6225 lines
143 KiB
JavaScript
6225 lines
143 KiB
JavaScript
/**
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* @author supereggbert / http://www.paulbrunt.co.uk/
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* @author mrdoob / http://mrdoob.com/
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* @author alteredq / http://alteredqualia.com/
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* @author szimek / https://github.com/szimek/
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*/
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THREE.WebGLRenderer = function ( parameters ) {
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console.log( 'THREE.WebGLRenderer', THREE.REVISION );
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parameters = parameters || {};
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var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ),
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_context = parameters.context !== undefined ? parameters.context : null,
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pixelRatio = 1,
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_precision = parameters.precision !== undefined ? parameters.precision : 'highp',
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_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
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_depth = parameters.depth !== undefined ? parameters.depth : true,
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_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
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_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
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_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
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_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
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_logarithmicDepthBuffer = parameters.logarithmicDepthBuffer !== undefined ? parameters.logarithmicDepthBuffer : false,
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_clearColor = new THREE.Color( 0x000000 ),
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_clearAlpha = 0;
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var lights = [];
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var _webglObjects = {};
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var _webglObjectsImmediate = [];
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var opaqueObjects = [];
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var transparentObjects = [];
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var sprites = [];
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var lensFlares = [];
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// public properties
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this.domElement = _canvas;
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this.context = null;
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// clearing
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this.autoClear = true;
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this.autoClearColor = true;
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this.autoClearDepth = true;
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this.autoClearStencil = true;
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// scene graph
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this.sortObjects = true;
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// physically based shading
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this.gammaFactor = 2.0; // for backwards compatibility
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this.gammaInput = false;
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this.gammaOutput = false;
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// shadow map
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this.shadowMapEnabled = false;
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this.shadowMapType = THREE.PCFShadowMap;
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this.shadowMapCullFace = THREE.CullFaceFront;
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this.shadowMapDebug = false;
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this.shadowMapCascade = false;
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// morphs
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this.maxMorphTargets = 8;
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this.maxMorphNormals = 4;
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// flags
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this.autoScaleCubemaps = true;
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// info
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this.info = {
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memory: {
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programs: 0,
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geometries: 0,
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textures: 0
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},
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render: {
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calls: 0,
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vertices: 0,
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faces: 0,
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points: 0
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}
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};
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// internal properties
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var _this = this,
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_programs = [],
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// internal state cache
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_currentProgram = null,
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_currentFramebuffer = null,
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_currentMaterialId = - 1,
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_currentGeometryProgram = '',
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_currentCamera = null,
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_usedTextureUnits = 0,
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_viewportX = 0,
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_viewportY = 0,
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_viewportWidth = _canvas.width,
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_viewportHeight = _canvas.height,
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_currentWidth = 0,
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_currentHeight = 0,
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// frustum
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_frustum = new THREE.Frustum(),
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// camera matrices cache
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_projScreenMatrix = new THREE.Matrix4(),
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_vector3 = new THREE.Vector3(),
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// light arrays cache
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_direction = new THREE.Vector3(),
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_lightsNeedUpdate = true,
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_lights = {
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ambient: [ 0, 0, 0 ],
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directional: { length: 0, colors:[], positions: [] },
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point: { length: 0, colors: [], positions: [], distances: [], decays: [] },
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spot: { length: 0, colors: [], positions: [], distances: [], directions: [], anglesCos: [], exponents: [], decays: [] },
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hemi: { length: 0, skyColors: [], groundColors: [], positions: [] }
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};
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// initialize
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var _gl;
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try {
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var attributes = {
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alpha: _alpha,
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depth: _depth,
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stencil: _stencil,
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antialias: _antialias,
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premultipliedAlpha: _premultipliedAlpha,
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preserveDrawingBuffer: _preserveDrawingBuffer
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};
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_gl = _context || _canvas.getContext( 'webgl', attributes ) || _canvas.getContext( 'experimental-webgl', attributes );
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if ( _gl === null ) {
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if ( _canvas.getContext( 'webgl') !== null ) {
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throw 'Error creating WebGL context with your selected attributes.';
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} else {
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throw 'Error creating WebGL context.';
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}
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}
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_canvas.addEventListener( 'webglcontextlost', function ( event ) {
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event.preventDefault();
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resetGLState();
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setDefaultGLState();
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_webglObjects = {};
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}, false);
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} catch ( error ) {
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THREE.error( 'THREE.WebGLRenderer: ' + error );
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}
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var state = new THREE.WebGLState( _gl, paramThreeToGL );
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if ( _gl.getShaderPrecisionFormat === undefined ) {
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_gl.getShaderPrecisionFormat = function () {
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return {
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'rangeMin': 1,
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'rangeMax': 1,
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'precision': 1
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};
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}
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}
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var extensions = new THREE.WebGLExtensions( _gl );
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extensions.get( 'OES_texture_float' );
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extensions.get( 'OES_texture_float_linear' );
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extensions.get( 'OES_texture_half_float' );
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extensions.get( 'OES_texture_half_float_linear' );
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extensions.get( 'OES_standard_derivatives' );
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if ( _logarithmicDepthBuffer ) {
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extensions.get( 'EXT_frag_depth' );
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}
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//
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var glClearColor = function ( r, g, b, a ) {
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if ( _premultipliedAlpha === true ) {
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r *= a; g *= a; b *= a;
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}
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_gl.clearColor( r, g, b, a );
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};
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var setDefaultGLState = function () {
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_gl.clearColor( 0, 0, 0, 1 );
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_gl.clearDepth( 1 );
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_gl.clearStencil( 0 );
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_gl.enable( _gl.DEPTH_TEST );
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_gl.depthFunc( _gl.LEQUAL );
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_gl.frontFace( _gl.CCW );
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_gl.cullFace( _gl.BACK );
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_gl.enable( _gl.CULL_FACE );
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_gl.enable( _gl.BLEND );
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_gl.blendEquation( _gl.FUNC_ADD );
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_gl.blendFunc( _gl.SRC_ALPHA, _gl.ONE_MINUS_SRC_ALPHA );
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_gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );
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glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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};
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var resetGLState = function () {
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_currentProgram = null;
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_currentCamera = null;
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_currentGeometryProgram = '';
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_currentMaterialId = - 1;
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_lightsNeedUpdate = true;
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state.reset();
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};
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setDefaultGLState();
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this.context = _gl;
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this.state = state;
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// GPU capabilities
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var _maxTextures = _gl.getParameter( _gl.MAX_TEXTURE_IMAGE_UNITS );
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var _maxVertexTextures = _gl.getParameter( _gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS );
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var _maxTextureSize = _gl.getParameter( _gl.MAX_TEXTURE_SIZE );
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var _maxCubemapSize = _gl.getParameter( _gl.MAX_CUBE_MAP_TEXTURE_SIZE );
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var _supportsVertexTextures = _maxVertexTextures > 0;
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var _supportsBoneTextures = _supportsVertexTextures && extensions.get( 'OES_texture_float' );
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//
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var _vertexShaderPrecisionHighpFloat = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.HIGH_FLOAT );
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var _vertexShaderPrecisionMediumpFloat = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.MEDIUM_FLOAT );
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var _fragmentShaderPrecisionHighpFloat = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.HIGH_FLOAT );
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var _fragmentShaderPrecisionMediumpFloat = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.MEDIUM_FLOAT );
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var getCompressedTextureFormats = ( function () {
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var array;
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return function () {
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if ( array !== undefined ) {
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return array;
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}
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array = [];
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if ( extensions.get( 'WEBGL_compressed_texture_pvrtc' ) || extensions.get( 'WEBGL_compressed_texture_s3tc' ) ) {
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var formats = _gl.getParameter( _gl.COMPRESSED_TEXTURE_FORMATS );
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for ( var i = 0; i < formats.length; i ++ ) {
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array.push( formats[ i ] );
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}
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}
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return array;
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};
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} )();
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// clamp precision to maximum available
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var highpAvailable = _vertexShaderPrecisionHighpFloat.precision > 0 && _fragmentShaderPrecisionHighpFloat.precision > 0;
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var mediumpAvailable = _vertexShaderPrecisionMediumpFloat.precision > 0 && _fragmentShaderPrecisionMediumpFloat.precision > 0;
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if ( _precision === 'highp' && ! highpAvailable ) {
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if ( mediumpAvailable ) {
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_precision = 'mediump';
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THREE.warn( 'THREE.WebGLRenderer: highp not supported, using mediump.' );
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} else {
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_precision = 'lowp';
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THREE.warn( 'THREE.WebGLRenderer: highp and mediump not supported, using lowp.' );
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}
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}
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if ( _precision === 'mediump' && ! mediumpAvailable ) {
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_precision = 'lowp';
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THREE.warn( 'THREE.WebGLRenderer: mediump not supported, using lowp.' );
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}
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// Plugins
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var shadowMapPlugin = new THREE.ShadowMapPlugin( this, lights, _webglObjects, _webglObjectsImmediate );
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var spritePlugin = new THREE.SpritePlugin( this, sprites );
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var lensFlarePlugin = new THREE.LensFlarePlugin( this, lensFlares );
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// API
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this.getContext = function () {
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return _gl;
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};
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this.forceContextLoss = function () {
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extensions.get( 'WEBGL_lose_context' ).loseContext();
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};
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this.supportsVertexTextures = function () {
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return _supportsVertexTextures;
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};
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this.supportsFloatTextures = function () {
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return extensions.get( 'OES_texture_float' );
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};
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this.supportsHalfFloatTextures = function () {
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return extensions.get( 'OES_texture_half_float' );
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};
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this.supportsStandardDerivatives = function () {
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return extensions.get( 'OES_standard_derivatives' );
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};
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this.supportsCompressedTextureS3TC = function () {
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return extensions.get( 'WEBGL_compressed_texture_s3tc' );
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};
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this.supportsCompressedTexturePVRTC = function () {
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return extensions.get( 'WEBGL_compressed_texture_pvrtc' );
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};
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this.supportsBlendMinMax = function () {
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return extensions.get( 'EXT_blend_minmax' );
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};
