225 lines
4.5 KiB
Text
225 lines
4.5 KiB
Text
Wavefront OBJ material file
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# Contains 17 materials
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newmtl Stone
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# Ns 0
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# Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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# map_Ka jet_survival_large-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd jet_survival_large-RGB.png
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# illum 2
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# d 1
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# Tr 1
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newmtl Cobblestone
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# Ns 0
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# Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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# map_Ka jet_survival_large-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd jet_survival_large-RGB.png
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# illum 2
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# d 1
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# Tr 1
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newmtl Wood_Planks
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# Ns 0
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# Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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# map_Ka jet_survival_large-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd jet_survival_large-RGB.png
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# illum 2
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# d 1
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# Tr 1
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newmtl Bedrock
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# Ns 0
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# Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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# map_Ka jet_survival_large-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd jet_survival_large-RGB.png
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# illum 2
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# d 1
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# Tr 1
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newmtl Lapis_Lazuli_Block
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# Ns 0
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# Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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# map_Ka jet_survival_large-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd jet_survival_large-RGB.png
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# illum 2
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# d 1
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# Tr 1
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newmtl Wool
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# Ns 0
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# Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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# map_Ka jet_survival_large-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd jet_survival_large-RGB.png
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# illum 2
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# d 1
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# Tr 1
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newmtl Block_of_Iron
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# Ns 0
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# Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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# map_Ka jet_survival_large-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd jet_survival_large-RGB.png
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# illum 2
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# d 1
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# Tr 1
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newmtl Obsidian
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# Ns 0
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# Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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# map_Ka jet_survival_large-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd jet_survival_large-RGB.png
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# illum 2
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# d 1
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# Tr 1
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newmtl Snow
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# Ns 0
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# Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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# map_Ka jet_survival_large-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd jet_survival_large-RGB.png
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# illum 2
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# d 1
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# Tr 1
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newmtl Clay
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# Ns 0
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# Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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# map_Ka jet_survival_large-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd jet_survival_large-RGB.png
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# illum 2
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# d 1
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# Tr 1
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newmtl Soul_Sand
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# Ns 0
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# Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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# map_Ka jet_survival_large-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd jet_survival_large-RGB.png
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# illum 2
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# d 1
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# Tr 1
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newmtl Stone_Bricks
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# Ns 0
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# Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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# map_Ka jet_survival_large-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd jet_survival_large-RGB.png
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# illum 2
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# d 1
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# Tr 1
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newmtl Nether_Brick
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# Ns 0
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# Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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# map_Ka jet_survival_large-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd jet_survival_large-RGB.png
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# illum 2
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# d 1
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# Tr 1
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newmtl Block_of_Redstone
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# Ns 0
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# Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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Ke 1 1 1
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# map_Ka jet_survival_large-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd jet_survival_large-RGB.png
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map_Ke jet_survival_large-RGB.png
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# illum 2
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# d 1
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# Tr 1
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newmtl Stained_Clay
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# Ns 0
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# Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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# map_Ka jet_survival_large-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd jet_survival_large-RGB.png
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# illum 2
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# d 1
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# Tr 1
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newmtl Prismarine
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# Ns 0
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# Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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# map_Ka jet_survival_large-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd jet_survival_large-RGB.png
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# illum 2
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# d 1
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# Tr 1
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newmtl Block_of_Coal
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# Ns 0
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# Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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# map_Ka jet_survival_large-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd jet_survival_large-RGB.png
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# illum 2
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# d 1
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# Tr 1
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