56 lines
3.2 KiB
Text
56 lines
3.2 KiB
Text
name = RandomCartoon
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type = body+head
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scale = 1
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filename = Simplecharactertextured.fbx
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texdir = textures
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jointMap = Hips = hips
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jointMap = Spine = spine
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jointMap = Spine2 = chest
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jointMap = Neck = neck
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jointMap = Head = head
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jointMap = LeftShoulder = shoulder.L
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jointMap = LeftArm = upper_arm.L
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jointMap = LeftForeArm = forearm.L
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jointMap = LeftHand = hand.L
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jointMap = RightShoulder = shoulder.R
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jointMap = RightArm = upper_arm.R
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jointMap = RightForeArm = forearm.R
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jointMap = RightHand = hand.R
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jointMap = LeftUpLeg = thigh.L
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jointMap = LeftLeg = shin.L
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jointMap = LeftFoot = shin.L.001
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jointMap = LeftToeBase = shin.L.002
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jointMap = RightUpLeg = thigh.R
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jointMap = RightLeg = shin.R
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jointMap = RightFoot = shin.R.001
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jointMap = RightToeBase = shin.R.002
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jointRotationOffset = Simple+character+textured(Clone) = (0, 0, 0, -1)
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jointRotationOffset = metarig = (-0.7071068, 0, 0, -0.7071067)
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jointRotationOffset = Hips = (0.04837479, 0.001669684, -0.005190447, -0.9988144)
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jointRotationOffset = Spine = (0.1070331, 2.946779E-09, -2.774182E-06, -0.9942556)
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jointRotationOffset = Spine2 = (0.06513683, 2.426828E-07, -6.754347E-06, -0.9978766)
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jointRotationOffset = Neck = (0.03621415, -0.008066487, 0.05617177, -0.9977317)
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jointRotationOffset = Head = (-2.231961E-08, 3.779487E-08, 0.1565203, -0.9876751)
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jointRotationOffset = head_end = (-2.231961E-08, 3.779487E-08, 0.1565203, -0.9876751)
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jointRotationOffset = LeftShoulder = (0.1089462, 0.9901471, -0.04349459, 0.076474)
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jointRotationOffset = LeftArm = (-0.01359695, 0.661784, 0.01672551, 0.749385)
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jointRotationOffset = LeftForeArm = (-0.003216481, 0.2823532, -0.001140945, 0.9593048)
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jointRotationOffset = LeftHand = (0.05120664, -0.02953783, -0.1562718, 0.9859439)
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jointRotationOffset = hand.L_end = (0.05120664, -0.02953783, -0.1562718, 0.9859439)
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jointRotationOffset = RightShoulder = (-0.08497616, 0.9935235, -0.02678343, -0.07052198)
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jointRotationOffset = RightArm = (-0.009999714, -0.6408105, -0.019235, 0.7673933)
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jointRotationOffset = RightForeArm = (-0.000131108, -0.4544442, -0.003268922, 0.8907696)
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jointRotationOffset = RightHand = (-0.04962865, -0.0131571, -0.1655288, -0.984868)
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jointRotationOffset = hand.R_end = (-0.04962865, -0.0131571, -0.1655288, -0.984868)
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jointRotationOffset = chest.001 = (0.03692178, 3.180998E-07, -2.76734E-06, -0.9993184)
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jointRotationOffset = chest.001_end = (0.03692178, 3.180998E-07, -2.76734E-06, -0.9993184)
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jointRotationOffset = LeftUpLeg = (-0.1230866, 0.9917469, 0.0357749, -0.00282621)
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jointRotationOffset = LeftLeg = (-0.03792119, 0.9991556, -0.01565088, 0.002304703)
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jointRotationOffset = LeftFoot = (-0.07704394, 0.09877522, -0.1284103, 0.9837779)
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jointRotationOffset = LeftToeBase = (-0.02527642, 0.007657032, 0.1448704, -0.9890984)
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jointRotationOffset = shin.L.002_end = (-0.02527642, 0.007657032, 0.1448704, -0.9890984)
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jointRotationOffset = RightUpLeg = (0.07278709, 0.9965379, 0.04013956, 0.001785541)
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jointRotationOffset = RightLeg = (0.08852892, 0.9959789, -0.01334961, -0.00329792)
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jointRotationOffset = RightFoot = (0.1212635, 0.1033347, -0.1406702, -0.9771538)
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jointRotationOffset = RightToeBase = (-0.04241501, -0.006200449, -0.2374489, -0.9704541)
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jointRotationOffset = shin.R.002_end = (-0.04241501, -0.006200449, -0.2374489, -0.9704541)
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