content/hifi-content/caitlyn/production/_gameTable/createGameTable.js
2022-02-13 22:19:19 +01:00

325 lines
No EOL
8.6 KiB
JavaScript

var TABLE_MODEL_URL = "http://hifi-content.s3.amazonaws.com/caitlyn/production/gameTable/gameTable.fbx?2344fsda";
var MODEL_URL = "http://hifi-content.s3.amazonaws.com/caitlyn/production/gameTable/finalFrame.fbx?sfdg3";
var TABLE_START_POSITION;
var front = Quat.getFront(MyAvatar.orientation);
var avatarHalfDown = MyAvatar.position;
avatarHalfDown.y *= 0.45;
var TABLE_START_POSITION = Vec3.sum(avatarHalfDown, Vec3.multiply(2, front));
var table, entitySpawner, mat, seatSpawner;
var nextGameButton, resetGameButton, newSeatButton;
var entitySpawnerOffset = {
forward: 0,
vertical: 1,
right: 0
};
var matOffset = {
forward: 0,
vertical: 0.545,
right: 0
};
// var seatSpawnerOffset = {
// forward: -1,
// vertical: 1,
// right: 1
// };
var nextGameButtonOffset = {
forward: -0.2,
vertical: 0.45,
right: -0.65
};
var resetGameButtonOffset = {
forward: 0.2,
vertical: 0.45,
right: -0.65
};
// var newSeatButtonOffset = {
// forward: -0.2,
// vertical: 0.45,
// right: -0.7
// };
function getOffsetFromTable(forward, vertical, right) {
var props = Entities.getEntityProperties(table);
var position = props.position;
var frontVector = Quat.getFront(props.rotation);
var upVector = Quat.getUp(props.rotation);
var rightVector = Quat.getRight(props.rotation);
if (forward !== undefined) {
position = Vec3.sum(position, Vec3.multiply(frontVector, forward));
}
if (vertical !== undefined) {
position = Vec3.sum(position, Vec3.multiply(upVector, vertical));
}
if (right !== undefined) {
position = Vec3.sum(position, Vec3.multiply(rightVector, right));
}
return position;
};
function createTable() {
var props = {
type: 'Model',
name: 'GameTable Table 1',
description: 'hifi:gameTable:table',
modelURL: TABLE_MODEL_URL,
shapeType: 'box',
dynamic: true,
velocity: {
x: 0,
y: -0.1,
z: 0
},
gravity: {
x: 0,
y: -9,
z: 0
},
density: 2000,
restitution: 0,
damping: 0,
angularDamping: 0,
friction: 1,
dimensions: {
x: 1.355,
y: 1.1121,
z: 1.355
},
script: Script.resolvePath('table.js'),
position: TABLE_START_POSITION,
userData: JSON.stringify({
grabbableKey: {
grabbable: false
}
})
};
table = Entities.addEntity(props);
}
function createEntitySpawner() {
var props = {
type: 'Zone',
visible: false,
name: 'GameTable Entity Spawner',
collisionless: true,
description: 'hifi:gameTable:entitySpawner',
color: {
red: 0,
green: 255,
blue: 0
},
dimensions: {
x: 0.25,
y: 0.25,
z: 0.25
},
parentID: table,
script: Script.resolvePath('entitySpawner.js'),
position: getOffsetFromTable(entitySpawnerOffset.forward, entitySpawnerOffset.vertical, entitySpawnerOffset.right)
};
entitySpawner = Entities.addEntity(props);
}
function createMat() {
var props = {
type: 'Model',
modelURL: MODEL_URL,
name: 'GameTable Mat',
description: 'hifi:gameTable:mat',
collisionless: true,
color: {
red: 0,
green: 0,
blue: 255
},
restitution: 0,
friction: 1,
dimensions: {
x: 1.045,
y: 1.045,
z: 0.025
},
rotation: Quat.fromPitchYawRollDegrees(90, 0, 0),
textures: JSON.stringify({
Picture: "http://hifi-content.s3.amazonaws.com/caitlyn/production/gameTable/Table-default.jpg?sfhgd"
}),
parentID: table,
script: Script.resolvePath('mat.js'),
position: getOffsetFromTable(matOffset.forward, matOffset.vertical, matOffset.right),
