content/hifi-content/rebecca/zombies/boatLeavingZone.js
2022-02-14 02:04:11 +01:00

59 lines
1.8 KiB
JavaScript

//
// boatLeavingZone.js
//
// Created by Rebecca Stankus on 03/07/2018
// Copyright High Fidelity 2018
//
// Licensed under the Apache 2.0 License
// See accompanying license file or http://apache.org/
//
(function () {
var BOAT = "{4691d6ad-93f5-4456-90b9-95c9f2ef00b2}";
var DEBUG = 1;
var AUDIO_VOLUME_LEVEL = 0.5;
var NEGATIVE = -1;
var SURVIVOR_SCRIPT = "zombieSurvivorScript.js";
var BOAT_HORN_SOUND = "sounds/346108__limetoe__boat-horn.wav";
var hasLeft = false;
var sound;
var BoatLeavingZone = function() {
};
BoatLeavingZone.prototype = {
preload: function(entityID) {
sound = SoundCache.getSound(Script.resolvePath(BOAT_HORN_SOUND));
},
reset: function() {
hasLeft = false;
},
enterEntity: function() {
if (DEBUG) {
print("entered boatLeaving zone");
}
if (!hasLeft) {
hasLeft = true;
var runningScripts = JSON.stringify(ScriptDiscoveryService.getRunning());
if (DEBUG) {
print(runningScripts);
}
if (runningScripts.indexOf(SURVIVOR_SCRIPT) !== NEGATIVE) {
if (DEBUG) {
print("avatar is a survivor");
}
if (sound.downloaded) {
Audio.playSound(sound, {
position: Entities.getEntityProperties(BOAT, 'position').position,
volume: AUDIO_VOLUME_LEVEL
});
}
Entities.callEntityServerMethod(BOAT, 'leaveIsland');
}
}
}
};
return new BoatLeavingZone();
});