content/hifi-public/tony/shaders/simple.slv
Dale Glass 0d14e5a379 Initial data.
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2022-02-13 18:59:11 +01:00

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// position and normal are in model coordinates
// color is SRGB
void getProceduralVertex(inout vec4 position, inout vec4 color, inout vec2 texCoord0, inout vec3 normal) {
// no-op
}