Anthony J. Thibault
0f42943bfb
Marketplace tablet is a bit larger and lower DPI.
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Bug fix for grabbing/equipping large objects, they no longer will drop immediately
if your grab point is too far away from the grabbed entity position.
2016-08-29 11:55:04 -07:00
Brad Hefta-Gaub
9801ff075a
Merge pull request #8433 from samcake/hdr
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Fix Screen Space ambient occlusion which was broken since a while
2016-08-25 16:57:24 -07:00
Brad Hefta-Gaub
10c465f591
Merge pull request #8525 from hyperlogic/bug-fix/web-entity-rendering
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Improved web entity rendering
2016-08-25 16:49:00 -07:00
samcake
8cc65ea965
Adrressing review issues
2016-08-25 16:31:42 -07:00
samcake
09a70740a8
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-08-25 15:21:41 -07:00
Brad Hefta-Gaub
ac291a398d
Merge pull request #8329 from AndrewMeadows/render-collision-geometry
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Render collision geometry
2016-08-25 15:15:28 -07:00
Andrew Meadows
2c8ab9b2b8
Merge pull request #8497 from hyperlogic/feature/improve-ik-quality
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Raised max iterations for IK to 16 from 4
2016-08-25 15:06:11 -07:00
samcake
9669234f9c
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-08-25 12:36:01 -07:00
Anthony J. Thibault
e82f6a90af
Improved web entity rendering
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* fading now works properly
* web browsers are now fully opaque.
2016-08-25 11:04:23 -07:00
Anthony Thibault
8d5a896ccf
Merge pull request #8524 from AndrewMeadows/fix-default-scripts
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fix typo
2016-08-25 10:28:27 -07:00
Andrew Meadows
da387a958a
fix typo
2016-08-25 10:26:05 -07:00
Brad Hefta-Gaub
b5adf1cf4c
Merge pull request #8515 from AndrewMeadows/include-default-scripts
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include default scripts instead of loading them
2016-08-25 09:41:32 -07:00
Andrew Meadows
a0911d2b9d
add local scope wrappers to new default scripts
2016-08-25 09:04:06 -07:00
Andrew Meadows
fefe5e30ec
don't use globals and remove double definitions
2016-08-25 08:57:06 -07:00
Andrew Meadows
6f6a7bcc44
wrap default scripts with local scope
2016-08-25 08:57:06 -07:00
Andrew Meadows
3690b38c65
fix warnings found by eslint in defaultScripts.js
2016-08-25 08:56:22 -07:00
Andrew Meadows
13a12a2a13
Script.include() default scripts not Script.load()
2016-08-25 08:56:22 -07:00
Andrew Meadows
d7bb555987
make menu wording more correct
2016-08-25 08:53:08 -07:00
Andrew Meadows
c337cc92e5
remove crufty comment
2016-08-25 08:51:53 -07:00
Andrew Meadows
b95cb566cd
fix collision mesh for non-trivial registration
2016-08-24 22:26:56 -07:00
Andrew Meadows
502146b171
distribute reg offset to compound children
2016-08-24 22:26:56 -07:00
Andrew Meadows
19cd4648ad
scale collision render mesh correctly
2016-08-24 22:26:56 -07:00
Andrew Meadows
acaa77b75a
remove cruft from debug efforts
2016-08-24 22:26:56 -07:00
Andrew Meadows
e4317adcf1
remove cruft
2016-08-24 22:26:56 -07:00
Andrew Meadows
2f16aca114
remove cruft and fix typo in rebase
2016-08-24 22:26:56 -07:00
Andrew Meadows
d801b3521c
fix warnings on windows
2016-08-24 22:26:56 -07:00
Andrew Meadows
e554712259
remove entities-renderer dependency on physics lib
2016-08-24 22:26:56 -07:00
Andrew Meadows
48c73acae0
restore privacy of GeometryResourceWatcher methods
2016-08-24 22:26:56 -07:00
Andrew Meadows
269b7ae7c1
remove commented out cruft
2016-08-24 22:26:56 -07:00
Andrew Meadows
83426fd5a8
handle transitions to/from STATIC_MESH
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when rendering collision geometry
2016-08-24 22:26:56 -07:00
Andrew Meadows
68dd66daec
create collision render geometry only when needed
2016-08-24 22:26:56 -07:00
Andrew Meadows
eb65be5478
remove cruft argument from allocateModel()
2016-08-24 22:26:56 -07:00
Andrew Meadows
b0a0293e6e
move compoundResource out of Model class
2016-08-24 22:26:56 -07:00
Andrew Meadows
ef597265d7
remove unimplemented declaration
2016-08-24 22:26:56 -07:00
Andrew Meadows
fe4198530f
don't render raw compound collision geometry
2016-08-24 22:26:56 -07:00
Andrew Meadows
191b7f0f39
variable namechange: Hull --> Mesh
2016-08-24 22:26:56 -07:00
Andrew Meadows
329c5432ed
_showCollisionHull --> _showCollisionGeometry
2016-08-24 22:26:56 -07:00
Andrew Meadows
1f84ef3053
compute normals for collision mesh geometry
2016-08-24 22:26:56 -07:00
Andrew Meadows
481d6990a3
trigger collision shape render mesh creation
2016-08-24 22:26:56 -07:00
Andrew Meadows
3b772d2fe6
fallback to SIMPLE_COMPOUND when can't do COMPOUND
2016-08-24 22:26:56 -07:00
Andrew Meadows
26f5d3cfaa
fix render geometry for collision shapes
2016-08-24 22:26:56 -07:00
Andrew Meadows
daff897fc4
const shapes, and use *MotionState::setShape()
2016-08-24 22:26:56 -07:00
Andrew Meadows
25fb7aacad
ShapeManager hands out const shape pointers
2016-08-24 22:26:56 -07:00
Andrew Meadows
6b0ae654ba
cleanup logic around creating RenderItems
2016-08-24 22:26:56 -07:00
Andrew Meadows
d8fa0d1dd1
segregateMeshGroups() --> createRenderItems()
2016-08-24 22:25:45 -07:00
Andrew Meadows
726928c14c
creae collision Geometry from mesh
2016-08-24 22:25:45 -07:00
Andrew Meadows
499150bbed
finish hook alert for new entity collision shape
2016-08-24 22:25:45 -07:00
Andrew Meadows
b2dfa49a6f
stubbery for alerting entity that shape changed
2016-08-24 22:25:45 -07:00
Andrew Meadows
1ed76ae442
added virtual ObjectMotionState::setShape()
2016-08-24 22:25:45 -07:00
Andrew Meadows
cbacb02010
more unit tests for CollisionRenderMeshCache
2016-08-24 22:25:45 -07:00