Needs a lot of cleanup. Data has been de-duplicated, and where identical copies existed, one of them has been replaced with a symlink. Some files have been excluded, such as binaries, installers and debug dumps. Some of that may still be present.
68 lines
2 KiB
JavaScript
68 lines
2 KiB
JavaScript
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// cowEntityScript.js
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// examples/cows
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//
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// Created by Eric Levin on 3/25/16
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// Copyright 2016 High Fidelity, Inc.
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//
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// This entity script handles the logic for untipping a cow after it collides with something
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function() {
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Script.include("../libraries/utils.js");
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var _this = this;
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_this.COLLISION_COOLDOWN_TIME = 5000;
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this.preload = function(entityID) {
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print("EBL Preload!!");
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_this.entityID = entityID;
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_this.mooSound = SoundCache.getSound("https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/moo.wav")
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_this.mooSoundOptions = {volume: 0.7, loop: false};
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_this.timeSinceLastCollision = 0;
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_this.shouldUntipCow = true;
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}
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this.collisionWithEntity = function(myID, otherID, collisionInfo) {
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if(_this.shouldUntipCow) {
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Script.setTimeout(function() {
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_this.untipCow();
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_this.shouldUntipCow = true;
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}, _this.COLLISION_COOLDOWN_TIME);
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}
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_this.shouldUntipCow = false;
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}
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this.untipCow = function() {
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// keep yaw but reset pitch and roll
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var cowProps = Entities.getEntityProperties(_this.entityID, ["rotation", "position"]);
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var eulerRotation = Quat.safeEulerAngles(cowProps.rotation);
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eulerRotation.x = 0;
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eulerRotation.z = 0;
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var newRotation = Quat.fromVec3Degrees(eulerRotation);
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Entities.editEntity(_this.entityID, {
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rotation: newRotation,
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velocity: {x: 0, y: 0, z: 0},
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angularVelocity: {x: 0, y: 0, z:0}
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});
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_this.mooSoundOptions.position = cowProps.position;
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if (!_this.soundInjector) {
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_this.soundInjector = Audio.playSound(_this.mooSound, _this.mooSoundOptions);
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} else {
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_this.soundInjector.setOptions(_this.mooSoundOptions);
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_this.soundInjector.restart();
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}
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}
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});
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