Needs a lot of cleanup. Data has been de-duplicated, and where identical copies existed, one of them has been replaced with a symlink. Some files have been excluded, such as binaries, installers and debug dumps. Some of that may still be present.
78 lines
No EOL
1.9 KiB
JavaScript
78 lines
No EOL
1.9 KiB
JavaScript
//
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// largeHall.js
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// examples
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//
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// Created by Freidrica on 4/1/16.
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// Copyright 2016 High Fidelity, Inc.
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//
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// This entity script invokes reverb upon entering an entity acting as a trigger zone
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function() {
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var _this = this;
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print("EBL PRELOADING NEW VERSION ")
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var audioOptions = new AudioEffectOptions({
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bandwidth: 7000,
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preDelay: 80,
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lateDelay: 0,
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reverbTime: 3,
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earlyDiffusion: 100,
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lateDiffusion: 100,
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roomSize: 50,
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density: 100,
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bassMult: 1.5,
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bassFreq: 250,
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highGain: -12,
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highFreq: 3000,
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modRate: 2.3,
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modDepth: 50,
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earlyGain: -12,
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lateGain: -12,
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earlyMixLeft: 20,
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earlyMixRight: 20,
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lateMixLeft: 90,
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lateMixRight: 90,
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wetDryMix: 90,
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});
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function setter(name) {
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return function(value) {
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audioOptions[name] = value;
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AudioDevice.setReverbOptions(audioOptions);
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}
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}
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function getter(name) {
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return function() {
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return audioOptions[name];
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}
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}
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function displayer(units) {
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return function(value) {
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return (value).toFixed(1) + units;
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}
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}
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function scriptEnding() {
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AudioDevice.setReverb(false);
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print("Reverb is OFF.");
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}
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_this.enterEntity = function(entityID) {
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print('EBL I am insiude');
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AudioDevice.setReverbOptions(audioOptions);
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AudioDevice.setReverb(true);
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print("Reverb is ON.");
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};
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_this.leaveEntity = function(entityID) {
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print('EBL I am outsidee');
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AudioDevice.setReverb(false);
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print("Reverb is OFF.");
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// Messages.sendMessage('PlayBackOnAssignment', 'BowShootingGameWelcome');
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};
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}); |