35 lines
948 B
JavaScript
35 lines
948 B
JavaScript
/**
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* @author alteredq / http://alteredqualia.com/
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*/
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THREE.CompressedTexture = function ( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy ) {
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THREE.Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
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this.image = { width: width, height: height };
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this.mipmaps = mipmaps;
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// no flipping for cube textures
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// (also flipping doesn't work for compressed textures )
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this.flipY = false;
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// can't generate mipmaps for compressed textures
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// mips must be embedded in DDS files
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this.generateMipmaps = false;
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};
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THREE.CompressedTexture.prototype = Object.create( THREE.Texture.prototype );
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THREE.CompressedTexture.prototype.constructor = THREE.CompressedTexture;
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THREE.CompressedTexture.prototype.clone = function () {
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var texture = new THREE.CompressedTexture();
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THREE.Texture.prototype.clone.call( this, texture );
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return texture;
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};
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