content/hifi-content/robin/dev/marketplaceItems/sitv2/v2/sitClient.js
2022-02-14 02:04:11 +01:00

788 lines
No EOL
29 KiB
JavaScript

(function () {
var _this;
var DEBUG = true;
Script.include("/~/system/libraries/utils.js");
//#region UTILITIES
function getEntityPropertiesForImageInFrontOfCamera(positionInFront, dimensions, url) {
return {
type: "Image",
grab: { grabbable: false },
dynamic: false,
parentJointIndex: MyAvatar.getJointIndex("_CAMERA_MATRIX"),
imageURL: url,
position: Vec3.sum(Camera.position, Vec3.multiplyQbyV(Camera.orientation, positionInFront)),
dimensions: dimensions,
rotation: Camera.rotation,
parentID: MyAvatar.sessionUUID,
ignoreRayIntersection: false,
visible: true,
emissive: true,
renderLayer: "front"
}
}
// String utility
function startsWith(str, searchString, position) {
position = position || 0;
return str.substr(position, searchString.length) === searchString;
}
function rolesToOverride() {
// Get all animation roles that sit will override
return MyAvatar.getAnimationRoles().filter(function (role) {
return !(startsWith(role, "right") || startsWith(role, "left"));
});
}
//#endregion UTILITIES
// #region CREATE MODE OVERLAY
// alpha value change during edit mode
var MINIMUM_ALPHA = 0.3; // 50% alpha value
var OVERLAY_ALPHA = 0.1; // 10% alpha value for that.createModeOverlay
var CREATE_OVERLAY_DIMENSIONS_OFFSET = 0.02; // add 0.02 m to the sides of the cube to avoid z fighting
var checkAlpha = false; // false if chair alpha is > MINIMUM_ALPHA, true if chair alpha is < MINIMUM_ALPH
// Creates an overlay if the user is in create mode
// Enabled only if the chair alpha value is <= MINIMUM_ALPHA
function checkOrCreateCreateModeOverlay() {
if (!_this.checkAlpha) {
return;
}
// check Alpha is enabled
if (_this.checkAlpha) {
// is in Edit mode && alpha value has not changed
if (isInEditMode() && !_this.createModeOverlay) {
var properties = Entities.getEntityProperties(_this.entityID);
var position = properties.position;
var registrationPoint = properties.registrationPoint;
var dimensions = properties.dimensions;
var rotation = properties.rotation;
// Local position relative to cube
// And adjust for registrationPoint to match the cube exactly
var localOffset = {
x: NEG_ONE * (registrationPoint.x - HALF) * dimensions.x,
y: NEG_ONE * (registrationPoint.y - HALF) * dimensions.y,
z: NEG_ONE * (registrationPoint.z - HALF) * dimensions.z
};
var worldOffset = Vec3.multiplyQbyV(rotation, localOffset);
var worldPosition = Vec3.sum(position, worldOffset);
// Create visible cube
_this.createModeOverlay = Overlays.addOverlay("cube", {
position: {
x: worldPosition.x,
y: worldPosition.y,
z: worldPosition.z
},
rotation: rotation,
dimensions: {
x: dimensions.x + CREATE_OVERLAY_DIMENSIONS_OFFSET,
y: dimensions.y - CREATE_OVERLAY_DIMENSIONS_OFFSET * HALF, // Able to select from top in HMD create mode
z: dimensions.z + CREATE_OVERLAY_DIMENSIONS_OFFSET
},
solid: true,
alpha: OVERLAY_ALPHA,
parentID: _this.entityID
});
}
// Is in Edit mode && alpha value has changed
if (!isInEditMode() && _this.createModeOverlay) {
deleteCreateModeOverlay();
}
}
}
function deleteCreateModeOverlay() {
if (_this.createModeOverlay) {
Overlays.deleteOverlay(_this.createModeOverlay);
_this.createModeOverlay = false;
}
}
// #endregion CREATE MODE OVERLAY
var STANDUP_DISTANCE_M = 0.5; // m
var CHAIR_DISMOUNT_OFFSET_M = -0.5; // m in front of chair
var STANDUP_DELAY_MS = 25; // ms for timeout in standup
function standUp() {
if (DEBUG) {
console.log("standup");
}
// get the entityID, previous position and orientation
var sitCurrentSettings = Settings.getValue(SETTING_KEY_AVATAR_SITTING);
var settingsEntityID = sitCurrentSettings[0];
var settingsPreviousPosition = sitCurrentSettings[1];
var settingsPreviousOrientation = sitCurrentSettings[2];
