Commit graph

7 commits

Author SHA1 Message Date
Anthony J. Thibault
0ab956a0c1 A and B buttons on oculus touch no longer trigger UI Nav events 2017-01-23 17:08:25 -08:00
Anthony J. Thibault
584a9a3c98 UI navigation work with game pads
The tablet UI can be long lived, unlike the previous VRMenu.
So instead of using a dynamic mapping that was only enabled when the VRMenu was shown, standard_navigation.json.
standard_navigation is always active.  Also, standard_navigation.json has been changed.
Left and Right click and stick events never become UINav events. Only Dpad A, B, X, Y, LB and RB are mapped to UINav events.
2017-01-23 15:22:49 -08:00
Brad Davis
cdffb453c6 Trigger 'nav select' on the new trigger click signal, not any trigger value 2016-07-14 12:07:38 -07:00
Brad Davis
85019b2b5e Fixing logging errors on initial load of controller routes 2016-04-07 10:41:54 -07:00
Brad Davis
1312901f06 Removing thumb mappings, using start/back for camera and menu 2016-03-08 15:09:45 -08:00
Brad Davis
900a0f7f08 Trigger selection is too twitchy 2016-01-05 09:16:44 -08:00
Brad Davis
000130617e Allow input devices to break up their mappings into multiple files 2015-12-30 22:28:10 -08:00