content/hifi-public/cozza13/scripts/libraries/entitySelectionTool.js
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2022-02-13 18:59:11 +01:00

2489 lines
106 KiB
JavaScript

//
// entitySelectionToolClass.js
// examples
//
// Created by Brad hefta-Gaub on 10/1/14.
// Copyright 2014 High Fidelity, Inc.
//
// This script implements a class useful for building tools for editing entities.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include("libraries/globals.js");
SPACE_LOCAL = "local";
SPACE_WORLD = "world";
SelectionManager = (function() {
var that = {};
var PENDING_SELECTION_CHECK_INTERVAL = 50;
that.savedProperties = {};
that.selections = [];
// These are selections that don't have a known ID yet
that.pendingSelections = [];
var pendingSelectionTimer = null;
var listeners = [];
that.localRotation = Quat.fromPitchYawRollDegrees(0, 0, 0);
that.localPosition = { x: 0, y: 0, z: 0 };
that.localDimensions = { x: 0, y: 0, z: 0 };
that.localRegistrationPoint = { x: 0.5, y: 0.5, z: 0.5 };
that.worldRotation = Quat.fromPitchYawRollDegrees(0, 0, 0);
that.worldPosition = { x: 0, y: 0, z: 0 };
that.worldDimensions = { x: 0, y: 0, z: 0 };
that.worldRegistrationPoint = { x: 0.5, y: 0.5, z: 0.5 };
that.centerPosition = { x: 0, y: 0, z: 0 };
that.saveProperties = function() {
that.savedProperties = {};
for (var i = 0; i < that.selections.length; i++) {
var entityID = that.selections[i];
that.savedProperties[entityID.id] = Entities.getEntityProperties(entityID);
}
};
that.addEventListener = function(func) {
listeners.push(func);
};
that.hasSelection = function() {
return that.selections.length > 0;
};
that.setSelections = function(entityIDs) {
that.selections = [];
for (var i = 0; i < entityIDs.length; i++) {
var entityID = entityIDs[i];
if (entityID.isKnownID) {
that.selections.push(entityID);
} else {
that.pendingSelections.push(entityID);
if (pendingSelectionTimer == null) {
pendingSelectionTimer = Script.setInterval(that._checkPendingSelections, PENDING_SELECTION_CHECK_INTERVAL);
}
}
}
that._update();
};
that._checkPendingSelections = function() {
for (var i = 0; i < that.pendingSelections.length; i++) {
var entityID = that.pendingSelections[i];
var newEntityID = Entities.identifyEntity(entityID);
if (newEntityID.isKnownID) {
that.pendingSelections.splice(i, 1);
that.addEntity(newEntityID);
i--;
}
}
if (that.pendingSelections.length == 0) {
Script.clearInterval(pendingSelectionTimer);
pendingSelectionTimer = null;
}
}
that.addEntity = function(entityID, toggleSelection) {
if (entityID.isKnownID) {
var idx = -1;
for (var i = 0; i < that.selections.length; i++) {
if (entityID.id == that.selections[i].id) {
idx = i;
break;
}
}
if (idx == -1) {
that.selections.push(entityID);
} else if (toggleSelection) {
that.selections.splice(idx, 1);
}
} else {
var idx = that.pendingSelections.indexOf(entityID);
if (idx == -1) {
that.pendingSelections.push(entityID);
if (pendingSelectionTimer == null) {
pendingSelectionTimer = Script.setInterval(that._checkPendingSelections, PENDING_SELECTION_CHECK_INTERVAL);
}
}
}
that._update();
};
that.removeEntity = function(entityID) {
var idx = that.selections.indexOf(entityID);
if (idx >= 0) {
that.selections.splice(idx, 1);
}
var idx = that.pendingSelections.indexOf(entityID);
if (idx >= 0) {
that.pendingSelections.splice(idx, 1);
}
that._update();
};
that.clearSelections = function() {
that.selections = [];
that.pendingSelections = [];
if (pendingSelectionTimer !== null) {
Script.clearInterval(pendingSelectionTimer);
pendingSelectionTimer = null;
}
that._update();
};
that._update = function() {
if (that.selections.length == 0) {
that.localDimensions = null;
that.localPosition = null;
that.worldDimensions = null;
that.worldPosition = null;
