84 lines
2.1 KiB
JavaScript
84 lines
2.1 KiB
JavaScript
/**
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* @author szimek / https://github.com/szimek/
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* @author alteredq / http://alteredqualia.com/
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*/
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THREE.WebGLRenderTarget = function ( width, height, options ) {
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this.width = width;
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this.height = height;
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options = options || {};
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this.wrapS = options.wrapS !== undefined ? options.wrapS : THREE.ClampToEdgeWrapping;
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this.wrapT = options.wrapT !== undefined ? options.wrapT : THREE.ClampToEdgeWrapping;
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this.magFilter = options.magFilter !== undefined ? options.magFilter : THREE.LinearFilter;
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this.minFilter = options.minFilter !== undefined ? options.minFilter : THREE.LinearMipMapLinearFilter;
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this.anisotropy = options.anisotropy !== undefined ? options.anisotropy : 1;
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this.offset = new THREE.Vector2( 0, 0 );
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this.repeat = new THREE.Vector2( 1, 1 );
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this.format = options.format !== undefined ? options.format : THREE.RGBAFormat;
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this.type = options.type !== undefined ? options.type : THREE.UnsignedByteType;
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this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true;
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this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true;
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this.generateMipmaps = true;
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this.shareDepthFrom = options.shareDepthFrom !== undefined ? options.shareDepthFrom : null;
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};
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THREE.WebGLRenderTarget.prototype = {
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constructor: THREE.WebGLRenderTarget,
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setSize: function ( width, height ) {
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this.width = width;
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this.height = height;
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},
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clone: function () {
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var tmp = new THREE.WebGLRenderTarget( this.width, this.height );
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tmp.wrapS = this.wrapS;
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tmp.wrapT = this.wrapT;
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tmp.magFilter = this.magFilter;
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tmp.minFilter = this.minFilter;
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tmp.anisotropy = this.anisotropy;
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tmp.offset.copy( this.offset );
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tmp.repeat.copy( this.repeat );
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tmp.format = this.format;
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tmp.type = this.type;
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tmp.depthBuffer = this.depthBuffer;
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tmp.stencilBuffer = this.stencilBuffer;
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tmp.generateMipmaps = this.generateMipmaps;
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tmp.shareDepthFrom = this.shareDepthFrom;
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return tmp;
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},
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dispose: function () {
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this.dispatchEvent( { type: 'dispose' } );
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}
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};
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THREE.EventDispatcher.prototype.apply( THREE.WebGLRenderTarget.prototype );
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