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</style></head><body><h1 id='EIaACAXeCIm'>Material Export Guide 2016/03/22</h1>
The Hifi Material defines several channels of data used by the rendering engine. These channels can be configured in different ways from different fields as indicated by the following table:<br/>
<div data-section-style='13'><table id='EIaACAtj2A0' title='Table3' style='width: 50.9333em;'><thead><tr><th id='EIaACAb02FJ' style='width: 8.26667em'>Channel
<br/></th><th id='EIaACAnvGYc' style='width: 6.86667em'>Fields
<br/></th><th id='EIaACAW6Fn5' style='width: 10.7333em'>Type
<br/></th><th id='EIaACAoAasI' style='width: 14.4em'>Configurations
<br/></th><th id='EIaACAk1okA' style='width: 10.6667em'>Results
<br/></th></tr></thead><tbody><tr id='EIaACAIErjW'><td id='EIaACAjG5hu' style='background-color:#B3E5FC;'>Opacity
<br/></td><td id='EIaACAmGcQs' style=''> value &amp; map
<br/></td><td id='EIaACAqZmzl' style=''>scalar in [0,1]
<br/></td><td id='EIaACAFuKDD' style=''>value
<br/></td><td id='EIaACAriqbt' style=''>value
<br/></td></tr><tr id='EIaACAGdZcc'><td id='EIaACANqVvC' style='background-color:#B3E5FC;'>
<br/></td><td id='EIaACA1NQ1G' style=''>
<br/></td><td id='EIaACAsPztW' style=''>
<br/></td><td id='EIaACAzsTpU' style=''>map
<br/></td><td id='EIaACAXzfjO' style=''>map.a
<br/></td></tr><tr id='EIaACA3ilUR'><td id='EIaACA2SGg3' style='background-color:#B3E5FC;'>
<br/></td><td id='EIaACAZBIyA' style=''>
<br/></td><td id='EIaACAWp98X' style=''>
<br/></td><td id='EIaACArvZNX' style=''>value &amp; map
<br/></td><td id='EIaACAR2YwM' style=''>value * map.a
<br/></td></tr><tr id='EIaACAHGHDg'><td id='EIaACAncmra' style='background-color:#B3E5FC;'>Albedo
<br/></td><td id='EIaACAhgTwu' style=''>value &amp; map
<br/></td><td id='EIaACATmh36' style=''>sRGB color
<br/></td><td id='EIaACAbmZUX' style=''>value
<br/></td><td id='EIaACAl6xda' style=''>value
<br/></td></tr><tr id='EIaACAXkMLt'><td id='EIaACAaTz5c' style='background-color:#B3E5FC;'>
<br/></td><td id='EIaACATVIul' style=''>
<br/></td><td id='EIaACAdHBh8' style=''>
<br/></td><td id='EIaACAyQiJm' style=''>map
<br/></td><td id='EIaACAnMttt' style=''>map.rgb
<br/></td></tr><tr id='EIaACAsosFF'><td id='EIaACAhGlag' style='background-color:#B3E5FC;'>
<br/></td><td id='EIaACARozLT' style=''>
<br/></td><td id='EIaACA2QACZ' style=''>
<br/></td><td id='EIaACA7HIHG' style=''>value &amp; map
<br/></td><td id='EIaACA6tzRo' style=''>value * map.rgb
<br/></td></tr><tr id='EIaACAFXeYD'><td id='EIaACAsD9e5' style='background-color:#B3E5FC;'>Roughness
<br/></td><td id='EIaACAbIEKD' style=''>value &amp; map
<br/></td><td id='EIaACAwJEa1' style=''>scalar in [0,1]
<br/></td><td id='EIaACAiIpi2' style=''>value
<br/></td><td id='EIaACAWFKHg' style=''>value
<br/></td></tr><tr id='EIaACA2nvkI'><td id='EIaACAT7wfb' style='background-color:#B3E5FC;'>
<br/></td><td id='EIaACAPlN55' style=''>
<br/></td><td id='EIaACARFVEL' style=''>
<br/></td><td id='EIaACARUZEb' style=''>map
<br/></td><td id='EIaACAUfMbL' style=''>map.r
<br/></td></tr><tr id='EIaACATuwMS'><td id='EIaACAvHJDR' style='background-color:#B3E5FC;'>Metallic
<br/></td><td id='EIaACATJkPF' style=''>value &amp; map
<br/></td><td id='EIaACAsdVn4' style=''>scalar in [0,1]
<br/></td><td id='EIaACAWQPJB' style=''>value
<br/></td><td id='EIaACAHKD3a' style=''>value
<br/></td></tr><tr id='EIaACAJUEMB'><td id='EIaACAmgAzx' style='background-color:#B3E5FC;'>
<br/></td><td id='EIaACA4Mlw8' style=''>
<br/></td><td id='EIaACAPVaOn' style=''>
<br/></td><td id='EIaACAPx07i' style=''>map
<br/></td><td id='EIaACABQ7mj' style=''>map.r
<br/></td></tr><tr id='EIaACAJMr5a'><td id='EIaACABVlnO' style='background-color:#B3E5FC;'>Emissive
<br/></td><td id='EIaACA7Wzmb' style=''>value &amp; map
<br/></td><td id='EIaACAIbX47' style=''>sRGB color
<br/></td><td id='EIaACAsCUzM' style=''>value
<br/></td><td id='EIaACA1PbFm' style=''>value
<br/></td></tr><tr id='EIaACAoe0Kk'><td id='EIaACAuQjmA' style='background-color:#B3E5FC;'>
<br/></td><td id='EIaACAxSYBL' style=''>
<br/></td><td id='EIaACA0s0lx' style=''>
<br/></td><td id='EIaACAuYw0b' style=''>map
<br/></td><td id='EIaACA0zNVd' style=''>map.rgb
