content/hifi-content/brosche/StudioOffice/Domain/Assets/Standard Assets/Utility/TimedObjectDestructor.cs
2022-02-13 21:50:01 +01:00

27 lines
588 B
C#

using System;
using UnityEngine;
namespace UnityStandardAssets.Utility
{
public class TimedObjectDestructor : MonoBehaviour
{
[SerializeField] private float m_TimeOut = 1.0f;
[SerializeField] private bool m_DetachChildren = false;
private void Awake()
{
Invoke("DestroyNow", m_TimeOut);
}
private void DestroyNow()
{
if (m_DetachChildren)
{
transform.DetachChildren();
}
DestroyObject(gameObject);
}
}
}