content/hifi-content/brosche/StudioOffice/Domain/Assets/Standard Assets/ParticleSystems/Scripts/ParticleSystemMultiplier.cs
2022-02-13 21:50:01 +01:00

27 lines
819 B
C#

using System;
using UnityEngine;
namespace UnityStandardAssets.Effects
{
public class ParticleSystemMultiplier : MonoBehaviour
{
// a simple script to scale the size, speed and lifetime of a particle system
public float multiplier = 1;
private void Start()
{
var systems = GetComponentsInChildren<ParticleSystem>();
foreach (ParticleSystem system in systems)
{
ParticleSystem.MainModule mainModule = system.main;
mainModule.startSizeMultiplier *= multiplier;
mainModule.startSpeedMultiplier *= multiplier;
mainModule.startLifetimeMultiplier *= Mathf.Lerp(multiplier, 1, 0.5f);
system.Clear();
system.Play();
}
}
}
}