<br/></td></tr><tr id='EIaACAYlTgL'><td id='EIaACA6DSeA' style='background-color:#B3E5FC;'>Normal
<br/></td><td id='EIaACAtnE63' style=''>map
<br/></td><td id='EIaACAvkA1W' style=''>XYZ normal
<br/></td><td id='EIaACAouKO9' style=''>map
<br/></td><td id='EIaACAGKHKp' style=''>map.xyz
<br/></td></tr><tr id='EIaACAqjuFM'><td id='EIaACA31MKo' style='background-color:#B3E5FC;'>Occlusion
<br/></td><td id='EIaACA7aH7x' style=''>map
<br/></td><td id='EIaACAqvEiw' style=''>scalar in [0,1]
<br/></td><td id='EIaACA2lUiK' style=''>map
<br/></td><td id='EIaACArg5Vg' style=''>map.r
<br/></td></tr><tr id='EIaACA2cSGg'><td id='EIaACAxhFCI' style='background-color:#B3E5FC;'>Lightmap
<br/></td><td id='EIaACAvtblQ' style=''>map
<br/></td><td id='EIaACATXAPn' style=''>sRGB Radiance
<br/></td><td id='EIaACA7ub9S' style=''>map
<br/></td><td id='EIaACAnmekq' style=''>map.rgb
<br/></td></tr></tbody></table></div><br/>
When importing a FBX model, every FBX material encountered is converted to an equivalent Hifi material created following the conversion rules as defined in the following table. The table also details how Modeling packages (Maya &amp; Blender) generate the FBX material properties<br/>
<div data-section-style='13'><table id='EIaACA8M58h' title='Table4' style='width: 95.6em;'><thead><tr><th id='EIaACAcFeMG' style='width: 27.8em'>HIFI Material Properties
<br/></th><th id='EIaACAJm24N' style='width: 29.8em'>FBX Fields
<br/></th><th id='EIaACAN033P' style='width: 18.5333em'>Software UI
<br/></th><th id='EIaACAsT4Ct' style='width: 19.4667em'>Comment
<br/></th></tr></thead><tbody><tr id='EIaACAEnimE'><td id='EIaACAbpWCD' style='background-color:#70B1E5;' class='bold'>Hifi Opacity Value &amp; Map
<br/></td><td id='EIaACAqwwHU' style='background-color:#70B1E5;'>Opacity Map must be the same texture as albedo Map.<br>Only if the albedo map is also bound to the opacity map channel then the opacity map is considered assigned.<br>If it is the case, the Albedo/Opacity Map is scanned and if there are meaningful alpha values then Opacity map is used.
<br/></td><td id='EIaACAYkA8E' style='background-color:#70B1E5;'>
<br/></td><td id='EIaACAkN4lm' style='background-color:#70B1E5;'>
<br/></td></tr><tr id='EIaACAuzTJT'><td id='EIaACATnqha' style='background-color:#A1A1A1;'>Blender
<br/></td><td id='EIaACAFFbdB' style='background-color:#A1A1A1;'>
<br/></td><td id='EIaACABbAsA' style='background-color:#A1A1A1;'>
<br/></td><td id='EIaACA97ehO' style='background-color:#A1A1A1;'>
<br/></td></tr><tr id='EIaACARM0ea'><td id='EIaACA3dPRb' style=''>Opacity = Opacity
<br/></td><td id='EIaACA3jHPX' style=''>Opacity = 1 - average(Blender.Transparency.Alpha)
<br/></td><td id='EIaACAXQ2yo' style=''><span data-section-style='11' style='max-width:37%'><img src='https://quip.com/blob/EIaAAARXjnL/UrFXn2nxPGNrvyt_8frubw?a=gSKAAqEcOaMCvT7BeBPez8um9KHzYhiotuqL740uadMa' id='EIaACAXQ2yo' alt=''></img></span></td><td id='EIaACACCCTS' style=''>
<br/></td></tr><tr id='EIaACAngF0V'><td id='EIaACAfh74h' style=''>Opacity = Opacity<br>OpacityMap = Tex.Mat.TransparencyFactor<br>(if the same as AlbedoMap)
<br/></td><td id='EIaACAW6MwJ' style=''>Opacity = 1 - average(Blender.Transparency.Alpha)<br>Tex.Mat.TransparencyFactor= Blender.Texture.Diffuse.Alpha
<br/></td><td id='EIaACAUb1iq' style=''><span data-section-style='11' style='max-width:37%'><img src='https://quip.com/blob/EIaAAARXjnL/zI6TMw7Rzkvx6eYJpXTo8A?a=uEMdzaKlRrDI4W8joaYUfphZnMOwAqJxIvYYu4XakFIa' id='EIaACAUb1iq' alt=''></img></span></td><td id='EIaACAc5RWo' style=''>
<br/></td></tr><tr id='EIaACAfmZi1'><td id='EIaACA1HNvw' style=''>Opacity = Opacity<br>OpacityMap = Tex.Mat.TransparencyFactor
<br/></td><td id='EIaACAqkJdB' style=''>Opacity = 1 - average(Blender.Transparency.Alpha)<br>Tex.Mat.TransparencyFactor= Blender.Texture.Diffuse.Alpha<br>Tex.Mat.DiffuseColor: Blender.Texture.Diffuse.Color
<br/></td><td id='EIaACA36QEQ' style=''><span data-section-style='11' style='max-width:37%'><img src='https://quip.com/blob/EIaAAARXjnL/zFIuDwKWnB27y4UOE4EYHg?a=HiwF1ifMa8Ew3XgkqnEvtcMKZDhK9zygpXukMloVEfsa' id='EIaACA36QEQ' alt=''></img></span></td><td id='EIaACAs3hN7' style=''>When AlbedoMap and Opacity Map are the same then check the 2 channels in the Influence ui.