} else if (that.selections.length == 1) {
var properties = Entities.getEntityProperties(that.selections[0]);
that.localDimensions = properties.dimensions;
that.localPosition = properties.position;
that.localRotation = properties.rotation;
that.localRegistrationPoint = properties.registrationPoint;
that.worldDimensions = properties.boundingBox.dimensions;
that.worldPosition = properties.boundingBox.center;
SelectionDisplay.setSpaceMode(SPACE_LOCAL);
} else {
that.localRotation = null;
that.localDimensions = null;
that.localPosition = null;
var properties = Entities.getEntityProperties(that.selections[0]);
var brn = properties.boundingBox.brn;
var tfl = properties.boundingBox.tfl;
for (var i = 1; i < that.selections.length; i++) {
properties = Entities.getEntityProperties(that.selections[i]);
var bb = properties.boundingBox;
brn.x = Math.min(bb.brn.x, brn.x);
brn.y = Math.min(bb.brn.y, brn.y);
brn.z = Math.min(bb.brn.z, brn.z);
tfl.x = Math.max(bb.tfl.x, tfl.x);
tfl.y = Math.max(bb.tfl.y, tfl.y);
tfl.z = Math.max(bb.tfl.z, tfl.z);
}
that.localDimensions = null;
that.localPosition = null;
that.worldDimensions = {
x: tfl.x - brn.x,
y: tfl.y - brn.y,
z: tfl.z - brn.z
};
that.worldPosition = {
x: brn.x + (that.worldDimensions.x / 2),
y: brn.y + (that.worldDimensions.y / 2),
z: brn.z + (that.worldDimensions.z / 2),
};
// For 1+ selections we can only modify selections in world space
SelectionDisplay.setSpaceMode(SPACE_WORLD);
}
for (var i = 0; i < listeners.length; i++) {
try {
listeners[i]();
} catch (e) {
print("got exception");
}
}
};
return that;
})();
// Normalize degrees to be in the range (-180, 180]
function normalizeDegrees(degrees) {
while (degrees > 180) degrees -= 360;
while (degrees <= -180) degrees += 360;
return degrees;
}
// Return the enter position of an entity relative to it's registrationPoint
// A registration point of (0.5, 0.5, 0.5) will have an offset of (0, 0, 0)
// A registration point of (1.0, 1.0, 1.0) will have an offset of (-dimensions.x / 2, -dimensions.y / 2, -dimensions.z / 2)
function getRelativeCenterPosition(dimensions, registrationPoint) {
return {
x: -dimensions.x * (registrationPoint.x - 0.5),
y: -dimensions.y * (registrationPoint.y - 0.5),
z: -dimensions.z * (registrationPoint.z - 0.5),
}
}
SelectionDisplay = (function () {
var that = {};
var MINIMUM_DIMENSION = 0.001;
var GRABBER_DISTANCE_TO_SIZE_RATIO = 0.0075;
// These are multipliers for sizing the rotation degrees display while rotating an entity
var ROTATION_DISPLAY_DISTANCE_MULTIPLIER = 1.2;
var ROTATION_DISPLAY_SIZE_X_MULTIPLIER = 0.5;
var ROTATION_DISPLAY_SIZE_Y_MULTIPLIER = 0.18;
var ROTATION_DISPLAY_LINE_HEIGHT_MULTIPLIER = 0.17;
var showExtendedStretchHandles = false;
var spaceMode = SPACE_LOCAL;
var mode = "UNKNOWN";
var overlayNames = new Array();
var lastCameraPosition = Camera.getPosition();
var lastCameraOrientation = Camera.getOrientation();
var handleHoverColor = { red: 224, green: 67, blue: 36 };
var handleHoverAlpha = 1.0;
var rotateOverlayTargetSize = 10000; // really big target
var innerSnapAngle = 22.5; // the angle which we snap to on the inner rotation tool
var innerRadius;
var outerRadius;
var yawHandleRotation;
var pitchHandleRotation;
var rollHandleRotation;
var yawCenter;
var pitchCenter;
var rollCenter;
var yawZero;
var pitchZero;
var rollZero;
var yawNormal;
var pitchNormal;
var rollNormal;
var rotationNormal;
var originalRotation;
var originalPitch;
var originalYaw;
var originalRoll;
var rotateHandleColor = { red: 0, green: 0, blue: 0 };
var rotateHandleAlpha = 0.7;
var highlightedHandleColor = { red: 255, green: 0, blue: 0 };
var highlightedHandleAlpha = 0.7;
var previousHandle = false;
var previousHandleColor;
var previousHandleAlpha;