MyAvatar.clearPinOnJoint(MyAvatar.getJointIndex("Hips"));
// STANDING FROM THIS CHAIR
if (settingsEntityID === _this.entityID) {
// standing up from this chair
// Need to enable roles and drive keys and reposition avatar
// ENABLE DRIVE KEYS
for (var i in OVERRIDDEN_DRIVE_KEYS) {
MyAvatar.enableDriveKey(OVERRIDDEN_DRIVE_KEYS[i]);
}
// RESTORE ANIMATION ROLES
var roles = rolesToOverride();
for (var j in roles) {
MyAvatar.restoreRoleAnimation(roles[j]);
}
// If changed seat do not do this
MyAvatar.collisionsEnabled = true;
MyAvatar.hmdLeanRecenterEnabled = true;
Script.setTimeout(function () {
MyAvatar.centerBody();
}, STANDUP_DELAY_MS);
// SET AVATAR POSITION AND ORIENTATION TO PREVIOUS VALUES
var avatarDistance = Vec3.distance(MyAvatar.position, _this.seatCenterPosition);
var properties = Entities.getEntityProperties(_this.entityID);
if (avatarDistance < STANDUP_DISTANCE_M) { // might need to
// Avatar did not teleport far away from chair
// Therefore apply previous position OR the default dismount position and orientation
if (settingsPreviousPosition && settingsPreviousOrientation) {
// Apply previous position and orientation because they exist
MyAvatar.position = settingsPreviousPosition;
MyAvatar.orientation = settingsPreviousOrientation;
} else {
// Calculate chair default dismount position in front of chair
var offset = {
x: 0,
y: 1.0,
z: CHAIR_DISMOUNT_OFFSET_M - properties.dimensions.z * properties.registrationPoint.z
};
var position = Vec3.sum(properties.position, Vec3.multiplyQbyV(properties.rotation, offset));
MyAvatar.position = position;
}
}
Settings.setValue(SETTING_KEY_AVATAR_SITTING, "");
}
// if avatar changed chairs
// remove update interval from avatar
// redraw click to sit for all avatars
// disconnect signals
// reset values for this chair
// if avatar is standing up
// if avatar teleported, do not apply previous position and orientation
// reapply position and orientation and restore roles
if (!_this.locked) {
Entities.editEntity(_this.entityID, { locked: false });
}
_this.driveKeyPressedStart = false;
_this.sitDownSettlePeriod = false;
_this.isSittingDown = false;
deleteStandUp();
Entities.callEntityServerMethod(_this.entityID, "onStandUp");
stopUpdateInterval();
if (_this.connectedSignals) {
MyAvatar.scaleChanged.disconnect(_this.standUp);
MyAvatar.onLoadComplete.disconnect(_this.standUp);
location.hostChanged.disconnect(_this.standUp);
Script.scriptEnding.disconnect(_this.standUp);
MyAvatar.skeletonModelURLChanged.disconnect(_this.standUp);
MyAvatar.wentAway.disconnect(_this.standUp);
_this.connectedSignals = false;
}
console.log("calling entity server method addAllOtherSittableOverlays");
Script.setTimeout(function () {
// wait til avatar is out of range of the chair
Entities.callEntityServerMethod(
_this.entityID,
"addAllOtherSittableOverlays",
AvatarList.getAvatarsInRange(_this.seatCenterPosition, CAN_SIT_M)
);
}, 500 + STANDUP_DELAY_MS);
// Entities.callEntityMethod(_this.zoneID, "checkIfAvatarIsInsideZone");
}
// Checks for Avatar Spine Error
var NEG_ONE = -1;
function setHeadToHipsDistance() {
// get hips world pos while sitting
if (MyAvatar.getJointIndex("Head") === NEG_ONE) {
// this can probably be adjusted to be more accurate
_this.headToHipsDistance = MyAvatar.getHeight() * HALF;
} else {
var headTranslation = MyAvatar.getAbsoluteDefaultJointTranslationInObjectFrame(MyAvatar.getJointIndex("Head"));
var hipsTranslation = MyAvatar.getAbsoluteDefaultJointTranslationInObjectFrame(MyAvatar.getJointIndex("Hips"));
_this.headToHipsDistance = Math.abs(headTranslation.y - hipsTranslation.y);
}
}
// Calculates where the avatar's hips will seat
// Used to calculate pin hip position. Adds CHAIR_OFFSET_RATIO * chair's y dimension to the y center of the seat.