<br/></td></tr><tr id='EIaACAgiLbB'><td id='EIaACAykm53' style='background-color:#A1A1A1;'>Maya
<br/></td><td id='EIaACAO8ygK' style='background-color:#A1A1A1;'>
<br/></td><td id='EIaACAqOt0q' style='background-color:#A1A1A1;'>
<br/></td><td id='EIaACALcBjJ' style='background-color:#A1A1A1;'>
<br/></td></tr><tr id='EIaACAobxEY'><td id='EIaACAhBbtY' style=''>Opacity = Opacity
<br/></td><td id='EIaACAqZ3mE' style=''>Opacity = 1 - average(Maya.TransparencyColor)<br>
<br/></td><td id='EIaACApFxvT' style=''><span data-section-style='11' style='max-width:37%'><img src='https://quip.com/blob/EIaAAARXjnL/dH4tsLH193zJQggXRWgIVQ?a=aeFgZviAv99TQOZkUEJFfSXPbpEilSlOJ5N7kzYqVZka' id='EIaACApFxvT' alt=''></img></span></td><td id='EIaACAokNU2' style=''>Hifi doesn't support colored transparency. The Transparency color is just a gray value
<br/></td></tr><tr id='EIaACABd8P3'><td id='EIaACAAwSnx' style=''>Opacity = Opacity<br>OpacityMap = Tex.Mat.TransparentColor<br>(if the same as AlbedoMap)
<br/></td><td id='EIaACA3ppFA' style=''>Opacity = 1<br>Tex.Mat.TransparentColor= Maya.TransparencyColor.Texture
<br/></td><td id='EIaACAHN7eQ' style=''><span data-section-style='11' style='max-width:37%'><img src='https://quip.com/blob/EIaAAARXjnL/QzpFGf2HGTYp4e1xlNVoRQ?a=JMvpFYnM69JNyV3uMGRHaas69qEvXSrz8jTa7ibVObka' id='EIaACAHN7eQ' alt=''></img></span></td><td id='EIaACAU1wPD' style=''>
<br/></td></tr><tr id='EIaACAXdblp'><td id='EIaACAZZVzc' style=''>
<br/></td><td id='EIaACA7myqO' style=''>
<br/></td><td id='EIaACAfPutm' style=''>
<br/></td><td id='EIaACAZxClU' style=''>
<br/></td></tr><tr id='EIaACAsFfbA'><td id='EIaACAXvx8P' style='background-color:#70B1E5;' class='bold'>Hifi Albedo Color &amp; Map
<br/></td><td id='EIaACA48oJZ' style='background-color:#70B1E5;'>
<br/></td><td id='EIaACAHX4Hj' style='background-color:#70B1E5;'>
<br/></td><td id='EIaACAF2JWJ' style='background-color:#70B1E5;'>
<br/></td></tr><tr id='EIaACA6atZ7'><td id='EIaACAAhmug' style='background-color:#A1A1A1;'>Blender
<br/></td><td id='EIaACAKwooN' style='background-color:#A1A1A1;'>
<br/></td><td id='EIaACAzjwM4' style='background-color:#A1A1A1;'>
<br/></td><td id='EIaACAifJHe' style='background-color:#A1A1A1;'>
<br/></td></tr><tr id='EIaACAijX6v'><td id='EIaACA2LGZ2' style=''>Albedo = DiffuseColor * DiffuseFactor
<br/></td><td id='EIaACA1Hmqg' style=''>DiffuseColor= Blender.DiffuseColor<br>DiffuseFactor= Blender.DiffuseIntensity
<br/></td><td id='EIaACANdIh0' style=''><span data-section-style='11' style='max-width:37%'><img src='https://quip.com/blob/EIaAAARXjnL/O4RTC66mCNRRJQyL4KR-Gw?a=aBz5saU1kPKRovpAeIHGT2JCQy1yS7lyW80djRTyDK8a' id='EIaACANdIh0' alt=''></img></span></td><td id='EIaACAAKnkd' style=''><br>
<br/></td></tr><tr id='EIaACAqVnFo'><td id='EIaACAPmleU' style=''>AlbedoMap = Tex.Mat.DiffuseColor<br>
<br/></td><td id='EIaACAPss4S' style=''>DiffuseColor= Blender.DiffuseColor<br>DiffuseFactor= Blender.DiffuseIntensity<br>Tex.Mat.DiffuseColor: Blender.Texture.Diffuse.Color
<br/></td><td id='EIaACAaRo8u' style=''><span data-section-style='11' style='max-width:37%'><img src='https://quip.com/blob/EIaAAARXjnL/OHxZHppGGVH9Gdz0QhpR_A?a=2pDsxcamRUTYnexaJdiQMFlKUjayfRZ52PNNdvtxlMoa' id='EIaACAaRo8u' alt=''></img></span></td><td id='EIaACAdXS8i' style=''>Use the Diffuse.Color texture influence<br>Not the Diffuse.Intensity which overides extra fields<br>As indicated above, the Blender Diffuse color map can contains Opacity map, check the Alpha influence if needed
<br/></td></tr><tr id='EIaACAgPUl1'><td id='EIaACAgZuZU' style='background-color:#A1A1A1;'>Maya
<br/></td><td id='EIaACAHL2KN' style='background-color:#A1A1A1;'>
<br/></td><td id='EIaACAkPcC9' style='background-color:#A1A1A1;'>
<br/></td><td id='EIaACARC4tP' style='background-color:#A1A1A1;'>