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this.getMaxAnisotropy = ( function () {
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var value;
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return function () {
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if ( value !== undefined ) {
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return value;
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}
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var extension = extensions.get( 'EXT_texture_filter_anisotropic' );
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value = extension !== null ? _gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT ) : 0;
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return value;
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}
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} )();
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this.getPrecision = function () {
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return _precision;
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};
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this.getPixelRatio = function () {
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return pixelRatio;
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};
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this.setPixelRatio = function ( value ) {
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pixelRatio = value;
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};
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this.setSize = function ( width, height, updateStyle ) {
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_canvas.width = width * pixelRatio;
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_canvas.height = height * pixelRatio;
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if ( updateStyle !== false ) {
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_canvas.style.width = width + 'px';
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_canvas.style.height = height + 'px';
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}
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this.setViewport( 0, 0, width, height );
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};
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this.setViewport = function ( x, y, width, height ) {
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_viewportX = x * pixelRatio;
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_viewportY = y * pixelRatio;
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_viewportWidth = width * pixelRatio;
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_viewportHeight = height * pixelRatio;
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_gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );
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};
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this.setScissor = function ( x, y, width, height ) {
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_gl.scissor(
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x * pixelRatio,
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y * pixelRatio,
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width * pixelRatio,
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height * pixelRatio
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);
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};
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this.enableScissorTest = function ( enable ) {
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enable ? _gl.enable( _gl.SCISSOR_TEST ) : _gl.disable( _gl.SCISSOR_TEST );
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};
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// Clearing
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this.getClearColor = function () {
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return _clearColor;
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};
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this.setClearColor = function ( color, alpha ) {
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_clearColor.set( color );
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_clearAlpha = alpha !== undefined ? alpha : 1;
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glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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};
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this.getClearAlpha = function () {
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return _clearAlpha;
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};
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this.setClearAlpha = function ( alpha ) {
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_clearAlpha = alpha;
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glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
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};
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this.clear = function ( color, depth, stencil ) {
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var bits = 0;
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if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
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if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
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if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;
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_gl.clear( bits );
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};
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this.clearColor = function () {
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_gl.clear( _gl.COLOR_BUFFER_BIT );
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};
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this.clearDepth = function () {
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_gl.clear( _gl.DEPTH_BUFFER_BIT );
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};
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this.clearStencil = function () {
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_gl.clear( _gl.STENCIL_BUFFER_BIT );
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};
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this.clearTarget = function ( renderTarget, color, depth, stencil ) {
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this.setRenderTarget( renderTarget );
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this.clear( color, depth, stencil );
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};
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// Reset
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this.resetGLState = resetGLState;
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// Buffer allocation
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function createParticleBuffers ( geometry ) {
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geometry.__webglVertexBuffer = _gl.createBuffer();
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geometry.__webglColorBuffer = _gl.createBuffer();
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_this.info.memory.geometries ++;
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};
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function createLineBuffers ( geometry ) {
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geometry.__webglVertexBuffer = _gl.createBuffer();
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geometry.__webglColorBuffer = _gl.createBuffer();
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geometry.__webglLineDistanceBuffer = _gl.createBuffer();
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_this.info.memory.geometries ++;
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};
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function createMeshBuffers ( geometryGroup ) {
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geometryGroup.__webglVertexBuffer = _gl.createBuffer();
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geometryGroup.__webglNormalBuffer = _gl.createBuffer();
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geometryGroup.__webglTangentBuffer = _gl.createBuffer();
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geometryGroup.__webglColorBuffer = _gl.createBuffer();
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geometryGroup.__webglUVBuffer = _gl.createBuffer();
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geometryGroup.__webglUV2Buffer = _gl.createBuffer();
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geometryGroup.__webglSkinIndicesBuffer = _gl.createBuffer();
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geometryGroup.__webglSkinWeightsBuffer = _gl.createBuffer();
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geometryGroup.__webglFaceBuffer = _gl.createBuffer();
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geometryGroup.__webglLineBuffer = _gl.createBuffer();
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var numMorphTargets = geometryGroup.numMorphTargets;
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if ( numMorphTargets ) {
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geometryGroup.__webglMorphTargetsBuffers = [];
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for ( var m = 0, ml = numMorphTargets; m < ml; m ++ ) {
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geometryGroup.__webglMorphTargetsBuffers.push( _gl.createBuffer() );
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}
|
|
|
|
}
|
|
|
|
var numMorphNormals = geometryGroup.numMorphNormals;
|
|
|
|
if ( numMorphNormals ) {
|
|
|
|
geometryGroup.__webglMorphNormalsBuffers = [];
|
|
|
|
for ( var m = 0, ml = numMorphNormals; m < ml; m ++ ) {
|
|
|
|
geometryGroup.__webglMorphNormalsBuffers.push( _gl.createBuffer() );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
_this.info.memory.geometries ++;
|
|
|
|
};
|
|
|
|
// Events
|
|
|
|
var onObjectRemoved = function ( event ) {
|
|
|
|
var object = event.target;
|
|
|
|
object.traverse( function ( child ) {
|
|
|
|
child.removeEventListener( 'remove', onObjectRemoved );
|
|
|
|
removeObject( child );
|
|
|
|
} );
|
|
|
|
};
|
|
|
|
var onGeometryDispose = function ( event ) {
|
|
|
|
var geometry = event.target;
|
|
|
|
geometry.removeEventListener( 'dispose', onGeometryDispose );
|
|
|
|
deallocateGeometry( geometry );
|
|
|
|
};
|
|
|
|
var onTextureDispose = function ( event ) {
|
|
|
|
var texture = event.target;
|
|
|
|
texture.removeEventListener( 'dispose', onTextureDispose );
|
|
|
|
deallocateTexture( texture );
|
|
|
|
_this.info.memory.textures --;
|
|
|
|
|
|
};
|
|
|
|
var onRenderTargetDispose = function ( event ) {
|
|
|
|
var renderTarget = event.target;
|
|
|
|
renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
|
|
|
|
deallocateRenderTarget( renderTarget );
|
|
|
|
_this.info.memory.textures --;
|
|
|
|
};
|
|
|
|
var onMaterialDispose = function ( event ) {
|
|
|
|
var material = event.target;
|
|
|
|
material.removeEventListener( 'dispose', onMaterialDispose );
|
|
|
|
deallocateMaterial( material );
|
|
|
|
};
|
|
|
|
// Buffer deallocation
|
|
|
|
var deleteBuffers = function ( geometry ) {
|
|
|
|
var buffers = [
|
|
'__webglVertexBuffer',
|
|
'__webglNormalBuffer',
|
|
'__webglTangentBuffer',
|
|
'__webglColorBuffer',
|
|
'__webglUVBuffer',
|
|
'__webglUV2Buffer',
|
|
|
|
'__webglSkinIndicesBuffer',
|
|
'__webglSkinWeightsBuffer',
|
|
|
|
'__webglFaceBuffer',
|
|
'__webglLineBuffer',
|
|
|
|
'__webglLineDistanceBuffer'
|
|
];
|
|
|
|
for ( var i = 0, l = buffers.length; i < l; i ++ ) {
|
|
|
|
var name = buffers[ i ];
|
|
|
|
if ( geometry[ name ] !== undefined ) {
|
|
|
|
_gl.deleteBuffer( geometry[ name ] );
|
|
|
|
delete geometry[ name ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// custom attributes
|
|
|
|
if ( geometry.__webglCustomAttributesList !== undefined ) {
|
|
|
|
for ( var name in geometry.__webglCustomAttributesList ) {
|
|
|
|
_gl.deleteBuffer( geometry.__webglCustomAttributesList[ name ].buffer );
|
|
|
|
}
|
|
|
|
delete geometry.__webglCustomAttributesList;
|
|
|
|
}
|
|
|
|
_this.info.memory.geometries --;
|
|
|
|
};
|
|
|
|
var deallocateGeometry = function ( geometry ) {
|
|
|
|
delete geometry.__webglInit;
|
|
|
|
if ( geometry instanceof THREE.BufferGeometry ) {
|
|
|
|
for ( var name in geometry.attributes ) {
|
|
|
|
var attribute = geometry.attributes[ name ];
|
|
|
|
if ( attribute.buffer !== undefined ) {
|
|
|
|
_gl.deleteBuffer( attribute.buffer );
|
|
|
|
delete attribute.buffer;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
_this.info.memory.geometries --;
|
|
|
|
} else {
|
|
|
|
var geometryGroupsList = geometryGroups[ geometry.id ];
|
|
|
|
if ( geometryGroupsList !== undefined ) {
|
|
|
|
for ( var i = 0, l = geometryGroupsList.length; i < l; i ++ ) {
|
|
|
|
var geometryGroup = geometryGroupsList[ i ];
|
|
|
|
if ( geometryGroup.numMorphTargets !== undefined ) {
|
|
|
|
for ( var m = 0, ml = geometryGroup.numMorphTargets; m < ml; m ++ ) {
|
|
|
|
_gl.deleteBuffer( geometryGroup.__webglMorphTargetsBuffers[ m ] );
|
|
|
|
}
|
|
|
|
delete geometryGroup.__webglMorphTargetsBuffers;
|
|
|
|
}
|
|
|
|
if ( geometryGroup.numMorphNormals !== undefined ) {
|
|
|
|
for ( var m = 0, ml = geometryGroup.numMorphNormals; m < ml; m ++ ) {
|
|
|
|
_gl.deleteBuffer( geometryGroup.__webglMorphNormalsBuffers[ m ] );
|
|
|
|
}
|
|
|
|
delete geometryGroup.__webglMorphNormalsBuffers;
|
|
|
|
}
|
|
|
|
deleteBuffers( geometryGroup );
|
|
|
|
}
|
|
|
|
delete geometryGroups[ geometry.id ];
|
|
|
|
} else {
|
|
|
|
deleteBuffers( geometry );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// TOFIX: Workaround for deleted geometry being currently bound
|
|
|
|
_currentGeometryProgram = '';
|
|
|
|
};
|
|
|
|
var deallocateTexture = function ( texture ) {
|
|
|
|
if ( texture.image && texture.image.__webglTextureCube ) {
|
|
|
|
// cube texture
|
|
|
|
_gl.deleteTexture( texture.image.__webglTextureCube );
|
|
|
|
delete texture.image.__webglTextureCube;
|
|
|
|
} else {
|
|
|
|
// 2D texture
|
|
|
|
if ( texture.__webglInit === undefined ) return;
|
|
|
|
_gl.deleteTexture( texture.__webglTexture );
|
|
|
|
delete texture.__webglTexture;
|
|
delete texture.__webglInit;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
var deallocateRenderTarget = function ( renderTarget ) {
|
|
|
|
if ( ! renderTarget || renderTarget.__webglTexture === undefined ) return;
|
|
|
|
_gl.deleteTexture( renderTarget.__webglTexture );
|
|
|
|
delete renderTarget.__webglTexture;
|
|
|
|
if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {
|
|
|
|
for ( var i = 0; i < 6; i ++ ) {
|
|
|
|
_gl.deleteFramebuffer( renderTarget.__webglFramebuffer[ i ] );
|
|
_gl.deleteRenderbuffer( renderTarget.__webglRenderbuffer[ i ] );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
_gl.deleteFramebuffer( renderTarget.__webglFramebuffer );
|
|
_gl.deleteRenderbuffer( renderTarget.__webglRenderbuffer );
|
|
|
|
}
|
|
|
|
delete renderTarget.__webglFramebuffer;
|
|
delete renderTarget.__webglRenderbuffer;
|
|
|
|
};
|
|
|
|
var deallocateMaterial = function ( material ) {
|
|
|
|
var program = material.program.program;
|
|
|
|
if ( program === undefined ) return;
|
|
|
|
material.program = undefined;
|
|
|
|
// only deallocate GL program if this was the last use of shared program
|
|
// assumed there is only single copy of any program in the _programs list
|
|
// (that's how it's constructed)
|
|
|
|
var i, il, programInfo;
|
|
var deleteProgram = false;
|
|
|
|
for ( i = 0, il = _programs.length; i < il; i ++ ) {
|
|
|
|
programInfo = _programs[ i ];
|
|
|
|
if ( programInfo.program === program ) {
|
|
|
|
programInfo.usedTimes --;
|
|
|
|
if ( programInfo.usedTimes === 0 ) {
|
|
|
|
deleteProgram = true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( deleteProgram === true ) {
|
|
|
|
// avoid using array.splice, this is costlier than creating new array from scratch
|
|
|
|
var newPrograms = [];
|
|
|
|
for ( i = 0, il = _programs.length; i < il; i ++ ) {
|
|
|
|
programInfo = _programs[ i ];
|
|
|
|
if ( programInfo.program !== program ) {
|
|
|
|
newPrograms.push( programInfo );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
_programs = newPrograms;
|
|
|
|
_gl.deleteProgram( program );
|
|
|
|
_this.info.memory.programs --;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
// Buffer initialization
|
|
|
|
function initCustomAttributes ( object ) {
|
|
|
|
var geometry = object.geometry;
|
|
var material = object.material;
|
|
|
|
var nvertices = geometry.vertices.length;
|
|
|
|
if ( material.attributes ) {
|
|
|
|
if ( geometry.__webglCustomAttributesList === undefined ) {
|
|
|
|
geometry.__webglCustomAttributesList = [];
|
|
|
|
}
|
|
|
|
for ( var name in material.attributes ) {
|
|
|
|
var attribute = material.attributes[ name ];
|
|
|
|
if ( ! attribute.__webglInitialized || attribute.createUniqueBuffers ) {
|
|
|
|
attribute.__webglInitialized = true;
|
|
|
|
var size = 1; // "f" and "i"
|
|
|
|
if ( attribute.type === 'v2' ) size = 2;
|
|
else if ( attribute.type === 'v3' ) size = 3;
|
|
else if ( attribute.type === 'v4' ) size = 4;
|
|
else if ( attribute.type === 'c' ) size = 3;
|
|
|
|
attribute.size = size;
|
|
|
|
attribute.array = new Float32Array( nvertices * size );
|
|
|
|
attribute.buffer = _gl.createBuffer();
|
|
attribute.buffer.belongsToAttribute = name;
|
|
|
|
attribute.needsUpdate = true;
|
|
|
|
}
|
|
|
|
geometry.__webglCustomAttributesList.push( attribute );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
function initParticleBuffers ( geometry, object ) {
|
|
|
|
var nvertices = geometry.vertices.length;
|
|
|
|
geometry.__vertexArray = new Float32Array( nvertices * 3 );
|
|
geometry.__colorArray = new Float32Array( nvertices * 3 );
|
|
|
|
geometry.__webglParticleCount = nvertices;
|
|
|
|
initCustomAttributes( object );
|
|
|
|
};
|
|
|
|
function initLineBuffers ( geometry, object ) {
|
|
|
|
var nvertices = geometry.vertices.length;
|
|
|
|
geometry.__vertexArray = new Float32Array( nvertices * 3 );
|
|
geometry.__colorArray = new Float32Array( nvertices * 3 );
|
|
geometry.__lineDistanceArray = new Float32Array( nvertices * 1 );
|
|
|
|
geometry.__webglLineCount = nvertices;
|
|
|
|
initCustomAttributes( object );
|
|
|
|
};
|
|
|
|
function initMeshBuffers ( geometryGroup, object ) {
|
|
|
|
var geometry = object.geometry,
|
|
faces3 = geometryGroup.faces3,
|
|
|
|
nvertices = faces3.length * 3,
|
|
ntris = faces3.length * 1,
|
|
nlines = faces3.length * 3,
|
|
|
|
material = getBufferMaterial( object, geometryGroup );
|
|
|
|
geometryGroup.__vertexArray = new Float32Array( nvertices * 3 );
|
|
geometryGroup.__normalArray = new Float32Array( nvertices * 3 );
|
|
geometryGroup.__colorArray = new Float32Array( nvertices * 3 );
|
|
geometryGroup.__uvArray = new Float32Array( nvertices * 2 );
|
|
|
|
if ( geometry.faceVertexUvs.length > 1 ) {
|
|
|
|
geometryGroup.__uv2Array = new Float32Array( nvertices * 2 );
|
|
|
|
}
|
|
|
|
if ( geometry.hasTangents ) {
|
|
|
|
geometryGroup.__tangentArray = new Float32Array( nvertices * 4 );
|
|
|
|
}
|
|
|
|
if ( object.geometry.skinWeights.length && object.geometry.skinIndices.length ) {
|
|
|
|
geometryGroup.__skinIndexArray = new Float32Array( nvertices * 4 );
|
|
geometryGroup.__skinWeightArray = new Float32Array( nvertices * 4 );
|
|
|
|
}
|
|
|
|
var UintArray = extensions.get( 'OES_element_index_uint' ) !== null && ntris > 21845 ? Uint32Array : Uint16Array; // 65535 / 3
|
|
|
|
geometryGroup.__typeArray = UintArray;
|
|
geometryGroup.__faceArray = new UintArray( ntris * 3 );
|
|
geometryGroup.__lineArray = new UintArray( nlines * 2 );
|
|
|
|
var numMorphTargets = geometryGroup.numMorphTargets;
|
|
|
|
if ( numMorphTargets ) {
|
|
|
|
geometryGroup.__morphTargetsArrays = [];
|
|
|
|
for ( var m = 0, ml = numMorphTargets; m < ml; m ++ ) {
|
|
|
|
geometryGroup.__morphTargetsArrays.push( new Float32Array( nvertices * 3 ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
var numMorphNormals = geometryGroup.numMorphNormals;
|
|
|
|
if ( numMorphNormals ) {
|
|
|
|
geometryGroup.__morphNormalsArrays = [];
|
|
|
|
for ( var m = 0, ml = numMorphNormals; m < ml; m ++ ) {
|
|
|
|
geometryGroup.__morphNormalsArrays.push( new Float32Array( nvertices * 3 ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
geometryGroup.__webglFaceCount = ntris * 3;
|
|
geometryGroup.__webglLineCount = nlines * 2;
|
|
|
|
|
|
// custom attributes
|
|
|
|
if ( material.attributes ) {
|
|
|
|
if ( geometryGroup.__webglCustomAttributesList === undefined ) {
|
|
|
|
geometryGroup.__webglCustomAttributesList = [];
|
|
|
|
}
|
|
|
|
for ( var name in material.attributes ) {
|
|
|
|
// Do a shallow copy of the attribute object so different geometryGroup chunks use different
|
|
// attribute buffers which are correctly indexed in the setMeshBuffers function
|
|
|
|
var originalAttribute = material.attributes[ name ];
|
|
|
|
var attribute = {};
|
|
|
|
for ( var property in originalAttribute ) {
|
|
|
|
attribute[ property ] = originalAttribute[ property ];
|
|
|
|
}
|
|
|
|
if ( ! attribute.__webglInitialized || attribute.createUniqueBuffers ) {
|
|
|
|
attribute.__webglInitialized = true;
|
|
|
|
var size = 1; // "f" and "i"
|
|
|
|
if ( attribute.type === 'v2' ) size = 2;
|
|
else if ( attribute.type === 'v3' ) size = 3;
|
|
else if ( attribute.type === 'v4' ) size = 4;
|
|
else if ( attribute.type === 'c' ) size = 3;
|
|
|
|
attribute.size = size;
|
|
|
|
attribute.array = new Float32Array( nvertices * size );
|
|
|
|
attribute.buffer = _gl.createBuffer();
|
|
attribute.buffer.belongsToAttribute = name;
