178 lines
No EOL
5.9 KiB
JavaScript
178 lines
No EOL
5.9 KiB
JavaScript
//
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// sitServer.js
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//
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// Created by Robin Wilson 1/17/2019
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//
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// sitServer.js is the gate to allow an avatar to sit. Multiple avatars can not sit in the same chair.
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//
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/* globals Entities Script */
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(function () {
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var HEARTBEAT_INTERVAL_TIME_MS = 10000; // ms
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var RESOLVED_TIMEOUT_TIME_MS = 1000; // ms
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function preload(id) {
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_this.entityID = id;
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_this.isOccupied = false;
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_this.resolved = false;
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createCanSitZone();
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}
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function checkResolved() {
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console.log("server checkResolved");
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// Called by remote client script
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// indicating avatar is still sitting in chair
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_this.resolved = true;
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}
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// Called from client to check if chair is occupied
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// If seat is not occupied, server script calls the client method that begins the sit down process
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function onSitDown(id, param) {
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console.log("server onSitDown");
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if (_this.isOccupied === false) {
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console.log("server isOccupied false");
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_this.currentClientSessionID = param[0];
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_this.isOccupied = true;
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Entities.callEntityClientMethod(
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_this.currentClientSessionID,
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_this.entityID,
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"startSitDown"
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);
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// Every 10 seconds will check the client that was sitting in the chair
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_this.heartbeatInterval = Script.setInterval(function () {
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console.log("server heartbeat");
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if (_this.isOccupied) {
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console.log("server isOccupied");
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Entities.callEntityClientMethod(
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_this.currentClientSessionID,
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_this.entityID,
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"check"
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);
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// If the check call to the client script does not return checkResolved
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// Will open the chair to other avatars to sit
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Script.setTimeout(function () {
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if (_this.resolved === true) {
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// Seat is occupied
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_this.resolved = false;
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} else {
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// Seat is not occupied
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_this.isOccupied = false;
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_this.currentClientSessionID = false;
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}
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}, RESOLVED_TIMEOUT_TIME_MS);
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}
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}, HEARTBEAT_INTERVAL_TIME_MS);
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}
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}
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// Called from client to open the chair to other avatars
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function onStandUp() {
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_this.isOccupied = false;
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_this.currentClientSessionID = false;
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if (_this.heartbeatInterval) {
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Script.clearInterval(_this.heartbeatInterval);
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_this.heartbeatInterval = false;
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}
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}
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function unload() {
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_this.isOccupied = false;
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if (_this.heartbeatInterval) {
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Script.clearInterval(_this.heartbeatInterval);
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_this.heartbeatInterval = false;
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}
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deleteCanSitZone()
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}
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function removeAllOtherSittableOverlays(id, params) {
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for(var i = 0; i < params.length; i++) {
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Entities.callEntityClientMethod(
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params[i],
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_this.entityID,
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"onLeaveCanSitZone"
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);
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}
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}
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function addAllOtherSittableOverlays(id, params) {
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console.log("ADD ALL OTHER SITTABLE OVERLAYS")
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for(var i = 0; i < params.length; i++) {
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console.log("avatar1");
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Entities.callEntityClientMethod(
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params[i],
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_this.entityID,
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"onEnterCanSitZone"
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);
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}
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}
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//#region CAN SIT ZONE
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var CAN_SIT_M = 5;
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function createCanSitZone() {
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var properties = Entities.getEntityProperties(_this.entityID);
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_this.canSitZoneID = Entities.addEntity({
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name: "canSitZone-" + _this.entityID,
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type: "Zone",
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shapeType: "sphere",
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position: properties.position,
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parentID: _this.entityID,
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script: "https://hifi-content.s3.amazonaws.com/robin/dev/marketplaceItems/sitv2/v1/canSitZoneClient.js?" + Math.random(),
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locked: false,
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dimensions: { x: CAN_SIT_M, y: CAN_SIT_M, z: CAN_SIT_M },
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keyLightMode: "enabled",
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keyLight: {
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"color": { "red": 255, "green": 0, "blue": 0 },
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"direction": { "x": 1, "y": 0, "z": 0 }
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}
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});
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}
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function deleteCanSitZone() {
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if (_this.canSitZoneID) {
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Entities.deleteEntity(_this.canSitZoneID);
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_this.canSitZoneID = false;
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}
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}
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//#endregion CAN SIT ZONE
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var _this = null;
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function SitServer() {
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_this = this;
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this.isOccupied = false;
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this.entityID = null;
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this.currentClientSessionID = null;
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this.resolved = false;
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this.heartbeatInterval = null;
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this.canSitZoneID = false;
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}
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SitServer.prototype = {
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remotelyCallable: [
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"onSitDown",
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"onStandUp",
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"checkResolved",
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"removeAllOtherSittableOverlays",
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"addAllOtherSittableOverlays"
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],
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preload: preload,
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checkResolved: checkResolved,
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onSitDown: onSitDown,
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onStandUp: onStandUp,
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removeAllOtherSittableOverlays: removeAllOtherSittableOverlays,
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addAllOtherSittableOverlays: addAllOtherSittableOverlays,
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unload: unload
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};
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return new SitServer();
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}); |