<br/></td></tr><tr id='EIaACAHf3v3'><td id='EIaACAjxOD6' style=''>Albedo = DiffuseColor * DiffuseFactor
<br/></td><td id='EIaACAW515u' style=''>DiffuseColor = Maya.Color<br>DiffuseFactor = Maya.Diffuse<br>Diffuse = Maya.Color * Maya.Diffuse
<br/></td><td id='EIaACAidSbB' style=''><span data-section-style='11' style='max-width:37%'><img src='https://quip.com/blob/EIaAAARXjnL/ziu_BkSBvYIrXFgnli022A?a=ANxrFtundmeMYcI0PZSCdWRnlHanblMKC0TiMCEl7o4a' id='EIaACAidSbB' alt=''></img></span></td><td id='EIaACAHUL1P' style=''>
<br/></td></tr><tr id='EIaACAGe3fW'><td id='EIaACAHGCjk' style=''>Albedo = DiffuseColor<br>AlbedoMap = Tex.Mat.DiffuseFactor
<br/></td><td id='EIaACAgLbL2' style=''>DiffuseColor = Maya.Color<br>DiffuseFactor = 0.5<br>Tex.Mat.DiffuseFactor = Maya.Diffuse.Texture
<br/></td><td id='EIaACA5SBz0' style=''><span data-section-style='11' style='max-width:37%'><img src='https://quip.com/blob/EIaAAARXjnL/Oi9eWdZhee4uaVwIWfJzMw?a=oHMuVUVGmpzwwtqz7YvGSmH7URwa6V5CZWaCNThe5tUa' id='EIaACA5SBz0' alt=''></img></span></td><td id='EIaACATTZwJ' style=''>Texture and Diffuse Color are blended
<br/></td></tr><tr id='EIaACAXQeZ0'><td id='EIaACAtcf38' style=''>Albedo = DiffuseColor * DiffuseFactor<br>AlbedoMap = Tex.Mat.DiffuseColor
<br/></td><td id='EIaACAHM8Kr' style=''>DiffuseColor = Vec3(1.0)<br>DiffuseFactor = Maya.Diffuse<br>Tex.Mat.DiffuseColor = Maya.Color.Texture
<br/></td><td id='EIaACAeoJUV' style=''><span data-section-style='11' style='max-width:37%'><img src='https://quip.com/blob/EIaAAARXjnL/zc4HDlD4JmRqlcJbRYTc-Q?a=B2H7QcBYwzXbPvaK8rT4mOoT8wgHLwqLfFWkZsttnsoa' id='EIaACAeoJUV' alt=''></img></span></td><td id='EIaACAFQfYN' style=''>Albedo Color is always exactly the Texture map color
<br/></td></tr><tr id='EIaACARgGyO'><td id='EIaACAQEzZX' style=''>
<br/></td><td id='EIaACAwFKyl' style=''>
<br/></td><td id='EIaACACOHYi' style=''>
<br/></td><td id='EIaACAKVlRV' style=''>
<br/></td></tr><tr id='EIaACAAftKF'><td id='EIaACATzUWo' style='background-color:#70B1E5;' class='bold'>Hifi Emissive Color &amp; Map
<br/></td><td id='EIaACAvfera' style='background-color:#70B1E5;'>
<br/></td><td id='EIaACAGEa0f' style='background-color:#70B1E5;'>
<br/></td><td id='EIaACAtxHtd' style='background-color:#70B1E5;'>
<br/></td></tr><tr id='EIaACAnbTts'><td id='EIaACAnGMLE' style='background-color:#A1A1A1;'>Blender
<br/></td><td id='EIaACAjISg6' style='background-color:#A1A1A1;'>
<br/></td><td id='EIaACAO9pWD' style='background-color:#A1A1A1;'>
<br/></td><td id='EIaACATrwV4' style='background-color:#A1A1A1;'>
<br/></td></tr><tr id='EIaACAemxqj'><td id='EIaACAY61pC' style=''>Emissive = EmissiveColor * EmissiveFactor
<br/></td><td id='EIaACAamDsY' style=''>EmissiveColor = Blender.Diffuse.Color<br>EmissiveFactor = Blender.Shading.Emit
<br/></td><td id='EIaACAAckQL' style=''><span data-section-style='11' style='max-width:37%'><img src='https://quip.com/blob/EIaAAARXjnL/UQECvITQ590E3kdUzv2Ocg?a=KsVa6qV6zYOBFNxPUURJ4jZac6T27YJA4nfTmyqJAiga' id='EIaACAAckQL' alt=''></img></span></td><td id='EIaACAuZzD4' style=''>Emissive Color is always the Diffuse Color<br>Shading Emit controls the Emissive Factor so it MUST be assigned correctly
<br/></td></tr><tr id='EIaACAF3bdW'><td id='EIaACAjPyAW' style=''>Emissive = NOT USED<br>EmissiveMap = Tex.Mat.EmissiveFactor
<br/></td><td id='EIaACAkBH4Z' style=''>EmissiveColor = Blender.Diffuse.Color<br>EmissiveFactor = Blender.Shading.Emit<br>Tex.Mat.EmissiveFactor = Blender.Texture.Shading.Emit
<br/></td><td id='EIaACAmvG7h' style=''><span data-section-style='11' style='max-width:37%'><img src='https://quip.com/blob/EIaAAARXjnL/q4Z8vlKX25COPP0o5T6wwQ?a=KxjnhEIEUijbyiaxXnMM9f7HmsNGCaQWcXMBMqvwIYUa' id='EIaACAmvG7h' alt=''></img></span></td><td id='EIaACAvQbMw' style=''>
