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https://github.com/AleziaKurdis/overte.git
synced 2025-04-16 01:59:15 +02:00
fixed inj crash; added statcDesired to MixedAudioStream
This commit is contained in:
parent
24be668d36
commit
7281eca5a4
7 changed files with 15 additions and 6 deletions
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@ -36,7 +36,7 @@ Agent::Agent(const QByteArray& packet) :
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_voxelEditSender(),
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_particleEditSender(),
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_modelEditSender(),
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_receivedAudioStream(NETWORK_BUFFER_LENGTH_SAMPLES_STEREO, 1, false, 0),
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_receivedAudioStream(NETWORK_BUFFER_LENGTH_SAMPLES_STEREO, 1, false, 1, 0),
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_avatarHashMap()
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{
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// be the parent of the script engine so it gets moved when we do
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@ -90,6 +90,8 @@ int AudioMixerClientData::parseData(const QByteArray& packet) {
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_audioStreams.insert(streamIdentifier,
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matchingStream = new InjectedAudioStream(streamIdentifier, AudioMixer::getUseDynamicJitterBuffers(),
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AudioMixer::getStaticDesiredJitterBufferFrames(), AudioMixer::getMaxFramesOverDesired()));
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} else {
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matchingStream = _audioStreams.value(streamIdentifier);
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}
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}
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@ -75,7 +75,7 @@ Audio::Audio(QObject* parent) :
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// slower than real time (or at least the desired sample rate). If you increase the size of the ring buffer, then it
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// this delay will slowly add up and the longer someone runs, they more delayed their audio will be.
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_inputRingBuffer(0),
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_receivedAudioStream(NETWORK_BUFFER_LENGTH_SAMPLES_STEREO, 100, true, 0, true),
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_receivedAudioStream(NETWORK_BUFFER_LENGTH_SAMPLES_STEREO, 100, true, 0, 0, true),
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_isStereoInput(false),
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_averagedLatency(0.0),
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_lastInputLoudness(0),
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@ -191,6 +191,13 @@ void InboundAudioStream::setDynamicJitterBuffers(bool dynamicJitterBuffers) {
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_dynamicJitterBuffers = dynamicJitterBuffers;
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}
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void InboundAudioStream::setStaticDesiredJitterBufferFrames(int staticDesiredJitterBufferFrames) {
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_staticDesiredJitterBufferFrames = staticDesiredJitterBufferFrames;
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if (!_dynamicJitterBuffers) {
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_desiredJitterBufferFrames = _staticDesiredJitterBufferFrames;
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}
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}
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int InboundAudioStream::clampDesiredJitterBufferFramesValue(int desired) const {
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const int MIN_FRAMES_DESIRED = 0;
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const int MAX_FRAMES_DESIRED = _ringBuffer.getFrameCapacity();
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@ -74,7 +74,7 @@ public:
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void setDynamicJitterBuffers(bool dynamicJitterBuffers);
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void setStaticDesiredJitterBufferFrames(int staticDesiredJitterBufferFrames) { _staticDesiredJitterBufferFrames = staticDesiredJitterBufferFrames; }
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void setStaticDesiredJitterBufferFrames(int staticDesiredJitterBufferFrames);
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/// this function should be called once per second to ensure the seq num stats history spans ~30 seconds
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AudioStreamStats updateSeqHistoryAndGetAudioStreamStats();
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@ -1,8 +1,8 @@
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#include "MixedAudioStream.h"
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MixedAudioStream::MixedAudioStream(int numFrameSamples, int numFramesCapacity, bool dynamicJitterBuffers, int maxFramesOverDesired, bool useStDevForJitterCalc)
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: InboundAudioStream(numFrameSamples, numFramesCapacity, dynamicJitterBuffers, maxFramesOverDesired, useStDevForJitterCalc)
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MixedAudioStream::MixedAudioStream(int numFrameSamples, int numFramesCapacity, bool dynamicJitterBuffers, int staticDesiredJitterBufferFrames, int maxFramesOverDesired, bool useStDevForJitterCalc)
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: InboundAudioStream(numFrameSamples, numFramesCapacity, dynamicJitterBuffers, staticDesiredJitterBufferFrames, maxFramesOverDesired, useStDevForJitterCalc)
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{
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}
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@ -17,7 +17,7 @@
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class MixedAudioStream : public InboundAudioStream {
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public:
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MixedAudioStream(int numFrameSamples, int numFramesCapacity, bool dynamicJitterBuffers, int maxFramesOverDesired, bool useStDevForJitterCalc = false);
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MixedAudioStream(int numFrameSamples, int numFramesCapacity, bool dynamicJitterBuffers, int staticDesiredJitterBufferFrames, int maxFramesOverDesired, bool useStDevForJitterCalc);
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float getNextOutputFrameLoudness() const { return _ringBuffer.getNextOutputFrameLoudness(); }
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