content/hifi-content/brosche/StudioOffice/Domain/Assets/Standard Assets/ParticleSystems/Scripts/SmokeParticles.cs
2022-02-13 21:50:01 +01:00

18 lines
440 B
C#

using System;
using UnityEngine;
using Random = UnityEngine.Random;
namespace UnityStandardAssets.Effects
{
public class SmokeParticles : MonoBehaviour
{
public AudioClip[] extinguishSounds;
private void Start()
{
GetComponent<AudioSource>().clip = extinguishSounds[Random.Range(0, extinguishSounds.Length)];
GetComponent<AudioSource>().Play();
}
}
}