<br/></td></tr><tr id='EIaACADED5g'><td id='EIaACALPzoZ' style='background-color:#A1A1A1;'>Maya
<br/></td><td id='EIaACAO6YcQ' style='background-color:#A1A1A1;'>
<br/></td><td id='EIaACAfz7QG' style='background-color:#A1A1A1;'>
<br/></td><td id='EIaACADeRTE' style='background-color:#A1A1A1;'>
<br/></td></tr><tr id='EIaACAm8leE'><td id='EIaACAA6RtW' style=''>Emissive = EmissiveColor
<br/></td><td id='EIaACAEqPTd' style=''>EmissiveColor = Maya.IncandescenceColor<br>
<br/></td><td id='EIaACAAM52d' style=''><span data-section-style='11' style='max-width:37%'><img src='https://quip.com/blob/EIaAAARXjnL/EzkCAAZnuG7Uh1zJ79i2qg?a=qQGKSjqa0ZD3ryQWeiWaWJWHewMbZVvLBaUVZDgXiZAa' id='EIaACAAM52d' alt=''></img></span></td><td id='EIaACA6ji3s' style=''>
<br/></td></tr><tr id='EIaACAZEabi'><td id='EIaACAeYFhT' style=''>Emissive = NOT USED<br>EmissiveMap = Tex.Mat.EmissiveColor
<br/></td><td id='EIaACAPzGy2' style=''>EmissiveColor = Vec3(0.5)<br>Tex.Mat.EmissiveColor = Maya.Incandescence.Texture
<br/></td><td id='EIaACAUtdFB' style=''><span data-section-style='11' style='max-width:37%'><img src='https://quip.com/blob/EIaAAARXjnL/rzDz0TilA1ld42xHym5Ayw?a=aZbLAEkvfsOubZRaZj336a8TwtQGWPQZW4ivB3L7GHUa' id='EIaACAUtdFB' alt=''></img></span></td><td id='EIaACA0rNDP' style=''>
<br/></td></tr><tr id='EIaACA3KB1M'><td id='EIaACAPHJZu' style=''>
<br/></td><td id='EIaACAXFzdT' style=''>
<br/></td><td id='EIaACA2P0Sq' style=''>
<br/></td><td id='EIaACAq7HP2' style=''>
<br/></td></tr><tr id='EIaACAPXvKv'><td id='EIaACAMLxk1' style='background-color:#70B1E5;' class='bold'>Hifi Roughness Value &amp; Map
<br/></td><td id='EIaACAaVX2Q' style='background-color:#70B1E5;'>
<br/></td><td id='EIaACAnfTfp' style='background-color:#70B1E5;'>
<br/></td><td id='EIaACA8KHxC' style='background-color:#70B1E5;'>
<br/></td></tr><tr id='EIaACARfZnK'><td id='EIaACAduuWU' style='background-color:#A1A1A1;'>Blender
<br/></td><td id='EIaACA6PtHT' style='background-color:#A1A1A1;'>
<br/></td><td id='EIaACA0oKwf' style='background-color:#A1A1A1;'>
<br/></td><td id='EIaACAbFw8q' style='background-color:#A1A1A1;'>
<br/></td></tr><tr id='EIaACA7b185'><td id='EIaACAeiIrZ' style=''>Roughness = 1 - Shininess / 100
<br/></td><td id='EIaACAoEJxz' style=''>Shininess = Hardness * 100 / 512
<br/></td><td id='EIaACASrAYu' style=''><span data-section-style='11' style='max-width:37%'><img src='https://quip.com/blob/EIaAAARXjnL/lr3sGWTodJnZjabjRktAZg?a=awqJu86yGZKpVn27JIpOOhY93h6Aaeclmoo13zUPrEEa' id='EIaACASrAYu' alt=''></img></span></td><td id='EIaACAWfNh6' style=''>
<br/></td></tr><tr id='EIaACAaRdsl'><td id='EIaACATOCN3' style=''>Roughness = NOT USED<br>RoughnessMap = monochrome(1 - Tex.Mat.ShininessExponent)
<br/></td><td id='EIaACAUYans' style=''>Shininess = Hardness * 100 / 512<br>Tex.Mat.ShininessExponent = Blender.Texture.Specular.Hardness
<br/></td><td id='EIaACAohXIw' style=''><span data-section-style='11' style='max-width:37%'><img src='https://quip.com/blob/EIaAAARXjnL/CgdZZBxMOlb6ReQOx3ZcRg?a=XTEmlcaIlMlQiwxCwnOaxVpVYzWG6nZakBGcuhalQxUa' id='EIaACAohXIw' alt=''></img></span></td><td id='EIaACAOLyNx' style=''>
<br/></td></tr><tr id='EIaACARJdp9'><td id='EIaACA64l4v' style='background-color:#A1A1A1;'>Maya
<br/></td><td id='EIaACAZaFZY' style='background-color:#A1A1A1;'>
<br/></td><td id='EIaACASAyTu' style='background-color:#A1A1A1;'>
<br/></td><td id='EIaACABJTpC' style='background-color:#A1A1A1;'>
<br/></td></tr><tr id='EIaACAQJCU8'><td id='EIaACA5GCdK' style=''>Roughness = 1 - Shininess / 100
<br/></td><td id='EIaACAnULSt' style=''>Shininess = Maya.CosinePower