|
|
|
|
originalAttribute.needsUpdate = true;
|
|
attribute.__original = originalAttribute;
|
|
|
|
}
|
|
|
|
geometryGroup.__webglCustomAttributesList.push( attribute );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
geometryGroup.__inittedArrays = true;
|
|
|
|
};
|
|
|
|
function getBufferMaterial( object, geometryGroup ) {
|
|
|
|
return object.material instanceof THREE.MeshFaceMaterial
|
|
? object.material.materials[ geometryGroup.materialIndex ]
|
|
: object.material;
|
|
|
|
}
|
|
|
|
function materialNeedsFaceNormals ( material ) {
|
|
|
|
return material instanceof THREE.MeshPhongMaterial === false && material.shading === THREE.FlatShading;
|
|
|
|
}
|
|
|
|
// Buffer setting
|
|
|
|
function setParticleBuffers ( geometry, hint, object ) {
|
|
|
|
var v, c, vertex, offset, color,
|
|
|
|
vertices = geometry.vertices,
|
|
vl = vertices.length,
|
|
|
|
colors = geometry.colors,
|
|
cl = colors.length,
|
|
|
|
vertexArray = geometry.__vertexArray,
|
|
colorArray = geometry.__colorArray,
|
|
|
|
dirtyVertices = geometry.verticesNeedUpdate,
|
|
dirtyColors = geometry.colorsNeedUpdate,
|
|
|
|
customAttributes = geometry.__webglCustomAttributesList,
|
|
i, il,
|
|
ca, cal, value,
|
|
customAttribute;
|
|
|
|
if ( dirtyVertices ) {
|
|
|
|
for ( v = 0; v < vl; v ++ ) {
|
|
|
|
vertex = vertices[ v ];
|
|
|
|
offset = v * 3;
|
|
|
|
vertexArray[ offset ] = vertex.x;
|
|
vertexArray[ offset + 1 ] = vertex.y;
|
|
vertexArray[ offset + 2 ] = vertex.z;
|
|
|
|
}
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglVertexBuffer );
|
|
_gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint );
|
|
|
|
}
|
|
|
|
if ( dirtyColors ) {
|
|
|
|
for ( c = 0; c < cl; c ++ ) {
|
|
|
|
color = colors[ c ];
|
|
|
|
offset = c * 3;
|
|
|
|
colorArray[ offset ] = color.r;
|
|
colorArray[ offset + 1 ] = color.g;
|
|
colorArray[ offset + 2 ] = color.b;
|
|
|
|
}
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglColorBuffer );
|
|
_gl.bufferData( _gl.ARRAY_BUFFER, colorArray, hint );
|
|
|
|
}
|
|
|
|
if ( customAttributes ) {
|
|
|
|
for ( i = 0, il = customAttributes.length; i < il; i ++ ) {
|
|
|
|
customAttribute = customAttributes[ i ];
|
|
|
|
if ( customAttribute.needsUpdate && ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) ) {
|
|
|
|
cal = customAttribute.value.length;
|
|
|
|
offset = 0;
|
|
|
|
if ( customAttribute.size === 1 ) {
|
|
|
|
for ( ca = 0; ca < cal; ca ++ ) {
|
|
|
|
customAttribute.array[ ca ] = customAttribute.value[ ca ];
|
|
|
|
}
|
|
|
|
} else if ( customAttribute.size === 2 ) {
|
|
|
|
for ( ca = 0; ca < cal; ca ++ ) {
|
|
|
|
value = customAttribute.value[ ca ];
|
|
|
|
customAttribute.array[ offset ] = value.x;
|
|
customAttribute.array[ offset + 1 ] = value.y;
|
|
|
|
offset += 2;
|
|
|
|
}
|
|
|
|
} else if ( customAttribute.size === 3 ) {
|
|
|
|
if ( customAttribute.type === 'c' ) {
|
|
|
|
for ( ca = 0; ca < cal; ca ++ ) {
|
|
|
|
value = customAttribute.value[ ca ];
|
|
|
|
customAttribute.array[ offset ] = value.r;
|
|
customAttribute.array[ offset + 1 ] = value.g;
|
|
customAttribute.array[ offset + 2 ] = value.b;
|
|
|
|
offset += 3;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
for ( ca = 0; ca < cal; ca ++ ) {
|
|
|
|
value = customAttribute.value[ ca ];
|
|
|
|
customAttribute.array[ offset ] = value.x;
|
|
customAttribute.array[ offset + 1 ] = value.y;
|
|
customAttribute.array[ offset + 2 ] = value.z;
|
|
|
|
offset += 3;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if ( customAttribute.size === 4 ) {
|
|
|
|
for ( ca = 0; ca < cal; ca ++ ) {
|
|
|
|
value = customAttribute.value[ ca ];
|
|
|
|
customAttribute.array[ offset ] = value.x;
|
|
customAttribute.array[ offset + 1 ] = value.y;
|
|
customAttribute.array[ offset + 2 ] = value.z;
|
|
customAttribute.array[ offset + 3 ] = value.w;
|
|
|
|
offset += 4;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, customAttribute.buffer );
|
|
_gl.bufferData( _gl.ARRAY_BUFFER, customAttribute.array, hint );
|
|
|
|
customAttribute.needsUpdate = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function setLineBuffers ( geometry, hint ) {
|
|
|
|
var v, c, d, vertex, offset, color,
|
|
|
|
vertices = geometry.vertices,
|
|
colors = geometry.colors,
|
|
lineDistances = geometry.lineDistances,
|
|
|
|
vl = vertices.length,
|
|
cl = colors.length,
|
|
dl = lineDistances.length,
|
|
|
|
vertexArray = geometry.__vertexArray,
|
|
colorArray = geometry.__colorArray,
|
|
lineDistanceArray = geometry.__lineDistanceArray,
|
|
|
|
dirtyVertices = geometry.verticesNeedUpdate,
|
|
dirtyColors = geometry.colorsNeedUpdate,
|
|
dirtyLineDistances = geometry.lineDistancesNeedUpdate,
|
|
|
|
customAttributes = geometry.__webglCustomAttributesList,
|
|
|
|
i, il,
|
|
ca, cal, value,
|
|
customAttribute;
|
|
|
|
if ( dirtyVertices ) {
|
|
|
|
for ( v = 0; v < vl; v ++ ) {
|
|
|
|
vertex = vertices[ v ];
|
|
|
|
offset = v * 3;
|
|
|
|
vertexArray[ offset ] = vertex.x;
|
|
vertexArray[ offset + 1 ] = vertex.y;
|
|
vertexArray[ offset + 2 ] = vertex.z;
|
|
|
|
}
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglVertexBuffer );
|
|
_gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint );
|
|
|
|
}
|
|
|
|
if ( dirtyColors ) {
|
|
|
|
for ( c = 0; c < cl; c ++ ) {
|
|
|
|
color = colors[ c ];
|
|
|
|
offset = c * 3;
|
|
|
|
colorArray[ offset ] = color.r;
|
|
colorArray[ offset + 1 ] = color.g;
|
|
colorArray[ offset + 2 ] = color.b;
|
|
|
|
}
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglColorBuffer );
|
|
_gl.bufferData( _gl.ARRAY_BUFFER, colorArray, hint );
|
|
|
|
}
|
|
|
|
if ( dirtyLineDistances ) {
|
|
|
|
for ( d = 0; d < dl; d ++ ) {
|
|
|
|
lineDistanceArray[ d ] = lineDistances[ d ];
|
|
|
|
}
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglLineDistanceBuffer );
|
|
_gl.bufferData( _gl.ARRAY_BUFFER, lineDistanceArray, hint );
|
|
|
|
}
|
|
|
|
if ( customAttributes ) {
|
|
|
|
for ( i = 0, il = customAttributes.length; i < il; i ++ ) {
|
|
|
|
customAttribute = customAttributes[ i ];
|
|
|
|
if ( customAttribute.needsUpdate && ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) ) {
|
|
|
|
offset = 0;
|
|
|
|
cal = customAttribute.value.length;
|
|
|
|
if ( customAttribute.size === 1 ) {
|
|
|
|
for ( ca = 0; ca < cal; ca ++ ) {
|
|
|
|
customAttribute.array[ ca ] = customAttribute.value[ ca ];
|
|
|
|
}
|
|
|
|
} else if ( customAttribute.size === 2 ) {
|
|
|
|
for ( ca = 0; ca < cal; ca ++ ) {
|
|
|
|
value = customAttribute.value[ ca ];
|
|
|
|
customAttribute.array[ offset ] = value.x;
|
|
customAttribute.array[ offset + 1 ] = value.y;
|
|
|
|
offset += 2;
|
|
|
|
}
|
|
|
|
} else if ( customAttribute.size === 3 ) {
|
|
|
|
if ( customAttribute.type === 'c' ) {
|
|
|
|
for ( ca = 0; ca < cal; ca ++ ) {
|
|
|
|
value = customAttribute.value[ ca ];
|
|
|
|
customAttribute.array[ offset ] = value.r;
|
|
customAttribute.array[ offset + 1 ] = value.g;
|
|
customAttribute.array[ offset + 2 ] = value.b;
|
|
|
|
offset += 3;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
for ( ca = 0; ca < cal; ca ++ ) {
|
|
|
|
value = customAttribute.value[ ca ];
|
|
|
|
customAttribute.array[ offset ] = value.x;
|
|
customAttribute.array[ offset + 1 ] = value.y;
|
|
customAttribute.array[ offset + 2 ] = value.z;
|
|
|
|
offset += 3;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if ( customAttribute.size === 4 ) {
|
|
|
|
for ( ca = 0; ca < cal; ca ++ ) {
|
|
|
|
value = customAttribute.value[ ca ];
|
|
|
|
customAttribute.array[ offset ] = value.x;
|
|
customAttribute.array[ offset + 1 ] = value.y;
|
|
customAttribute.array[ offset + 2 ] = value.z;
|
|
customAttribute.array[ offset + 3 ] = value.w;
|
|
|
|
offset += 4;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, customAttribute.buffer );
|
|
_gl.bufferData( _gl.ARRAY_BUFFER, customAttribute.array, hint );
|
|
|
|
customAttribute.needsUpdate = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function setMeshBuffers( geometryGroup, object, hint, dispose, material ) {
|
|
|
|
if ( ! geometryGroup.__inittedArrays ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
var needsFaceNormals = materialNeedsFaceNormals( material );
|
|
|
|
var f, fl, fi, face,
|
|
vertexNormals, faceNormal,
|
|
vertexColors, faceColor,
|
|
vertexTangents,
|
|
uv, uv2, v1, v2, v3, t1, t2, t3, n1, n2, n3,
|
|
c1, c2, c3,
|
|
sw1, sw2, sw3,
|
|
si1, si2, si3,
|
|
i, il,
|
|
vn, uvi, uv2i,
|
|
vk, vkl, vka,
|
|
nka, chf, faceVertexNormals,
|
|
|
|
vertexIndex = 0,
|
|
|
|
offset = 0,
|
|
offset_uv = 0,
|
|
offset_uv2 = 0,
|
|
offset_face = 0,
|
|
offset_normal = 0,
|
|
offset_tangent = 0,
|
|
offset_line = 0,
|
|
offset_color = 0,
|
|
offset_skin = 0,
|
|
offset_morphTarget = 0,
|
|
offset_custom = 0,
|
|
|
|
value,
|
|
|
|
vertexArray = geometryGroup.__vertexArray,
|
|
uvArray = geometryGroup.__uvArray,
|
|
uv2Array = geometryGroup.__uv2Array,
|
|
normalArray = geometryGroup.__normalArray,
|
|
tangentArray = geometryGroup.__tangentArray,
|
|
colorArray = geometryGroup.__colorArray,
|
|
|
|
skinIndexArray = geometryGroup.__skinIndexArray,
|
|
skinWeightArray = geometryGroup.__skinWeightArray,
|
|
|
|
morphTargetsArrays = geometryGroup.__morphTargetsArrays,
|
|
morphNormalsArrays = geometryGroup.__morphNormalsArrays,
|
|
|
|
customAttributes = geometryGroup.__webglCustomAttributesList,
|
|
customAttribute,
|
|
|
|
faceArray = geometryGroup.__faceArray,
|
|
lineArray = geometryGroup.__lineArray,
|
|
|
|
geometry = object.geometry, // this is shared for all chunks
|
|
|
|
dirtyVertices = geometry.verticesNeedUpdate,
|
|
dirtyElements = geometry.elementsNeedUpdate,
|
|
dirtyUvs = geometry.uvsNeedUpdate,
|
|
dirtyNormals = geometry.normalsNeedUpdate,
|
|
dirtyTangents = geometry.tangentsNeedUpdate,
|
|
dirtyColors = geometry.colorsNeedUpdate,
|
|
dirtyMorphTargets = geometry.morphTargetsNeedUpdate,
|
|
|
|
vertices = geometry.vertices,
|
|
chunk_faces3 = geometryGroup.faces3,
|
|
obj_faces = geometry.faces,
|
|
|
|
obj_uvs = geometry.faceVertexUvs[ 0 ],
|
|
obj_uvs2 = geometry.faceVertexUvs[ 1 ],
|
|
|
|
obj_skinIndices = geometry.skinIndices,
|
|
obj_skinWeights = geometry.skinWeights,
|
|
|
|
morphTargets = geometry.morphTargets,
|
|
morphNormals = geometry.morphNormals;
|
|
|
|
if ( dirtyVertices ) {
|
|
|
|
for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
|
|
|
face = obj_faces[ chunk_faces3[ f ] ];
|
|
|
|
v1 = vertices[ face.a ];
|
|
v2 = vertices[ face.b ];
|
|
v3 = vertices[ face.c ];
|
|
|
|
vertexArray[ offset ] = v1.x;
|
|
vertexArray[ offset + 1 ] = v1.y;
|
|
vertexArray[ offset + 2 ] = v1.z;
|
|
|
|
vertexArray[ offset + 3 ] = v2.x;
|
|
vertexArray[ offset + 4 ] = v2.y;
|
|
vertexArray[ offset + 5 ] = v2.z;
|
|
|
|
vertexArray[ offset + 6 ] = v3.x;
|
|
vertexArray[ offset + 7 ] = v3.y;
|
|
vertexArray[ offset + 8 ] = v3.z;
|
|
|
|
offset += 9;
|
|
|
|
}
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer );
|
|
_gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint );
|
|
|
|
}
|
|
|
|
if ( dirtyMorphTargets ) {
|
|
|
|
for ( vk = 0, vkl = morphTargets.length; vk < vkl; vk ++ ) {
|
|
|
|
offset_morphTarget = 0;
|
|
|
|
for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
|
|
|
chf = chunk_faces3[ f ];
|
|
face = obj_faces[ chf ];
|
|
|
|
// morph positions
|
|
|
|
v1 = morphTargets[ vk ].vertices[ face.a ];
|
|
v2 = morphTargets[ vk ].vertices[ face.b ];
|
|
v3 = morphTargets[ vk ].vertices[ face.c ];
|
|
|
|
vka = morphTargetsArrays[ vk ];
|
|
|
|
vka[ offset_morphTarget ] = v1.x;
|
|
vka[ offset_morphTarget + 1 ] = v1.y;
|
|
vka[ offset_morphTarget + 2 ] = v1.z;
|
|
|
|
vka[ offset_morphTarget + 3 ] = v2.x;
|
|
vka[ offset_morphTarget + 4 ] = v2.y;
|
|
vka[ offset_morphTarget + 5 ] = v2.z;
|
|
|
|
vka[ offset_morphTarget + 6 ] = v3.x;
|
|
vka[ offset_morphTarget + 7 ] = v3.y;
|
|
vka[ offset_morphTarget + 8 ] = v3.z;
|
|
|
|
// morph normals
|
|
|
|
if ( material.morphNormals ) {
|
|
|
|
if ( needsFaceNormals ) {
|
|
|
|
n1 = morphNormals[ vk ].faceNormals[ chf ];
|
|
n2 = n1;
|
|
n3 = n1;
|
|
|
|
} else {
|
|
|
|
faceVertexNormals = morphNormals[ vk ].vertexNormals[ chf ];
|
|
|
|
n1 = faceVertexNormals.a;
|
|
n2 = faceVertexNormals.b;
|
|
n3 = faceVertexNormals.c;
|
|
|
|
}
|
|
|
|
nka = morphNormalsArrays[ vk ];
|
|
|
|
nka[ offset_morphTarget ] = n1.x;
|
|
nka[ offset_morphTarget + 1 ] = n1.y;
|
|
nka[ offset_morphTarget + 2 ] = n1.z;
|
|
|
|
nka[ offset_morphTarget + 3 ] = n2.x;
|
|
nka[ offset_morphTarget + 4 ] = n2.y;
|
|
nka[ offset_morphTarget + 5 ] = n2.z;
|
|
|
|
nka[ offset_morphTarget + 6 ] = n3.x;
|
|
nka[ offset_morphTarget + 7 ] = n3.y;
|
|
nka[ offset_morphTarget + 8 ] = n3.z;
|
|
|
|
}
|
|
|
|
//
|
|
|
|
offset_morphTarget += 9;
|
|
|
|
}
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ vk ] );
|
|
_gl.bufferData( _gl.ARRAY_BUFFER, morphTargetsArrays[ vk ], hint );
|
|
|
|
if ( material.morphNormals ) {
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphNormalsBuffers[ vk ] );
|
|
_gl.bufferData( _gl.ARRAY_BUFFER, morphNormalsArrays[ vk ], hint );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( obj_skinWeights.length ) {
|
|
|
|
for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
|
|
|
face = obj_faces[ chunk_faces3[ f ] ];
|
|
|
|
// weights
|
|
|
|
sw1 = obj_skinWeights[ face.a ];
|
|
sw2 = obj_skinWeights[ face.b ];
|
|
sw3 = obj_skinWeights[ face.c ];
|
|
|
|
skinWeightArray[ offset_skin ] = sw1.x;
|
|
skinWeightArray[ offset_skin + 1 ] = sw1.y;
|
|
skinWeightArray[ offset_skin + 2 ] = sw1.z;
|
|
skinWeightArray[ offset_skin + 3 ] = sw1.w;
|
|
|
|
skinWeightArray[ offset_skin + 4 ] = sw2.x;
|
|
skinWeightArray[ offset_skin + 5 ] = sw2.y;
|
|
skinWeightArray[ offset_skin + 6 ] = sw2.z;
|
|
skinWeightArray[ offset_skin + 7 ] = sw2.w;
|
|
|
|
skinWeightArray[ offset_skin + 8 ] = sw3.x;
|
|
skinWeightArray[ offset_skin + 9 ] = sw3.y;
|
|
skinWeightArray[ offset_skin + 10 ] = sw3.z;
|
|
skinWeightArray[ offset_skin + 11 ] = sw3.w;
|
|
|
|
// indices
|
|
|
|
si1 = obj_skinIndices[ face.a ];
|
|
si2 = obj_skinIndices[ face.b ];
|
|
si3 = obj_skinIndices[ face.c ];
|
|
|
|
skinIndexArray[ offset_skin ] = si1.x;
|
|
skinIndexArray[ offset_skin + 1 ] = si1.y;
|
|
skinIndexArray[ offset_skin + 2 ] = si1.z;
|
|
skinIndexArray[ offset_skin + 3 ] = si1.w;
|
|
|
|
skinIndexArray[ offset_skin + 4 ] = si2.x;
|
|
skinIndexArray[ offset_skin + 5 ] = si2.y;
|
|
skinIndexArray[ offset_skin + 6 ] = si2.z;
|
|
skinIndexArray[ offset_skin + 7 ] = si2.w;
|
|
|
|
skinIndexArray[ offset_skin + 8 ] = si3.x;
|
|
skinIndexArray[ offset_skin + 9 ] = si3.y;
|
|
skinIndexArray[ offset_skin + 10 ] = si3.z;
|
|
skinIndexArray[ offset_skin + 11 ] = si3.w;
|
|
|
|
offset_skin += 12;
|
|
|
|
}
|
|
|
|
if ( offset_skin > 0 ) {
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinIndicesBuffer );
|
|
_gl.bufferData( _gl.ARRAY_BUFFER, skinIndexArray, hint );
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinWeightsBuffer );
|
|
_gl.bufferData( _gl.ARRAY_BUFFER, skinWeightArray, hint );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( dirtyColors ) {
|
|
|
|
for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
|
|
|
face = obj_faces[ chunk_faces3[ f ] ];
|
|
|
|
vertexColors = face.vertexColors;
|
|
faceColor = face.color;
|
|
|
|
if ( vertexColors.length === 3 && material.vertexColors === THREE.VertexColors ) {
|
|
|
|
c1 = vertexColors[ 0 ];
|
|
c2 = vertexColors[ 1 ];
|
|
c3 = vertexColors[ 2 ];
|
|
|
|
} else {
|
|
|
|
c1 = faceColor;
|
|
c2 = faceColor;
|
|
c3 = faceColor;
|
|
|
|
}
|
|
|
|
colorArray[ offset_color ] = c1.r;
|
|
colorArray[ offset_color + 1 ] = c1.g;
|
|
colorArray[ offset_color + 2 ] = c1.b;
|
|
|
|
colorArray[ offset_color + 3 ] = c2.r;
|
|
colorArray[ offset_color + 4 ] = c2.g;
|
|
colorArray[ offset_color + 5 ] = c2.b;
|
|
|
|
colorArray[ offset_color + 6 ] = c3.r;
|
|
colorArray[ offset_color + 7 ] = c3.g;
|
|
colorArray[ offset_color + 8 ] = c3.b;
|
|
|
|
offset_color += 9;
|
|
|
|
}
|
|
|
|
if ( offset_color > 0 ) {
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglColorBuffer );
|
|
_gl.bufferData( _gl.ARRAY_BUFFER, colorArray, hint );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( dirtyTangents && geometry.hasTangents ) {
|
|
|
|
for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
|
|
|
face = obj_faces[ chunk_faces3[ f ] ];
|
|
|
|
vertexTangents = face.vertexTangents;
|
|
|
|
t1 = vertexTangents[ 0 ];
|
|
t2 = vertexTangents[ 1 ];
|
|
t3 = vertexTangents[ 2 ];
|
|
|
|
tangentArray[ offset_tangent ] = t1.x;
|
|
tangentArray[ offset_tangent + 1 ] = t1.y;
|
|
tangentArray[ offset_tangent + 2 ] = t1.z;
|
|
tangentArray[ offset_tangent + 3 ] = t1.w;
|
|
|
|
tangentArray[ offset_tangent + 4 ] = t2.x;
|
|
tangentArray[ offset_tangent + 5 ] = t2.y;
|
|
tangentArray[ offset_tangent + 6 ] = t2.z;
|
|
tangentArray[ offset_tangent + 7 ] = t2.w;
|
|
|
|
tangentArray[ offset_tangent + 8 ] = t3.x;
|
|
tangentArray[ offset_tangent + 9 ] = t3.y;
|
|
tangentArray[ offset_tangent + 10 ] = t3.z;
|
|
tangentArray[ offset_tangent + 11 ] = t3.w;
|
|
|
|
offset_tangent += 12;
|
|
|
|
}
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglTangentBuffer );
|
|
_gl.bufferData( _gl.ARRAY_BUFFER, tangentArray, hint );
|
|
|
|
}
|
|
|
|
if ( dirtyNormals ) {
|
|
|
|
for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
|
|
|
face = obj_faces[ chunk_faces3[ f ] ];
|
|
|
|
vertexNormals = face.vertexNormals;
|
|
faceNormal = face.normal;
|
|
|
|
if ( vertexNormals.length === 3 && needsFaceNormals === false ) {
|
|
|
|
for ( i = 0; i < 3; i ++ ) {
|
|
|
|
vn = vertexNormals[ i ];
|
|
|
|
normalArray[ offset_normal ] = vn.x;
|
|
normalArray[ offset_normal + 1 ] = vn.y;
|
|
normalArray[ offset_normal + 2 ] = vn.z;
|
|
|
|
offset_normal += 3;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
for ( i = 0; i < 3; i ++ ) {
|
|
|
|
normalArray[ offset_normal ] = faceNormal.x;
|
|
normalArray[ offset_normal + 1 ] = faceNormal.y;
|
|
normalArray[ offset_normal + 2 ] = faceNormal.z;
|
|
|
|
offset_normal += 3;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglNormalBuffer );
|
|
_gl.bufferData( _gl.ARRAY_BUFFER, normalArray, hint );
|
|
|
|
}
|
|
|
|
if ( dirtyUvs && obj_uvs ) {
|
|
|
|
for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
|
|
|
fi = chunk_faces3[ f ];
|
|
|
|
uv = obj_uvs[ fi ];
|
|
|
|
if ( uv === undefined ) continue;
|
|
|
|
for ( i = 0; i < 3; i ++ ) {
|
|
|
|
uvi = uv[ i ];
|
|
|
|
uvArray[ offset_uv ] = uvi.x;
|
|
uvArray[ offset_uv + 1 ] = uvi.y;
|
|
|
|
offset_uv += 2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( offset_uv > 0 ) {
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUVBuffer );
|
|
_gl.bufferData( _gl.ARRAY_BUFFER, uvArray, hint );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( dirtyUvs && obj_uvs2 ) {
|
|
|
|
for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
|
|
|
fi = chunk_faces3[ f ];
|
|
|
|
uv2 = obj_uvs2[ fi ];
|
|
|
|
if ( uv2 === undefined ) continue;
|
|
|
|
for ( i = 0; i < 3; i ++ ) {
|
|
|
|
uv2i = uv2[ i ];
|
|
|
|
uv2Array[ offset_uv2 ] = uv2i.x;
|
|
uv2Array[ offset_uv2 + 1 ] = uv2i.y;
|
|
|
|
offset_uv2 += 2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( offset_uv2 > 0 ) {
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUV2Buffer );
|
|
_gl.bufferData( _gl.ARRAY_BUFFER, uv2Array, hint );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( dirtyElements ) {
|
|
|
|
for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
|
|
|
faceArray[ offset_face ] = vertexIndex;
|
|
faceArray[ offset_face + 1 ] = vertexIndex + 1;
|
|
faceArray[ offset_face + 2 ] = vertexIndex + 2;
|
|
|
|
offset_face += 3;
|
|
|
|
lineArray[ offset_line ] = vertexIndex;
|
|
lineArray[ offset_line + 1 ] = vertexIndex + 1;
|
|
|
|
lineArray[ offset_line + 2 ] = vertexIndex;
|
|
lineArray[ offset_line + 3 ] = vertexIndex + 2;
|
|
|
|
lineArray[ offset_line + 4 ] = vertexIndex + 1;
|
|
lineArray[ offset_line + 5 ] = vertexIndex + 2;
|
|
|
|
offset_line += 6;
|
|
|
|
vertexIndex += 3;
|
|
|
|
}
|
|
|
|
_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglFaceBuffer );
|
|
_gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, faceArray, hint );
|
|
|
|
_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglLineBuffer );
|
|
_gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, lineArray, hint );
|
|
|
|
}
|
|
|
|
if ( customAttributes ) {
|
|
|
|
for ( i = 0, il = customAttributes.length; i < il; i ++ ) {
|
|
|
|
customAttribute = customAttributes[ i ];
|
|
|
|
if ( ! customAttribute.__original.needsUpdate ) continue;
|
|
|
|
offset_custom = 0;
|
|
|
|
if ( customAttribute.size === 1 ) {
|
|
|
|
if ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) {
|
|
|
|
for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
|
|
|
face = obj_faces[ chunk_faces3[ f ] ];
|
|
|
|
customAttribute.array[ offset_custom ] = customAttribute.value[ face.a ];
|
|
customAttribute.array[ offset_custom + 1 ] = customAttribute.value[ face.b ];
|
|
customAttribute.array[ offset_custom + 2 ] = customAttribute.value[ face.c ];
|
|
|
|
offset_custom += 3;
|
|
|
|
}
|
|
|
|
} else if ( customAttribute.boundTo === 'faces' ) {
|
|
|
|
for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
|
|
|
value = customAttribute.value[ chunk_faces3[ f ] ];
|
|
|
|
customAttribute.array[ offset_custom ] = value;
|
|
customAttribute.array[ offset_custom + 1 ] = value;
|
|
customAttribute.array[ offset_custom + 2 ] = value;
|
|
|
|
offset_custom += 3;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if ( customAttribute.size === 2 ) {
|
|
|
|
if ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) {
|
|
|
|
for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
|
|
|
face = obj_faces[ chunk_faces3[ f ] ];
|
|
|
|
v1 = customAttribute.value[ face.a ];
|
|
v2 = customAttribute.value[ face.b ];
|
|
v3 = customAttribute.value[ face.c ];
|
|
|
|
customAttribute.array[ offset_custom ] = v1.x;