// Avatar sit position y = CHAIR_OFFSET_RATIO * height of chair
var CHAIR_OFFSET_RATIO = 0.1;
function calculateSeatCenterPositionForPinningAvatarHips() {
var properties = Entities.getEntityProperties(_this.entityID);
var yOffset = properties.dimensions.y * CHAIR_OFFSET_RATIO;
_this.seatCenterPosition = properties.position;
_this.seatCenterPosition.y = properties.position.y + yOffset;
}
function sendRequestToServerScriptToStartSitDown() {
Entities.callEntityServerMethod(
_this.entityID,
"onSitDown",
[MyAvatar.sessionUUID]
);
}
// Called from entity server script to begin sitting down sequence
var SETTING_KEY_AVATAR_SITTING = "com.highfidelity.avatar.isSitting";
var SIT_SETTLE_TIME_MS = 350; // Do not pop avatar out of chair immediates if there's an issue
var STANDUP_DELAY_MS = 25; // ms for timeout in standup
var SIT_DELAY_MS = 50; // ms for timeouts in sit
var CAN_SIT_M = 5; // zone radius
function startSitDown() {
if (DEBUG) {
console.log("startSitDown");
}
Entities.callEntityServerMethod(
_this.entityID,
"removeAllOtherSittableOverlays",
AvatarList.getAvatarsInRange(_this.seatCenterPosition, CAN_SIT_M)
);
deleteSittableUI();
// Set isSitting value in Settings
var sitPreviousSettings = Settings.getValue(SETTING_KEY_AVATAR_SITTING);
var sitNewSettings = [_this.entityID, MyAvatar.position, MyAvatar.orientation]; // ***
if (sitPreviousSettings && sitPreviousSettings.length === 3) {
// changed chair, only change entityID, keep old values for previousAvatarPosition and previousAvatarOrientation
sitNewSettings[1] = sitPreviousSettings[1];
sitNewSettings[2] = sitPreviousSettings[2];
}
Settings.setValue(SETTING_KEY_AVATAR_SITTING, sitNewSettings);
if (HMD.active) {
createPresit();
Script.setTimeout(function () {
beforeSitDown();
}, PRESIT_FRAME_DURATION * _this.preSitLoadedImages.length);
} else {
beforeSitDown();
}
}
function beforeSitDown() {
// Set the value of head to hips distance
// If avatar deviates outside of the minimum and maximum, the avatar will pop out of the chair
setHeadToHipsDistance();
// Lock chair and save old setting
_this.locked = Entities.getEntityProperties(_this.entityID, 'locked').locked;
Entities.editEntity(_this.entityID, { locked: true });
calculateSeatCenterPositionForPinningAvatarHips();
sitDownAndPinAvatar();
}
var ANIMATION_URL = Script.resolvePath("./resources/animations/sittingIdle.fbx");
var ANIMATION_FPS = 30;
var ANIMATION_FIRST_FRAME = 1;
var ANIMATION_LAST_FRAME = 350;
var UPDATE_INTERVAL_MS = 50;
var OVERRIDDEN_DRIVE_KEYS = [
DriveKeys.TRANSLATE_X,
DriveKeys.TRANSLATE_Y,
DriveKeys.TRANSLATE_Z,
DriveKeys.STEP_TRANSLATE_X,
DriveKeys.STEP_TRANSLATE_Y,
DriveKeys.STEP_TRANSLATE_Z
];
function sitDownAndPinAvatar() {
MyAvatar.collisionsEnabled = false;
MyAvatar.hmdLeanRecenterEnabled = false;
if(HMD.active) {
deletePresit();
}
var roles = rolesToOverride();
for (var i in roles) { // restore roles to prevent overlap
MyAvatar.restoreRoleAnimation(roles[i]);
