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fix a place where parent's scale wasn't properly squashed
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@ -371,6 +371,7 @@ const Transform SpatiallyNestable::getTransform(int jointIndex, bool& success) c
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Transform jointInWorldFrame;
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Transform worldTransform = getTransform(success);
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worldTransform.setScale(1.0f); // TODO -- scale;
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if (!success) {
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return jointInWorldFrame;
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}
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