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108 lines
No EOL
3 KiB
C++
108 lines
No EOL
3 KiB
C++
//
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// DebugDeferredBuffer.h
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// libraries/render-utils/src
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//
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// Created by Clement on 12/3/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_DebugDeferredBuffer_h
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#define hifi_DebugDeferredBuffer_h
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#include <QFileInfo>
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#include <render/DrawTask.h>
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#include "DeferredFramebuffer.h"
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#include "SurfaceGeometryPass.h"
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#include "AmbientOcclusionEffect.h"
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class DebugDeferredBufferConfig : public render::Job::Config {
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Q_OBJECT
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Q_PROPERTY(bool enabled MEMBER enabled)
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Q_PROPERTY(int mode MEMBER mode WRITE setMode)
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Q_PROPERTY(glm::vec4 size MEMBER size NOTIFY dirty)
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public:
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DebugDeferredBufferConfig() : render::Job::Config(false) {}
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void setMode(int newMode);
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int mode{ 0 };
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glm::vec4 size{ 0.0f, -1.0f, 1.0f, 1.0f };
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signals:
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void dirty();
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};
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class DebugDeferredBuffer {
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public:
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using Inputs = render::VaryingSet4<DeferredFramebufferPointer, LinearDepthFramebufferPointer, SurfaceGeometryFramebufferPointer, AmbientOcclusionFramebufferPointer>;
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using Config = DebugDeferredBufferConfig;
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using JobModel = render::Job::ModelI<DebugDeferredBuffer, Inputs, Config>;
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DebugDeferredBuffer();
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~DebugDeferredBuffer();
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void configure(const Config& config);
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void run(const render::RenderContextPointer& renderContext, const Inputs& inputs);
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protected:
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friend class DebugDeferredBufferConfig;
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enum Mode : uint8_t {
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// Use Mode suffix to avoid collisions
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Off = 0,
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DepthMode,
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AlbedoMode,
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NormalMode,
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RoughnessMode,
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MetallicMode,
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EmissiveMode,
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UnlitMode,
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OcclusionMode,
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LightmapMode,
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ScatteringMode,
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LightingMode,
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ShadowCascade0Mode,
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ShadowCascade1Mode,
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ShadowCascade2Mode,
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ShadowCascade3Mode,
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ShadowCascadeIndicesMode,
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LinearDepthMode,
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HalfLinearDepthMode,
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HalfNormalMode,
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CurvatureMode,
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NormalCurvatureMode,
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DiffusedCurvatureMode,
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DiffusedNormalCurvatureMode,
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CurvatureOcclusionMode,
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ScatteringDebugMode,
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AmbientOcclusionMode,
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AmbientOcclusionBlurredMode,
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CustomMode, // Needs to stay last
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NumModes,
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};
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private:
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Mode _mode{ Off };
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glm::vec4 _size;
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struct CustomPipeline {
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gpu::PipelinePointer pipeline;
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mutable QFileInfo info;
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};
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using StandardPipelines = std::array<gpu::PipelinePointer, NumModes>;
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using CustomPipelines = std::unordered_map<std::string, CustomPipeline>;
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bool pipelineNeedsUpdate(Mode mode, std::string customFile = std::string()) const;
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const gpu::PipelinePointer& getPipeline(Mode mode, std::string customFile = std::string());
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std::string getShaderSourceCode(Mode mode, std::string customFile = std::string());
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StandardPipelines _pipelines;
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CustomPipelines _customPipelines;
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int _geometryId { 0 };
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};
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#endif // hifi_DebugDeferredBuffer_h
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