MyAvatar.overrideRoleAnimation(roles[i], ANIMATION_URL, ANIMATION_FPS, true,
ANIMATION_FIRST_FRAME, ANIMATION_LAST_FRAME);
}
for (var j in OVERRIDDEN_DRIVE_KEYS) {
MyAvatar.disableDriveKey(OVERRIDDEN_DRIVE_KEYS[j]);
}
MyAvatar.centerBody();
var hipIndex = MyAvatar.getJointIndex("Hips");
var properties = Entities.getEntityProperties(_this.entityID);
Script.setTimeout(function () {
// if (HMD.active && SHOW_PRESIT_IMAGE_IN_HMD) {
// preSitRemove();
// }
_this.isSittingDown = true;
_this.sitDownSettlePeriod = Date.now() + SIT_SETTLE_TIME_MS;
MyAvatar.pinJoint(hipIndex, _this.seatCenterPosition, properties.rotation);
stopUpdateInterval();
_this.whileSittingUpdateIntervalID = Script.setInterval(_this.whileSittingUpdate, UPDATE_INTERVAL_MS);
deleteSittableUI();
if(!_this.connectedSignals) {
MyAvatar.scaleChanged.connect(_this.standUp);
MyAvatar.onLoadComplete.connect(_this.standUp);
location.hostChanged.connect(_this.standUp);
Script.scriptEnding.connect(_this.standUp);
MyAvatar.skeletonModelURLChanged.connect(_this.standUp);
MyAvatar.wentAway.connect(_this.standUp);
_this.connectedSignals = true;
}
}, SIT_DELAY_MS);
}
function stopUpdateInterval() {
if (_this.whileSittingUpdateIntervalID) {
Script.clearInterval(_this.whileSittingUpdateIntervalID);
_this.whileSittingUpdateIntervalID = false;
}
}
var AVATAR_MOVED_TOO_FAR_DISTANCE_M = 0.5;
var MAX_HEAD_DEVIATION_RATIO = 1.2;
var MIN_HEAD_DEVIATION_RATIO = 0.8;
var DRIVE_KEY_RELEASE_TIME_MS = 800; // ms
var HEAD_DEVIATION_MAX_TIME_TO_STAND_MS = 1000;
function whileSittingUpdate() {
var now = Date.now();
// ACTIVE DRIVE KEY
// Check if a drive key is pressed
var hasActiveDriveKey = false;
for (var i in OVERRIDDEN_DRIVE_KEYS) {
if (MyAvatar.getRawDriveKey(OVERRIDDEN_DRIVE_KEYS[i]) !== 0.0) {
hasActiveDriveKey = true;
if (!_this.driveKeyPressedStart) {
_this.driveKeyPressedStart = now;
}
if (!_this.standUpID) {
createStandUp();
if (DEBUG) {
console.log("active drive key pressed once");
}
}
break;
}
}
// Only standup if user has been pushing a drive key for DRIVE_KEY_RELEASE_TIME_MS
if (hasActiveDriveKey) {
if (_this.driveKeyPressedStart && (now - _this.driveKeyPressedStart) > DRIVE_KEY_RELEASE_TIME_MS) {
_this.standUp();
if (DEBUG) {
console.log("active drive key pressed caused standup");
}
}
} else {
if (_this.standUpID) {
_this.driveKeyPressedStart = false;
deleteStandUp();
}
}
if (_this.sitDownSettlePeriod && now < _this.sitDownSettlePeriod) {
// below considerations only apply if sit down settle period has passed
return;
} else {
_this.sitDownSettlePeriod = false;
}
// AVATAR DISTANCE
if (Vec3.distance(MyAvatar.position, _this.seatCenterPosition) > AVATAR_MOVED_TOO_FAR_DISTANCE_M) {
_this.standUp();
if (DEBUG) {
console.log("avatar distance caused standup");
}
return;
}
// AVATAR SPINE ERROR
if (HMD.active) {
// If head is more than certain distance from hips or less than certain distance, stand up
var headPoseValue = Controller.getPoseValue(Controller.Standard.Head);
var headWorldPosition = Vec3.sum(
