Commit graph

37952 commits

Author SHA1 Message Date
Seth Alves
94bafb4a1e Merge pull request #6832 from AndrewMeadows/no-collisionsWillMove
namechange collisionsWillMove --> dynamic
2016-01-18 11:51:59 -08:00
Stephen Birarda
66a15e8f82 make the installer DPI aware 2016-01-18 11:49:56 -08:00
Stephen Birarda
7186a538b2 immediately shutdown if home server is stopped 2016-01-18 11:31:49 -08:00
Stephen Birarda
21074fe4e4 changes to alert wording for quit confirm 2016-01-18 11:28:14 -08:00
Stephen Birarda
0e78358a85 fix reference to logWindow when not debug 2016-01-18 11:24:06 -08:00
Seth Alves
3b3720781f fix a place where parent's scale wasn't properly squashed 2016-01-18 11:15:53 -08:00
Seth Alves
d6e3b85237 fix javascript access via localPosition and localRotation 2016-01-18 11:15:32 -08:00
Seth Alves
4232e400cc add getJointIndex call 2016-01-18 11:15:03 -08:00
Seth Alves
8b6e89a5c4 fix stopFarTrigger entity method call. re-add code to keep more than one distance grab per object from happening 2016-01-18 11:13:33 -08:00
Stephen Birarda
7be6a4aaf9 fix null logWindow closure during shutdown 2016-01-18 11:13:16 -08:00
Zach Pomerantz
6434d98365 Separate directional shaders with(out) shadowmaps 2016-01-18 11:11:28 -08:00
Seth Alves
d8dceade2e Merge pull request #6833 from PhilipRosedale/searchChoice
Choice of hand ray pick or head pick
2016-01-18 11:03:30 -08:00
Stephen Birarda
88604a0110 make sure ADD_REMOVE_ICON_NAME set for nsis 2016-01-18 10:57:45 -08:00
Stephen Birarda
7d4a7983ed update the installer icon and header 2016-01-18 10:38:38 -08:00
Stephen Birarda
ba6c4d90df install the ssleay32 dll, not lib 2016-01-18 10:34:42 -08:00
Stephen Birarda
f9c84f0913 include console targets in all for PR/prod 2016-01-18 10:26:35 -08:00
Stephen Birarda
d4597f9e8b Revert "comment out manual ssleay copying"
This reverts commit 0355e816b0.
2016-01-18 10:11:36 -08:00
Brad Hefta-Gaub
88af387214 cleanup 2016-01-18 10:10:24 -08:00
Brad Hefta-Gaub
2774df38bc check for entity size before including it for LOD 2016-01-18 09:06:57 -08:00
AlessandroSigna
737a00a2cb Typo fixed 2016-01-18 16:20:32 +01:00
Brad Davis
5aa8398adb Working on keyboard focus issues 2016-01-17 20:56:07 -08:00
Philip Rosedale
9b3155188d Squeeze a little to search, a lot to grab 2016-01-17 19:10:40 -08:00
Philip Rosedale
23a8d57ca2 Always show search ray 2016-01-17 14:14:00 -08:00
Philip Rosedale
588719a4c2 merge conflict fix 2016-01-17 13:07:55 -08:00
James B. Pollack
8c4abd2a2d Merge pull request #6847 from howard-stearns/tribbles
tribbles
2016-01-16 18:28:58 -08:00
James B. Pollack
28f1a86527 Merge pull request #6821 from ericrius1/whiteboardFix
Some fixes to whiteboard to get rid of gaps between lines and jagged …
2016-01-16 18:19:33 -08:00
James B. Pollack
3631db4e2d Merge pull request #6845 from howard-stearns/render-matrix
render test script
2016-01-16 18:16:49 -08:00
James B. Pollack
2d628001c9 Merge pull request #6846 from howard-stearns/static-edits
edit-test script
2016-01-16 18:14:50 -08:00
Andrew Meadows
c1a1cbf718 fix typo 2016-01-16 15:55:10 -08:00
Howard Stearns
1985aa9d77 Drops a bunch of "tribbles" (small spheres) in front of you.
They edit change color at 60hz and jump randomly at an average 1hz for 30 seconds, and then dissapear after 60 seconds.
Useful for testing the load of physical objects.
2016-01-16 13:26:39 -08:00
Howard Stearns
994d13df5a A test script to confirm that the specified edit rate can be achieved for the specified number of objects. 2016-01-16 11:32:19 -08:00
Howard Stearns
63db6d0f72 A script to test rendering load by creating a rectangular matrix of the specified objects, with no physical or entity changes after creation, either in front of you or overhead. 2016-01-16 11:17:13 -08:00
Brad Davis
cf8d2c5182 Integrate file open dialog into running scripts dialog 2016-01-15 23:53:37 -08:00
Brad Davis
746c388f7a Cleanup of QML windowing and message boxes 2016-01-15 23:14:49 -08:00
David Rowe
0b71f1e1b8 Make filter in Running Scripts window be case-insensitive 2016-01-16 16:29:01 +13:00
David Rowe
51cb9dd05e Fix crash in Running Scripts when edit filter after highlighting script 2016-01-16 15:50:33 +13:00
Zach Pomerantz
7f3e102b5e Rename renderLights to renderItems 2016-01-15 17:55:07 -08:00
Zach Pomerantz
7fd20bb036 Set shadow pipelines manually to avoid duplication 2016-01-15 17:55:07 -08:00
Zach Pomerantz
331d32ef78 Add render Jobs for Shape sorting 2016-01-15 17:55:07 -08:00
Zach Pomerantz
4bbf206f64 Clean up DrawTask 2016-01-15 17:55:07 -08:00
Zach Pomerantz
625eee2b9c Clean RenderShadowTask ctor 2016-01-15 17:55:07 -08:00
Zach Pomerantz
f3a5be9ec0 Decrease shadowMap res to 1024 2016-01-15 17:55:07 -08:00
Zach Pomerantz
562c909ad8 Update shadow shaders 2016-01-15 17:55:07 -08:00
Zach Pomerantz
b2c9cf7452 Fit shadowmap to viewFrustum better 2016-01-15 17:55:07 -08:00
Zach Pomerantz
2b27e48bf9 Update shadow shaders 2016-01-15 17:55:07 -08:00
Zach Pomerantz
bc379e920b Update shadow programs 2016-01-15 17:55:07 -08:00
Zach Pomerantz
fad38c0bfb Add uniform buffer to LightStage 2016-01-15 17:55:07 -08:00
Brad Hefta-Gaub
29b9592c8c Merge pull request #6838 from ctrlaltdavid/20763
Fix reading model's "textures" property
2016-01-15 17:02:14 -08:00
Brad Hefta-Gaub
8ffd30f89a Merge pull request #6844 from jherico/web_crash
Fix JS web window crash caused by race condition
2016-01-15 16:44:51 -08:00
Stephen Birarda
2af10d6baa fix shutdown call for console 2016-01-15 16:02:32 -08:00