<br/></td><td id='EIaACAWgPFZ' style=''><span data-section-style='11' style='max-width:37%'><img src='https://quip.com/blob/EIaAAARXjnL/BR-XgIA5BqoSAY6OY16gxA?a=74qbVl2gVOBRsw4k17B8PpGQXwTmxwrOfY1ISPNUfZca' id='EIaACAWgPFZ' alt=''></img></span></td><td id='EIaACAezzZO' style=''>
<br/></td></tr><tr id='EIaACAGWqwA'><td id='EIaACA4Dpno' style=''>Roughness = NOT USED<br>RoughnessMap = monochrome(1 - Tex.Mat.ShininessExponent)
<br/></td><td id='EIaACAqwoKY' style=''>Shininess = 20<br>Tex.Mat.ShininessExponent = Maya.SpecularPower.Texture
<br/></td><td id='EIaACAKB2nz' style=''><span data-section-style='11' style='max-width:37%'><img src='https://quip.com/blob/EIaAAARXjnL/F_IxK3gbyYmnpcD0YwRgdA?a=DKzzZ9YgfMMU4qE1iIWpMUuXU8ZWD1xT8lVaYwoabVEa' id='EIaACAKB2nz' alt=''></img></span></td><td id='EIaACArenvw' style=''>
<br/></td></tr><tr id='EIaACAl3mMW'><td id='EIaACAyH1K9' style=''>
<br/></td><td id='EIaACASo0Y6' style=''>
<br/></td><td id='EIaACAYHJsa' style=''>
<br/></td><td id='EIaACA70qiz' style=''>
<br/></td></tr><tr id='EIaACAFEzo5'><td id='EIaACAkagQa' style='background-color:#70B1E5;' class='bold'>Hifi Metallic Value &amp; Map
<br/></td><td id='EIaACAMki9E' style='background-color:#70B1E5;'>
<br/></td><td id='EIaACAKjSgk' style='background-color:#70B1E5;'>
<br/></td><td id='EIaACAZQkGN' style='background-color:#70B1E5;'>
<br/></td></tr><tr id='EIaACAC4Qag'><td id='EIaACArdQrM' style='background-color:#A1A1A1;'>Blender
<br/></td><td id='EIaACAQz3BO' style='background-color:#A1A1A1;'>
<br/></td><td id='EIaACAzbLJc' style='background-color:#A1A1A1;'>
<br/></td><td id='EIaACAA66wd' style='background-color:#A1A1A1;'>
<br/></td></tr><tr id='EIaACAdfl0H'><td id='EIaACAe2Ltl' style=''>Metallic = maxCoord(SpecularColor)
<br/></td><td id='EIaACATzx7c' style=''>SpecularColor = Blender.Specular.Color<br>SpecularFactor = 0.5 * Blender.Specular.Intensity
<br/></td><td id='EIaACAwNdVy' style=''><span data-section-style='11' style='max-width:37%'><img src='https://quip.com/blob/EIaAAARXjnL/qI4VGSrlou6vAI-F7N5vEg?a=RzPWpYUuRnGGWz6FbvRIbEPKqEkEjXSeV83YGXZ6cDIa' id='EIaACAwNdVy' alt=''></img></span></td><td id='EIaACAggQLa' style=''>
<br/></td></tr><tr id='EIaACAJu04Z'><td id='EIaACAu8Yhy' style=''>Metallic= NOT USED<br>MetallicMap = monochrome(Tex.Mat.SpecularColor)
<br/></td><td id='EIaACAu3Wzo' style=''>SpecularColor = Blender.Specular.Color<br>SpecularFactor = 0.5 * Blender.Specular.Intensity<br>Tex.Mat.SpecularColor = Blender.Texture.Specular.Color
<br/></td><td id='EIaACAx351S' style=''><span data-section-style='11' style='max-width:37%'><img src='https://quip.com/blob/EIaAAARXjnL/FDxmR-CIEyD5gEXyhA2JLA?a=9Q3vbmKtWiJPP6p4EESUqu9cK2aRBlJVNWhqKVp8BlIa' id='EIaACAx351S' alt=''></img></span></td><td id='EIaACAlbwY5' style=''>
<br/></td></tr><tr id='EIaACAYmZzG'><td id='EIaACAaJaVR' style=''>Metallic= NOT USED<br>MetallicMap = monochrome(Tex.Mat.SpecularFactor)
<br/></td><td id='EIaACA1dmbk' style=''>SpecularColor = Blender.Specular.Color<br>SpecularFactor = 0.5 * Blender.Specular.Intensity<br>Tex.Mat.SpecularFactor = Blender.Texture.Specular.Intensity
<br/></td><td id='EIaACA9JduA' style=''><span data-section-style='11' style='max-width:37%'><img src='https://quip.com/blob/EIaAAARXjnL/03x7VXA2EnLCct1OEHFRIg?a=Oglf1OIUr0JwapxNa2xACJEax5dIsSjIg3mWrganb88a' id='EIaACA9JduA' alt=''></img></span></td><td id='EIaACAnLY2M' style=''>
<br/></td></tr><tr id='EIaACANtqnj'><td id='EIaACAbYG0X' style='background-color:#A1A1A1;'>Maya
<br/></td><td id='EIaACAIVUvm' style='background-color:#A1A1A1;'>
<br/></td><td id='EIaACA6AWTo' style='background-color:#A1A1A1;'>
<br/></td><td id='EIaACAKUEOa' style='background-color:#A1A1A1;'>
<br/></td></tr><tr id='EIaACAcqV9T'><td id='EIaACASy85g' style=''>Metallic = maxCoord(SpecularColor)
<br/></td><td id='EIaACAAycYo' style=''>SpecularColor = Maya.SpecularColor