|
|
customAttribute.array[ offset_custom + 1 ] = v1.y;
|
|
|
|
customAttribute.array[ offset_custom + 2 ] = v2.x;
|
|
customAttribute.array[ offset_custom + 3 ] = v2.y;
|
|
|
|
customAttribute.array[ offset_custom + 4 ] = v3.x;
|
|
customAttribute.array[ offset_custom + 5 ] = v3.y;
|
|
|
|
offset_custom += 6;
|
|
|
|
}
|
|
|
|
} else if ( customAttribute.boundTo === 'faces' ) {
|
|
|
|
for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
|
|
|
value = customAttribute.value[ chunk_faces3[ f ] ];
|
|
|
|
v1 = value;
|
|
v2 = value;
|
|
v3 = value;
|
|
|
|
customAttribute.array[ offset_custom ] = v1.x;
|
|
customAttribute.array[ offset_custom + 1 ] = v1.y;
|
|
|
|
customAttribute.array[ offset_custom + 2 ] = v2.x;
|
|
customAttribute.array[ offset_custom + 3 ] = v2.y;
|
|
|
|
customAttribute.array[ offset_custom + 4 ] = v3.x;
|
|
customAttribute.array[ offset_custom + 5 ] = v3.y;
|
|
|
|
offset_custom += 6;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if ( customAttribute.size === 3 ) {
|
|
|
|
var pp;
|
|
|
|
if ( customAttribute.type === 'c' ) {
|
|
|
|
pp = [ 'r', 'g', 'b' ];
|
|
|
|
} else {
|
|
|
|
pp = [ 'x', 'y', 'z' ];
|
|
|
|
}
|
|
|
|
if ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) {
|
|
|
|
for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
|
|
|
face = obj_faces[ chunk_faces3[ f ] ];
|
|
|
|
v1 = customAttribute.value[ face.a ];
|
|
v2 = customAttribute.value[ face.b ];
|
|
v3 = customAttribute.value[ face.c ];
|
|
|
|
customAttribute.array[ offset_custom ] = v1[ pp[ 0 ] ];
|
|
customAttribute.array[ offset_custom + 1 ] = v1[ pp[ 1 ] ];
|
|
customAttribute.array[ offset_custom + 2 ] = v1[ pp[ 2 ] ];
|
|
|
|
customAttribute.array[ offset_custom + 3 ] = v2[ pp[ 0 ] ];
|
|
customAttribute.array[ offset_custom + 4 ] = v2[ pp[ 1 ] ];
|
|
customAttribute.array[ offset_custom + 5 ] = v2[ pp[ 2 ] ];
|
|
|
|
customAttribute.array[ offset_custom + 6 ] = v3[ pp[ 0 ] ];
|
|
customAttribute.array[ offset_custom + 7 ] = v3[ pp[ 1 ] ];
|
|
customAttribute.array[ offset_custom + 8 ] = v3[ pp[ 2 ] ];
|
|
|
|
offset_custom += 9;
|
|
|
|
}
|
|
|
|
} else if ( customAttribute.boundTo === 'faces' ) {
|
|
|
|
for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
|
|
|
value = customAttribute.value[ chunk_faces3[ f ] ];
|
|
|
|
v1 = value;
|
|
v2 = value;
|
|
v3 = value;
|
|
|
|
customAttribute.array[ offset_custom ] = v1[ pp[ 0 ] ];
|
|
customAttribute.array[ offset_custom + 1 ] = v1[ pp[ 1 ] ];
|
|
customAttribute.array[ offset_custom + 2 ] = v1[ pp[ 2 ] ];
|
|
|
|
customAttribute.array[ offset_custom + 3 ] = v2[ pp[ 0 ] ];
|
|
customAttribute.array[ offset_custom + 4 ] = v2[ pp[ 1 ] ];
|
|
customAttribute.array[ offset_custom + 5 ] = v2[ pp[ 2 ] ];
|
|
|
|
customAttribute.array[ offset_custom + 6 ] = v3[ pp[ 0 ] ];
|
|
customAttribute.array[ offset_custom + 7 ] = v3[ pp[ 1 ] ];
|
|
customAttribute.array[ offset_custom + 8 ] = v3[ pp[ 2 ] ];
|
|
|
|
offset_custom += 9;
|
|
|
|
}
|
|
|
|
} else if ( customAttribute.boundTo === 'faceVertices' ) {
|
|
|
|
for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
|
|
|
value = customAttribute.value[ chunk_faces3[ f ] ];
|
|
|
|
v1 = value[ 0 ];
|
|
v2 = value[ 1 ];
|
|
v3 = value[ 2 ];
|
|
|
|
customAttribute.array[ offset_custom ] = v1[ pp[ 0 ] ];
|
|
customAttribute.array[ offset_custom + 1 ] = v1[ pp[ 1 ] ];
|
|
customAttribute.array[ offset_custom + 2 ] = v1[ pp[ 2 ] ];
|
|
|
|
customAttribute.array[ offset_custom + 3 ] = v2[ pp[ 0 ] ];
|
|
customAttribute.array[ offset_custom + 4 ] = v2[ pp[ 1 ] ];
|
|
customAttribute.array[ offset_custom + 5 ] = v2[ pp[ 2 ] ];
|
|
|
|
customAttribute.array[ offset_custom + 6 ] = v3[ pp[ 0 ] ];
|
|
customAttribute.array[ offset_custom + 7 ] = v3[ pp[ 1 ] ];
|
|
customAttribute.array[ offset_custom + 8 ] = v3[ pp[ 2 ] ];
|
|
|
|
offset_custom += 9;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if ( customAttribute.size === 4 ) {
|
|
|
|
if ( customAttribute.boundTo === undefined || customAttribute.boundTo === 'vertices' ) {
|
|
|
|
for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
|
|
|
face = obj_faces[ chunk_faces3[ f ] ];
|
|
|
|
v1 = customAttribute.value[ face.a ];
|
|
v2 = customAttribute.value[ face.b ];
|
|
v3 = customAttribute.value[ face.c ];
|
|
|
|
customAttribute.array[ offset_custom ] = v1.x;
|
|
customAttribute.array[ offset_custom + 1 ] = v1.y;
|
|
customAttribute.array[ offset_custom + 2 ] = v1.z;
|
|
customAttribute.array[ offset_custom + 3 ] = v1.w;
|
|
|
|
customAttribute.array[ offset_custom + 4 ] = v2.x;
|
|
customAttribute.array[ offset_custom + 5 ] = v2.y;
|
|
customAttribute.array[ offset_custom + 6 ] = v2.z;
|
|
customAttribute.array[ offset_custom + 7 ] = v2.w;
|
|
|
|
customAttribute.array[ offset_custom + 8 ] = v3.x;
|
|
customAttribute.array[ offset_custom + 9 ] = v3.y;
|
|
customAttribute.array[ offset_custom + 10 ] = v3.z;
|
|
customAttribute.array[ offset_custom + 11 ] = v3.w;
|
|
|
|
offset_custom += 12;
|
|
|
|
}
|
|
|
|
} else if ( customAttribute.boundTo === 'faces' ) {
|
|
|
|
for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
|
|
|
value = customAttribute.value[ chunk_faces3[ f ] ];
|
|
|
|
v1 = value;
|
|
v2 = value;
|
|
v3 = value;
|
|
|
|
customAttribute.array[ offset_custom ] = v1.x;
|
|
customAttribute.array[ offset_custom + 1 ] = v1.y;
|
|
customAttribute.array[ offset_custom + 2 ] = v1.z;
|
|
customAttribute.array[ offset_custom + 3 ] = v1.w;
|
|
|
|
customAttribute.array[ offset_custom + 4 ] = v2.x;
|
|
customAttribute.array[ offset_custom + 5 ] = v2.y;
|
|
customAttribute.array[ offset_custom + 6 ] = v2.z;
|
|
customAttribute.array[ offset_custom + 7 ] = v2.w;
|
|
|
|
customAttribute.array[ offset_custom + 8 ] = v3.x;
|
|
customAttribute.array[ offset_custom + 9 ] = v3.y;
|
|
customAttribute.array[ offset_custom + 10 ] = v3.z;
|
|
customAttribute.array[ offset_custom + 11 ] = v3.w;
|
|
|
|
offset_custom += 12;
|
|
|
|
}
|
|
|
|
} else if ( customAttribute.boundTo === 'faceVertices' ) {
|
|
|
|
for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
|
|
|
|
value = customAttribute.value[ chunk_faces3[ f ] ];
|
|
|
|
v1 = value[ 0 ];
|
|
v2 = value[ 1 ];
|
|
v3 = value[ 2 ];
|
|
|
|
customAttribute.array[ offset_custom ] = v1.x;
|
|
customAttribute.array[ offset_custom + 1 ] = v1.y;
|
|
customAttribute.array[ offset_custom + 2 ] = v1.z;
|
|
customAttribute.array[ offset_custom + 3 ] = v1.w;
|
|
|
|
customAttribute.array[ offset_custom + 4 ] = v2.x;
|
|
customAttribute.array[ offset_custom + 5 ] = v2.y;
|
|
customAttribute.array[ offset_custom + 6 ] = v2.z;
|
|
customAttribute.array[ offset_custom + 7 ] = v2.w;
|
|
|
|
customAttribute.array[ offset_custom + 8 ] = v3.x;
|
|
customAttribute.array[ offset_custom + 9 ] = v3.y;
|
|
customAttribute.array[ offset_custom + 10 ] = v3.z;
|
|
customAttribute.array[ offset_custom + 11 ] = v3.w;
|
|
|
|
offset_custom += 12;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, customAttribute.buffer );
|
|
_gl.bufferData( _gl.ARRAY_BUFFER, customAttribute.array, hint );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( dispose ) {
|
|
|
|
delete geometryGroup.__inittedArrays;
|
|
delete geometryGroup.__colorArray;
|
|
delete geometryGroup.__normalArray;
|
|
delete geometryGroup.__tangentArray;
|
|
delete geometryGroup.__uvArray;
|
|
delete geometryGroup.__uv2Array;
|
|
delete geometryGroup.__faceArray;
|
|
delete geometryGroup.__vertexArray;
|
|
delete geometryGroup.__lineArray;
|
|
delete geometryGroup.__skinIndexArray;
|
|
delete geometryGroup.__skinWeightArray;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
// Buffer rendering
|
|
|
|
this.renderBufferImmediate = function ( object, program, material ) {
|
|
|
|
state.initAttributes();
|
|
|
|
if ( object.hasPositions && ! object.__webglVertexBuffer ) object.__webglVertexBuffer = _gl.createBuffer();
|
|
if ( object.hasNormals && ! object.__webglNormalBuffer ) object.__webglNormalBuffer = _gl.createBuffer();
|
|
if ( object.hasUvs && ! object.__webglUvBuffer ) object.__webglUvBuffer = _gl.createBuffer();
|
|
if ( object.hasColors && ! object.__webglColorBuffer ) object.__webglColorBuffer = _gl.createBuffer();
|
|
|
|
if ( object.hasPositions ) {
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglVertexBuffer );
|
|
_gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
|
|
|
|
state.enableAttribute( program.attributes.position );
|
|
|
|
_gl.vertexAttribPointer( program.attributes.position, 3, _gl.FLOAT, false, 0, 0 );
|
|
|
|
}
|
|
|
|
if ( object.hasNormals ) {
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglNormalBuffer );
|
|
|
|
if ( material instanceof THREE.MeshPhongMaterial === false &&
|
|
material.shading === THREE.FlatShading ) {
|
|
|
|
var nx, ny, nz,
|
|
nax, nbx, ncx, nay, nby, ncy, naz, nbz, ncz,
|
|
normalArray,
|
|
i, il = object.count * 3;
|
|
|
|
for ( i = 0; i < il; i += 9 ) {
|
|
|
|
normalArray = object.normalArray;
|
|
|
|
nax = normalArray[ i ];
|
|
nay = normalArray[ i + 1 ];
|
|
naz = normalArray[ i + 2 ];
|
|
|
|
nbx = normalArray[ i + 3 ];
|
|
nby = normalArray[ i + 4 ];
|
|
nbz = normalArray[ i + 5 ];
|
|
|
|
ncx = normalArray[ i + 6 ];
|
|
ncy = normalArray[ i + 7 ];
|
|
ncz = normalArray[ i + 8 ];
|
|
|
|
nx = ( nax + nbx + ncx ) / 3;
|
|
ny = ( nay + nby + ncy ) / 3;
|
|
nz = ( naz + nbz + ncz ) / 3;
|
|
|
|
normalArray[ i ] = nx;
|
|
normalArray[ i + 1 ] = ny;
|
|
normalArray[ i + 2 ] = nz;
|
|
|
|
normalArray[ i + 3 ] = nx;
|
|
normalArray[ i + 4 ] = ny;
|
|
normalArray[ i + 5 ] = nz;
|
|
|
|
normalArray[ i + 6 ] = nx;
|
|
normalArray[ i + 7 ] = ny;
|
|
normalArray[ i + 8 ] = nz;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
_gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
|
|
|
|
state.enableAttribute( program.attributes.normal );
|
|
|
|
_gl.vertexAttribPointer( program.attributes.normal, 3, _gl.FLOAT, false, 0, 0 );
|
|
|
|
}
|
|
|
|
if ( object.hasUvs && material.map ) {
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglUvBuffer );
|
|
_gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
|
|
|
|
state.enableAttribute( program.attributes.uv );
|
|
|
|
_gl.vertexAttribPointer( program.attributes.uv, 2, _gl.FLOAT, false, 0, 0 );
|
|
|
|
}
|
|
|
|
if ( object.hasColors && material.vertexColors !== THREE.NoColors ) {
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglColorBuffer );
|
|
_gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
|
|
|
|
state.enableAttribute( program.attributes.color );
|
|
|
|
_gl.vertexAttribPointer( program.attributes.color, 3, _gl.FLOAT, false, 0, 0 );
|
|
|
|
}
|
|
|
|
state.disableUnusedAttributes();
|
|
|
|
_gl.drawArrays( _gl.TRIANGLES, 0, object.count );
|
|
|
|
object.count = 0;
|
|
|
|
};
|
|
|
|
function setupVertexAttributes( material, program, geometry, startIndex ) {
|
|
|
|
var geometryAttributes = geometry.attributes;
|
|
|
|
var programAttributes = program.attributes;
|
|
var programAttributesKeys = program.attributesKeys;
|
|
|
|
for ( var i = 0, l = programAttributesKeys.length; i < l; i ++ ) {
|
|
|
|
var key = programAttributesKeys[ i ];
|
|
var programAttribute = programAttributes[ key ];
|
|
|
|
if ( programAttribute >= 0 ) {
|
|
|
|
var geometryAttribute = geometryAttributes[ key ];
|
|
|
|
if ( geometryAttribute !== undefined ) {
|
|
|
|
var size = geometryAttribute.itemSize;
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryAttribute.buffer );
|
|
|
|
state.enableAttribute( programAttribute );
|
|
|
|
_gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, 0, startIndex * size * 4 ); // 4 bytes per Float32
|
|
|
|
} else if ( material.defaultAttributeValues !== undefined ) {
|
|
|
|
if ( material.defaultAttributeValues[ key ].length === 2 ) {
|
|
|
|
_gl.vertexAttrib2fv( programAttribute, material.defaultAttributeValues[ key ] );
|
|
|
|
} else if ( material.defaultAttributeValues[ key ].length === 3 ) {
|
|
|
|
_gl.vertexAttrib3fv( programAttribute, material.defaultAttributeValues[ key ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
state.disableUnusedAttributes();
|
|
|
|
}
|
|
|
|
this.renderBufferDirect = function ( camera, lights, fog, material, geometry, object ) {
|
|
|
|
if ( material.visible === false ) return;
|
|
|
|
updateObject( object );
|
|
|
|
var program = setProgram( camera, lights, fog, material, object );
|
|
|
|
var updateBuffers = false,
|
|
wireframeBit = material.wireframe ? 1 : 0,
|
|
geometryProgram = 'direct_' + geometry.id + '_' + program.id + '_' + wireframeBit;
|
|
|
|
if ( geometryProgram !== _currentGeometryProgram ) {
|
|
|
|
_currentGeometryProgram = geometryProgram;
|
|
updateBuffers = true;
|
|
|
|
}
|
|
|
|
if ( updateBuffers ) {
|
|
|
|
state.initAttributes();
|
|
|
|
}
|
|
|
|
// render mesh
|
|
|
|
if ( object instanceof THREE.Mesh ) {
|
|
|
|
var mode = material.wireframe === true ? _gl.LINES : _gl.TRIANGLES;
|
|
|
|
var index = geometry.attributes.index;
|
|
|
|
if ( index ) {
|
|
|
|
// indexed triangles
|
|
|
|
var type, size;
|
|
|
|
if ( index.array instanceof Uint32Array && extensions.get( 'OES_element_index_uint' ) ) {
|
|
|
|
type = _gl.UNSIGNED_INT;
|
|
size = 4;
|
|
|
|
} else {
|
|
|
|
type = _gl.UNSIGNED_SHORT;
|
|
size = 2;
|
|
|
|
}
|
|
|
|
var offsets = geometry.offsets;
|
|
|
|
if ( offsets.length === 0 ) {
|
|
|
|
if ( updateBuffers ) {
|
|
|
|
setupVertexAttributes( material, program, geometry, 0 );
|
|
_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );
|
|
|
|
}
|
|
|
|
_gl.drawElements( mode, index.array.length, type, 0 );
|
|
|
|
_this.info.render.calls ++;
|
|
_this.info.render.vertices += index.array.length; // not really true, here vertices can be shared
|
|
_this.info.render.faces += index.array.length / 3;
|
|
|
|
} else {
|
|
|
|
// if there is more than 1 chunk
|
|
// must set attribute pointers to use new offsets for each chunk
|
|
// even if geometry and materials didn't change
|
|
|
|
updateBuffers = true;
|
|
|
|
for ( var i = 0, il = offsets.length; i < il; i ++ ) {
|
|
|
|
var startIndex = offsets[ i ].index;
|
|
|
|
if ( updateBuffers ) {
|
|
|
|
setupVertexAttributes( material, program, geometry, startIndex );
|
|
_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );
|
|
|
|
}
|
|
|
|
// render indexed triangles
|
|
|
|
_gl.drawElements( mode, offsets[ i ].count, type, offsets[ i ].start * size );
|
|
|
|
_this.info.render.calls ++;
|
|
_this.info.render.vertices += offsets[ i ].count; // not really true, here vertices can be shared
|
|
_this.info.render.faces += offsets[ i ].count / 3;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// non-indexed triangles
|
|
|
|
if ( updateBuffers ) {
|
|
|
|
setupVertexAttributes( material, program, geometry, 0 );
|
|
|
|
}
|
|
|
|
var position = geometry.attributes[ 'position' ];
|
|
|
|
// render non-indexed triangles
|
|
|
|
_gl.drawArrays( mode, 0, position.array.length / position.itemSize );
|
|
|
|
_this.info.render.calls ++;
|
|
_this.info.render.vertices += position.array.length / position.itemSize;
|
|
_this.info.render.faces += position.array.length / ( 3 * position.itemSize );
|
|
|
|
}
|
|
|
|
} else if ( object instanceof THREE.PointCloud ) {
|
|
|
|
// render particles
|
|
|
|
var mode = _gl.POINTS;
|
|
|
|
var index = geometry.attributes.index;
|
|
|
|
if ( index ) {
|
|
|
|
// indexed points
|
|
|
|
var type, size;
|
|
|
|
if ( index.array instanceof Uint32Array && extensions.get( 'OES_element_index_uint' ) ) {
|
|
|
|
type = _gl.UNSIGNED_INT;
|
|
size = 4;
|
|
|
|
} else {
|
|
|
|
type = _gl.UNSIGNED_SHORT;
|
|
size = 2;
|
|
|
|
}
|
|
|
|
var offsets = geometry.offsets;
|
|
|
|
if ( offsets.length === 0 ) {
|
|
|
|
if ( updateBuffers ) {
|
|
|
|
setupVertexAttributes( material, program, geometry, 0 );
|
|
_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );
|
|
|
|
}
|
|
|
|
_gl.drawElements( mode, index.array.length, type, 0);
|
|
|
|
_this.info.render.calls ++;
|
|
_this.info.render.points += index.array.length;
|
|
|
|
} else {
|
|
|
|
// if there is more than 1 chunk
|
|
// must set attribute pointers to use new offsets for each chunk
|
|
// even if geometry and materials didn't change
|
|
|
|
if ( offsets.length > 1 ) updateBuffers = true;
|
|
|
|
for ( var i = 0, il = offsets.length; i < il; i ++ ) {
|
|
|
|
var startIndex = offsets[ i ].index;
|
|
|
|
if ( updateBuffers ) {
|
|
|
|
setupVertexAttributes( material, program, geometry, startIndex );
|
|
_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );
|
|
|
|
}
|
|
|
|
// render indexed points
|
|
|
|
_gl.drawElements( mode, offsets[ i ].count, type, offsets[ i ].start * size );
|
|
|
|
_this.info.render.calls ++;
|
|
_this.info.render.points += offsets[ i ].count;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// non-indexed points
|
|
|
|
if ( updateBuffers ) {
|
|
|
|
setupVertexAttributes( material, program, geometry, 0 );
|
|
|
|
}
|
|
|
|
var position = geometry.attributes.position;
|
|
var offsets = geometry.offsets;
|
|
|
|
if ( offsets.length === 0 ) {
|
|
|
|
_gl.drawArrays( mode, 0, position.array.length / 3 );
|
|
|
|
_this.info.render.calls ++;
|
|
_this.info.render.points += position.array.length / 3;
|
|
|
|
} else {
|
|
|
|
for ( var i = 0, il = offsets.length; i < il; i ++ ) {
|
|
|
|
_gl.drawArrays( mode, offsets[ i ].index, offsets[ i ].count );
|
|
|
|
_this.info.render.calls ++;
|
|
_this.info.render.points += offsets[ i ].count;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if ( object instanceof THREE.Line ) {
|
|
|
|
var mode = ( object.mode === THREE.LineStrip ) ? _gl.LINE_STRIP : _gl.LINES;
|
|
|
|
state.setLineWidth( material.linewidth * pixelRatio );
|
|
|
|
var index = geometry.attributes.index;
|
|
|
|
if ( index ) {
|
|
|
|
// indexed lines
|
|
|
|
var type, size;
|
|
|
|
if ( index.array instanceof Uint32Array ) {
|
|
|
|
type = _gl.UNSIGNED_INT;
|
|
size = 4;
|
|
|
|
} else {
|
|
|
|
type = _gl.UNSIGNED_SHORT;
|
|
size = 2;
|
|
|
|
}
|
|
|
|
var offsets = geometry.offsets;
|
|
|
|
if ( offsets.length === 0 ) {
|
|
|
|
if ( updateBuffers ) {
|
|
|
|
setupVertexAttributes( material, program, geometry, 0 );
|
|
_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );
|
|
|
|
}
|
|
|
|
_gl.drawElements( mode, index.array.length, type, 0 ); // 2 bytes per Uint16Array
|
|
|
|
_this.info.render.calls ++;
|
|
_this.info.render.vertices += index.array.length; // not really true, here vertices can be shared
|
|
|
|
} else {
|
|
|
|
// if there is more than 1 chunk
|
|
// must set attribute pointers to use new offsets for each chunk
|
|
// even if geometry and materials didn't change
|
|
|
|
if ( offsets.length > 1 ) updateBuffers = true;
|
|
|
|
for ( var i = 0, il = offsets.length; i < il; i ++ ) {
|
|
|
|
var startIndex = offsets[ i ].index;
|
|
|
|
if ( updateBuffers ) {
|
|
|
|
setupVertexAttributes( material, program, geometry, startIndex );
|
|
_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );
|
|
|
|
}
|
|
|
|
// render indexed lines
|
|
|
|
_gl.drawElements( mode, offsets[ i ].count, type, offsets[ i ].start * size ); // 2 bytes per Uint16Array
|
|
|
|
_this.info.render.calls ++;
|
|
_this.info.render.vertices += offsets[ i ].count; // not really true, here vertices can be shared
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// non-indexed lines
|
|
|
|
if ( updateBuffers ) {
|
|
|
|
setupVertexAttributes( material, program, geometry, 0 );
|
|
|
|
}
|
|
|
|
var position = geometry.attributes.position;
|
|
var offsets = geometry.offsets;
|
|
|
|
if ( offsets.length === 0 ) {
|
|
|
|
_gl.drawArrays( mode, 0, position.array.length / 3 );
|
|
|
|
_this.info.render.calls ++;
|
|
_this.info.render.vertices += position.array.length / 3;
|
|
|
|
} else {
|
|
|
|
for ( var i = 0, il = offsets.length; i < il; i ++ ) {
|
|
|
|
_gl.drawArrays( mode, offsets[ i ].index, offsets[ i ].count );
|
|
|
|
_this.info.render.calls ++;
|
|
_this.info.render.vertices += offsets[ i ].count;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
this.renderBuffer = function ( camera, lights, fog, material, geometryGroup, object ) {
|
|
|
|
if ( material.visible === false ) return;
|
|
|
|
updateObject( object );
|
|
|
|
var program = setProgram( camera, lights, fog, material, object );
|
|
|
|
var attributes = program.attributes;
|
|
|
|
var updateBuffers = false,
|
|
wireframeBit = material.wireframe ? 1 : 0,
|
|
geometryProgram = geometryGroup.id + '_' + program.id + '_' + wireframeBit;
|
|
|
|
if ( geometryProgram !== _currentGeometryProgram ) {
|
|
|
|
_currentGeometryProgram = geometryProgram;
|
|
updateBuffers = true;
|
|
|
|
}
|
|
|
|
if ( updateBuffers ) {
|
|
|
|
state.initAttributes();
|
|
|
|
}
|
|
|
|
// vertices
|
|
|
|
if ( ! material.morphTargets && attributes.position >= 0 ) {
|
|
|
|
if ( updateBuffers ) {
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer );
|
|
|
|
state.enableAttribute( attributes.position );
|
|
|
|
_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if ( object.morphTargetBase ) {
|
|
|
|
setupMorphTargets( material, geometryGroup, object );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
if ( updateBuffers ) {
|
|
|
|
// custom attributes
|
|
|
|
// Use the per-geometryGroup custom attribute arrays which are setup in initMeshBuffers
|
|
|
|
if ( geometryGroup.__webglCustomAttributesList ) {
|
|
|
|
for ( var i = 0, il = geometryGroup.__webglCustomAttributesList.length; i < il; i ++ ) {
|
|
|
|
var attribute = geometryGroup.__webglCustomAttributesList[ i ];
|
|
|
|
if ( attributes[ attribute.buffer.belongsToAttribute ] >= 0 ) {
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, attribute.buffer );
|
|
|
|
state.enableAttribute( attributes[ attribute.buffer.belongsToAttribute ] );
|
|
|
|
_gl.vertexAttribPointer( attributes[ attribute.buffer.belongsToAttribute ], attribute.size, _gl.FLOAT, false, 0, 0 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
// colors
|
|
|
|
if ( attributes.color >= 0 ) {
|
|
|
|
