content/hifi-content/dave/walk-tools/walkTools/libraries/three.js/textures/CompressedTexture.js
2022-02-13 22:49:05 +01:00

35 lines
948 B
JavaScript

/**
* @author alteredq / http://alteredqualia.com/
*/
THREE.CompressedTexture = function ( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy ) {
THREE.Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
this.image = { width: width, height: height };
this.mipmaps = mipmaps;
// no flipping for cube textures
// (also flipping doesn't work for compressed textures )
this.flipY = false;
// can't generate mipmaps for compressed textures
// mips must be embedded in DDS files
this.generateMipmaps = false;
};
THREE.CompressedTexture.prototype = Object.create( THREE.Texture.prototype );
THREE.CompressedTexture.prototype.constructor = THREE.CompressedTexture;
THREE.CompressedTexture.prototype.clone = function () {
var texture = new THREE.CompressedTexture();
THREE.Texture.prototype.clone.call( this, texture );
return texture;
};