var grabberSizeCorner = 0.025;
var grabberSizeEdge = 0.015;
var grabberSizeFace = 0.025;
var grabberAlpha = 1;
var grabberColorCorner = { red: 120, green: 120, blue: 120 };
var grabberColorEdge = { red: 0, green: 0, blue: 0 };
var grabberColorFace = { red: 120, green: 120, blue: 120 };
var grabberLineWidth = 0.5;
var grabberSolid = true;
var grabberMoveUpPosition = { x: 0, y: 0, z: 0 };
var grabberPropertiesCorner = {
position: { x:0, y: 0, z: 0},
size: grabberSizeCorner,
color: grabberColorCorner,
alpha: 1,
solid: grabberSolid,
visible: false,
dashed: false,
lineWidth: grabberLineWidth,
drawInFront: true,
borderSize: 1.4,
};
var grabberPropertiesEdge = {
position: { x:0, y: 0, z: 0},
size: grabberSizeEdge,
color: grabberColorEdge,
alpha: 1,
solid: grabberSolid,
visible: false,
dashed: false,
lineWidth: grabberLineWidth,
drawInFront: true,
borderSize: 1.4,
};
var grabberPropertiesFace = {
position: { x:0, y: 0, z: 0},
size: grabberSizeFace,
color: grabberColorFace,
alpha: 1,
solid: grabberSolid,
visible: false,
dashed: false,
lineWidth: grabberLineWidth,
drawInFront: true,
borderSize: 1.4,
};
var highlightBox = Overlays.addOverlay("cube", {
position: { x:0, y: 0, z: 0},
size: 1,
color: { red: 90, green: 90, blue: 90},
alpha: 1,
solid: false,
visible: false,
dashed: true,
lineWidth: 2.0,
ignoreRayIntersection: true // this never ray intersects
});
var selectionBox = Overlays.addOverlay("cube", {
position: { x:0, y: 0, z: 0},
size: 1,
color: { red: 255, green: 0, blue: 0},
alpha: 1,
solid: false,
visible: false,
dashed: false,
lineWidth: 1.0,
});
var selectionBoxes = [];
var rotationDegreesDisplay = Overlays.addOverlay("text3d", {
position: { x:0, y: 0, z: 0},
text: "",
color: { red: 0, green: 0, blue: 0},
backgroundColor: { red: 255, green: 255, blue: 255 },
alpha: 0.7,
backgroundAlpha: 0.7,
visible: false,
isFacingAvatar: true,
drawInFront: true,
ignoreRayIntersection: true,
dimensions: { x: 0, y: 0 },
lineHeight: 0.0,
topMargin: 0,
rightMargin: 0,
bottomMargin: 0,
leftMargin: 0,
});
var grabberMoveUp = Overlays.addOverlay("billboard", {
url: HIFI_PUBLIC_BUCKET + "images/up-arrow.png",
position: { x:0, y: 0, z: 0},
color: { red: 0, green: 0, blue: 0 },
alpha: 1.0,
visible: false,
size: 0.1,
scale: 0.1,
isFacingAvatar: true,
drawInFront: true,
});
// var normalLine = Overlays.addOverlay("line3d", {
// visible: true,
// lineWidth: 2.0,
// start: { x: 0, y: 0, z: 0 },
// end: { x: 0, y: 0, z: 0 },
// color: { red: 255, green: 255, blue: 0 },
// ignoreRayIntersection: true,
// });
var grabberLBN = Overlays.addOverlay("cube", grabberPropertiesCorner);
var grabberRBN = Overlays.addOverlay("cube", grabberPropertiesCorner);
var grabberLBF = Overlays.addOverlay("cube", grabberPropertiesCorner);
var grabberRBF = Overlays.addOverlay("cube", grabberPropertiesCorner);
var grabberLTN = Overlays.addOverlay("cube", grabberPropertiesCorner);
var grabberRTN = Overlays.addOverlay("cube", grabberPropertiesCorner);
var grabberLTF = Overlays.addOverlay("cube", grabberPropertiesCorner);
var grabberRTF = Overlays.addOverlay("cube", grabberPropertiesCorner);
var grabberTOP = Overlays.addOverlay("cube", grabberPropertiesFace);
var grabberBOTTOM = Overlays.addOverlay("cube", grabberPropertiesFace);
var grabberLEFT = Overlays.addOverlay("cube", grabberPropertiesFace);
var grabberRIGHT = Overlays.addOverlay("cube", grabberPropertiesFace);
var grabberNEAR = Overlays.addOverlay("cube", grabberPropertiesFace);
var grabberFAR = Overlays.addOverlay("cube", grabberPropertiesFace);
var grabberEdgeTR = Overlays.addOverlay("cube", grabberPropertiesEdge);
var grabberEdgeTL = Overlays.addOverlay("cube", grabberPropertiesEdge);
var grabberEdgeTF = Overlays.addOverlay("cube", grabberPropertiesEdge);