if ( object.geometry.colors.length > 0 || object.geometry.faces.length > 0 ) {
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglColorBuffer );
|
|
|
|
state.enableAttribute( attributes.color );
|
|
|
|
_gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 );
|
|
|
|
} else if ( material.defaultAttributeValues !== undefined ) {
|
|
|
|
|
|
_gl.vertexAttrib3fv( attributes.color, material.defaultAttributeValues.color );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// normals
|
|
|
|
if ( attributes.normal >= 0 ) {
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglNormalBuffer );
|
|
|
|
state.enableAttribute( attributes.normal );
|
|
|
|
_gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 );
|
|
|
|
}
|
|
|
|
// tangents
|
|
|
|
if ( attributes.tangent >= 0 ) {
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglTangentBuffer );
|
|
|
|
state.enableAttribute( attributes.tangent );
|
|
|
|
_gl.vertexAttribPointer( attributes.tangent, 4, _gl.FLOAT, false, 0, 0 );
|
|
|
|
}
|
|
|
|
// uvs
|
|
|
|
if ( attributes.uv >= 0 ) {
|
|
|
|
if ( object.geometry.faceVertexUvs[ 0 ] ) {
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUVBuffer );
|
|
|
|
state.enableAttribute( attributes.uv );
|
|
|
|
_gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 );
|
|
|
|
} else if ( material.defaultAttributeValues !== undefined ) {
|
|
|
|
|
|
_gl.vertexAttrib2fv( attributes.uv, material.defaultAttributeValues.uv );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( attributes.uv2 >= 0 ) {
|
|
|
|
if ( object.geometry.faceVertexUvs[ 1 ] ) {
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUV2Buffer );
|
|
|
|
state.enableAttribute( attributes.uv2 );
|
|
|
|
_gl.vertexAttribPointer( attributes.uv2, 2, _gl.FLOAT, false, 0, 0 );
|
|
|
|
} else if ( material.defaultAttributeValues !== undefined ) {
|
|
|
|
|
|
_gl.vertexAttrib2fv( attributes.uv2, material.defaultAttributeValues.uv2 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( material.skinning &&
|
|
attributes.skinIndex >= 0 && attributes.skinWeight >= 0 ) {
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinIndicesBuffer );
|
|
|
|
state.enableAttribute( attributes.skinIndex );
|
|
|
|
_gl.vertexAttribPointer( attributes.skinIndex, 4, _gl.FLOAT, false, 0, 0 );
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinWeightsBuffer );
|
|
|
|
state.enableAttribute( attributes.skinWeight );
|
|
|
|
_gl.vertexAttribPointer( attributes.skinWeight, 4, _gl.FLOAT, false, 0, 0 );
|
|
|
|
}
|
|
|
|
// line distances
|
|
|
|
if ( attributes.lineDistance >= 0 ) {
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglLineDistanceBuffer );
|
|
|
|
state.enableAttribute( attributes.lineDistance );
|
|
|
|
_gl.vertexAttribPointer( attributes.lineDistance, 1, _gl.FLOAT, false, 0, 0 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
state.disableUnusedAttributes();
|
|
|
|
// render mesh
|
|
|
|
if ( object instanceof THREE.Mesh ) {
|
|
|
|
var type = geometryGroup.__typeArray === Uint32Array ? _gl.UNSIGNED_INT : _gl.UNSIGNED_SHORT;
|
|
|
|
// wireframe
|
|
|
|
if ( material.wireframe ) {
|
|
|
|
state.setLineWidth( material.wireframeLinewidth * pixelRatio );
|
|
|
|
if ( updateBuffers ) _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglLineBuffer );
|
|
_gl.drawElements( _gl.LINES, geometryGroup.__webglLineCount, type, 0 );
|
|
|
|
// triangles
|
|
|
|
} else {
|
|
|
|
if ( updateBuffers ) _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglFaceBuffer );
|
|
_gl.drawElements( _gl.TRIANGLES, geometryGroup.__webglFaceCount, type, 0 );
|
|
|
|
}
|
|
|
|
_this.info.render.calls ++;
|
|
_this.info.render.vertices += geometryGroup.__webglFaceCount;
|
|
_this.info.render.faces += geometryGroup.__webglFaceCount / 3;
|
|
|
|
// render lines
|
|
|
|
} else if ( object instanceof THREE.Line ) {
|
|
|
|
var mode = ( object.mode === THREE.LineStrip ) ? _gl.LINE_STRIP : _gl.LINES;
|
|
|
|
state.setLineWidth( material.linewidth * pixelRatio );
|
|
|
|
_gl.drawArrays( mode, 0, geometryGroup.__webglLineCount );
|
|
|
|
_this.info.render.calls ++;
|
|
|
|
// render particles
|
|
|
|
} else if ( object instanceof THREE.PointCloud ) {
|
|
|
|
_gl.drawArrays( _gl.POINTS, 0, geometryGroup.__webglParticleCount );
|
|
|
|
_this.info.render.calls ++;
|
|
_this.info.render.points += geometryGroup.__webglParticleCount;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
function setupMorphTargets ( material, geometryGroup, object ) {
|
|
|
|
// set base
|
|
|
|
var attributes = material.program.attributes;
|
|
|
|
if ( object.morphTargetBase !== - 1 && attributes.position >= 0 ) {
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ object.morphTargetBase ] );
|
|
|
|
state.enableAttribute( attributes.position );
|
|
|
|
_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );
|
|
|
|
} else if ( attributes.position >= 0 ) {
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer );
|
|
|
|
state.enableAttribute( attributes.position );
|
|
|
|
_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );
|
|
|
|
}
|
|
|
|
if ( object.morphTargetForcedOrder.length ) {
|
|
|
|
// set forced order
|
|
|
|
var m = 0;
|
|
var order = object.morphTargetForcedOrder;
|
|
var influences = object.morphTargetInfluences;
|
|
|
|
var attribute;
|
|
|
|
while ( m < material.numSupportedMorphTargets && m < order.length ) {
|
|
|
|
attribute = attributes[ 'morphTarget' + m ];
|
|
|
|
if ( attribute >= 0 ) {
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ order[ m ] ] );
|
|
|
|
state.enableAttribute( attribute );
|
|
|
|
_gl.vertexAttribPointer( attribute, 3, _gl.FLOAT, false, 0, 0 );
|
|
|
|
}
|
|
|
|
attribute = attributes[ 'morphNormal' + m ];
|
|
|
|
if ( attribute >= 0 && material.morphNormals ) {
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphNormalsBuffers[ order[ m ] ] );
|
|
|
|
state.enableAttribute( attribute );
|
|
|
|
_gl.vertexAttribPointer( attribute, 3, _gl.FLOAT, false, 0, 0 );
|
|
|
|
}
|
|
|
|
object.__webglMorphTargetInfluences[ m ] = influences[ order[ m ] ];
|
|
|
|
m ++;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// find the most influencing
|
|
|
|
var activeInfluenceIndices = [];
|
|
var influences = object.morphTargetInfluences;
|
|
var morphTargets = object.geometry.morphTargets;
|
|
|
|
if ( influences.length > morphTargets.length ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: Influences array is bigger than morphTargets array.' );
|
|
influences.length = morphTargets.length;
|
|
|
|
}
|
|
|
|
for ( var i = 0, il = influences.length; i < il; i ++ ) {
|
|
|
|
var influence = influences[ i ];
|
|
|
|
activeInfluenceIndices.push( [ influence, i ] );
|
|
|
|
}
|
|
|
|
if ( activeInfluenceIndices.length > material.numSupportedMorphTargets ) {
|
|
|
|
activeInfluenceIndices.sort( numericalSort );
|
|
activeInfluenceIndices.length = material.numSupportedMorphTargets;
|
|
|
|
} else if ( activeInfluenceIndices.length > material.numSupportedMorphNormals ) {
|
|
|
|
activeInfluenceIndices.sort( numericalSort );
|
|
|
|
} else if ( activeInfluenceIndices.length === 0 ) {
|
|
|
|
activeInfluenceIndices.push( [ 0, 0 ] );
|
|
|
|
}
|
|
|
|
var attribute;
|
|
|
|
for ( var m = 0, ml = material.numSupportedMorphTargets; m < ml; m ++ ) {
|
|
|
|
if ( activeInfluenceIndices[ m ] ) {
|
|
|
|
var influenceIndex = activeInfluenceIndices[ m ][ 1 ];
|
|
|
|
attribute = attributes[ 'morphTarget' + m ];
|
|
|
|
if ( attribute >= 0 ) {
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ influenceIndex ] );
|
|
|
|
state.enableAttribute( attribute );
|
|
|
|
_gl.vertexAttribPointer( attribute, 3, _gl.FLOAT, false, 0, 0 );
|
|
|
|
}
|
|
|
|
attribute = attributes[ 'morphNormal' + m ];
|
|
|
|
if ( attribute >= 0 && material.morphNormals ) {
|
|
|
|
_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphNormalsBuffers[ influenceIndex ] );
|
|
|
|
state.enableAttribute( attribute );
|
|
|
|
_gl.vertexAttribPointer( attribute, 3, _gl.FLOAT, false, 0, 0 );
|
|
|
|
}
|
|
|
|
object.__webglMorphTargetInfluences[ m ] = influences[ influenceIndex ];
|
|
|
|
} else {
|
|
|
|
/*
|
|
_gl.vertexAttribPointer( attributes[ "morphTarget" + m ], 3, _gl.FLOAT, false, 0, 0 );
|
|
|
|
if ( material.morphNormals ) {
|
|
|
|
_gl.vertexAttribPointer( attributes[ "morphNormal" + m ], 3, _gl.FLOAT, false, 0, 0 );
|
|
|
|
}
|
|
*/
|
|
|
|
object.__webglMorphTargetInfluences[ m ] = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// load updated influences uniform
|
|
|
|
if ( material.program.uniforms.morphTargetInfluences !== null ) {
|
|
|
|
_gl.uniform1fv( material.program.uniforms.morphTargetInfluences, object.__webglMorphTargetInfluences );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Sorting
|
|
|
|
function painterSortStable ( a, b ) {
|
|
|
|
if ( a.object.renderOrder !== b.object.renderOrder ) {
|
|
|
|
return a.object.renderOrder - b.object.renderOrder;
|
|
|
|
} else if ( a.material.id !== b.material.id ) {
|
|
|
|
return a.material.id - b.material.id;
|
|
|
|
} else if ( a.z !== b.z ) {
|
|
|
|
return a.z - b.z;
|
|
|
|
} else {
|
|
|
|
return a.id - b.id;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function reversePainterSortStable ( a, b ) {
|
|
|
|
if ( a.object.renderOrder !== b.object.renderOrder ) {
|
|
|
|
return a.object.renderOrder - b.object.renderOrder;
|
|
|
|
} if ( a.z !== b.z ) {
|
|
|
|
return b.z - a.z;
|
|
|
|
} else {
|
|
|
|
return a.id - b.id;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function numericalSort ( a, b ) {
|
|
|
|
return b[ 0 ] - a[ 0 ];
|
|
|
|
}
|
|
|
|
// Rendering
|
|
|
|
this.render = function ( scene, camera, renderTarget, forceClear ) {
|
|
|
|
if ( camera instanceof THREE.Camera === false ) {
|
|
|
|
THREE.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
|
|
return;
|
|
|
|
}
|
|
|
|
var fog = scene.fog;
|
|
|
|
// reset caching for this frame
|
|
|
|
_currentGeometryProgram = '';
|
|
_currentMaterialId = - 1;
|
|
_currentCamera = null;
|
|
_lightsNeedUpdate = true;
|
|
|
|
// update scene graph
|
|
|
|
if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
|
|
|
|
// update camera matrices and frustum
|
|
|
|
if ( camera.parent === undefined ) camera.updateMatrixWorld();
|
|
|
|
// update Skeleton objects
|
|
|
|
scene.traverse( function ( object ) {
|
|
|
|
if ( object instanceof THREE.SkinnedMesh ) {
|
|
|
|
object.skeleton.update();
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
camera.matrixWorldInverse.getInverse( camera.matrixWorld );
|
|
|
|
_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
|
|
_frustum.setFromMatrix( _projScreenMatrix );
|
|
|
|
lights.length = 0;
|
|
opaqueObjects.length = 0;
|
|
transparentObjects.length = 0;
|
|
|
|
sprites.length = 0;
|
|
lensFlares.length = 0;
|
|
|
|
projectObject( scene );
|
|
|
|
if ( _this.sortObjects === true ) {
|
|
|
|
opaqueObjects.sort( painterSortStable );
|
|
transparentObjects.sort( reversePainterSortStable );
|
|
|
|
}
|
|
|
|
// custom render plugins (pre pass)
|
|
|
|
shadowMapPlugin.render( scene, camera );
|
|
|
|
//
|
|
|
|
_this.info.render.calls = 0;
|
|
_this.info.render.vertices = 0;
|
|
_this.info.render.faces = 0;
|
|
_this.info.render.points = 0;
|
|
|
|
this.setRenderTarget( renderTarget );
|
|
|
|
if ( this.autoClear || forceClear ) {
|
|
|
|
this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil );
|
|
|
|
}
|
|
|
|
// set matrices for immediate objects
|
|
|
|
for ( var i = 0, il = _webglObjectsImmediate.length; i < il; i ++ ) {
|
|
|
|
var webglObject = _webglObjectsImmediate[ i ];
|
|
var object = webglObject.object;
|
|
|
|
if ( object.visible ) {
|
|
|
|
setupMatrices( object, camera );
|
|
|
|
unrollImmediateBufferMaterial( webglObject );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( scene.overrideMaterial ) {
|
|
|
|
var overrideMaterial = scene.overrideMaterial;
|
|
|
|
setMaterial( overrideMaterial );
|
|
|
|
renderObjects( opaqueObjects, camera, lights, fog, overrideMaterial );
|
|
renderObjects( transparentObjects, camera, lights, fog, overrideMaterial );
|
|
renderObjectsImmediate( _webglObjectsImmediate, '', camera, lights, fog, overrideMaterial );
|
|
|
|
} else {
|
|
|
|
// opaque pass (front-to-back order)
|
|
|
|
state.setBlending( THREE.NoBlending );
|
|
|
|
renderObjects( opaqueObjects, camera, lights, fog, null );
|
|
renderObjectsImmediate( _webglObjectsImmediate, 'opaque', camera, lights, fog, null );
|
|
|
|
// transparent pass (back-to-front order)
|
|
|
|
renderObjects( transparentObjects, camera, lights, fog, null );
|
|
renderObjectsImmediate( _webglObjectsImmediate, 'transparent', camera, lights, fog, null );
|
|
|
|
}
|
|
|
|
// custom render plugins (post pass)
|
|
|
|
spritePlugin.render( scene, camera );
|
|
lensFlarePlugin.render( scene, camera, _currentWidth, _currentHeight );
|
|
|
|
// Generate mipmap if we're using any kind of mipmap filtering
|
|
|
|
if ( renderTarget && renderTarget.generateMipmaps && renderTarget.minFilter !== THREE.NearestFilter && renderTarget.minFilter !== THREE.LinearFilter ) {
|
|
|
|
updateRenderTargetMipmap( renderTarget );
|
|
|
|
}
|
|
|
|
// Ensure depth buffer writing is enabled so it can be cleared on next render
|
|
|
|
state.setDepthTest( true );
|
|
state.setDepthWrite( true );
|
|
state.setColorWrite( true );
|
|
|
|
// _gl.finish();
|
|
|
|
};
|
|
|
|
function projectObject( object ) {
|
|
|
|
if ( object.visible === false ) return;
|
|
|
|
if ( object instanceof THREE.Scene || object instanceof THREE.Group ) {
|
|
|
|
// skip
|
|
|
|
} else {
|
|
|
|
initObject( object );
|
|
|
|
if ( object instanceof THREE.Light ) {
|
|
|
|
lights.push( object );
|
|
|
|
} else if ( object instanceof THREE.Sprite ) {
|
|
|
|
sprites.push( object );
|
|
|
|
} else if ( object instanceof THREE.LensFlare ) {
|
|
|
|
lensFlares.push( object );
|
|
|
|
} else {
|
|
|
|
var webglObjects = _webglObjects[ object.id ];
|
|
|
|
if ( webglObjects && ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) ) {
|
|
|
|
for ( var i = 0, l = webglObjects.length; i < l; i ++ ) {
|
|
|
|
var webglObject = webglObjects[ i ];
|
|
|
|
unrollBufferMaterial( webglObject );
|
|
|
|
webglObject.render = true;
|
|
|
|
if ( _this.sortObjects === true ) {
|
|
|
|
_vector3.setFromMatrixPosition( object.matrixWorld );
|
|
_vector3.applyProjection( _projScreenMatrix );
|
|
|
|
webglObject.z = _vector3.z;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for ( var i = 0, l = object.children.length; i < l; i ++ ) {
|
|
|
|
projectObject( object.children[ i ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function renderObjects( renderList, camera, lights, fog, overrideMaterial ) {
|
|
|
|
var material;
|
|
|
|
for ( var i = 0, l = renderList.length; i < l; i ++ ) {
|
|
|
|
var webglObject = renderList[ i ];
|
|
|
|
var object = webglObject.object;
|
|
var buffer = webglObject.buffer;
|
|
|
|
setupMatrices( object, camera );
|
|
|
|
if ( overrideMaterial ) {
|
|
|
|
material = overrideMaterial;
|
|
|
|
} else {
|
|
|
|
material = webglObject.material;
|
|
|
|
if ( ! material ) continue;
|
|
|
|
setMaterial( material );
|
|
|
|
}
|
|
|
|
_this.setMaterialFaces( material );
|
|
|
|
if ( buffer instanceof THREE.BufferGeometry ) {
|
|
|
|
_this.renderBufferDirect( camera, lights, fog, material, buffer, object );
|
|
|
|
} else {
|
|
|
|
_this.renderBuffer( camera, lights, fog, material, buffer, object );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function renderObjectsImmediate ( renderList, materialType, camera, lights, fog, overrideMaterial ) {
|
|
|
|
var material;
|
|
|
|
for ( var i = 0, l = renderList.length; i < l; i ++ ) {
|
|
|
|
var webglObject = renderList[ i ];
|
|
var object = webglObject.object;
|
|
|
|
if ( object.visible ) {
|
|
|
|
if ( overrideMaterial ) {
|
|
|
|
material = overrideMaterial;
|
|
|
|
} else {
|
|
|
|
material = webglObject[ materialType ];
|
|
|
|
if ( ! material ) continue;
|
|
|
|
setMaterial( material );
|
|
|
|
}
|
|
|
|
_this.renderImmediateObject( camera, lights, fog, material, object );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
this.renderImmediateObject = function ( camera, lights, fog, material, object ) {
|
|
|
|
var program = setProgram( camera, lights, fog, material, object );
|
|
|
|
_currentGeometryProgram = '';
|
|
|
|
_this.setMaterialFaces( material );
|
|
|
|
if ( object.immediateRenderCallback ) {
|
|
|
|
object.immediateRenderCallback( program, _gl, _frustum );
|
|
|
|
} else {
|
|
|
|
object.render( function ( object ) { _this.renderBufferImmediate( object, program, material ); } );
|
|
|
|
}
|
|
|
|
};
|
|
|
|
function unrollImmediateBufferMaterial ( globject ) {
|
|
|
|
var object = globject.object,
|
|
material = object.material;
|
|
|
|
if ( material.transparent ) {
|
|
|
|
globject.transparent = material;
|
|
globject.opaque = null;
|
|
|
|
} else {
|
|
|
|
globject.opaque = material;
|
|
globject.transparent = null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function unrollBufferMaterial ( globject ) {
|
|
|
|
var object = globject.object;
|
|
var buffer = globject.buffer;
|
|
|
|
var geometry = object.geometry;
|
|
var material = object.material;
|
|
|
|
if ( material instanceof THREE.MeshFaceMaterial ) {
|
|
|
|
var materialIndex = geometry instanceof THREE.BufferGeometry ? 0 : buffer.materialIndex;
|
|
|
|
material = material.materials[ materialIndex ];
|
|
|
|
globject.material = material;
|
|
|
|
if ( material.transparent ) {
|
|
|
|
transparentObjects.push( globject );
|
|
|
|
} else {
|
|
|
|
opaqueObjects.push( globject );
|
|
|
|
}
|
|
|
|
} else if ( material ) {
|
|
|
|
globject.material = material;
|
|
|
|
if ( material.transparent ) {
|
|
|
|
transparentObjects.push( globject );
|
|
|
|
} else {
|
|
|
|
opaqueObjects.push( globject );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function initObject( object ) {
|
|
|
|
if ( object.__webglInit === undefined ) {
|
|
|
|
object.__webglInit = true;
|
|
object._modelViewMatrix = new THREE.Matrix4();
|
|
object._normalMatrix = new THREE.Matrix3();
|
|
|
|
object.addEventListener( 'removed', onObjectRemoved );
|
|
|
|
}
|
|
|
|
var geometry = object.geometry;
|
|
|
|
if ( geometry === undefined ) {
|
|
|
|
// ImmediateRenderObject
|
|
|
|
} else if ( geometry.__webglInit === undefined ) {
|
|
|
|
geometry.__webglInit = true;
|
|
geometry.addEventListener( 'dispose', onGeometryDispose );
|
|
|
|
if ( geometry instanceof THREE.BufferGeometry ) {
|
|
|
|
_this.info.memory.geometries ++;
|
|
|
|
} else if ( object instanceof THREE.Mesh ) {
|
|
|
|
initGeometryGroups( object, geometry );
|
|
|
|
} else if ( object instanceof THREE.Line ) {
|
|
|
|
if ( geometry.__webglVertexBuffer === undefined ) {
|
|
|
|
createLineBuffers( geometry );
|
|
initLineBuffers( geometry, object );
|
|
|
|
geometry.verticesNeedUpdate = true;
|
|
geometry.colorsNeedUpdate = true;
|
|
geometry.lineDistancesNeedUpdate = true;
|
|
|
|
}
|
|
|
|
} else if ( object instanceof THREE.PointCloud ) {
|
|
|
|
if ( geometry.__webglVertexBuffer === undefined ) {
|
|
|
|
createParticleBuffers( geometry );
|
|
initParticleBuffers( geometry, object );
|
|
|
|
geometry.verticesNeedUpdate = true;
|
|
geometry.colorsNeedUpdate = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( object.__webglActive === undefined) {
|
|
|
|
object.__webglActive = true;
|
|
|
|
if ( object instanceof THREE.Mesh ) {
|
|
|
|
if ( geometry instanceof THREE.BufferGeometry ) {
|
|
|
|
addBuffer( _webglObjects, geometry, object );
|
|
|
|
} else if ( geometry instanceof THREE.Geometry ) {
|
|
|
|
var geometryGroupsList = geometryGroups[ geometry.id ];
|
|
|
|
for ( var i = 0,l = geometryGroupsList.length; i < l; i ++ ) {
|
|
|
|
addBuffer( _webglObjects, geometryGroupsList[ i ], object );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if ( object instanceof THREE.Line || object instanceof THREE.PointCloud ) {
|
|
|
|
addBuffer( _webglObjects, geometry, object );
|
|
|
|
} else if ( object instanceof THREE.ImmediateRenderObject || object.immediateRenderCallback ) {
|
|
|
|
addBufferImmediate( _webglObjectsImmediate, object );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Geometry splitting
|
|
|
|
var geometryGroups = {};
|
|
var geometryGroupCounter = 0;
|
|
|
|
function makeGroups( geometry, usesFaceMaterial ) {
|
|
|
|
var maxVerticesInGroup = extensions.get( 'OES_element_index_uint' ) ? 4294967296 : 65535;
|
|
|
|
var groupHash, hash_map = {};
|
|
|
|
var numMorphTargets = geometry.morphTargets.length;
|
|
var numMorphNormals = geometry.morphNormals.length;
|
|
|
|
var group;
|
|
var groups = {};
|
|
var groupsList = [];
|
|
|
|
for ( var f = 0, fl = geometry.faces.length; f < fl; f ++ ) {
|
|
|
|
var face = geometry.faces[ f ];
|
|
var materialIndex = usesFaceMaterial ? face.materialIndex : 0;
|
|
|
|
if ( ! ( materialIndex in hash_map ) ) {
|
|
|
|
hash_map[ materialIndex ] = { hash: materialIndex, counter: 0 };
|
|
|
|
}
|
|
|
|
groupHash = hash_map[ materialIndex ].hash + '_' + hash_map[ materialIndex ].counter;
|
|
|
|
if ( ! ( groupHash in groups ) ) {
|
|
|
|
group = {
|
|
id: geometryGroupCounter ++,
|
|
faces3: [],
|
|
materialIndex: materialIndex,
|
|
vertices: 0,
|
|
numMorphTargets: numMorphTargets,
|
|
numMorphNormals: numMorphNormals
|
|
};
|
|
|
|
groups[ groupHash ] = group;
|
|
groupsList.push( group );
|
|
|
|
}
|
|
|
|
if ( groups[ groupHash ].vertices + 3 > maxVerticesInGroup ) {
|
|
|
|
hash_map[ materialIndex ].counter += 1;
|
|
groupHash = hash_map[ materialIndex ].hash + '_' + hash_map[ materialIndex ].counter;
|
|
|
|
if ( ! ( groupHash in groups ) ) {
|
|
|
|
group = {
|
|
id: geometryGroupCounter ++,
|
|
faces3: [],
|
|
materialIndex: materialIndex,
|
|
vertices: 0,
|
|
numMorphTargets: numMorphTargets,
|
|
numMorphNormals: numMorphNormals
|
|
};
|
|
|
|
groups[ groupHash ] = group;
|
|
groupsList.push( group );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
