Needs a lot of cleanup. Data has been de-duplicated, and where identical copies existed, one of them has been replaced with a symlink. Some files have been excluded, such as binaries, installers and debug dumps. Some of that may still be present.
17 lines
597 B
GLSL
17 lines
597 B
GLSL
float t(float minv, float maxv, float m) {
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float range = (maxv - minv);
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return (minv + range/2) + (range/2) * sin(iGlobalTime * m);
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}
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float pulse(float freq) {
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return 0.5 + 0.25 * sin(iGlobalTime * freq);
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}
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float getProceduralColors(inout vec3 diffuse, inout vec3 specular, inout float shininess) {
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diffuse = pulse(20.0) * vec3(1.0, 0.5, 0.8);
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diffuse = vec3(t(.5, 1, 5), t(.5, 1, 3), t(.5, 1, 2));
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//float size = 0.5 + (1 + sin(iGlobalTime * 2)) * 0.14;
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float size = 0.3;
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if (abs(_modelNormal.y) > size) {
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discard;
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}
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return 1.0;
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}
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