Needs a lot of cleanup. Data has been de-duplicated, and where identical copies existed, one of them has been replaced with a symlink. Some files have been excluded, such as binaries, installers and debug dumps. Some of that may still be present.
39 lines
No EOL
1.4 KiB
JavaScript
39 lines
No EOL
1.4 KiB
JavaScript
// shopCartZeroEntityScript.js
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//
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// Created by Alessandro Signa and Edgar Pironti on 01/13/2016
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// Copyright 2016 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function() {
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BALL_ANGULAR_VELOCITY = {x:0, y:5, z:0}
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var _this;
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// this is the "constructor" for the entity as a JS object we don't do much here, but we do want to remember
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// our this object, so we can access it in cases where we're called without a this (like in the case of various global signals)
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ShopCartZero = function() {
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_this = this;
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};
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ShopCartZero.prototype = {
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// preload() will be called when the entity has become visible (or known) to the interface
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// it gives us a chance to set our local JavaScript object up. In this case it means:
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// * remembering our entityID, so we can access it in cases where we're called without an entityID
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// * connecting to the update signal so we can check our grabbed state
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preload: function(entityID) {
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this.entityID = entityID;
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Entities.editEntity(_this.entityID, { angularVelocity: BALL_ANGULAR_VELOCITY });
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Entities.editEntity(_this.entityID, { angularDamping: 0 });
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},
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};
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// entity scripts always need to return a newly constructed object of our type
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return new ShopCartZero();
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}) |