groups[ groupHash ].faces3.push( f );
|
|
groups[ groupHash ].vertices += 3;
|
|
|
|
}
|
|
|
|
return groupsList;
|
|
|
|
}
|
|
|
|
function initGeometryGroups( object, geometry ) {
|
|
|
|
var material = object.material, addBuffers = false;
|
|
|
|
if ( geometryGroups[ geometry.id ] === undefined || geometry.groupsNeedUpdate === true ) {
|
|
|
|
delete _webglObjects[ object.id ];
|
|
|
|
geometryGroups[ geometry.id ] = makeGroups( geometry, material instanceof THREE.MeshFaceMaterial );
|
|
|
|
geometry.groupsNeedUpdate = false;
|
|
|
|
}
|
|
|
|
var geometryGroupsList = geometryGroups[ geometry.id ];
|
|
|
|
// create separate VBOs per geometry chunk
|
|
|
|
for ( var i = 0, il = geometryGroupsList.length; i < il; i ++ ) {
|
|
|
|
var geometryGroup = geometryGroupsList[ i ];
|
|
|
|
// initialise VBO on the first access
|
|
|
|
if ( geometryGroup.__webglVertexBuffer === undefined ) {
|
|
|
|
createMeshBuffers( geometryGroup );
|
|
initMeshBuffers( geometryGroup, object );
|
|
|
|
geometry.verticesNeedUpdate = true;
|
|
geometry.morphTargetsNeedUpdate = true;
|
|
geometry.elementsNeedUpdate = true;
|
|
geometry.uvsNeedUpdate = true;
|
|
geometry.normalsNeedUpdate = true;
|
|
geometry.tangentsNeedUpdate = true;
|
|
geometry.colorsNeedUpdate = true;
|
|
|
|
addBuffers = true;
|
|
|
|
} else {
|
|
|
|
addBuffers = false;
|
|
|
|
}
|
|
|
|
if ( addBuffers || object.__webglActive === undefined ) {
|
|
|
|
addBuffer( _webglObjects, geometryGroup, object );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
object.__webglActive = true;
|
|
|
|
}
|
|
|
|
function addBuffer( objlist, buffer, object ) {
|
|
|
|
var id = object.id;
|
|
objlist[id] = objlist[id] || [];
|
|
objlist[id].push(
|
|
{
|
|
id: id,
|
|
buffer: buffer,
|
|
object: object,
|
|
material: null,
|
|
z: 0
|
|
}
|
|
);
|
|
|
|
};
|
|
|
|
function addBufferImmediate( objlist, object ) {
|
|
|
|
objlist.push(
|
|
{
|
|
id: null,
|
|
object: object,
|
|
opaque: null,
|
|
transparent: null,
|
|
z: 0
|
|
}
|
|
);
|
|
|
|
};
|
|
|
|
// Objects updates
|
|
|
|
function updateObject( object ) {
|
|
|
|
var geometry = object.geometry;
|
|
|
|
if ( geometry instanceof THREE.BufferGeometry ) {
|
|
|
|
var attributes = geometry.attributes;
|
|
var attributesKeys = geometry.attributesKeys;
|
|
|
|
for ( var i = 0, l = attributesKeys.length; i < l; i ++ ) {
|
|
|
|
var key = attributesKeys[ i ];
|
|
var attribute = attributes[ key ];
|
|
var bufferType = ( key === 'index' ) ? _gl.ELEMENT_ARRAY_BUFFER : _gl.ARRAY_BUFFER;
|
|
|
|
if ( attribute.buffer === undefined ) {
|
|
|
|
attribute.buffer = _gl.createBuffer();
|
|
_gl.bindBuffer( bufferType, attribute.buffer );
|
|
_gl.bufferData( bufferType, attribute.array, ( attribute instanceof THREE.DynamicBufferAttribute ) ? _gl.DYNAMIC_DRAW : _gl.STATIC_DRAW );
|
|
|
|
attribute.needsUpdate = false;
|
|
|
|
} else if ( attribute.needsUpdate === true ) {
|
|
|
|
_gl.bindBuffer( bufferType, attribute.buffer );
|
|
|
|
if ( attribute.updateRange === undefined || attribute.updateRange.count === -1 ) { // Not using update ranges
|
|
|
|
_gl.bufferSubData( bufferType, 0, attribute.array );
|
|
|
|
} else if ( attribute.updateRange.count === 0 ) {
|
|
|
|
console.error( 'THREE.WebGLRenderer.updateObject: using updateRange for THREE.DynamicBufferAttribute and marked as needsUpdate but count is 0, ensure you are using set methods or updating manually.' );
|
|
|
|
} else {
|
|
|
|
_gl.bufferSubData( bufferType, attribute.updateRange.offset * attribute.array.BYTES_PER_ELEMENT,
|
|
attribute.array.subarray( attribute.updateRange.offset, attribute.updateRange.offset + attribute.updateRange.count ) );
|
|
|
|
attribute.updateRange.count = 0; // reset range
|
|
|
|
}
|
|
|
|
attribute.needsUpdate = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if ( object instanceof THREE.Mesh ) {
|
|
|
|
// check all geometry groups
|
|
|
|
if ( geometry.groupsNeedUpdate === true ) {
|
|
|
|
initGeometryGroups( object, geometry );
|
|
|
|
}
|
|
|
|
var geometryGroupsList = geometryGroups[ geometry.id ];
|
|
|
|
for ( var i = 0, il = geometryGroupsList.length; i < il; i ++ ) {
|
|
|
|
var geometryGroup = geometryGroupsList[ i ];
|
|
var material = getBufferMaterial( object, geometryGroup );
|
|
|
|
var customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
|
|
|
|
if ( geometry.verticesNeedUpdate || geometry.morphTargetsNeedUpdate || geometry.elementsNeedUpdate ||
|
|
geometry.uvsNeedUpdate || geometry.normalsNeedUpdate ||
|
|
geometry.colorsNeedUpdate || geometry.tangentsNeedUpdate || customAttributesDirty ) {
|
|
|
|
setMeshBuffers( geometryGroup, object, _gl.DYNAMIC_DRAW, ! geometry.dynamic, material );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
geometry.verticesNeedUpdate = false;
|
|
geometry.morphTargetsNeedUpdate = false;
|
|
geometry.elementsNeedUpdate = false;
|
|
geometry.uvsNeedUpdate = false;
|
|
geometry.normalsNeedUpdate = false;
|
|
geometry.colorsNeedUpdate = false;
|
|
geometry.tangentsNeedUpdate = false;
|
|
|
|
material.attributes && clearCustomAttributes( material );
|
|
|
|
} else if ( object instanceof THREE.Line ) {
|
|
|
|
var material = getBufferMaterial( object, geometry );
|
|
var customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
|
|
|
|
if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || geometry.lineDistancesNeedUpdate || customAttributesDirty ) {
|
|
|
|
setLineBuffers( geometry, _gl.DYNAMIC_DRAW );
|
|
|
|
}
|
|
|
|
geometry.verticesNeedUpdate = false;
|
|
geometry.colorsNeedUpdate = false;
|
|
geometry.lineDistancesNeedUpdate = false;
|
|
|
|
material.attributes && clearCustomAttributes( material );
|
|
|
|
} else if ( object instanceof THREE.PointCloud ) {
|
|
|
|
var material = getBufferMaterial( object, geometry );
|
|
var customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
|
|
|
|
if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || customAttributesDirty ) {
|
|
|
|
setParticleBuffers( geometry, _gl.DYNAMIC_DRAW, object );
|
|
|
|
}
|
|
|
|
geometry.verticesNeedUpdate = false;
|
|
geometry.colorsNeedUpdate = false;
|
|
|
|
material.attributes && clearCustomAttributes( material );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Objects updates - custom attributes check
|
|
|
|
function areCustomAttributesDirty( material ) {
|
|
|
|
for ( var name in material.attributes ) {
|
|
|
|
if ( material.attributes[ name ].needsUpdate ) return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
function clearCustomAttributes( material ) {
|
|
|
|
for ( var name in material.attributes ) {
|
|
|
|
material.attributes[ name ].needsUpdate = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Objects removal
|
|
|
|
function removeObject( object ) {
|
|
|
|
if ( object instanceof THREE.Mesh ||
|
|
object instanceof THREE.PointCloud ||
|
|
object instanceof THREE.Line ) {
|
|
|
|
delete _webglObjects[ object.id ];
|
|
|
|
} else if ( object instanceof THREE.ImmediateRenderObject || object.immediateRenderCallback ) {
|
|
|
|
removeInstances( _webglObjectsImmediate, object );
|
|
|
|
}
|
|
|
|
delete object.__webglInit;
|
|
delete object._modelViewMatrix;
|
|
delete object._normalMatrix;
|
|
|
|
delete object.__webglActive;
|
|
|
|
}
|
|
|
|
function removeInstances( objlist, object ) {
|
|
|
|
for ( var o = objlist.length - 1; o >= 0; o -- ) {
|
|
|
|
if ( objlist[ o ].object === object ) {
|
|
|
|
objlist.splice( o, 1 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Materials
|
|
|
|
var shaderIDs = {
|
|
MeshDepthMaterial: 'depth',
|
|
MeshNormalMaterial: 'normal',
|
|
MeshBasicMaterial: 'basic',
|
|
MeshLambertMaterial: 'lambert',
|
|
MeshPhongMaterial: 'phong',
|
|
LineBasicMaterial: 'basic',
|
|
LineDashedMaterial: 'dashed',
|
|
PointCloudMaterial: 'particle_basic'
|
|
};
|
|
|
|
function initMaterial( material, lights, fog, object ) {
|
|
|
|
material.addEventListener( 'dispose', onMaterialDispose );
|
|
|
|
var shaderID = shaderIDs[ material.type ];
|
|
|
|
if ( shaderID ) {
|
|
|
|
var shader = THREE.ShaderLib[ shaderID ];
|
|
|
|
material.__webglShader = {
|
|
uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
|
|
vertexShader: shader.vertexShader,
|
|
fragmentShader: shader.fragmentShader
|
|
}
|
|
|
|
} else {
|
|
|
|
material.__webglShader = {
|
|
uniforms: material.uniforms,
|
|
vertexShader: material.vertexShader,
|
|
fragmentShader: material.fragmentShader
|
|
}
|
|
|
|
}
|
|
|
|
// heuristics to create shader parameters according to lights in the scene
|
|
// (not to blow over maxLights budget)
|
|
|
|
var maxLightCount = allocateLights( lights );
|
|
var maxShadows = allocateShadows( lights );
|
|
var maxBones = allocateBones( object );
|
|
|
|
var parameters = {
|
|
|
|
precision: _precision,
|
|
supportsVertexTextures: _supportsVertexTextures,
|
|
|
|
map: !! material.map,
|
|
envMap: !! material.envMap,
|
|
envMapMode: material.envMap && material.envMap.mapping,
|
|
lightMap: !! material.lightMap,
|
|
bumpMap: !! material.bumpMap,
|
|
normalMap: !! material.normalMap,
|
|
specularMap: !! material.specularMap,
|
|
alphaMap: !! material.alphaMap,
|
|
|
|
combine: material.combine,
|
|
|
|
vertexColors: material.vertexColors,
|
|
|
|
fog: fog,
|
|
useFog: material.fog,
|
|
fogExp: fog instanceof THREE.FogExp2,
|
|
|
|
flatShading: material.shading === THREE.FlatShading,
|
|
|
|
sizeAttenuation: material.sizeAttenuation,
|
|
logarithmicDepthBuffer: _logarithmicDepthBuffer,
|
|
|
|
skinning: material.skinning,
|
|
maxBones: maxBones,
|
|
useVertexTexture: _supportsBoneTextures && object && object.skeleton && object.skeleton.useVertexTexture,
|
|
|
|
morphTargets: material.morphTargets,
|
|
morphNormals: material.morphNormals,
|
|
maxMorphTargets: _this.maxMorphTargets,
|
|
maxMorphNormals: _this.maxMorphNormals,
|
|
|
|
maxDirLights: maxLightCount.directional,
|
|
maxPointLights: maxLightCount.point,
|
|
maxSpotLights: maxLightCount.spot,
|
|
maxHemiLights: maxLightCount.hemi,
|
|
|
|
maxShadows: maxShadows,
|
|
shadowMapEnabled: _this.shadowMapEnabled && object.receiveShadow && maxShadows > 0,
|
|
shadowMapType: _this.shadowMapType,
|
|
shadowMapDebug: _this.shadowMapDebug,
|
|
shadowMapCascade: _this.shadowMapCascade,
|
|
|
|
alphaTest: material.alphaTest,
|
|
metal: material.metal,
|
|
wrapAround: material.wrapAround,
|
|
doubleSided: material.side === THREE.DoubleSide,
|
|
flipSided: material.side === THREE.BackSide
|
|
|
|
};
|
|
|
|
// Generate code
|
|
|
|
var chunks = [];
|
|
|
|
if ( shaderID ) {
|
|
|
|
chunks.push( shaderID );
|
|
|
|
} else {
|
|
|
|
chunks.push( material.fragmentShader );
|
|
chunks.push( material.vertexShader );
|
|
|
|
}
|
|
|
|
if ( material.defines !== undefined ) {
|
|
|
|
for ( var name in material.defines ) {
|
|
|
|
chunks.push( name );
|
|
chunks.push( material.defines[ name ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for ( var name in parameters ) {
|
|
|
|
chunks.push( name );
|
|
chunks.push( parameters[ name ] );
|
|
|
|
}
|
|
|
|
var code = chunks.join();
|
|
|
|
var program;
|
|
|
|
// Check if code has been already compiled
|
|
|
|
for ( var p = 0, pl = _programs.length; p < pl; p ++ ) {
|
|
|
|
var programInfo = _programs[ p ];
|
|
|
|
if ( programInfo.code === code ) {
|
|
|
|
program = programInfo;
|
|
program.usedTimes ++;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( program === undefined ) {
|
|
|
|
program = new THREE.WebGLProgram( _this, code, material, parameters );
|
|
_programs.push( program );
|
|
|
|
_this.info.memory.programs = _programs.length;
|
|
|
|
}
|
|
|
|
material.program = program;
|
|
|
|
var attributes = program.attributes;
|
|
|
|
if ( material.morphTargets ) {
|
|
|
|
material.numSupportedMorphTargets = 0;
|
|
|
|
var id, base = 'morphTarget';
|
|
|
|
for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
|
|
|
|
id = base + i;
|
|
|
|
if ( attributes[ id ] >= 0 ) {
|
|
|
|
material.numSupportedMorphTargets ++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( material.morphNormals ) {
|
|
|
|
material.numSupportedMorphNormals = 0;
|
|
|
|
var id, base = 'morphNormal';
|
|
|
|
for ( i = 0; i < _this.maxMorphNormals; i ++ ) {
|
|
|
|
id = base + i;
|
|
|
|
if ( attributes[ id ] >= 0 ) {
|
|
|
|
material.numSupportedMorphNormals ++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
material.uniformsList = [];
|
|
|
|
for ( var u in material.__webglShader.uniforms ) {
|
|
|
|
var location = material.program.uniforms[ u ];
|
|
|
|
if ( location ) {
|
|
material.uniformsList.push( [ material.__webglShader.uniforms[ u ], location ] );
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function setMaterial( material ) {
|
|
|
|
if ( material.transparent === true ) {
|
|
|
|
state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha );
|
|
|
|
} else {
|
|
|
|
state.setBlending( THREE.NoBlending );
|
|
|
|
}
|
|
|
|
state.setDepthTest( material.depthTest );
|
|
state.setDepthWrite( material.depthWrite );
|
|
state.setColorWrite( material.colorWrite );
|
|
state.setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
|
|
|
|
}
|
|
|
|
function setProgram( camera, lights, fog, material, object ) {
|
|
|
|
_usedTextureUnits = 0;
|
|
|
|
if ( material.needsUpdate ) {
|
|
|
|
if ( material.program ) deallocateMaterial( material );
|
|
|
|
initMaterial( material, lights, fog, object );
|
|
material.needsUpdate = false;
|
|
|
|
}
|
|
|
|
if ( material.morphTargets ) {
|
|
|
|
if ( ! object.__webglMorphTargetInfluences ) {
|
|
|
|
object.__webglMorphTargetInfluences = new Float32Array( _this.maxMorphTargets );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
var refreshProgram = false;
|
|
var refreshMaterial = false;
|
|
var refreshLights = false;
|
|
|
|
var program = material.program,
|
|
p_uniforms = program.uniforms,
|
|
m_uniforms = material.__webglShader.uniforms;
|
|
|
|
if ( program.id !== _currentProgram ) {
|
|
|
|
_gl.useProgram( program.program );
|
|
_currentProgram = program.id;
|
|
|
|
refreshProgram = true;
|
|
refreshMaterial = true;
|
|
refreshLights = true;
|
|
|
|
}
|
|
|
|
if ( material.id !== _currentMaterialId ) {
|
|
|
|
if ( _currentMaterialId === -1 ) refreshLights = true;
|
|
_currentMaterialId = material.id;
|
|
|
|
refreshMaterial = true;
|
|
|
|
}
|
|
|
|
if ( refreshProgram || camera !== _currentCamera ) {
|
|
|
|
_gl.uniformMatrix4fv( p_uniforms.projectionMatrix, false, camera.projectionMatrix.elements );
|
|
|
|
if ( _logarithmicDepthBuffer ) {
|
|
|
|
_gl.uniform1f( p_uniforms.logDepthBufFC, 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
|
|
|
|
}
|
|
|
|
|
|
if ( camera !== _currentCamera ) _currentCamera = camera;
|
|
|
|
// load material specific uniforms
|
|
// (shader material also gets them for the sake of genericity)
|
|
|
|
if ( material instanceof THREE.ShaderMaterial ||
|
|
material instanceof THREE.MeshPhongMaterial ||
|
|
material.envMap ) {
|
|
|
|
if ( p_uniforms.cameraPosition !== null ) {
|
|
|
|
_vector3.setFromMatrixPosition( camera.matrixWorld );
|
|
_gl.uniform3f( p_uniforms.cameraPosition, _vector3.x, _vector3.y, _vector3.z );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( material instanceof THREE.MeshPhongMaterial ||
|
|
material instanceof THREE.MeshLambertMaterial ||
|
|
material instanceof THREE.MeshBasicMaterial ||
|
|
material instanceof THREE.ShaderMaterial ||
|
|
material.skinning ) {
|
|
|
|
if ( p_uniforms.viewMatrix !== null ) {
|
|
|
|
_gl.uniformMatrix4fv( p_uniforms.viewMatrix, false, camera.matrixWorldInverse.elements );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// skinning uniforms must be set even if material didn't change
|
|
// auto-setting of texture unit for bone texture must go before other textures
|
|
// not sure why, but otherwise weird things happen
|
|
|
|
if ( material.skinning ) {
|
|
|
|
if ( object.bindMatrix && p_uniforms.bindMatrix !== null ) {
|
|
|
|
_gl.uniformMatrix4fv( p_uniforms.bindMatrix, false, object.bindMatrix.elements );
|
|
|
|
}
|
|
|
|
if ( object.bindMatrixInverse && p_uniforms.bindMatrixInverse !== null ) {
|
|
|
|
_gl.uniformMatrix4fv( p_uniforms.bindMatrixInverse, false, object.bindMatrixInverse.elements );
|
|
|
|
}
|
|
|
|
if ( _supportsBoneTextures && object.skeleton && object.skeleton.useVertexTexture ) {
|
|
|
|
if ( p_uniforms.boneTexture !== null ) {
|
|
|
|
var textureUnit = getTextureUnit();
|
|
|
|
_gl.uniform1i( p_uniforms.boneTexture, textureUnit );
|
|
_this.setTexture( object.skeleton.boneTexture, textureUnit );
|
|
|
|
}
|
|
|
|
if ( p_uniforms.boneTextureWidth !== null ) {
|
|
|
|
_gl.uniform1i( p_uniforms.boneTextureWidth, object.skeleton.boneTextureWidth );
|
|
|
|
}
|
|
|
|
if ( p_uniforms.boneTextureHeight !== null ) {
|
|
|
|
_gl.uniform1i( p_uniforms.boneTextureHeight, object.skeleton.boneTextureHeight );
|
|
|
|
}
|
|
|
|
} else if ( object.skeleton && object.skeleton.boneMatrices ) {
|
|
|
|
if ( p_uniforms.boneGlobalMatrices !== null ) {
|
|
|
|
_gl.uniformMatrix4fv( p_uniforms.boneGlobalMatrices, false, object.skeleton.boneMatrices );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( refreshMaterial ) {
|
|
|
|
// refresh uniforms common to several materials
|
|
|
|
if ( fog && material.fog ) {
|
|
|
|
refreshUniformsFog( m_uniforms, fog );
|
|
|
|
}
|
|
|
|
if ( material instanceof THREE.MeshPhongMaterial ||
|
|
material instanceof THREE.MeshLambertMaterial ||
|
|
material.lights ) {
|
|
|
|
if ( _lightsNeedUpdate ) {
|
|
|
|
refreshLights = true;
|
|
setupLights( lights );
|
|
_lightsNeedUpdate = false;
|
|
}
|
|
|
|
if ( refreshLights ) {
|
|
refreshUniformsLights( m_uniforms, _lights );
|
|
markUniformsLightsNeedsUpdate( m_uniforms, true );
|
|
} else {
|
|
markUniformsLightsNeedsUpdate( m_uniforms, false );
|
|
}
|
|
|
|
}
|
|
|
|
if ( material instanceof THREE.MeshBasicMaterial ||
|
|
material instanceof THREE.MeshLambertMaterial ||
|
|
material instanceof THREE.MeshPhongMaterial ) {
|
|
|
|
refreshUniformsCommon( m_uniforms, material );
|
|
|
|
}
|
|
|
|
// refresh single material specific uniforms
|
|
|
|
if ( material instanceof THREE.LineBasicMaterial ) {
|
|
|
|
refreshUniformsLine( m_uniforms, material );
|
|
|
|
} else if ( material instanceof THREE.LineDashedMaterial ) {
|
|
|
|
refreshUniformsLine( m_uniforms, material );
|
|
refreshUniformsDash( m_uniforms, material );
|
|
|
|
} else if ( material instanceof THREE.PointCloudMaterial ) {
|
|
|
|
refreshUniformsParticle( m_uniforms, material );
|
|
|
|
} else if ( material instanceof THREE.MeshPhongMaterial ) {
|
|
|
|
refreshUniformsPhong( m_uniforms, material );
|
|
|
|
} else if ( material instanceof THREE.MeshLambertMaterial ) {
|
|
|
|
refreshUniformsLambert( m_uniforms, material );
|
|
|
|
} else if ( material instanceof THREE.MeshDepthMaterial ) {
|
|
|
|
m_uniforms.mNear.value = camera.near;
|
|
m_uniforms.mFar.value = camera.far;
|
|
m_uniforms.opacity.value = material.opacity;
|
|
|
|
} else if ( material instanceof THREE.MeshNormalMaterial ) {
|
|
|
|
m_uniforms.opacity.value = material.opacity;
|
|
|
|
}
|
|
|
|
if ( object.receiveShadow && ! material._shadowPass ) {
|
|
|
|
refreshUniformsShadow( m_uniforms, lights );
|
|
|
|
}
|
|
|
|
// load common uniforms
|
|
|
|
loadUniformsGeneric( material.uniformsList );
|
|
|
|
}
|
|
|
|
loadUniformsMatrices( p_uniforms, object );
|
|
|
|
if ( p_uniforms.modelMatrix !== null ) {
|
|
|
|
_gl.uniformMatrix4fv( p_uniforms.modelMatrix, false, object.matrixWorld.elements );
|
|
|
|
}
|
|
|
|
return program;
|
|
|
|
}
|
|
|
|
// Uniforms (refresh uniforms objects)
|
|
|
|
function refreshUniformsCommon ( uniforms, material ) {
|
|
|
|
uniforms.opacity.value = material.opacity;
|
|
|
|
uniforms.diffuse.value = material.color;
|
|
|
|
uniforms.map.value = material.map;
|
|
uniforms.lightMap.value = material.lightMap;
|
|
uniforms.specularMap.value = material.specularMap;
|
|
uniforms.alphaMap.value = material.alphaMap;
|
|
|
|
if ( material.bumpMap ) {
|
|
|
|
uniforms.bumpMap.value = material.bumpMap;
|
|
uniforms.bumpScale.value = material.bumpScale;
|
|
|
|
}
|
|
|
|
if ( material.normalMap ) {
|
|
|
|
uniforms.normalMap.value = material.normalMap;
|
|
uniforms.normalScale.value.copy( material.normalScale );
|
|
|
|
}
|
|
|
|
// uv repeat and offset setting priorities
|
|
// 1. color map
|
|
// 2. specular map
|
|
// 3. normal map
|
|
// 4. bump map
|
|
// 5. alpha map
|
|
|
|
var uvScaleMap;
|
|
|
|
if ( material.map ) {
|
|
|
|
uvScaleMap = material.map;
|
|
|
|
} else if ( material.specularMap ) {
|
|
|
|
uvScaleMap = material.specularMap;
|
|
|
|
} else if ( material.normalMap ) {
|
|
|
|
uvScaleMap = material.normalMap;
|
|
|
|
} else if ( material.bumpMap ) {
|
|
|
|
uvScaleMap = material.bumpMap;
|
|
|
|
} else if ( material.alphaMap ) {
|
|
|
|
uvScaleMap = material.alphaMap;
|
|
|
|
}
|
|
|
|
if ( uvScaleMap !== undefined ) {
|
|
|
|
var offset = uvScaleMap.offset;
|
|
var repeat = uvScaleMap.repeat;
|
|
|
|
uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );
|
|
|
|
}
|
|
|
|
uniforms.envMap.value = material.envMap;
|
|
uniforms.flipEnvMap.value = ( material.envMap instanceof THREE.WebGLRenderTargetCube ) ? 1 : - 1;
|
|
|
|
uniforms.reflectivity.value = material.reflectivity;
|
|
uniforms.refractionRatio.value = material.refractionRatio;
|
|
|
|
}
|
|
|
|
function refreshUniformsLine ( uniforms, material ) {
|
|
|
|
uniforms.diffuse.value = material.color;
|
|
uniforms.opacity.value = material.opacity;
|
|
|
|
}
|
|
|
|
function refreshUniformsDash ( uniforms, material ) {
|
|
|
|
uniforms.dashSize.value = material.dashSize;
|
|
uniforms.totalSize.value = material.dashSize + material.gapSize;
|
|
uniforms.scale.value = material.scale;
|
|
|
|
}
|
|
|
|
function refreshUniformsParticle ( uniforms, material ) {
|
|
|
|
uniforms.psColor.value = material.color;
|
|
uniforms.opacity.value = material.opacity;
|
|
uniforms.size.value = material.size;
|
|
uniforms.scale.value = _canvas.height / 2.0; // TODO: Cache this.