Vec3.multiplyQbyV(MyAvatar.orientation, headPoseValue.translation),
MyAvatar.position
);
var headDeviation = Vec3.distance(headWorldPosition, _this.seatCenterPosition);
var headDeviationRatio = headDeviation / _this.headToHipsDistance;
if (headDeviationRatio < MIN_HEAD_DEVIATION_RATIO || headDeviationRatio > MAX_HEAD_DEVIATION_RATIO) {
if (!_this.deviationTimeStart) {
_this.deviationTimeStart = now;
}
if (now - _this.deviationTimeStart > HEAD_DEVIATION_MAX_TIME_TO_STAND_MS) {
_this.deviationTimeStart = false;
_this.standUp();
if (DEBUG) {
console.log("avatar spine error caused standup");
}
}
} else {
_this.deviationTimeStart = false;
}
}
}
var AVATAR_SITTING_IN_CHAIR_RANGE = 0.01;
function onEnterCanSitZone(id, params) {
if (params && params.length > 0) {
_this.zoneID = params[0];
}
if (!isInEditMode()) {
calculateSeatCenterPositionForPinningAvatarHips();
var isSittingInChair = AvatarList.isAvatarInRange(_this.seatCenterPosition, AVATAR_SITTING_IN_CHAIR_RANGE);
console.log("onEnterCanSitZone" + !_this.sittableUIID + !isSittingInChair);
if (!_this.sittableUIID && !isSittingInChair) {
createSittableUI();
}
} else {
// is editting chair do not create sittable
checkOrCreateCreateModeOverlay();
}
}
function onLeaveCanSitZone() {
deleteSittableUI();
}
//#region PRESIT - LOCAL ENTITY shown in HMD before sitting and after clicking sittable overlay
// Has the sitting animation and "Please Face Forward"
var PRESIT_FRAME_DURATION = 160; // ms time duration for HMD presit overlay
var PRESIT_URL_ROOT = Script.resolvePath("./resources/images/presit/sitConfirm");
var PRESIT_URL_POSTFIX = ".png";
var PRESIT_URL_NUM = 12;
var PRESIT_URL_TEXT = Script.resolvePath("./resources/images/presit/pleaseFaceForward.png");
// Prefetch all presit overlay images into user's client
function prefetchPresitImages() {
var str;
for (var i = 0; i < PRESIT_URL_NUM; i++) {
str = i + 1;
_this.preSitLoadedImages[i] = TextureCache.prefetch(Script.resolvePath(PRESIT_URL_ROOT + str + PRESIT_URL_POSTFIX));
console.log()
}
_this.preSitTextLoadedImage = TextureCache.prefetch(PRESIT_URL_TEXT);
}
var SIT_ANIMATION_POSITION_IN_FRONT = { x: 0, y: 0.1, z: -1 };
var SIT_ANIMATION_DIMENSIONS = { x: 0.2, y: 0.2 };
var PLEASE_FACE_FORWARD_POSITION_IN_FRONT = { x: 0, y: -0.05, z: -1 };
var PLEASE_FACE_FORWARD_DIMENSIONS = { x: 0.425, y: 0.425 };
function createPresit() {
var currentPresitAnimationFrame = 0;
_this.presitAnimationImageID = Entities.addEntity(
getEntityPropertiesForImageInFrontOfCamera(
SIT_ANIMATION_POSITION_IN_FRONT,
SIT_ANIMATION_DIMENSIONS,
_this.preSitLoadedImages[currentPresitAnimationFrame].url
),
"local"
);
_this.presitTextID = Entities.addEntity(
getEntityPropertiesForImageInFrontOfCamera(
PLEASE_FACE_FORWARD_POSITION_IN_FRONT,
PLEASE_FACE_FORWARD_DIMENSIONS,
_this.preSitTextLoadedImage.url
),
"local"
);
// Flash through the presit animation images via overlay for a smooth avatar sitting animation
_this.presitIntervalID = Script.setInterval(function () {