<br/></td><td id='EIaACAhm0re' style=''><span data-section-style='11' style='max-width:37%'><img src='https://quip.com/blob/EIaAAARXjnL/di1_5XwteC3hiu2Lv3BI0Q?a=vU8v5iEgl9o8daB5bJrmfmpLjcClvu62DHDFZzlLl6Ya' id='EIaACAhm0re' alt=''></img></span></td><td id='EIaACA6zsy1' style=''>
<br/></td></tr><tr id='EIaACABSQyb'><td id='EIaACA7Zu8L' style=''>Metallic = NOT USED<br>MetallicMap = monochrome(Tex.Mat.SpecularColor)
<br/></td><td id='EIaACAUymBF' style=''>SpecularColor = Vec3(0.5)<br>Tex.Mat.SpecularColor = Maya.SpecularColor.Texture
<br/></td><td id='EIaACAw6FOv' style=''><span data-section-style='11' style='max-width:37%'><img src='https://quip.com/blob/EIaAAARXjnL/7c4ikbGhgkfezpq6eB_MpA?a=d6eNDJi3QF02yMb8HNT4OaIiCD6EaW02s7eaf2zx5f8a' id='EIaACAw6FOv' alt=''></img></span></td><td id='EIaACAty2Zy' style=''>
<br/></td></tr><tr id='EIaACAWZYZB'><td id='EIaACAapC0x' style=''>
<br/></td><td id='EIaACArjqma' style=''>
<br/></td><td id='EIaACAEHwLg' style=''>
<br/></td><td id='EIaACAwZ5Za' style=''>
<br/></td></tr><tr id='EIaACAqs86v'><td id='EIaACACIUMA' style='background-color:#70B1E5;' class='bold'>Hifi Normal Map
<br/></td><td id='EIaACAGme1m' style='background-color:#70B1E5;'>
<br/></td><td id='EIaACAhPQAm' style='background-color:#70B1E5;'>
<br/></td><td id='EIaACAOTKvY' style='background-color:#70B1E5;'>
<br/></td></tr><tr id='EIaACAxP0HR'><td id='EIaACAmoTil' style='background-color:#A1A1A1;'>Blender
<br/></td><td id='EIaACApSdmk' style='background-color:#A1A1A1;'>
<br/></td><td id='EIaACAs6Abq' style='background-color:#A1A1A1;'>
<br/></td><td id='EIaACAOaEjU' style='background-color:#A1A1A1;'>
<br/></td></tr><tr id='EIaACAjqXWH'><td id='EIaACA49JTw' style=''>NormalMap = Tex.Mat.NormalMap
<br/></td><td id='EIaACAe0IXp' style=''>Tex.Mat.NormalMap = Blender.Texture.Geometry.Normal
<br/></td><td id='EIaACARLtGM' style=''><span data-section-style='11' style='max-width:37%'><img src='https://quip.com/blob/EIaAAARXjnL/SLQS0-sB-fF3lb3PRgPehQ?a=SXSMWwSNB4bmDhghD5u5eZORdndv1aqo1eaVIpm4ayAa' id='EIaACARLtGM' alt=''></img></span></td><td id='EIaACAmMwgy' style=''>Pick "TextureSpace" for normal map<br>
<br/></td></tr><tr id='EIaACAHHaRh'><td id='EIaACA9rapr' style=''>No way to define Normal map from a bumpmap in Blender that can be detected in FBX so NO bumpmap support from blender
<br/></td><td id='EIaACARcfao' style=''>
<br/></td><td id='EIaACAXUkbM' style=''>
<br/></td><td id='EIaACAJOXhg' style=''>
<br/></td></tr><tr id='EIaACABIdEO'><td id='EIaACA0aoSB' style='background-color:#A1A1A1;'>Maya
<br/></td><td id='EIaACAcWa5L' style='background-color:#A1A1A1;'>
<br/></td><td id='EIaACAm36NW' style='background-color:#A1A1A1;'>
<br/></td><td id='EIaACAJuGKP' style='background-color:#A1A1A1;'>
<br/></td></tr><tr id='EIaACAhcR4r'><td id='EIaACAIQEWI' style=''>NormalMap = Tex.Mat.NormalMap
<br/></td><td id='EIaACA990zt' style=''>Tex.Mat.NormalMap = Maya.Bump_Mapping.Texture
<br/></td><td id='EIaACANTI7D' style=''><span data-section-style='11' style='max-width:37%'><img src='https://quip.com/blob/EIaAAARXjnL/qgt-kZsusL_4mA0EldifuQ?a=zbA3ZV4L1gQsYfmP0ocLPgNSmDFQoQTF5YT8saGgR3ka' id='EIaACANTI7D' alt=''></img></span></td><td id='EIaACAhc4DN' style=''><span data-section-style='11' style='max-width:38%'><img src='https://quip.com/blob/EIaAAARXjnL/TU9qN_e8dtyIYQ4lXsuvIw?a=Kt8ehs1GmC9ICLTD9Lm2rC7i3547BJmmraHUDJtYMBka' id='EIaACAhc4DN' alt=''></img></span></td></tr><tr id='EIaACAUGc0r'><td id='EIaACAASnH9' style=''>NormalMap= convertToNormal(Tex.Mat.Bump)
<br/></td><td id='EIaACAmL2mz' style=''>Tex.Mat.Bump = Maya.Bump_Mapping.Texture
