Blade Runner blaster
Author: NKilstrup https://www.artstation.com/artist/nkilstrup
This is my model of Deckard's blaster pistol from the movie Blade Runner.
Modeled, baked and rigged in Blender3D. Textured in Substance Painter.
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The model comes with 2048x2048 textures based on the "PRB metallic + roughness "- based workflow.
In the model folder you can find:
* A blend file with the model fully rigged with custom boneshapes and constraints.
* An fbx file with the model (with vertex groups and smoothing groups) + rig without constraints (you will have to do these yourself if you are using maya, max or a similar 3d package).
* an obj file without rig or vertex groups.
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In the texture folder you can find:
- albedo (with an opacity mask in the alpha channel.).
- normal map (this one is OpenGl. make sure to flip the green channel if you application of choice uses DirectX normal maps.).
- roughness
- metallic
- emisive
- AO / ambient occlusion
- curvature (probably only useful for you if you want to try texturing in applications like Ddo or Substance Painter/Designer.).
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You may use my model, rig and textures for hobby and non-commercial purposes.
Please credit me for the model and textures if you use it in a public mod or project.
Have fun!