content/hifi-content/elisalj/2016/green-sanic/jet_survival_large.mtl
2022-02-13 23:16:46 +01:00

225 lines
4.5 KiB
Text

Wavefront OBJ material file
# Contains 17 materials
newmtl Stone
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka jet_survival_large-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd jet_survival_large-RGB.png
# illum 2
# d 1
# Tr 1
newmtl Cobblestone
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka jet_survival_large-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd jet_survival_large-RGB.png
# illum 2
# d 1
# Tr 1
newmtl Wood_Planks
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka jet_survival_large-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd jet_survival_large-RGB.png
# illum 2
# d 1
# Tr 1
newmtl Bedrock
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka jet_survival_large-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd jet_survival_large-RGB.png
# illum 2
# d 1
# Tr 1
newmtl Lapis_Lazuli_Block
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka jet_survival_large-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd jet_survival_large-RGB.png
# illum 2
# d 1
# Tr 1
newmtl Wool
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka jet_survival_large-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd jet_survival_large-RGB.png
# illum 2
# d 1
# Tr 1
newmtl Block_of_Iron
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka jet_survival_large-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd jet_survival_large-RGB.png
# illum 2
# d 1
# Tr 1
newmtl Obsidian
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka jet_survival_large-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd jet_survival_large-RGB.png
# illum 2
# d 1
# Tr 1
newmtl Snow
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka jet_survival_large-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd jet_survival_large-RGB.png
# illum 2
# d 1
# Tr 1
newmtl Clay
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka jet_survival_large-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd jet_survival_large-RGB.png
# illum 2
# d 1
# Tr 1
newmtl Soul_Sand
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka jet_survival_large-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd jet_survival_large-RGB.png
# illum 2
# d 1
# Tr 1
newmtl Stone_Bricks
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka jet_survival_large-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd jet_survival_large-RGB.png
# illum 2
# d 1
# Tr 1
newmtl Nether_Brick
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka jet_survival_large-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd jet_survival_large-RGB.png
# illum 2
# d 1
# Tr 1
newmtl Block_of_Redstone
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
Ke 1 1 1
# map_Ka jet_survival_large-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd jet_survival_large-RGB.png
map_Ke jet_survival_large-RGB.png
# illum 2
# d 1
# Tr 1
newmtl Stained_Clay
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka jet_survival_large-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd jet_survival_large-RGB.png
# illum 2
# d 1
# Tr 1
newmtl Prismarine
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka jet_survival_large-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd jet_survival_large-RGB.png
# illum 2
# d 1
# Tr 1
newmtl Block_of_Coal
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka jet_survival_large-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd jet_survival_large-RGB.png
# illum 2
# d 1
# Tr 1