110 lines
No EOL
7.1 KiB
Text
110 lines
No EOL
7.1 KiB
Text
exporterVersion = 0.3.5
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name = HulkHogan
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type = body+head
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scale = 100
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filename = WWE-I_iOS_CHARACTER_Hulk_Hogan_Beach_Basher.fbx
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texdir = textures
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jointMap = Hips = Hips
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jointMap = LeftUpLeg = LeftUpLeg
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jointMap = LeftLeg = LeftLeg
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jointMap = LeftFoot = LeftFoot
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jointMap = LeftToeBase = LeftToeBase
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jointMap = RightUpLeg = RightUpLeg
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jointMap = RightLeg = RightLeg
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jointMap = RightFoot = RightFoot
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jointMap = RightToeBase = RightToeBase
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jointMap = Spine = Spine
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jointMap = Spine2 = Spine2
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jointMap = LeftShoulder = LeftShoulder
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jointMap = LeftArm = LeftArm
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jointMap = LeftForeArm = LeftForeArm
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jointMap = LeftHand = LeftHand
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jointMap = LeftHandIndex1 = LeftHandIndex1
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jointMap = LeftHandIndex2 = LeftHandIndex2
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jointMap = LeftHandIndex3 = LeftHandIndex3
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jointMap = LeftHandMiddle1 = LeftHandMiddle1
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jointMap = LeftHandMiddle2 = LeftHandMiddle2
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jointMap = LeftHandMiddle3 = LeftHandMiddle3
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jointMap = LeftHandRing1 = LeftHandRing1
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jointMap = LeftHandRing2 = LeftHandRing2
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jointMap = LeftHandRing3 = LeftHandRing3
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jointMap = LeftHandThumb1 = LeftHandThumb1
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jointMap = LeftHandThumb2 = LeftHandThumb2
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jointMap = LeftHandThumb3 = LeftHandThumb3
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jointMap = Neck = Neck
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jointMap = Head = Head
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jointMap = RightShoulder = RightShoulder
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jointMap = RightArm = RightArm
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jointMap = RightForeArm = RightForeArm
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jointMap = RightHand = RightHand
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jointMap = RightHandIndex1 = RightHandIndex1
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jointMap = RightHandIndex2 = RightHandIndex2
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jointMap = RightHandIndex3 = RightHandIndex3
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jointMap = RightHandMiddle1 = RightHandMiddle1
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jointMap = RightHandMiddle2 = RightHandMiddle2
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jointMap = RightHandMiddle3 = RightHandMiddle3
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jointMap = RightHandRing1 = RightHandRing1
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jointMap = RightHandRing2 = RightHandRing2
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jointMap = RightHandRing3 = RightHandRing3
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jointMap = RightHandThumb1 = RightHandThumb1
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jointMap = RightHandThumb2 = RightHandThumb2
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jointMap = RightHandThumb3 = RightHandThumb3
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jointRotationOffset2 = WWE-I_iOS_CHARACTER_Hulk_Hogan_Beach_Basher(Clone) = (0, 0, 0, -1)
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jointRotationOffset2 = Hips = (-2.234626E-07, 3.099834E-07, -7.570763E-06, -1)
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jointRotationOffset2 = LeftUpLeg = (0.05248141, -0.002360097, 0.01489453, -0.9985079)
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jointRotationOffset2 = LeftLeg = (-0.05297522, 0.0004742211, -0.01538363, -0.9984772)
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jointRotationOffset2 = LeftFoot = (0.08809102, 0.01918282, 0.03808183, -0.9951994)
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jointRotationOffset2 = LeftToeBase = (-0.008287068, 0.01915658, 0.03006849, -0.99933)
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jointRotationOffset2 = LeftToe_End = (-0.008287068, 0.01915658, 0.03006849, -0.99933)
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jointRotationOffset2 = RightUpLeg = (0.04748764, 0.001969775, -0.01495095, -0.998758)
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jointRotationOffset2 = RightLeg = (-0.05243317, -0.0007274281, 0.0154234, -0.9985052)
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jointRotationOffset2 = RightFoot = (0.08523364, -0.01891336, -0.03848144, -0.995438)
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jointRotationOffset2 = RightToeBase = (-0.008276764, -0.01963209, -0.03036661, -0.9993118)
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jointRotationOffset2 = RightToe_End = (-0.008276764, -0.01963209, -0.03036661, -0.9993118)
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jointRotationOffset2 = Spine = (-0.02539208, 3.713226E-07, -2.754384E-06, -0.9996776)
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jointRotationOffset2 = Spine1 = (-0.02539208, 3.713228E-07, -2.754384E-06, -0.9996776)
