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forgot an arg in Agent.cpp
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@ -36,7 +36,7 @@ Agent::Agent(const QByteArray& packet) :
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_voxelEditSender(),
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_particleEditSender(),
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_modelEditSender(),
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_receivedAudioStream(NETWORK_BUFFER_LENGTH_SAMPLES_STEREO, 1, false, 1, 0),
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_receivedAudioStream(NETWORK_BUFFER_LENGTH_SAMPLES_STEREO, 1, false, 1, 0, false),
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_avatarHashMap()
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{
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// be the parent of the script engine so it gets moved when we do
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