<br/></td><td id='EIaACAxnXmw' style=''><span data-section-style='11' style='max-width:37%'><img src='https://quip.com/blob/EIaAAARXjnL/qgt-kZsusL_4mA0EldifuQ?a=zbA3ZV4L1gQsYfmP0ocLPgNSmDFQoQTF5YT8saGgR3ka' id='EIaACAxnXmw' alt=''></img></span></td><td id='EIaACAEqCma' style=''><span data-section-style='11' style='max-width:38%'><img src='https://quip.com/blob/EIaAAARXjnL/1AoWZTHp-Emb_ia0fH7svA?a=P0973HecPnQyQSFH5Ye94Wgw2FaQ806Ns12tlr0WDx0a' id='EIaACAEqCma' alt=''></img></span></td></tr><tr id='EIaACAvLNjk'><td id='EIaACAqdIz0' style=''>
<br/></td><td id='EIaACAHZ5Jt' style=''>
<br/></td><td id='EIaACAYl03Z' style=''>
<br/></td><td id='EIaACAAuq2I' style=''>
<br/></td></tr><tr id='EIaACAL8mBa'><td id='EIaACAfROkb' style='background-color:#70B1E5;' class='bold'>Hifi Occlusion Map
<br/></td><td id='EIaACAK3Xiu' style='background-color:#70B1E5;'>
<br/></td><td id='EIaACABpEpY' style='background-color:#70B1E5;'>
<br/></td><td id='EIaACAnnUgu' style='background-color:#70B1E5;'>
<br/></td></tr><tr id='EIaACAJ0uVU'><td id='EIaACAJpsEX' style='background-color:#A1A1A1;'>Blender
<br/></td><td id='EIaACApHjNM' style='background-color:#A1A1A1;'>
<br/></td><td id='EIaACA4W22C' style='background-color:#A1A1A1;'>
<br/></td><td id='EIaACAtvklo' style='background-color:#A1A1A1;'>
<br/></td></tr><tr id='EIaACAmIZoa'><td id='EIaACAryyXz' style=''>Not supported
<br/></td><td id='EIaACAffBWA' style=''>
<br/></td><td id='EIaACArcrzH' style=''>
<br/></td><td id='EIaACAE8GzD' style=''>
<br/></td></tr><tr id='EIaACAxaK9B'><td id='EIaACA16Y8f' style='background-color:#A1A1A1;'>Maya
<br/></td><td id='EIaACAlRgx6' style='background-color:#A1A1A1;'>
<br/></td><td id='EIaACAAbqYl' style='background-color:#A1A1A1;'>
<br/></td><td id='EIaACAVq7H9' style='background-color:#A1A1A1;'>
<br/></td></tr><tr id='EIaACALJo4W'><td id='EIaACATZRkA' style=''>Not supported with the Phong material in Maya
<br/></td><td id='EIaACACF6PL' style=''>
<br/></td><td id='EIaACAPfARv' style=''>
<br/></td><td id='EIaACA3eCZ7' style=''>
<br/></td></tr><tr id='EIaACAOun0t'><td id='EIaACAgZdHt' style=''>
<br/></td><td id='EIaACAAF8YS' style=''>
<br/></td><td id='EIaACA7Un8M' style=''>
<br/></td><td id='EIaACAJAgsu' style=''>
<br/></td></tr><tr id='EIaACAx6TTX'><td id='EIaACAmuKsN' style='background-color:#70B1E5;' class='bold'>Hifi Lightmap Map
<br/></td><td id='EIaACA5D12v' style='background-color:#70B1E5;'>Lightmap is only used for material without emissive 
<br/></td><td id='EIaACA2YcMW' style='background-color:#70B1E5;'>
<br/></td><td id='EIaACA1ZE1v' style='background-color:#70B1E5;'>
<br/></td></tr><tr id='EIaACAKhc14'><td id='EIaACA8cJnD' style='background-color:#A1A1A1;'>Blender
<br/></td><td id='EIaACAFhQI7' style='background-color:#A1A1A1;'>
<br/></td><td id='EIaACAuuMu3' style='background-color:#A1A1A1;'>
<br/></td><td id='EIaACANjJvj' style='background-color:#A1A1A1;'>
<br/></td></tr><tr id='EIaACAHfLc6'><td id='EIaACA6wmrr' style=''>Not supported
<br/></td><td id='EIaACAgeGwm' style=''>
<br/></td><td id='EIaACAgR70t' style=''>
<br/></td><td id='EIaACAdlmz5' style=''>
<br/></td></tr><tr id='EIaACA2pVZ7'><td id='EIaACAPlpa2' style='background-color:#A1A1A1;'>Maya
<br/></td><td id='EIaACA0bDK1' style='background-color:#A1A1A1;'>
<br/></td><td id='EIaACA75oEt' style='background-color:#A1A1A1;'>
<br/></td><td id='EIaACA9I6wy' style='background-color:#A1A1A1;'>
<br/></td></tr><tr id='EIaACAZJoYu'><td id='EIaACAdGppA' style=''>LightmapMap = Tex.Mat.AmbientColor
<br/></td><td id='EIaACAdJWw8' style=''>Tex.Mat.AmbientColor = Maya.Ambient_Color.Texture
<br/></td><td id='EIaACADHZz9' style=''>
<br/></td><td id='EIaACAXQbQh' style=''>
<br/></td></tr><tr id='EIaACATbZhm'><td id='EIaACAEiKpb' style=''>
<br/></td><td id='EIaACAHildK' style=''>
<br/></td><td id='EIaACAO8Pmf' style=''>
<br/></td><td id='EIaACAjLgnF' style=''>
<br/></td></tr></tbody></table></div><br/>
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