content/hifi-content/dave/walk-tools/walkTools/libraries/three.js/extras/helpers/DirectionalLightHelper.js
2022-02-13 22:49:05 +01:00

82 lines
2.2 KiB
JavaScript

/**
* @author alteredq / http://alteredqualia.com/
* @author mrdoob / http://mrdoob.com/
* @author WestLangley / http://github.com/WestLangley
*/
THREE.DirectionalLightHelper = function ( light, size ) {
THREE.Object3D.call( this );
this.light = light;
this.light.updateMatrixWorld();
this.matrix = light.matrixWorld;
this.matrixAutoUpdate = false;
size = size || 1;
var geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3( - size, size, 0 ),
new THREE.Vector3( size, size, 0 ),
new THREE.Vector3( size, - size, 0 ),
new THREE.Vector3( - size, - size, 0 ),
new THREE.Vector3( - size, size, 0 )
);
var material = new THREE.LineBasicMaterial( { fog: false } );
material.color.copy( this.light.color ).multiplyScalar( this.light.intensity );
this.lightPlane = new THREE.Line( geometry, material );
this.add( this.lightPlane );
geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3(),
new THREE.Vector3()
);
material = new THREE.LineBasicMaterial( { fog: false } );
material.color.copy( this.light.color ).multiplyScalar( this.light.intensity );
this.targetLine = new THREE.Line( geometry, material );
this.add( this.targetLine );
this.update();
};
THREE.DirectionalLightHelper.prototype = Object.create( THREE.Object3D.prototype );
THREE.DirectionalLightHelper.prototype.constructor = THREE.DirectionalLightHelper;
THREE.DirectionalLightHelper.prototype.dispose = function () {
this.lightPlane.geometry.dispose();
this.lightPlane.material.dispose();
this.targetLine.geometry.dispose();
this.targetLine.material.dispose();
};
THREE.DirectionalLightHelper.prototype.update = function () {
var v1 = new THREE.Vector3();
var v2 = new THREE.Vector3();
var v3 = new THREE.Vector3();
return function () {
v1.setFromMatrixPosition( this.light.matrixWorld );
v2.setFromMatrixPosition( this.light.target.matrixWorld );
v3.subVectors( v2, v1 );
this.lightPlane.lookAt( v3 );
this.lightPlane.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity );
this.targetLine.geometry.vertices[ 1 ].copy( v3 );
this.targetLine.geometry.verticesNeedUpdate = true;
this.targetLine.material.color.copy( this.lightPlane.material.color );
};
}();