content/hifi-content/dave/walk-tools/walkTools/libraries/three.js/extras/helpers/EdgesHelper.js
2022-02-13 22:49:05 +01:00

105 lines
2.5 KiB
JavaScript

/**
* @author WestLangley / http://github.com/WestLangley
* @param object THREE.Mesh whose geometry will be used
* @param hex line color
* @param thresholdAngle the minimim angle (in degrees),
* between the face normals of adjacent faces,
* that is required to render an edge. A value of 10 means
* an edge is only rendered if the angle is at least 10 degrees.
*/
THREE.EdgesHelper = function ( object, hex, thresholdAngle ) {
var color = ( hex !== undefined ) ? hex : 0xffffff;
thresholdAngle = ( thresholdAngle !== undefined ) ? thresholdAngle : 1;
var thresholdDot = Math.cos( THREE.Math.degToRad( thresholdAngle ) );
var edge = [ 0, 0 ], hash = {};
var sortFunction = function ( a, b ) { return a - b };
var keys = [ 'a', 'b', 'c' ];
var geometry = new THREE.BufferGeometry();
var geometry2;
if ( object.geometry instanceof THREE.BufferGeometry ) {
geometry2 = new THREE.Geometry();
geometry2.fromBufferGeometry( object.geometry );
} else {
geometry2 = object.geometry.clone();
}
geometry2.mergeVertices();
geometry2.computeFaceNormals();
var vertices = geometry2.vertices;
var faces = geometry2.faces;
var numEdges = 0;
for ( var i = 0, l = faces.length; i < l; i ++ ) {
var face = faces[ i ];
for ( var j = 0; j < 3; j ++ ) {
edge[ 0 ] = face[ keys[ j ] ];
edge[ 1 ] = face[ keys[ ( j + 1 ) % 3 ] ];
edge.sort( sortFunction );
var key = edge.toString();
if ( hash[ key ] === undefined ) {
hash[ key ] = { vert1: edge[ 0 ], vert2: edge[ 1 ], face1: i, face2: undefined };
numEdges ++;
} else {
hash[ key ].face2 = i;
}
}
}
var coords = new Float32Array( numEdges * 2 * 3 );
var index = 0;
for ( var key in hash ) {
var h = hash[ key ];
if ( h.face2 === undefined || faces[ h.face1 ].normal.dot( faces[ h.face2 ].normal ) <= thresholdDot ) {
var vertex = vertices[ h.vert1 ];
coords[ index ++ ] = vertex.x;
coords[ index ++ ] = vertex.y;
coords[ index ++ ] = vertex.z;
vertex = vertices[ h.vert2 ];
coords[ index ++ ] = vertex.x;
coords[ index ++ ] = vertex.y;
coords[ index ++ ] = vertex.z;
}
}
geometry.addAttribute( 'position', new THREE.BufferAttribute( coords, 3 ) );
THREE.Line.call( this, geometry, new THREE.LineBasicMaterial( { color: color } ), THREE.LinePieces );
this.matrix = object.matrixWorld;
this.matrixAutoUpdate = false;
};
THREE.EdgesHelper.prototype = Object.create( THREE.Line.prototype );
THREE.EdgesHelper.prototype.constructor = THREE.EdgesHelper;