content/hifi-public/cozza13/scripts/playSoundOrbit.js
Dale Glass 0d14e5a379 Initial data.
Needs a lot of cleanup. Data has been de-duplicated, and where identical copies existed, one of them
has been replaced with a symlink.

Some files have been excluded, such as binaries, installers and debug dumps. Some of that may still
be present.
2022-02-13 18:59:11 +01:00

43 lines
1,015 B
JavaScript

//
// playSoundPath.js
// examples
//
// Created by Craig Hansen-Sturm on 05/27/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include("libraries/globals.js");
var soundClip = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Voxels/voxel create 3.raw");
var currentTime = 1.570079; // pi/2
var deltaTime = 0.05;
var distance = 1;
var debug = 0;
function playSound() {
currentTime += deltaTime;
var s = distance * Math.sin(currentTime);
var c = distance * Math.cos(currentTime);
var soundOffset = { x:s, y:0, z:c };
if (debug) {
print("t=" + currentTime + "offset=" + soundOffset.x + "," + soundOffset.y + "," + soundOffset.z);
}
var avatarPosition = MyAvatar.position;
var soundPosition = Vec3.sum(avatarPosition,soundOffset);
Audio.playSound(soundClip, {
position: soundPosition
});
}
Script.setInterval(playSound, 250);