Commit graph

60 commits

Author SHA1 Message Date
Sam Gateau
80a55e2ae9 Compiling 2018-12-19 20:01:14 -08:00
Sam Gateau
0166d7748a Merging with master around rc76 cut time 2018-11-15 22:52:37 -08:00
Olivier Prat
9d5dcec0a0 Merge from master 2018-11-08 09:14:42 +01:00
Olivier Prat
69ace03919 Merged with master 2018-10-24 08:27:39 +02:00
Brad Davis
c8e664a0a1 New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
Olivier Prat
5f3a299fd9 Merge with master 2018-10-22 14:02:24 +02:00
SamGondelman
c10bb7d525 pointers 2018-10-08 18:05:09 -07:00
SamGondelman
de90ce5f2b move stage frames to varyings 2018-10-01 11:26:02 -07:00
Olivier Prat
cf739db3a5 Added AO normal to Luci 2018-09-20 18:01:02 +02:00
Olivier Prat
c27f3dcafe Some cleanup, still trying to solve the problem 2018-09-18 08:45:04 +02:00
Sam Gateau
bff372a118 Merge with master 2018-07-13 13:00:00 +02:00
Olivier Prat
51fe60ec45 Fixed android compilation error and removed _glUniformi call 2018-07-02 14:59:09 +02:00
Olivier Prat
f5a2557a2e Merged with master 2018-02-19 17:28:39 +01:00
Olivier Prat
74b0b52edb Working CSM with smooth blend between cascades. Switched to 4 1024 cascades 2017-11-14 16:57:22 +01:00
Olivier Prat
ac0e816f8c Cascade selection working on shadow but not in Luci debug mode 2017-11-13 18:42:34 +01:00
Olivier Prat
103e036b70 Shadow maps rendered in cascades 2017-11-10 18:30:37 +01:00
samcake
2f0eee5e4a introducing the Velocity buffer pass generation 2017-08-15 18:11:23 -07:00
samcake
63fe579022 simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
samcake
f82310545c Revert "Revert "Fixing the rendering bug triggered with Nvidia driver 381.65"" 2017-04-07 02:03:58 -07:00
samcake
ab3d39951e Revert "Fixing the rendering bug triggered with Nvidia driver 381.65" 2017-04-07 02:03:31 -07:00
Sam Cake
b1a4bc329b Introducing a fix to the graphics bug 2017-04-07 01:10:18 -07:00
Brad Davis
2705ee7030 Remove the use of implicit ids in geometry cache 2016-10-19 11:18:25 -07:00
samcake
afb1ebf42e Revolutionizing ao 2016-07-26 23:19:41 -07:00
samcake
5a0ce81516 Performing the curvature generation and diffusion at half the resolution 2016-07-18 03:54:05 -07:00
samcake
9332f82d54 Carrefully improving the curvature generation performances 2016-07-17 17:13:07 -07:00
samcake
076b8cd297 Instrumenting the GPU git status 2016-07-15 17:47:54 -07:00
samcake
cde17ecaab Clenaing the rendering and the framebuffer allocations 2016-07-12 14:34:54 -07:00
samcake
ba7590712a BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymore 2016-07-11 18:33:57 -07:00
samcake
0c882832bf Bringing the Scattering type to the pixels and having a different shading during the lighting pass (for global right now) 2016-06-20 17:58:35 -07:00
samcake
e31a3b4d08 After trying stop trying to expose a generic [] operator on Varying and Containers 2016-06-15 15:13:51 -07:00
samcake
414c43c012 Current state 2016-06-13 19:10:50 -07:00
samcake
28886f6ec3 Many improvments 2016-06-10 17:18:12 -07:00
samcake
0ea1e7c6b5 Adding acleaner way to do all the deferred frame transform manipulation 2016-06-03 19:29:48 -07:00
samcake
e306a24a1b INtroducing the unlit mode for fragments 2016-05-05 17:08:52 -07:00
samcake
96fb9c4466 cleaning up macos warnings, separating Metallic maps from the default, gamma corrected gray textures 2016-02-25 14:13:35 -08:00
samcake
a0d7ce145e Adding support for emissive and occlusion maps, on to pr land 2016-02-24 17:30:29 -08:00
samcake
39a7852979 MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaders 2016-02-19 18:43:07 -08:00
samcake
0ad7bacf02 Changing diffuse to albedo and breaking everything... 2016-02-15 21:50:10 -08:00
Zach Pomerantz
86412c1890 Fix default debug buffer size 2016-02-11 08:47:59 -08:00
Zach Pomerantz
49c1285837 Add suffix Mode to DebugMode enum to avoid collision 2016-01-26 19:11:59 -08:00
Zach Pomerantz
5009e8702e Cleanup new render settings 2016-01-26 15:58:50 -08:00
Zach Pomerantz
2d0d542765 Fix friend class typedef confusion in gcc 2016-01-26 12:44:56 -08:00
Zach Pomerantz
e73902899b Explicitly emit dirty for AO/Debug 2016-01-25 15:18:12 -08:00
Zach Pomerantz
46c937325e Make Job MEMBER enabled explicit 2016-01-25 15:18:11 -08:00
Zach Pomerantz
ccbec54f2d Add Job::Config to DebugDeferredBuffer 2016-01-25 12:14:58 -08:00
Zach Pomerantz
b70108bb9a Working demo 2016-01-25 12:13:55 -08:00
Zach Pomerantz
2e1fbf66ad Refine Configuration for render::Job
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2016-01-25 12:13:55 -08:00
samcake
6f93fb3114 Can now process the AO at lower resolution in orer to gsave performances 2016-01-19 12:12:51 -08:00
samcake
df496b065c Merging with master 2016-01-18 16:40:34 -08:00
Zach Pomerantz
7744b89ba5 Prepare shadowMap pipeline to debug in color 2016-01-14 12:56:28 -08:00