if (_this.presitAnimationImageID) {
currentPresitAnimationFrame = currentPresitAnimationFrame + 1;
if (currentPresitAnimationFrame >= _this.preSitLoadedImages.length - 1) {
deletePresit();
}
Entities.editEntity(_this.presitAnimationImageID, { imageURL: _this.preSitLoadedImages[currentPresitAnimationFrame].url });
}
}, PRESIT_FRAME_DURATION);
}
function deletePresit() {
if (_this.presitAnimationImageID) {
Entities.deleteEntity(_this.presitAnimationImageID);
_this.presitAnimationImageID = false;
}
if (_this.presitTextID) {
Entities.deleteEntity(_this.presitTextID);
_this.presitTextID = false;
}
if (_this.presitIntervalID) {
Script.clearInterval(_this.presitIntervalID);
_this.presitIntervalID = false;
}
}
//#endregion PRESIT
//#region HOLD TO STANDUP
var OVERLAY_URL_STANDUP = Script.resolvePath("./resources/images/holdToStandUp.png");
var STAND_UP_POSITION_IN_FRONT = { x: 0, y: 0, z: -1 };
var STAND_UP_DIMENSIONS = { x: 0.2, y: 0.2 };
function createStandUp() {
if (DEBUG) {
console.log("creating standup")
}
_this.standUpID = Entities.addEntity(
getEntityPropertiesForImageInFrontOfCamera(
STAND_UP_POSITION_IN_FRONT,
STAND_UP_DIMENSIONS,
OVERLAY_URL_STANDUP
),
"local"
);
}
function deleteStandUp() {
if (_this.standUpID) {
Entities.deleteEntity(_this.standUpID);
_this.standUpID = false;
}
}
//#endregion HOLD TO STANDUP
//#region SITTABLE
var UI_DEBUG = true;
var SITTABLE_START_ALPHA = 0.7;
var SITTABLE_DIMENSIONS = { x: 0.3, y: 0.3 };
var SITTABLE_IMAGE_URL_HMD = Script.resolvePath("./resources/images/triggerToSit.png");
var SITTABLE_IMAGE_URL_DESKTOP = Script.resolvePath("./resources/images/clickToSit.png");
var SITTABLE_Y_OFFSET = 0.01;
function createSittableUI() {
if (_this.sittableID) {
// already created
return;
}
if (UI_DEBUG) {
console.log("createSittableUI()");
}
var properties = Entities.getEntityProperties(_this.entityID);
// calculate
var localOffset = { x: 0, y: SITTABLE_Y_OFFSET, z: 0 };
var worldOffset = Vec3.multiplyQbyV(properties.rotation, localOffset);
var sittablePosition = Vec3.sum(properties.position, worldOffset);
_this.sittableID = Entities.addEntity({
type: "Image",
grab: {
grabbable: false,
},
dynamic: false,
position: sittablePosition,
rotation: Quat.multiply(
properties.rotation,
Quat.fromVec3Degrees({ x: -90, y: 180, z: 0 })
),
parentID: _this.entityID,
dimensions: SITTABLE_DIMENSIONS,
imageURL: HMD.active ? SITTABLE_IMAGE_URL_HMD : SITTABLE_IMAGE_URL_DESKTOP,
ignoreRayIntersection: false,
alpha: SITTABLE_START_ALPHA,
script: Script.resolvePath("./resources/sittableUIClient.js") + "?" + Math.random(),
visible: true,
emissive: true
},
"local"
);
}
// Remove sittable local entity if it exists
function deleteSittableUI() {
if (UI_DEBUG) {
print("deleteSittableUI");
}
if (_this.sittableID) {
Entities.deleteEntity(_this.sittableID);
_this.sittableID = false;
}
}
//#endregion SITTABLE
function updateUserData() {
var properties = Entities.getEntityProperties(_this.entityID);
try {
