fix a place where parent's scale wasn't properly squashed

This commit is contained in:
Seth Alves 2016-01-18 11:15:53 -08:00
parent d6e3b85237
commit 3b3720781f

View file

@ -371,6 +371,7 @@ const Transform SpatiallyNestable::getTransform(int jointIndex, bool& success) c
Transform jointInWorldFrame;
Transform worldTransform = getTransform(success);
worldTransform.setScale(1.0f); // TODO -- scale;
if (!success) {
return jointInWorldFrame;
}