userData: JSON.stringify({
grabbableKey: {
grabbable: false
}
})
};
mat = Entities.addEntity(props);
}
function createSeatSpawner() {
var props = {
type: 'Zone',
visible: false,
name: 'GameTable Seat Spawner',
description: 'hifi:gameTable:seatSpawner',
collisionless: true,
color: {
red: 255,
green: 255,
blue: 0
},
dimensions: {
x: 0.25,
y: 0.25,
z: 0.25
},
parentID: table,
script: Script.resolvePath('seatSpawner.js'),
position: getOffsetFromTable(seatSpawnerOffset.forward, seatSpawnerOffset.vertical, seatSpawnerOffset.right)
};
seatSpawner = Entities.addEntity(props);
}
function createNextGameButton() {
var props = {
type: 'Model',
modelURL: 'http://hifi-content.s3.amazonaws.com/caitlyn/production/gameTable/assets/buttons/button-next.fbx?nvsu',
name: 'GameTable Next Button',
description: 'hifi:gameTable:nextGameButton',
collisionless: true,
color: {
red: 0,
green: 0,
blue: 255
},
dimensions: {
x: 0.0625,
y: 0.1250,
z: 0.1250
},
rotation: Quat.angleAxis(180, {
x: 0,
y: 1,
z: 0
}),
parentID: table,
script: Script.resolvePath('nextGameButton.js'),
position: getOffsetFromTable(nextGameButtonOffset.forward, nextGameButtonOffset.vertical, nextGameButtonOffset.right),
userData: JSON.stringify({
grabbableKey: {
wantsTrigger: true
}
})
};
nextGameButton = Entities.addEntity(props);
};
function createResetGameButton() {
var props = {
type: 'Model',
modelURL: 'http://hifi-content.s3.amazonaws.com/caitlyn/production/gameTable/assets/buttons/button-reset.fbx?8734',
name: 'GameTable Reset Button',
description: 'hifi:gameTable:resetGameButton',
collisionless: true,
color: {
red: 255,
green: 0,
blue: 0
},
dimensions: {
x: 0.0628,
y: 0.1248,
z: 0.1317
},
rotation: Quat.angleAxis(180, {
x: 0,
y: 1,
z: 0
}),
parentID: table,
script: Script.resolvePath('resetGameButton.js'),
position: getOffsetFromTable(resetGameButtonOffset.forward, resetGameButtonOffset.vertical, resetGameButtonOffset.right),
userData: JSON.stringify({
grabbableKey: {
wantsTrigger: true
}
})
};
resetGameButton = Entities.addEntity(props);
};
function createNewSeatButton() {
var props = {
type: 'Model',
modelURL: 'http://hifi-content.s3.amazonaws.com/caitlyn/production/gameTable/assets/buttons/button-chair.fbx?iouf',
name: 'GameTable New Seat Button',
description: 'hifi:gameTable:newSeatButton',
collisionless: true,
color: {
red: 255,
green: 0,
blue: 255
},
dimensions: {
x: 0.0637,
y: 0.1250,
z: 0.1250
},
rotation: Quat.angleAxis(180, {
x: 0,
y: 1,
z: 0
}),
parentID: table,
script: Script.resolvePath('newSeatButton.js'),
position: getOffsetFromTable(newSeatButtonOffset.forward, newSeatButtonOffset.vertical, newSeatButtonOffset.right),
userData: JSON.stringify({
grabbableKey: {
wantsTrigger: true
}
})
};
newSeatButton = Entities.addEntity(props);
};
function makeTable() {
createTable();
createMat();
createEntitySpawner();
createResetGameButton();
createNextGameButton();
//createNewSeatButton();
//createSeatSpawner();
}
function cleanup() {
Entities.deleteEntity(table);
Entities.deleteEntity(mat);
Entities.deleteEntity(entitySpawner);
//Entities.deleteEntity(seatSpawner);
Entities.deleteEntity(nextGameButton);
Entities.deleteEntity(resetGameButton);
//Entities.deleteEntity(newSeatButton);
};
Script.scriptEnding.connect(cleanup);
makeTable();