_this.userData = JSON.parse(properties.userData);
} catch (e) {
console.log("Issue parsing userData" + e);
}
if (!_this.userData || _this.userData.canClickOnModelToSit === undefined) {
Entities.editEntity(_this.entityID, { userData: JSON.stringify(DEFAULT_SIT_USER_DATA_WITH_CUSTOM_SETTINGS) });
}
}
var DEFAULT_SIT_USER_DATA_WITH_CUSTOM_SETTINGS = {
canClickOnModelToSit: false
};
function preload(id) {
_this.entityID = id;
prefetchPresitImages();
// download sit animation
AnimationCache.prefetch(ANIMATION_URL);
updateUserData();
var properties = Entities.getEntityProperties(_this.entityID);
_this.checkAlpha = properties.alpha <= MINIMUM_ALPHA;
}
function unload() {
deleteSittableUI();
deletePresit();
deleteStandUp();
deleteCreateModeOverlay();
standUp();
if (_this.connectedSignals) {
MyAvatar.scaleChanged.disconnect(_this.standUp);
MyAvatar.onLoadComplete.disconnect(_this.standUp);
location.hostChanged.disconnect(_this.standUp);
Script.scriptEnding.disconnect(_this.standUp);
MyAvatar.skeletonModelURLChanged.disconnect(_this.standUp);
MyAvatar.wentAway.disconnect(_this.standUp);
_this.connectedSignals = false;
}
}
// Called by server script in heartbeat
function check() {
Entities.callEntityServerMethod(_this.entityID, "checkResolved");
}
function mouseReleaseOnEntity(id, event) {
console.log("mouseReleaseOnEntity");
if (event.isPrimaryButton) {
console.log("isPrimaryButton");
updateUserData();
if (_this.userData && _this.userData.canClickOnModelToSit) {
console.log("sitTime");
Entities.callEntityServerMethod(_this.entityID, "onSitDown", [MyAvatar.sessionUUID]);
}
}
}
function SitClient() {
_this = this;
this.sittableUIID = false;
this.canSitZoneID = false;
// for presit local entity and animation
this.presitIntervalID = false;
this.presitTextID = false;
this.presitAnimationImageID = false;
// for prefetch on presit
this.preSitLoadedImages = [];
this.preSitTextLoadedImage = null;
this.locked = null;
this.seatCenterPosition = null;
this.headToHipsDistance = null;
this.isSittingDown = false;
this.sitDownSettlePeriod = false;
this.whileSittingUpdateIntervalID = false;
this.standUpID = false;
this.driveKeyPressedStart = false;
this.deviationTimeStart = false;
this.zoneID = false;
this.connectedSignals = false;
// CUSTOMIZATIONS
this.userData = {};
this.canClickOnModelToSit = false;
this.checkAlpha = false;
_this.createModeOverlay = false;
}
SitClient.prototype = {
remotelyCallable: [
"onEnterCanSitZone",
"onLeaveCanSitZone",
"startSitDown",
"sendRequestToServerScriptToStartSitDown",
"check"
],
// Zone methods
onEnterCanSitZone: onEnterCanSitZone,
onLeaveCanSitZone: onLeaveCanSitZone,
// Entity liftime methods
preload: preload,
unload: unload,
// Sitting lifetime methods
sendRequestToServerScriptToStartSitDown: sendRequestToServerScriptToStartSitDown,
mouseReleaseOnEntity: mouseReleaseOnEntity,
startSitDown: startSitDown,
whileSittingUpdate: whileSittingUpdate,
check: check,
standUp: standUp
}
return new SitClient();
});