content/hifi-content/brosche/StudioOffice/Domain/Assets/EffectExamples/Shared/Scripts/ParticleExamples.cs
2022-02-13 21:50:01 +01:00

14 lines
334 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class ParticleExamples {
public string title;
[TextArea]
public string description;
public bool isWeaponEffect;
public GameObject particleSystemGO;
public Vector3 particlePosition, particleRotation;
}