Needs a lot of cleanup. Data has been de-duplicated, and where identical copies existed, one of them has been replaced with a symlink. Some files have been excluded, such as binaries, installers and debug dumps. Some of that may still be present.
58 lines
No EOL
1.7 KiB
JavaScript
58 lines
No EOL
1.7 KiB
JavaScript
//
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// particleExplorerTool.js
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//
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// Created by Eric Levin on 2/15/16
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// Copyright 2016 High Fidelity, Inc.
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// Adds particleExplorer tool to the edit panel when a user selects a particle entity from the edit tool window
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// This is an example of a new, easy way to do two way bindings between dynamically created GUI and in-world entities.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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/*global window, alert, EventBridge, dat, listenForSettingsUpdates,createVec3Folder,createQuatFolder,writeVec3ToInterface,writeDataToInterface*/
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var PARTICLE_EXPLORER_HTML_URL = Script.resolvePath('particleExplorer.html');
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ParticleExplorerTool = function() {
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var that = {};
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that.createWebView = function() {
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var url = PARTICLE_EXPLORER_HTML_URL;
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that.webView = new OverlayWebWindow({
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title: 'Particle Explorer',
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source: url,
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toolWindow: true
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});
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that.webView.setVisible(true);
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that.webView.webEventReceived.connect(that.webEventReceived);
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}
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that.destroyWebView = function() {
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if (!that.webView) {
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return;
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}
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that.webView.close();
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that.webView = null;
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that.activeParticleEntity = 0;
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}
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that.webEventReceived = function(data) {
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var data = JSON.parse(data);
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if (data.messageType === "settings_update") {
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Entities.editEntity(that.activeParticleEntity, data.updatedSettings);
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}
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}
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that.setActiveParticleEntity = function(id) {
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that.activeParticleEntity = id;
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}
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return that;
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}; |