Needs a lot of cleanup. Data has been de-duplicated, and where identical copies existed, one of them has been replaced with a symlink. Some files have been excluded, such as binaries, installers and debug dumps. Some of that may still be present.
94 lines
No EOL
3.3 KiB
Text
94 lines
No EOL
3.3 KiB
Text
license = In using this character model provided by High Fidelity, you agree not to make modifications or derivative works which can be viewed as inappropriate, profane, defamatory, obscene, or indecent. Any such action may, in the sole discretion of High Fidelity, lead to the removal of such content and/or the termination of your account.
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name = hf_PriscillaSkinned_tPose_test101
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type = body+head
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scale = 1
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filename = http://hifi-content.s3.amazonaws.com/Avatars/production/priscilla/priscilla/priscilla.fbx
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texdir = priscilla/textures
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joint = jointLeftHand = LeftHand
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joint = jointLean = Spine
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joint = jointEyeLeft = LeftEye
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joint = jointRightHand = RightHand
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joint = jointNeck = Head
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joint = jointEyeRight = RightEye
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joint = jointRoot = Hips
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joint = jointHead = HeadTop_End
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freeJoint = LeftArm
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freeJoint = LeftForeArm
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freeJoint = RightArm
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freeJoint = RightForeArm
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bs = MouthSmile_L = bv_priscilla_viseme_E = 1
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bs = LipsPucker = bv_priscilla_viseme_W = 1
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bs = JawOpen = bv_priscilla_viseme_A = 1
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bs = LipsUpperClose = bv_priscilla_viseme_M = 1
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bs = LipsFunnel = bv_priscilla_viseme_W = 1
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bs = EyeBlink_L = Blink_Left = 1
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bs = EyeBlink_R = Blink_Right = 1
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jointIndex = RightHandPinky4 = 21
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jointIndex = HeadTop_End = 66
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jointIndex = Head = 63
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jointIndex = RightToeBase = 9
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jointIndex = Neck = 62
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jointIndex = RightHandMiddle1 = 34
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jointIndex = Hips = 0
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jointIndex = RightHandMiddle2 = 35
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jointIndex = RightHandMiddle3 = 36
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jointIndex = Spine = 11
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jointIndex = RightHandMiddle4 = 37
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jointIndex = LeftHand = 41
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jointIndex = LeftLeg = 2
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jointIndex = RightHandRing1 = 22
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jointIndex = LeftHandRing1 = 46
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jointIndex = RightHandRing2 = 23
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jointIndex = LeftHandRing2 = 47
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jointIndex = RightHandRing3 = 24
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jointIndex = LeftHandRing3 = 48
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jointIndex = RightHandRing4 = 25
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jointIndex = Spine1 = 12
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jointIndex = LeftHandRing4 = 49
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jointIndex = Spine2 = 13
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jointIndex = LeftUpLeg = 1
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jointIndex = LeftToe_End = 5
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jointIndex = LeftShoulder = 38
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jointIndex = LeftFoot = 3
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jointIndex = LeftHandIndex1 = 50
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jointIndex = RightLeg = 7
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jointIndex = LeftHandIndex2 = 51
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jointIndex = LeftHandIndex3 = 52
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jointIndex = LeftHandIndex4 = 53
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jointIndex = LeftHandMiddle1 = 58
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jointIndex = RightToe_End = 10
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jointIndex = LeftHandMiddle2 = 59
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jointIndex = RightHand = 17
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jointIndex = LeftHandMiddle3 = 60
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jointIndex = LeftHandMiddle4 = 61
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jointIndex = RightHandIndex1 = 26
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jointIndex = RightHandIndex2 = 27
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jointIndex = RightHandIndex3 = 28
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jointIndex = RightHandIndex4 = 29
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jointIndex = LeftEye = 64
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jointIndex = LeftArm = 39
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jointIndex = RightFoot = 8
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jointIndex = LeftForeArm = 40
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jointIndex = LeftHandThumb1 = 54
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jointIndex = LeftHandThumb2 = 55
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jointIndex = LeftHandThumb3 = 56
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jointIndex = LeftHandThumb4 = 57
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jointIndex = RightForeArm = 16
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jointIndex = RightEye = 65
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jointIndex = RightHandThumb1 = 30
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jointIndex = RightShoulder = 14
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jointIndex = RightHandThumb2 = 31
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jointIndex = RightHandThumb3 = 32
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jointIndex = RightArm = 15
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jointIndex = RightHandThumb4 = 33
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jointIndex = LeftHandPinky1 = 42
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jointIndex = Body = 67
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jointIndex = LeftHandPinky2 = 43
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jointIndex = LeftHandPinky3 = 44
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jointIndex = LeftHandPinky4 = 45
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jointIndex = RightUpLeg = 6
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jointIndex = RightHandPinky1 = 18
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jointIndex = LeftToeBase = 4
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jointIndex = RightHandPinky2 = 19
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jointIndex = RightHandPinky3 = 20
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materialMap = { "body_mat": { "scattering": 1.0 } } |