|
|
|
|
uniforms.map.value = material.map;
|
|
|
|
if ( material.map !== null ) {
|
|
|
|
var offset = material.map.offset;
|
|
var repeat = material.map.repeat;
|
|
|
|
uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function refreshUniformsFog ( uniforms, fog ) {
|
|
|
|
uniforms.fogColor.value = fog.color;
|
|
|
|
if ( fog instanceof THREE.Fog ) {
|
|
|
|
uniforms.fogNear.value = fog.near;
|
|
uniforms.fogFar.value = fog.far;
|
|
|
|
} else if ( fog instanceof THREE.FogExp2 ) {
|
|
|
|
uniforms.fogDensity.value = fog.density;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function refreshUniformsPhong ( uniforms, material ) {
|
|
|
|
uniforms.shininess.value = material.shininess;
|
|
|
|
uniforms.emissive.value = material.emissive;
|
|
uniforms.specular.value = material.specular;
|
|
|
|
if ( material.wrapAround ) {
|
|
|
|
uniforms.wrapRGB.value.copy( material.wrapRGB );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function refreshUniformsLambert ( uniforms, material ) {
|
|
|
|
uniforms.emissive.value = material.emissive;
|
|
|
|
if ( material.wrapAround ) {
|
|
|
|
uniforms.wrapRGB.value.copy( material.wrapRGB );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function refreshUniformsLights ( uniforms, lights ) {
|
|
|
|
uniforms.ambientLightColor.value = lights.ambient;
|
|
|
|
uniforms.directionalLightColor.value = lights.directional.colors;
|
|
uniforms.directionalLightDirection.value = lights.directional.positions;
|
|
|
|
uniforms.pointLightColor.value = lights.point.colors;
|
|
uniforms.pointLightPosition.value = lights.point.positions;
|
|
uniforms.pointLightDistance.value = lights.point.distances;
|
|
uniforms.pointLightDecay.value = lights.point.decays;
|
|
|
|
uniforms.spotLightColor.value = lights.spot.colors;
|
|
uniforms.spotLightPosition.value = lights.spot.positions;
|
|
uniforms.spotLightDistance.value = lights.spot.distances;
|
|
uniforms.spotLightDirection.value = lights.spot.directions;
|
|
uniforms.spotLightAngleCos.value = lights.spot.anglesCos;
|
|
uniforms.spotLightExponent.value = lights.spot.exponents;
|
|
uniforms.spotLightDecay.value = lights.spot.decays;
|
|
|
|
uniforms.hemisphereLightSkyColor.value = lights.hemi.skyColors;
|
|
uniforms.hemisphereLightGroundColor.value = lights.hemi.groundColors;
|
|
uniforms.hemisphereLightDirection.value = lights.hemi.positions;
|
|
|
|
}
|
|
|
|
// If uniforms are marked as clean, they don't need to be loaded to the GPU.
|
|
|
|
function markUniformsLightsNeedsUpdate ( uniforms, value ) {
|
|
|
|
uniforms.ambientLightColor.needsUpdate = value;
|
|
|
|
uniforms.directionalLightColor.needsUpdate = value;
|
|
uniforms.directionalLightDirection.needsUpdate = value;
|
|
|
|
uniforms.pointLightColor.needsUpdate = value;
|
|
uniforms.pointLightPosition.needsUpdate = value;
|
|
uniforms.pointLightDistance.needsUpdate = value;
|
|
uniforms.pointLightDecay.needsUpdate = value;
|
|
|
|
uniforms.spotLightColor.needsUpdate = value;
|
|
uniforms.spotLightPosition.needsUpdate = value;
|
|
uniforms.spotLightDistance.needsUpdate = value;
|
|
uniforms.spotLightDirection.needsUpdate = value;
|
|
uniforms.spotLightAngleCos.needsUpdate = value;
|
|
uniforms.spotLightExponent.needsUpdate = value;
|
|
uniforms.spotLightDecay.needsUpdate = value;
|
|
|
|
uniforms.hemisphereLightSkyColor.needsUpdate = value;
|
|
uniforms.hemisphereLightGroundColor.needsUpdate = value;
|
|
uniforms.hemisphereLightDirection.needsUpdate = value;
|
|
|
|
}
|
|
|
|
function refreshUniformsShadow ( uniforms, lights ) {
|
|
|
|
if ( uniforms.shadowMatrix ) {
|
|
|
|
var j = 0;
|
|
|
|
for ( var i = 0, il = lights.length; i < il; i ++ ) {
|
|
|
|
var light = lights[ i ];
|
|
|
|
if ( ! light.castShadow ) continue;
|
|
|
|
if ( light instanceof THREE.SpotLight || ( light instanceof THREE.DirectionalLight && ! light.shadowCascade ) ) {
|
|
|
|
uniforms.shadowMap.value[ j ] = light.shadowMap;
|
|
uniforms.shadowMapSize.value[ j ] = light.shadowMapSize;
|
|
|
|
uniforms.shadowMatrix.value[ j ] = light.shadowMatrix;
|
|
|
|
uniforms.shadowDarkness.value[ j ] = light.shadowDarkness;
|
|
uniforms.shadowBias.value[ j ] = light.shadowBias;
|
|
|
|
j ++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Uniforms (load to GPU)
|
|
|
|
function loadUniformsMatrices ( uniforms, object ) {
|
|
|
|
_gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, object._modelViewMatrix.elements );
|
|
|
|
if ( uniforms.normalMatrix ) {
|
|
|
|
_gl.uniformMatrix3fv( uniforms.normalMatrix, false, object._normalMatrix.elements );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function getTextureUnit() {
|
|
|
|
var textureUnit = _usedTextureUnits;
|
|
|
|
if ( textureUnit >= _maxTextures ) {
|
|
|
|
THREE.warn( 'WebGLRenderer: trying to use ' + textureUnit + ' texture units while this GPU supports only ' + _maxTextures );
|
|
|
|
}
|
|
|
|
_usedTextureUnits += 1;
|
|
|
|
return textureUnit;
|
|
|
|
}
|
|
|
|
function loadUniformsGeneric ( uniforms ) {
|
|
|
|
var texture, textureUnit, offset;
|
|
|
|
for ( var j = 0, jl = uniforms.length; j < jl; j ++ ) {
|
|
|
|
var uniform = uniforms[ j ][ 0 ];
|
|
|
|
// needsUpdate property is not added to all uniforms.
|
|
if ( uniform.needsUpdate === false ) continue;
|
|
|
|
var type = uniform.type;
|
|
var value = uniform.value;
|
|
var location = uniforms[ j ][ 1 ];
|
|
|
|
switch ( type ) {
|
|
|
|
case '1i':
|
|
_gl.uniform1i( location, value );
|
|
break;
|
|
|
|
case '1f':
|
|
_gl.uniform1f( location, value );
|
|
break;
|
|
|
|
case '2f':
|
|
_gl.uniform2f( location, value[ 0 ], value[ 1 ] );
|
|
break;
|
|
|
|
case '3f':
|
|
_gl.uniform3f( location, value[ 0 ], value[ 1 ], value[ 2 ] );
|
|
break;
|
|
|
|
case '4f':
|
|
_gl.uniform4f( location, value[ 0 ], value[ 1 ], value[ 2 ], value[ 3 ] );
|
|
break;
|
|
|
|
case '1iv':
|
|
_gl.uniform1iv( location, value );
|
|
break;
|
|
|
|
case '3iv':
|
|
_gl.uniform3iv( location, value );
|
|
break;
|
|
|
|
case '1fv':
|
|
_gl.uniform1fv( location, value );
|
|
break;
|
|
|
|
case '2fv':
|
|
_gl.uniform2fv( location, value );
|
|
break;
|
|
|
|
case '3fv':
|
|
_gl.uniform3fv( location, value );
|
|
break;
|
|
|
|
case '4fv':
|
|
_gl.uniform4fv( location, value );
|
|
break;
|
|
|
|
case 'Matrix3fv':
|
|
_gl.uniformMatrix3fv( location, false, value );
|
|
break;
|
|
|
|
case 'Matrix4fv':
|
|
_gl.uniformMatrix4fv( location, false, value );
|
|
break;
|
|
|
|
//
|
|
|
|
case 'i':
|
|
|
|
// single integer
|
|
_gl.uniform1i( location, value );
|
|
|
|
break;
|
|
|
|
case 'f':
|
|
|
|
// single float
|
|
_gl.uniform1f( location, value );
|
|
|
|
break;
|
|
|
|
case 'v2':
|
|
|
|
// single THREE.Vector2
|
|
_gl.uniform2f( location, value.x, value.y );
|
|
|
|
break;
|
|
|
|
case 'v3':
|
|
|
|
// single THREE.Vector3
|
|
_gl.uniform3f( location, value.x, value.y, value.z );
|
|
|
|
break;
|
|
|
|
case 'v4':
|
|
|
|
// single THREE.Vector4
|
|
_gl.uniform4f( location, value.x, value.y, value.z, value.w );
|
|
|
|
break;
|
|
|
|
case 'c':
|
|
|
|
// single THREE.Color
|
|
_gl.uniform3f( location, value.r, value.g, value.b );
|
|
|
|
break;
|
|
|
|
case 'iv1':
|
|
|
|
// flat array of integers (JS or typed array)
|
|
_gl.uniform1iv( location, value );
|
|
|
|
break;
|
|
|
|
case 'iv':
|
|
|
|
// flat array of integers with 3 x N size (JS or typed array)
|
|
_gl.uniform3iv( location, value );
|
|
|
|
break;
|
|
|
|
case 'fv1':
|
|
|
|
// flat array of floats (JS or typed array)
|
|
_gl.uniform1fv( location, value );
|
|
|
|
break;
|
|
|
|
case 'fv':
|
|
|
|
// flat array of floats with 3 x N size (JS or typed array)
|
|
_gl.uniform3fv( location, value );
|
|
|
|
break;
|
|
|
|
case 'v2v':
|
|
|
|
// array of THREE.Vector2
|
|
|
|
if ( uniform._array === undefined ) {
|
|
|
|
uniform._array = new Float32Array( 2 * value.length );
|
|
|
|
}
|
|
|
|
for ( var i = 0, il = value.length; i < il; i ++ ) {
|
|
|
|
offset = i * 2;
|
|
|
|
uniform._array[ offset ] = value[ i ].x;
|
|
uniform._array[ offset + 1 ] = value[ i ].y;
|
|
|
|
}
|
|
|
|
_gl.uniform2fv( location, uniform._array );
|
|
|
|
break;
|
|
|
|
case 'v3v':
|
|
|
|
// array of THREE.Vector3
|
|
|
|
if ( uniform._array === undefined ) {
|
|
|
|
uniform._array = new Float32Array( 3 * value.length );
|
|
|
|
}
|
|
|
|
for ( var i = 0, il = value.length; i < il; i ++ ) {
|
|
|
|
offset = i * 3;
|
|
|
|
uniform._array[ offset ] = value[ i ].x;
|
|
uniform._array[ offset + 1 ] = value[ i ].y;
|
|
uniform._array[ offset + 2 ] = value[ i ].z;
|
|
|
|
}
|
|
|
|
_gl.uniform3fv( location, uniform._array );
|
|
|
|
break;
|
|
|
|
case 'v4v':
|
|
|
|
// array of THREE.Vector4
|
|
|
|
if ( uniform._array === undefined ) {
|
|
|
|
uniform._array = new Float32Array( 4 * value.length );
|
|
|
|
}
|
|
|
|
for ( var i = 0, il = value.length; i < il; i ++ ) {
|
|
|
|
offset = i * 4;
|
|
|
|
uniform._array[ offset ] = value[ i ].x;
|
|
uniform._array[ offset + 1 ] = value[ i ].y;
|
|
uniform._array[ offset + 2 ] = value[ i ].z;
|
|
uniform._array[ offset + 3 ] = value[ i ].w;
|
|
|
|
}
|
|
|
|
_gl.uniform4fv( location, uniform._array );
|
|
|
|
break;
|
|
|
|
case 'm3':
|
|
|
|
// single THREE.Matrix3
|
|
_gl.uniformMatrix3fv( location, false, value.elements );
|
|
|
|
break;
|
|
|
|
case 'm3v':
|
|
|
|
// array of THREE.Matrix3
|
|
|
|
if ( uniform._array === undefined ) {
|
|
|
|
uniform._array = new Float32Array( 9 * value.length );
|
|
|
|
}
|
|
|
|
for ( var i = 0, il = value.length; i < il; i ++ ) {
|
|
|
|
value[ i ].flattenToArrayOffset( uniform._array, i * 9 );
|
|
|
|
}
|
|
|
|
_gl.uniformMatrix3fv( location, false, uniform._array );
|
|
|
|
break;
|
|
|
|
case 'm4':
|
|
|
|
// single THREE.Matrix4
|
|
_gl.uniformMatrix4fv( location, false, value.elements );
|
|
|
|
break;
|
|
|
|
case 'm4v':
|
|
|
|
// array of THREE.Matrix4
|
|
|
|
if ( uniform._array === undefined ) {
|
|
|
|
uniform._array = new Float32Array( 16 * value.length );
|
|
|
|
}
|
|
|
|
for ( var i = 0, il = value.length; i < il; i ++ ) {
|
|
|
|
value[ i ].flattenToArrayOffset( uniform._array, i * 16 );
|
|
|
|
}
|
|
|
|
_gl.uniformMatrix4fv( location, false, uniform._array );
|
|
|
|
break;
|
|
|
|
case 't':
|
|
|
|
// single THREE.Texture (2d or cube)
|
|
|
|
texture = value;
|
|
textureUnit = getTextureUnit();
|
|
|
|
_gl.uniform1i( location, textureUnit );
|
|
|
|
if ( ! texture ) continue;
|
|
|
|
if ( texture instanceof THREE.CubeTexture ||
|
|
( texture.image instanceof Array && texture.image.length === 6 ) ) { // CompressedTexture can have Array in image :/
|
|
|
|
setCubeTexture( texture, textureUnit );
|
|
|
|
} else if ( texture instanceof THREE.WebGLRenderTargetCube ) {
|
|
|
|
setCubeTextureDynamic( texture, textureUnit );
|
|
|
|
} else {
|
|
|
|
_this.setTexture( texture, textureUnit );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 'tv':
|
|
|
|
// array of THREE.Texture (2d)
|
|
|
|
if ( uniform._array === undefined ) {
|
|
|
|
uniform._array = [];
|
|
|
|
}
|
|
|
|
for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {
|
|
|
|
uniform._array[ i ] = getTextureUnit();
|
|
|
|
}
|
|
|
|
_gl.uniform1iv( location, uniform._array );
|
|
|
|
for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {
|
|
|
|
texture = uniform.value[ i ];
|
|
textureUnit = uniform._array[ i ];
|
|
|
|
if ( ! texture ) continue;
|
|
|
|
_this.setTexture( texture, textureUnit );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
THREE.warn( 'THREE.WebGLRenderer: Unknown uniform type: ' + type );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function setupMatrices ( object, camera ) {
|
|
|
|
object._modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
|
|
object._normalMatrix.getNormalMatrix( object._modelViewMatrix );
|
|
|
|
}
|
|
|
|
function setColorLinear( array, offset, color, intensity ) {
|
|
|
|
array[ offset ] = color.r * intensity;
|
|
array[ offset + 1 ] = color.g * intensity;
|
|
array[ offset + 2 ] = color.b * intensity;
|
|
|
|
}
|
|
|
|
function setupLights ( lights ) {
|
|
|
|
var l, ll, light,
|
|
r = 0, g = 0, b = 0,
|
|
color, skyColor, groundColor,
|
|
intensity,
|
|
distance,
|
|
|
|
zlights = _lights,
|
|
|
|
dirColors = zlights.directional.colors,
|
|
dirPositions = zlights.directional.positions,
|
|
|
|
pointColors = zlights.point.colors,
|
|
pointPositions = zlights.point.positions,
|
|
pointDistances = zlights.point.distances,
|
|
pointDecays = zlights.point.decays,
|
|
|
|
spotColors = zlights.spot.colors,
|
|
spotPositions = zlights.spot.positions,
|
|
spotDistances = zlights.spot.distances,
|
|
spotDirections = zlights.spot.directions,
|
|
spotAnglesCos = zlights.spot.anglesCos,
|
|
spotExponents = zlights.spot.exponents,
|
|
spotDecays = zlights.spot.decays,
|
|
|
|
hemiSkyColors = zlights.hemi.skyColors,
|
|
hemiGroundColors = zlights.hemi.groundColors,
|
|
hemiPositions = zlights.hemi.positions,
|
|
|
|
dirLength = 0,
|
|
pointLength = 0,
|
|
spotLength = 0,
|
|
hemiLength = 0,
|
|
|
|
dirCount = 0,
|
|
pointCount = 0,
|
|
spotCount = 0,
|
|
hemiCount = 0,
|
|
|
|
dirOffset = 0,
|
|
pointOffset = 0,
|
|
spotOffset = 0,
|
|
hemiOffset = 0;
|
|
|
|
for ( l = 0, ll = lights.length; l < ll; l ++ ) {
|
|
|
|
light = lights[ l ];
|
|
|
|
if ( light.onlyShadow ) continue;
|
|
|
|
color = light.color;
|
|
intensity = light.intensity;
|
|
distance = light.distance;
|
|
|
|
if ( light instanceof THREE.AmbientLight ) {
|
|
|
|
if ( ! light.visible ) continue;
|
|
|
|
r += color.r;
|
|
g += color.g;
|
|
b += color.b;
|
|
|
|
} else if ( light instanceof THREE.DirectionalLight ) {
|
|
|
|
dirCount += 1;
|
|
|
|
if ( ! light.visible ) continue;
|
|
|
|
_direction.setFromMatrixPosition( light.matrixWorld );
|
|
_vector3.setFromMatrixPosition( light.target.matrixWorld );
|
|
_direction.sub( _vector3 );
|
|
_direction.normalize();
|
|
|
|
dirOffset = dirLength * 3;
|
|
|
|
dirPositions[ dirOffset ] = _direction.x;
|
|
dirPositions[ dirOffset + 1 ] = _direction.y;
|
|
dirPositions[ dirOffset + 2 ] = _direction.z;
|
|
|
|
setColorLinear( dirColors, dirOffset, color, intensity );
|
|
|
|
dirLength += 1;
|
|
|
|
} else if ( light instanceof THREE.PointLight ) {
|
|
|
|
pointCount += 1;
|
|
|
|
if ( ! light.visible ) continue;
|
|
|
|
pointOffset = pointLength * 3;
|
|
|
|
setColorLinear( pointColors, pointOffset, color, intensity );
|
|
|
|
_vector3.setFromMatrixPosition( light.matrixWorld );
|
|
|
|
pointPositions[ pointOffset ] = _vector3.x;
|
|
pointPositions[ pointOffset + 1 ] = _vector3.y;
|
|
pointPositions[ pointOffset + 2 ] = _vector3.z;
|
|
|
|
// distance is 0 if decay is 0, because there is no attenuation at all.
