content/hifi-content/dave/walk-tools/walkTools/libraries/three.js/math/Vector2.js
2022-02-13 22:49:05 +01:00

437 lines
5.5 KiB
JavaScript

/**
* @author mrdoob / http://mrdoob.com/
* @author philogb / http://blog.thejit.org/
* @author egraether / http://egraether.com/
* @author zz85 / http://www.lab4games.net/zz85/blog
*/
THREE.Vector2 = function ( x, y ) {
this.x = x || 0;
this.y = y || 0;
};
THREE.Vector2.prototype = {
constructor: THREE.Vector2,
set: function ( x, y ) {
this.x = x;
this.y = y;
return this;
},
setX: function ( x ) {
this.x = x;
return this;
},
setY: function ( y ) {
this.y = y;
return this;
},
setComponent: function ( index, value ) {
switch ( index ) {
case 0: this.x = value; break;
case 1: this.y = value; break;
default: throw new Error( 'index is out of range: ' + index );
}
},
getComponent: function ( index ) {
switch ( index ) {
case 0: return this.x;
case 1: return this.y;
default: throw new Error( 'index is out of range: ' + index );
}
},
copy: function ( v ) {
this.x = v.x;
this.y = v.y;
return this;
},
add: function ( v, w ) {
if ( w !== undefined ) {
THREE.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
return this.addVectors( v, w );
}
this.x += v.x;
this.y += v.y;
return this;
},
addScalar: function ( s ) {
this.x += s;
this.y += s;
return this;
},
addVectors: function ( a, b ) {
this.x = a.x + b.x;
this.y = a.y + b.y;
return this;
},
sub: function ( v, w ) {
if ( w !== undefined ) {
THREE.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
return this.subVectors( v, w );
}
this.x -= v.x;
this.y -= v.y;
return this;
},
subScalar: function ( s ) {
this.x -= s;
this.y -= s;
return this;
},
subVectors: function ( a, b ) {
this.x = a.x - b.x;
this.y = a.y - b.y;
return this;
},
multiply: function ( v ) {
this.x *= v.x;
this.y *= v.y;
return this;
},
multiplyScalar: function ( s ) {
this.x *= s;
this.y *= s;
return this;
},
divide: function ( v ) {
this.x /= v.x;
this.y /= v.y;
return this;
},
divideScalar: function ( scalar ) {
if ( scalar !== 0 ) {
var invScalar = 1 / scalar;
this.x *= invScalar;
this.y *= invScalar;
} else {
this.x = 0;
this.y = 0;
}
return this;
},
min: function ( v ) {
if ( this.x > v.x ) {
this.x = v.x;
}
if ( this.y > v.y ) {
this.y = v.y;
}
return this;
},
max: function ( v ) {
if ( this.x < v.x ) {
this.x = v.x;
}
if ( this.y < v.y ) {
this.y = v.y;
}
return this;
},
clamp: function ( min, max ) {
// This function assumes min < max, if this assumption isn't true it will not operate correctly
if ( this.x < min.x ) {
this.x = min.x;
} else if ( this.x > max.x ) {
this.x = max.x;
}
if ( this.y < min.y ) {
this.y = min.y;
} else if ( this.y > max.y ) {
this.y = max.y;
}
return this;
},
clampScalar: ( function () {
var min, max;
return function ( minVal, maxVal ) {
if ( min === undefined ) {
min = new THREE.Vector2();
max = new THREE.Vector2();
}
min.set( minVal, minVal );
max.set( maxVal, maxVal );
return this.clamp( min, max );
};
} )(),
floor: function () {
this.x = Math.floor( this.x );
this.y = Math.floor( this.y );
return this;
},
ceil: function () {
this.x = Math.ceil( this.x );
this.y = Math.ceil( this.y );
return this;
},
round: function () {
this.x = Math.round( this.x );
this.y = Math.round( this.y );
return this;
},
roundToZero: function () {
this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
return this;
},
negate: function () {
this.x = - this.x;
this.y = - this.y;
return this;
},
dot: function ( v ) {
return this.x * v.x + this.y * v.y;
},
lengthSq: function () {
return this.x * this.x + this.y * this.y;
},
length: function () {
return Math.sqrt( this.x * this.x + this.y * this.y );
},
normalize: function () {
return this.divideScalar( this.length() );
},
distanceTo: function ( v ) {
return Math.sqrt( this.distanceToSquared( v ) );
},
distanceToSquared: function ( v ) {
var dx = this.x - v.x, dy = this.y - v.y;
return dx * dx + dy * dy;
},
setLength: function ( l ) {
var oldLength = this.length();
if ( oldLength !== 0 && l !== oldLength ) {
this.multiplyScalar( l / oldLength );
}
return this;
},
lerp: function ( v, alpha ) {
this.x += ( v.x - this.x ) * alpha;
this.y += ( v.y - this.y ) * alpha;
return this;
},
lerpVectors: function ( v1, v2, alpha ) {
this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
return this;
},
equals: function ( v ) {
return ( ( v.x === this.x ) && ( v.y === this.y ) );
},
fromArray: function ( array, offset ) {
if ( offset === undefined ) offset = 0;
this.x = array[ offset ];
this.y = array[ offset + 1 ];
return this;
},
toArray: function ( array, offset ) {
if ( array === undefined ) array = [];
if ( offset === undefined ) offset = 0;
array[ offset ] = this.x;
array[ offset + 1 ] = this.y;
return array;
},
fromAttribute: function ( attribute, index, offset ) {
if ( offset === undefined ) offset = 0;
index = index * attribute.itemSize + offset;
this.x = attribute.array[ index ];
this.y = attribute.array[ index + 1 ];
return this;
},
clone: function () {
return new THREE.Vector2( this.x, this.y );
}
};