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jointRotationOffset2 = Spine2 = (0.002857989, 6.628868E-07, -6.726167E-06, -0.999996)
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jointRotationOffset2 = Neck = (6.935225E-08, -1.020097E-11, -5.56168E-13, -1)
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jointRotationOffset2 = Head = (6.935225E-08, -1.020097E-11, -5.56168E-13, -1)
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jointRotationOffset2 = HeadTop_End = (6.935225E-08, -1.020097E-11, -5.56168E-13, -1)
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jointRotationOffset2 = RightShoulder = (-0.1704587, 0.01352368, 0.1089209, 0.9792331)
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jointRotationOffset2 = RightArm = (6.134723E-07, -0.006838842, 1.387698E-07, 0.9999768)
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jointRotationOffset2 = RightForeArm = (6.150572E-07, -0.02014445, 3.097745E-07, 0.9997973)
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jointRotationOffset2 = RightHand = (0.005673244, 0.00334574, 0.07561326, 0.9971157)
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jointRotationOffset2 = RightHandIndex1 = (1.631073E-05, 0.007257353, 0.002146408, 0.9999716)
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jointRotationOffset2 = RightHandIndex2 = (0.0001056799, 0.007827898, 0.01339186, 0.99988)
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jointRotationOffset2 = RightHandIndex3 = (-0.000136349, 0.008003893, -0.01723055, 0.9998198)
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jointRotationOffset2 = RightHandIndex4 = (-0.000136349, 0.008003893, -0.01723055, 0.9998198)
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jointRotationOffset2 = RightHandMiddle1 = (1.797561E-05, 0.001993364, 0.004635068, 0.9999875)
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jointRotationOffset2 = RightHandMiddle2 = (-3.43741E-05, 0.001045635, -0.0333199, 0.9994445)
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jointRotationOffset2 = RightHandMiddle3 = (3.968847E-05, 0.001764155, 0.02982294, 0.999554)
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jointRotationOffset2 = RightHandMiddle4 = (3.968847E-05, 0.001764155, 0.02982294, 0.999554)
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jointRotationOffset2 = RightHandRing1 = (-4.702148E-06, 0.000944589, -0.0006361747, 0.9999997)
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jointRotationOffset2 = RightHandRing2 = (-1.366578E-06, 0.0001001876, -0.01124113, 0.9999371)
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jointRotationOffset2 = RightHandRing3 = (1.862212E-05, 0.0007472116, 0.009011909, 0.9999595)
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jointRotationOffset2 = RightHandRing4 = (1.862212E-05, 0.0007472116, 0.009011909, 0.9999595)
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jointRotationOffset2 = RightHandThumb1 = (-0.0002240578, 0.02764372, 0.07780575, 0.9965854)
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jointRotationOffset2 = RightHandThumb2 = (-0.0005228292, 0.02604629, -0.1414547, 0.9896021)
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jointRotationOffset2 = RightHandThumb3 = (0.00141649, 0.0303193, 0.05843049, 0.9978302)
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jointRotationOffset2 = RightHandThumb4 = (0.00141649, 0.0303193, 0.05843049, 0.9978302)
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jointRotationOffset2 = LeftShoulder = (-0.1696384, -0.01166008, -0.1023037, 0.9801128)
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jointRotationOffset2 = LeftArm = (2.396415E-07, 0.009730054, 1.947153E-07, 0.9999528)
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jointRotationOffset2 = LeftForeArm = (2.923731E-07, 0.02289931, -1.568368E-07, 0.999738)
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jointRotationOffset2 = LeftHand = (0.002412936, 0.01121458, -0.07303143, 0.997264)
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jointRotationOffset2 = LeftHandIndex1 = (-3.780973E-05, 0.01204041, -0.00312048, 0.9999229)
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jointRotationOffset2 = LeftHandIndex2 = (-0.00014619, 0.01146026, -0.01274142, 0.9998534)
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jointRotationOffset2 = LeftHandIndex3 = (0.0001999595, 0.01122729, 0.01780207, 0.9997788)
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jointRotationOffset2 = LeftHandIndex4 = (0.0001999595, 0.01122729, 0.01780207, 0.9997788)
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jointRotationOffset2 = LeftHandMiddle1 = (-9.17361E-05, 0.01071999, -0.008507536, 0.9999067)
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jointRotationOffset2 = LeftHandMiddle2 = (0.0003741023, 0.0115639, 0.03639205, 0.999271)
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jointRotationOffset2 = LeftHandMiddle3 = (-0.000269871, 0.01071436, -0.02515488, 0.9996265)
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jointRotationOffset2 = LeftHandMiddle4 = (-0.000269871, 0.01071436, -0.02515488, 0.9996265)
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jointRotationOffset2 = LeftHandRing1 = (7.441531E-05, 0.01857724, -0.0008430186, 0.9998273)
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jointRotationOffset2 = LeftHandRing2 = (0.0002870903, 0.01969554, 0.01456663, 0.9997002)
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jointRotationOffset2 = LeftHandRing3 = (-0.0003177762, 0.01976068, -0.01607503, 0.9996758)
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jointRotationOffset2 = LeftHandRing4 = (-0.0003177762, 0.01976068, -0.01607503, 0.9996758)
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jointRotationOffset2 = LeftHandThumb1 = (0.0002083947, -0.01836238, -0.06191905, 0.9979125)
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jointRotationOffset2 = LeftHandThumb2 = (-0.0005396904, -0.01715937, 0.1249087, 0.9920201)
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jointRotationOffset2 = LeftHandThumb3 = (0.0008225896, -0.01913906, -0.06128564, 0.9979368)
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jointRotationOffset2 = LeftHandThumb4 = (0.0008225896, -0.01913906, -0.06128564, 0.9979368)
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materialMap = { "mat::No Name": { "materialVersion": 1, "materials": { "albedo": [1, 1, 1], "albedoMap": "textures/WWE-I_iOS_CHARACTER_Hulk_Hogan_Beach_Basher_Body_D.png", "metallic": 0, "roughness": 0.5, "emissive": [0, 0, 0] } } } |