From 6237b5fc0a8a8042caa994fb22624d6d1d801932 Mon Sep 17 00:00:00 2001 From: Zach Fox Date: Wed, 12 Jul 2017 16:24:56 -0700 Subject: [PATCH] Camera faces you, but offset --- .../marketplace/spectator-camera/spectatorCamera.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/unpublishedScripts/marketplace/spectator-camera/spectatorCamera.js b/unpublishedScripts/marketplace/spectator-camera/spectatorCamera.js index b40fe7f8ba..0c7c519eb5 100644 --- a/unpublishedScripts/marketplace/spectator-camera/spectatorCamera.js +++ b/unpublishedScripts/marketplace/spectator-camera/spectatorCamera.js @@ -68,7 +68,7 @@ // Sets the special texture size based on the window it is displayed in, which doesn't include the menu bar spectatorCameraConfig.enableSecondaryCameraRenderConfigs(true); spectatorCameraConfig.resetSizeSpectatorCamera(Window.innerWidth, Window.innerHeight); - cameraRotation = MyAvatar.orientation, cameraPosition = inFrontOf(1, Vec3.sum(MyAvatar.position, { x: 0, y: 0.3, z: 0 })); + cameraRotation = Quat.multiply(MyAvatar.orientation, Quat.fromPitchYawRollDegrees(15, -155, 0)), cameraPosition = inFrontOf(0.85, Vec3.sum(MyAvatar.position, { x: 0, y: 0.28, z: 0 })); camera = Entities.addEntity({ "angularDamping": 1, "damping": 1,