Needs a lot of cleanup. Data has been de-duplicated, and where identical copies existed, one of them has been replaced with a symlink. Some files have been excluded, such as binaries, installers and debug dumps. Some of that may still be present.
91 lines
No EOL
2.3 KiB
JavaScript
91 lines
No EOL
2.3 KiB
JavaScript
//
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// flowArtsHutSpawner.js
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// examples/flowArts
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//
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// Created by Eric Levin on 12/17/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// This script creates a special flow arts hut with a bunch of flow art toys people can go in and play with
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//
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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Script.include("../../libraries/utils.js");
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Script.include("lightBall/lightBall.js");
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Script.include("raveStick/raveStick.js");
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Script.include("lightSaber/lightSaber.js");
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Script.include("arcBall/arcBall.js");
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var basePosition = Vec3.sum(MyAvatar.position, Vec3.multiply(1, Quat.getFront(Camera.getOrientation())));
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basePosition.y = MyAvatar.position.y + 1;
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// RAVE ITEMS
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// var lightBall = new LightBall(basePosition);
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var arcBall = new ArcBall(basePosition);
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var arcBall2 = new ArcBall(Vec3.sum(basePosition, {x: -1, y: 0, z: 0}));
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var raveStick = new RaveStick(Vec3.sum(basePosition, {x: 1, y: 0.5, z: 1}));
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var lightSaber = new LightSaber(Vec3.sum(basePosition, {x: 3, y: 0.5, z: 1}));
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var modelURL = "https://s3-us-west-1.amazonaws.com/hifi-content/eric/models/RaveRoom.fbx";
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var roomDimensions = {x: 30.58, y: 15.29, z: 30.58};
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var raveRoom = Entities.addEntity({
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type: "Model",
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name: "Rave Hut Room",
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modelURL: modelURL,
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position: basePosition,
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dimensions:roomDimensions,
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visible: true
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});
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var floor = Entities.addEntity({
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type: "Box",
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name: "Rave Floor",
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position: Vec3.sum(basePosition, {x: 0, y: -1.2, z: 0}),
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dimensions: {x: roomDimensions.x, y: 0.6, z: roomDimensions.z},
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color: {red: 50, green: 10, blue: 100},
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shapeType: 'box'
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});
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var lightZone = Entities.addEntity({
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type: "Zone",
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name: "Rave Hut Zone",
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shapeType: 'box',
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keyLightIntensity: 0.4,
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keyLightColor: {
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red: 50,
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green: 0,
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blue: 50
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},
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keyLightAmbientIntensity: .2,
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position: MyAvatar.position,
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dimensions: {
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x: 100,
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y: 100,
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z: 100
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}
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});
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function cleanup() {
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Entities.deleteEntity(raveRoom);
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Entities.deleteEntity(lightZone);
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Entities.deleteEntity(floor);
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// lightBall.cleanup();
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arcBall.cleanup();
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arcBall2.cleanup();
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raveStick.cleanup();
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lightSaber.cleanup();
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}
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Script.scriptEnding.connect(cleanup); |