Needs a lot of cleanup. Data has been de-duplicated, and where identical copies existed, one of them has been replaced with a symlink. Some files have been excluded, such as binaries, installers and debug dumps. Some of that may still be present.
45 lines
No EOL
1.5 KiB
JavaScript
45 lines
No EOL
1.5 KiB
JavaScript
//
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// createHoop.js
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//
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// Created by James B. Pollack on 9/29/2015
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// Copyright 2015 High Fidelity, Inc.
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//
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// This is a script that creates a persistent basketball hoop with a working collision hull. Feel free to move it.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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/*global MyAvatar, Entities, AnimationCache, SoundCache, Scene, Camera, Overlays, HMD, AvatarList, AvatarManager, Controller, UndoStack, Window, Account, GlobalServices, Script, ScriptDiscoveryService, LODManager, Menu, Vec3, Quat, AudioDevice, Paths, Clipboard, Settings, XMLHttpRequest, randFloat, randInt */
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var hoopURL = "http://hifi-public.s3.amazonaws.com/models/basketball_hoop/basketball_hoop.fbx";
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var hoopCollisionHullURL = "http://hifi-public.s3.amazonaws.com/models/basketball_hoop/basketball_hoop_collision_hull.obj";
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var hoopStartPosition =
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Vec3.sum(MyAvatar.position,
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Vec3.multiplyQbyV(MyAvatar.orientation, {
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x: 0,
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y: 0.0,
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z: -2
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}));
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var hoop = Entities.addEntity({
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type: "Model",
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modelURL: hoopURL,
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position: hoopStartPosition,
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shapeType: 'compound',
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gravity: {
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x: 0,
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y: -9.8,
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z: 0
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},
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dimensions: {
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x: 1.89,
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y: 3.99,
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z: 3.79
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},
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userData: JSON.stringify({
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grabbableKey: {
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grabbable: false
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}
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})
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compoundShapeURL: hoopCollisionHullURL
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}); |