|
|
pointDistances[ pointLength ] = distance;
|
|
pointDecays[ pointLength ] = ( light.distance === 0 ) ? 0.0 : light.decay;
|
|
|
|
pointLength += 1;
|
|
|
|
} else if ( light instanceof THREE.SpotLight ) {
|
|
|
|
spotCount += 1;
|
|
|
|
if ( ! light.visible ) continue;
|
|
|
|
spotOffset = spotLength * 3;
|
|
|
|
setColorLinear( spotColors, spotOffset, color, intensity );
|
|
|
|
_direction.setFromMatrixPosition( light.matrixWorld );
|
|
|
|
spotPositions[ spotOffset ] = _direction.x;
|
|
spotPositions[ spotOffset + 1 ] = _direction.y;
|
|
spotPositions[ spotOffset + 2 ] = _direction.z;
|
|
|
|
spotDistances[ spotLength ] = distance;
|
|
|
|
_vector3.setFromMatrixPosition( light.target.matrixWorld );
|
|
_direction.sub( _vector3 );
|
|
_direction.normalize();
|
|
|
|
spotDirections[ spotOffset ] = _direction.x;
|
|
spotDirections[ spotOffset + 1 ] = _direction.y;
|
|
spotDirections[ spotOffset + 2 ] = _direction.z;
|
|
|
|
spotAnglesCos[ spotLength ] = Math.cos( light.angle );
|
|
spotExponents[ spotLength ] = light.exponent;
|
|
spotDecays[ spotLength ] = ( light.distance === 0 ) ? 0.0 : light.decay;
|
|
|
|
spotLength += 1;
|
|
|
|
} else if ( light instanceof THREE.HemisphereLight ) {
|
|
|
|
hemiCount += 1;
|
|
|
|
if ( ! light.visible ) continue;
|
|
|
|
_direction.setFromMatrixPosition( light.matrixWorld );
|
|
_direction.normalize();
|
|
|
|
hemiOffset = hemiLength * 3;
|
|
|
|
hemiPositions[ hemiOffset ] = _direction.x;
|
|
hemiPositions[ hemiOffset + 1 ] = _direction.y;
|
|
hemiPositions[ hemiOffset + 2 ] = _direction.z;
|
|
|
|
skyColor = light.color;
|
|
groundColor = light.groundColor;
|
|
|
|
setColorLinear( hemiSkyColors, hemiOffset, skyColor, intensity );
|
|
setColorLinear( hemiGroundColors, hemiOffset, groundColor, intensity );
|
|
|
|
hemiLength += 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// null eventual remains from removed lights
|
|
// (this is to avoid if in shader)
|
|
|
|
for ( l = dirLength * 3, ll = Math.max( dirColors.length, dirCount * 3 ); l < ll; l ++ ) dirColors[ l ] = 0.0;
|
|
for ( l = pointLength * 3, ll = Math.max( pointColors.length, pointCount * 3 ); l < ll; l ++ ) pointColors[ l ] = 0.0;
|
|
for ( l = spotLength * 3, ll = Math.max( spotColors.length, spotCount * 3 ); l < ll; l ++ ) spotColors[ l ] = 0.0;
|
|
for ( l = hemiLength * 3, ll = Math.max( hemiSkyColors.length, hemiCount * 3 ); l < ll; l ++ ) hemiSkyColors[ l ] = 0.0;
|
|
for ( l = hemiLength * 3, ll = Math.max( hemiGroundColors.length, hemiCount * 3 ); l < ll; l ++ ) hemiGroundColors[ l ] = 0.0;
|
|
|
|
zlights.directional.length = dirLength;
|
|
zlights.point.length = pointLength;
|
|
zlights.spot.length = spotLength;
|
|
zlights.hemi.length = hemiLength;
|
|
|
|
zlights.ambient[ 0 ] = r;
|
|
zlights.ambient[ 1 ] = g;
|
|
zlights.ambient[ 2 ] = b;
|
|
|
|
}
|
|
|
|
// GL state setting
|
|
|
|
this.setFaceCulling = function ( cullFace, frontFaceDirection ) {
|
|
|
|
if ( cullFace === THREE.CullFaceNone ) {
|
|
|
|
_gl.disable( _gl.CULL_FACE );
|
|
|
|
} else {
|
|
|
|
if ( frontFaceDirection === THREE.FrontFaceDirectionCW ) {
|
|
|
|
_gl.frontFace( _gl.CW );
|
|
|
|
} else {
|
|
|
|
_gl.frontFace( _gl.CCW );
|
|
|
|
}
|
|
|
|
if ( cullFace === THREE.CullFaceBack ) {
|
|
|
|
_gl.cullFace( _gl.BACK );
|
|
|
|
} else if ( cullFace === THREE.CullFaceFront ) {
|
|
|
|
_gl.cullFace( _gl.FRONT );
|
|
|
|
} else {
|
|
|
|
_gl.cullFace( _gl.FRONT_AND_BACK );
|
|
|
|
}
|
|
|
|
_gl.enable( _gl.CULL_FACE );
|
|
|
|
}
|
|
|
|
};
|
|
|
|
this.setMaterialFaces = function ( material ) {
|
|
|
|
state.setDoubleSided( material.side === THREE.DoubleSide );
|
|
state.setFlipSided( material.side === THREE.BackSide );
|
|
|
|
};
|
|
|
|
// Textures
|
|
|
|
function setTextureParameters ( textureType, texture, isImagePowerOfTwo ) {
|
|
|
|
var extension;
|
|
|
|
if ( isImagePowerOfTwo ) {
|
|
|
|
_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, paramThreeToGL( texture.wrapS ) );
|
|
_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, paramThreeToGL( texture.wrapT ) );
|
|
|
|
_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, paramThreeToGL( texture.magFilter ) );
|
|
_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, paramThreeToGL( texture.minFilter ) );
|
|
|
|
} else {
|
|
|
|
_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
|
|
_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
|
|
|
|
if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) {
|
|
|
|
THREE.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping. ( ' + texture.sourceFile + ' )' );
|
|
|
|
}
|
|
|
|
_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
|
|
_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );
|
|
|
|
if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) {
|
|
|
|
THREE.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter. ( ' + texture.sourceFile + ' )' );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
extension = extensions.get( 'EXT_texture_filter_anisotropic' );
|
|
|
|
if ( extension && texture.type !== THREE.FloatType && texture.type !== THREE.HalfFloatType ) {
|
|
|
|
if ( texture.anisotropy > 1 || texture.__currentAnisotropy ) {
|
|
|
|
_gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, _this.getMaxAnisotropy() ) );
|
|
texture.__currentAnisotropy = texture.anisotropy;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
this.uploadTexture = function ( texture ) {
|
|
|
|
if ( texture.__webglInit === undefined ) {
|
|
|
|
texture.__webglInit = true;
|
|
|
|
texture.addEventListener( 'dispose', onTextureDispose );
|
|
|
|
texture.__webglTexture = _gl.createTexture();
|
|
|
|
_this.info.memory.textures ++;
|
|
|
|
}
|
|
|
|
_gl.bindTexture( _gl.TEXTURE_2D, texture.__webglTexture );
|
|
|
|
_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
|
|
_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
|
|
_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
|
|
|
|
texture.image = clampToMaxSize( texture.image, _maxTextureSize );
|
|
|
|
var image = texture.image,
|
|
isImagePowerOfTwo = THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height ),
|
|
glFormat = paramThreeToGL( texture.format ),
|
|
glType = paramThreeToGL( texture.type );
|
|
|
|
setTextureParameters( _gl.TEXTURE_2D, texture, isImagePowerOfTwo );
|
|
|
|
var mipmap, mipmaps = texture.mipmaps;
|
|
|
|
if ( texture instanceof THREE.DataTexture ) {
|
|
|
|
// use manually created mipmaps if available
|
|
// if there are no manual mipmaps
|
|
// set 0 level mipmap and then use GL to generate other mipmap levels
|
|
|
|
if ( mipmaps.length > 0 && isImagePowerOfTwo ) {
|
|
|
|
for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
|
|
|
|
mipmap = mipmaps[ i ];
|
|
_gl.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
|
|
|
|
}
|
|
|
|
texture.generateMipmaps = false;
|
|
|
|
} else {
|
|
|
|
_gl.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data );
|
|
|
|
}
|
|
|
|
} else if ( texture instanceof THREE.CompressedTexture ) {
|
|
|
|
for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
|
|
|
|
mipmap = mipmaps[ i ];
|
|
|
|
if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
|
|
|
|
if ( getCompressedTextureFormats().indexOf( glFormat ) > -1 ) {
|
|
|
|
_gl.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
|
|
|
|
} else {
|
|
|
|
THREE.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()" );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
_gl.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else { // regular Texture (image, video, canvas)
|
|
|
|
// use manually created mipmaps if available
|
|
// if there are no manual mipmaps
|
|
// set 0 level mipmap and then use GL to generate other mipmap levels
|
|
|
|
if ( mipmaps.length > 0 && isImagePowerOfTwo ) {
|
|
|
|
for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
|
|
|
|
mipmap = mipmaps[ i ];
|
|
_gl.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap );
|
|
|
|
}
|
|
|
|
texture.generateMipmaps = false;
|
|
|
|
} else {
|
|
|
|
_gl.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, texture.image );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( texture.generateMipmaps && isImagePowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
|
|
|
|
texture.needsUpdate = false;
|
|
|
|
if ( texture.onUpdate ) texture.onUpdate();
|
|
|
|
};
|
|
|
|
this.setTexture = function ( texture, slot ) {
|
|
|
|
_gl.activeTexture( _gl.TEXTURE0 + slot );
|
|
|
|
if ( texture.needsUpdate ) {
|
|
|
|
_this.uploadTexture( texture );
|
|
|
|
} else {
|
|
|
|
_gl.bindTexture( _gl.TEXTURE_2D, texture.__webglTexture );
|
|
|
|
}
|
|
|
|
};
|
|
|
|
function clampToMaxSize ( image, maxSize ) {
|
|
|
|
if ( image.width > maxSize || image.height > maxSize ) {
|
|
|
|
// Warning: Scaling through the canvas will only work with images that use
|
|
// premultiplied alpha.
|
|
|
|
var scale = maxSize / Math.max( image.width, image.height );
|
|
|
|
var canvas = document.createElement( 'canvas' );
|
|
canvas.width = Math.floor( image.width * scale );
|
|
canvas.height = Math.floor( image.height * scale );
|
|
|
|
var context = canvas.getContext( '2d' );
|
|
context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
|
|
|
|
THREE.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );
|
|
|
|
return canvas;
|
|
|
|
}
|
|
|
|
return image;
|
|
|
|
}
|
|
|
|
function setCubeTexture ( texture, slot ) {
|
|
|
|
if ( texture.image.length === 6 ) {
|
|
|
|
if ( texture.needsUpdate ) {
|
|
|
|
if ( ! texture.image.__webglTextureCube ) {
|
|
|
|
texture.addEventListener( 'dispose', onTextureDispose );
|
|
|
|
texture.image.__webglTextureCube = _gl.createTexture();
|
|
|
|
_this.info.memory.textures ++;
|
|
|
|
}
|
|
|
|
_gl.activeTexture( _gl.TEXTURE0 + slot );
|
|
_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.image.__webglTextureCube );
|
|
|
|
_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
|
|
|
|
var isCompressed = texture instanceof THREE.CompressedTexture;
|
|
var isDataTexture = texture.image[ 0 ] instanceof THREE.DataTexture;
|
|
|
|
var cubeImage = [];
|
|
|
|
for ( var i = 0; i < 6; i ++ ) {
|
|
|
|
if ( _this.autoScaleCubemaps && ! isCompressed && ! isDataTexture ) {
|
|
|
|
cubeImage[ i ] = clampToMaxSize( texture.image[ i ], _maxCubemapSize );
|
|
|
|
} else {
|
|
|
|
cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
var image = cubeImage[ 0 ],
|
|
isImagePowerOfTwo = THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height ),
|
|
glFormat = paramThreeToGL( texture.format ),
|
|
glType = paramThreeToGL( texture.type );
|
|
|
|
setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isImagePowerOfTwo );
|
|
|
|
for ( var i = 0; i < 6; i ++ ) {
|
|
|
|
if ( ! isCompressed ) {
|
|
|
|
if ( isDataTexture ) {
|
|
|
|
_gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
|
|
|
|
} else {
|
|
|
|
_gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
var mipmap, mipmaps = cubeImage[ i ].mipmaps;
|
|
|
|
for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
|
|
|
|
mipmap = mipmaps[ j ];
|
|
|
|
if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
|
|
|
|
if ( getCompressedTextureFormats().indexOf( glFormat ) > -1 ) {
|
|
|
|
_gl.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
|
|
|
|
} else {
|
|
|
|
THREE.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()" );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
_gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( texture.generateMipmaps && isImagePowerOfTwo ) {
|
|
|
|
_gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
|
|
|
|
}
|
|
|
|
texture.needsUpdate = false;
|
|
|
|
if ( texture.onUpdate ) texture.onUpdate();
|
|
|
|
} else {
|
|
|
|
_gl.activeTexture( _gl.TEXTURE0 + slot );
|
|
_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.image.__webglTextureCube );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function setCubeTextureDynamic ( texture, slot ) {
|
|
|
|
_gl.activeTexture( _gl.TEXTURE0 + slot );
|
|
_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.__webglTexture );
|
|
|
|
}
|
|
|
|
// Render targets
|
|
|
|
function setupFrameBuffer ( framebuffer, renderTarget, textureTarget ) {
|
|
|
|
_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
|
|
_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, textureTarget, renderTarget.__webglTexture, 0 );
|
|
|
|
}
|
|
|
|
function setupRenderBuffer ( renderbuffer, renderTarget ) {
|
|
|
|
_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
|
|
|
|
if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
|
|
|
|
_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
|
|
_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
|
|
|
|
/* For some reason this is not working. Defaulting to RGBA4.
|
|
} else if ( ! renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
|
|
|
|
_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.STENCIL_INDEX8, renderTarget.width, renderTarget.height );
|
|
_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
|
|
*/
|
|
} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
|
|
|
|
_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
|
|
_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
|
|
|
|
} else {
|
|
|
|
_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
this.setRenderTarget = function ( renderTarget ) {
|
|
|
|
var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
|
|
|
|
if ( renderTarget && renderTarget.__webglFramebuffer === undefined ) {
|
|
|
|
if ( renderTarget.depthBuffer === undefined ) renderTarget.depthBuffer = true;
|
|
if ( renderTarget.stencilBuffer === undefined ) renderTarget.stencilBuffer = true;
|
|
|
|
renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
|
|
|
|
renderTarget.__webglTexture = _gl.createTexture();
|
|
|
|
_this.info.memory.textures ++;
|
|
|
|
// Setup texture, create render and frame buffers
|
|
|
|
var isTargetPowerOfTwo = THREE.Math.isPowerOfTwo( renderTarget.width ) && THREE.Math.isPowerOfTwo( renderTarget.height ),
|
|
glFormat = paramThreeToGL( renderTarget.format ),
|
|
glType = paramThreeToGL( renderTarget.type );
|
|
|
|
if ( isCube ) {
|
|
|
|
renderTarget.__webglFramebuffer = [];
|
|
renderTarget.__webglRenderbuffer = [];
|
|
|
|
_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, renderTarget.__webglTexture );
|
|
setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget, isTargetPowerOfTwo );
|
|
|
|
for ( var i = 0; i < 6; i ++ ) {
|
|
|
|
renderTarget.__webglFramebuffer[ i ] = _gl.createFramebuffer();
|
|
renderTarget.__webglRenderbuffer[ i ] = _gl.createRenderbuffer();
|
|
|
|
_gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
|
|
|
|
setupFrameBuffer( renderTarget.__webglFramebuffer[ i ], renderTarget, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
|
|
setupRenderBuffer( renderTarget.__webglRenderbuffer[ i ], renderTarget );
|
|
|
|
}
|
|
|
|
if ( isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
|
|
|
|
} else {
|
|
|
|
renderTarget.__webglFramebuffer = _gl.createFramebuffer();
|
|
|
|
if ( renderTarget.shareDepthFrom ) {
|
|
|
|
renderTarget.__webglRenderbuffer = renderTarget.shareDepthFrom.__webglRenderbuffer;
|
|
|
|
} else {
|
|
|
|
renderTarget.__webglRenderbuffer = _gl.createRenderbuffer();
|
|
|
|
}
|
|
|
|
_gl.bindTexture( _gl.TEXTURE_2D, renderTarget.__webglTexture );
|
|
setTextureParameters( _gl.TEXTURE_2D, renderTarget, isTargetPowerOfTwo );
|
|
|
|
_gl.texImage2D( _gl.TEXTURE_2D, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
|
|
|
|
setupFrameBuffer( renderTarget.__webglFramebuffer, renderTarget, _gl.TEXTURE_2D );
|
|
|
|
if ( renderTarget.shareDepthFrom ) {
|
|
|
|
if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
|
|
|
|
_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderTarget.__webglRenderbuffer );
|
|
|
|
} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
|
|
|
|
_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderTarget.__webglRenderbuffer );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
setupRenderBuffer( renderTarget.__webglRenderbuffer, renderTarget );
|
|
|
|
}
|
|
|
|
if ( isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
|
|
|
|
}
|
|
|
|
// Release everything
|
|
|
|
if ( isCube ) {
|
|
|
|
_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
|
|
|
|
} else {
|
|
|
|
_gl.bindTexture( _gl.TEXTURE_2D, null );
|
|
|
|
}
|
|
|
|
_gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
|
|
_gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
|
|
|
|
}
|
|
|
|
var framebuffer, width, height, vx, vy;
|
|
|
|
if ( renderTarget ) {
|
|
|
|
if ( isCube ) {
|
|
|
|
framebuffer = renderTarget.__webglFramebuffer[ renderTarget.activeCubeFace ];
|
|
|
|
} else {
|
|
|
|
framebuffer = renderTarget.__webglFramebuffer;
|
|
|
|
}
|
|
|
|
width = renderTarget.width;
|
|
height = renderTarget.height;
|
|
|
|
vx = 0;
|
|
vy = 0;
|
|
|
|
} else {
|
|
|
|
framebuffer = null;
|
|
|
|
width = _viewportWidth;
|
|
height = _viewportHeight;
|
|
|
|
vx = _viewportX;
|
|
vy = _viewportY;
|
|
|
|
}
|
|
|
|
if ( framebuffer !== _currentFramebuffer ) {
|
|
|
|
_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
|
|
_gl.viewport( vx, vy, width, height );
|
|
|
|
_currentFramebuffer = framebuffer;
|
|
|
|
}
|
|
|
|
_currentWidth = width;
|
|
_currentHeight = height;
|
|
|
|
};
|
|
|
|
this.readRenderTargetPixels = function( renderTarget, x, y, width, height, buffer ) {
|
|
|
|
if ( ! ( renderTarget instanceof THREE.WebGLRenderTarget ) ) {
|
|
|
|
console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
|
|
return;
|
|
|
|
}
|
|
|
|
if ( renderTarget.__webglFramebuffer ) {
|
|
|
|
if ( renderTarget.format !== THREE.RGBAFormat ) {
|
|
|
|
console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA format. readPixels can read only RGBA format.' );
|
|
return;
|
|
|
|
}
|
|
|
|
var restore = false;
|
|
|
|
if ( renderTarget.__webglFramebuffer !== _currentFramebuffer ) {
|
|
|
|
_gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTarget.__webglFramebuffer );
|
|
|
|
restore = true;
|
|
|
|
}
|
|
|
|
if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {
|
|
|
|
_gl.readPixels( x, y, width, height, _gl.RGBA, _gl.UNSIGNED_BYTE, buffer );
|
|
|
|
} else {
|
|
|
|
console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );
|
|
|
|
}
|
|
|
|
if ( restore ) {
|
|
|
|
_gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
function updateRenderTargetMipmap ( renderTarget ) {
|
|
|
|
if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {
|
|
|
|
_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, renderTarget.__webglTexture );
|
|
_gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
|
|
_gl.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
|
|
|
|
} else {
|
|
|
|
_gl.bindTexture( _gl.TEXTURE_2D, renderTarget.__webglTexture );
|
|
_gl.generateMipmap( _gl.TEXTURE_2D );
|
|
_gl.bindTexture( _gl.TEXTURE_2D, null );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Fallback filters for non-power-of-2 textures
|
|
|
|
function filterFallback ( f ) {
|
|
|
|
if ( f === THREE.NearestFilter || f === THREE.NearestMipMapNearestFilter || f === THREE.NearestMipMapLinearFilter ) {
|
|
|
|
return _gl.NEAREST;
|
|
|
|
}
|
|
|
|
return _gl.LINEAR;
|
|
|
|
}
|
|
|
|
// Map three.js constants to WebGL constants
|
|
|
|
function paramThreeToGL ( p ) {
|
|
|
|
var extension;
|
|
|
|
if ( p === THREE.RepeatWrapping ) return _gl.REPEAT;
|
|
if ( p === THREE.ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE;
|
|
if ( p === THREE.MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT;
|
|
|
|
if ( p === THREE.NearestFilter ) return _gl.NEAREST;
|
|
if ( p === THREE.NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST;
|
|
if ( p === THREE.NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR;
|
|
|
|
if ( p === THREE.LinearFilter ) return _gl.LINEAR;
|
|
if ( p === THREE.LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST;
|
|
if ( p === THREE.LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR;
|
|
|
|
if ( p === THREE.UnsignedByteType ) return _gl.UNSIGNED_BYTE;
|
|
if ( p === THREE.UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4;
|
|
if ( p === THREE.UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1;
|
|
if ( p === THREE.UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5;
|
|
|
|
if ( p === THREE.ByteType ) return _gl.BYTE;
|
|
if ( p === THREE.ShortType ) return _gl.SHORT;
|
|
if ( p === THREE.UnsignedShortType ) return _gl.UNSIGNED_SHORT;
|
|
if ( p === THREE.IntType ) return _gl.INT;
|
|
if ( p === THREE.UnsignedIntType ) return _gl.UNSIGNED_INT;
|
|
if ( p === THREE.FloatType ) return _gl.FLOAT;
|
|
|
|
extension = extensions.get( 'OES_texture_half_float' );
|
|
|
|
if ( extension !== null ) {
|
|
|
|
if ( p === THREE.HalfFloatType ) return extension.HALF_FLOAT_OES;
|
|
|
|
}
|
|
|
|
if ( p === THREE.AlphaFormat ) return _gl.ALPHA;
|
|
if ( p === THREE.RGBFormat ) return _gl.RGB;
|
|
if ( p === THREE.RGBAFormat ) return _gl.RGBA;
|
|
if ( p === THREE.LuminanceFormat ) return _gl.LUMINANCE;
|
|
if ( p === THREE.LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA;
|
|
|
|
if ( p === THREE.AddEquation ) return _gl.FUNC_ADD;
|
|
if ( p === THREE.SubtractEquation ) return _gl.FUNC_SUBTRACT;
|
|
if ( p === THREE.ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT;
|
|
|
|
if ( p === THREE.ZeroFactor ) return _gl.ZERO;
|
|
if ( p === THREE.OneFactor ) return _gl.ONE;
|
|
if ( p === THREE.SrcColorFactor ) return _gl.SRC_COLOR;
|
|
if ( p === THREE.OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR;
|
|
if ( p === THREE.SrcAlphaFactor ) return _gl.SRC_ALPHA;
|
|
if ( p === THREE.OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA;
|
|
if ( p === THREE.DstAlphaFactor ) return _gl.DST_ALPHA;
|
|
if ( p === THREE.OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA;
|
|
|
|
if ( p === THREE.DstColorFactor ) return _gl.DST_COLOR;
|
|
if ( p === THREE.OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR;
|
|
if ( p === THREE.SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE;
|
|
|
|
extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
|
|
|
|
if ( extension !== null ) {
|
|
|
|
if ( p === THREE.RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
|
|
if ( p === THREE.RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
|
if ( p === THREE.RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
|
|
if ( p === THREE.RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
|
|
|
}
|
|
|
|
extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );
|
|
|
|
if ( extension !== null ) {
|
|
|
|
if ( p === THREE.RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
|
|
if ( p === THREE.RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
|
|
if ( p === THREE.RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
|
|
if ( p === THREE.RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
|
|
|
|
}
|
|
|
|
extension = extensions.get( 'EXT_blend_minmax' );
|
|
|
|
if ( extension !== null ) {
|
|
|
|
if ( p === THREE.MinEquation ) return extension.MIN_EXT;
|
|
if ( p === THREE.MaxEquation ) return extension.MAX_EXT;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
// Allocations
|
|
|
|
function allocateBones ( object ) {
|
|
|
|
if ( _supportsBoneTextures && object && object.skeleton && object.skeleton.useVertexTexture ) {
|
|
|
|
return 1024;
|
|
|
|
} else {
|
|
|
|
// default for when object is not specified
|
|
// ( for example when prebuilding shader
|
|
// to be used with multiple objects )
|
|
//
|
|
// - leave some extra space for other uniforms
|
|
// - limit here is ANGLE's 254 max uniform vectors
|
|
// (up to 54 should be safe)
|
|
|
|
var nVertexUniforms = _gl.getParameter( _gl.MAX_VERTEX_UNIFORM_VECTORS );
|
|
var nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 );
|
|
|
|
var maxBones = nVertexMatrices;
|
|
|
|
if ( object !== undefined && object instanceof THREE.SkinnedMesh ) {
|
|
|
|
maxBones = Math.min( object.skeleton.bones.length, maxBones );
|
|
|
|
if ( maxBones < object.skeleton.bones.length ) {
|
|
|
|
THREE.warn( 'WebGLRenderer: too many bones - ' + object.skeleton.bones.length + ', this GPU supports just ' + maxBones + ' (try OpenGL instead of ANGLE)' );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return maxBones;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function allocateLights( lights ) {
|
|
|
|
var dirLights = 0;
|
|
var pointLights = 0;
|
|
var spotLights = 0;
|
|
var hemiLights = 0;
|
|
|
|
for ( var l = 0, ll = lights.length; l < ll; l ++ ) {
|
|
|
|
var light = lights[ l ];
|
|
|
|
if ( light.onlyShadow || light.visible === false ) continue;
|
|
|
|
if ( light instanceof THREE.DirectionalLight ) dirLights ++;
|
|
if ( light instanceof THREE.PointLight ) pointLights ++;
|
|
if ( light instanceof THREE.SpotLight ) spotLights ++;
|
|
if ( light instanceof THREE.HemisphereLight ) hemiLights ++;
|
|
|
|
}
|
|
|
|
return { 'directional': dirLights, 'point': pointLights, 'spot': spotLights, 'hemi': hemiLights };
|
|
|
|
}
|
|
|
|
function allocateShadows( lights ) {
|
|
|
|
var maxShadows = 0;
|
|
|
|
for ( var l = 0, ll = lights.length; l < ll; l ++ ) {
|
|
|
|
var light = lights[ l ];
|
|
|
|
if ( ! light.castShadow ) continue;
|
|
|
|
if ( light instanceof THREE.SpotLight ) maxShadows ++;
|
|
if ( light instanceof THREE.DirectionalLight && ! light.shadowCascade ) maxShadows ++;
|
|
|
|
}
|
|
|
|
return maxShadows;
|
|
|
|
}
|
|
|
|
// DEPRECATED
|
|
|
|
this.initMaterial = function () {
|
|
|
|
THREE.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' );
|
|
|
|
};
|
|
|
|
this.addPrePlugin = function () {
|
|
|
|
THREE.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' );
|
|
|
|
};
|
|
|
|
this.addPostPlugin = function () {
|
|
|
|
THREE.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' );
|
|
|
|
};
|
|
|
|
this.updateShadowMap = function () {
|
|
|
|
THREE.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' );
|
|
|
|
};
|
|
|
|
};
|