Needs a lot of cleanup. Data has been de-duplicated, and where identical copies existed, one of them has been replaced with a symlink. Some files have been excluded, such as binaries, installers and debug dumps. Some of that may still be present.
18 lines
909 B
Text
18 lines
909 B
Text
uniform float amp;
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uniform float freq;
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uniform float timeScale;
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// position and normal are in model coordinates
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// color is SRGB
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void getProceduralVertex(inout vec4 position, inout vec4 color, inout vec2 texCoord0, inout vec3 normal) {
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vec4 morphPosition = vec4(position.x + amp * sin((freq * position.x) + (timeScale * iGlobalTime)),
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position.y + amp * sin((freq * position.y) + (timeScale * iGlobalTime)),
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position.z + amp * sin((freq * position.z) + (timeScale * iGlobalTime)), 1);
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vec4 morphColor = vec4(0.5 * sin((freq * position.x) + (timeScale * iGlobalTime)) + 0.5,
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0.5 * sin((freq * position.y) + (timeScale * iGlobalTime)) + 0.5,
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0.5 * sin((freq * position.z) + (timeScale * iGlobalTime)) + 0.5, 1);
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position = morphPosition;
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color = morphColor;
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}
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