Camera faces you, but offset

This commit is contained in:
Zach Fox 2017-07-12 16:24:56 -07:00
parent b5a1c65622
commit 6237b5fc0a

View file

@ -68,7 +68,7 @@
// Sets the special texture size based on the window it is displayed in, which doesn't include the menu bar
spectatorCameraConfig.enableSecondaryCameraRenderConfigs(true);
spectatorCameraConfig.resetSizeSpectatorCamera(Window.innerWidth, Window.innerHeight);
cameraRotation = MyAvatar.orientation, cameraPosition = inFrontOf(1, Vec3.sum(MyAvatar.position, { x: 0, y: 0.3, z: 0 }));
cameraRotation = Quat.multiply(MyAvatar.orientation, Quat.fromPitchYawRollDegrees(15, -155, 0)), cameraPosition = inFrontOf(0.85, Vec3.sum(MyAvatar.position, { x: 0, y: 0.28, z: 0 }));
camera = Entities.addEntity({
"angularDamping": 1,
"damping": 1,