var grabberEdgeTN = Overlays.addOverlay("cube", grabberPropertiesEdge);
var grabberEdgeBR = Overlays.addOverlay("cube", grabberPropertiesEdge);
var grabberEdgeBL = Overlays.addOverlay("cube", grabberPropertiesEdge);
var grabberEdgeBF = Overlays.addOverlay("cube", grabberPropertiesEdge);
var grabberEdgeBN = Overlays.addOverlay("cube", grabberPropertiesEdge);
var grabberEdgeNR = Overlays.addOverlay("cube", grabberPropertiesEdge);
var grabberEdgeNL = Overlays.addOverlay("cube", grabberPropertiesEdge);
var grabberEdgeFR = Overlays.addOverlay("cube", grabberPropertiesEdge);
var grabberEdgeFL = Overlays.addOverlay("cube", grabberPropertiesEdge);
var stretchHandles = [
grabberLBN,
grabberRBN,
grabberLBF,
grabberRBF,
grabberLTN,
grabberRTN,
grabberLTF,
grabberRTF,
grabberTOP,
grabberBOTTOM,
grabberLEFT,
grabberRIGHT,
grabberNEAR,
grabberFAR,
grabberEdgeTR,
grabberEdgeTL,
grabberEdgeTF,
grabberEdgeTN,
grabberEdgeBR,
grabberEdgeBL,
grabberEdgeBF,
grabberEdgeBN,
grabberEdgeNR,
grabberEdgeNL,
grabberEdgeFR,
grabberEdgeFL,
];
var baseOverlayAngles = { x: 0, y: 0, z: 0 };
var baseOverlayRotation = Quat.fromVec3Degrees(baseOverlayAngles);
var baseOfEntityProjectionOverlay = Overlays.addOverlay("rectangle3d", {
position: { x: 1, y: 0, z: 0},
color: { red: 51, green: 152, blue: 203 },
alpha: 0.5,
solid: true,
visible: false,
width: 300, height: 200,
rotation: baseOverlayRotation,
ignoreRayIntersection: true, // always ignore this
});
var yawOverlayAngles = { x: 90, y: 0, z: 0 };
var yawOverlayRotation = Quat.fromVec3Degrees(yawOverlayAngles);
var pitchOverlayAngles = { x: 0, y: 90, z: 0 };
var pitchOverlayRotation = Quat.fromVec3Degrees(pitchOverlayAngles);
var rollOverlayAngles = { x: 0, y: 180, z: 0 };
var rollOverlayRotation = Quat.fromVec3Degrees(rollOverlayAngles);
var xRailOverlay = Overlays.addOverlay("line3d", {
visible: false,
lineWidth: 1.0,
start: { x: 0, y: 0, z: 0 },
end: { x: 0, y: 0, z: 0 },
color: { red: 255, green: 0, blue: 0 },
ignoreRayIntersection: true, // always ignore this
visible: false,
});
var yRailOverlay = Overlays.addOverlay("line3d", {
visible: false,
lineWidth: 1.0,
start: { x: 0, y: 0, z: 0 },
end: { x: 0, y: 0, z: 0 },
color: { red: 0, green: 255, blue: 0 },
ignoreRayIntersection: true, // always ignore this
visible: false,
});
var zRailOverlay = Overlays.addOverlay("line3d", {
visible: false,
lineWidth: 1.0,
start: { x: 0, y: 0, z: 0 },
end: { x: 0, y: 0, z: 0 },
color: { red: 0, green: 0, blue: 255 },
ignoreRayIntersection: true, // always ignore this
visible: false,
});
var rotateZeroOverlay = Overlays.addOverlay("line3d", {
visible: false,
lineWidth: 2.0,
start: { x: 0, y: 0, z: 0 },
end: { x: 0, y: 0, z: 0 },
color: { red: 255, green: 0, blue: 0 },
ignoreRayIntersection: true, // always ignore this
});
var rotateCurrentOverlay = Overlays.addOverlay("line3d", {
visible: false,
lineWidth: 2.0,
start: { x: 0, y: 0, z: 0 },
end: { x: 0, y: 0, z: 0 },
color: { red: 0, green: 0, blue: 255 },
ignoreRayIntersection: true, // always ignore this
});
var rotateOverlayTarget = Overlays.addOverlay("circle3d", {
position: { x:0, y: 0, z: 0},
size: rotateOverlayTargetSize,
color: { red: 0, green: 0, blue: 0 },
alpha: 0.0,
solid: true,
visible: false,
rotation: yawOverlayRotation,
});
var rotateOverlayInner = Overlays.addOverlay("circle3d", {
position: { x:0, y: 0, z: 0},
size: 1,
color: { red: 51, green: 152, blue: 203 },
alpha: 0.2,
solid: true,
visible: false,
rotation: yawOverlayRotation,
hasTickMarks: true,
majorTickMarksAngle: innerSnapAngle,
minorTickMarksAngle: 0,
majorTickMarksLength: -0.25,
minorTickMarksLength: 0,
majorTickMarksColor: { red: 0, green: 0, blue: 0 },
minorTickMarksColor: { red: 0, green: 0, blue: 0 },
ignoreRayIntersection: true, // always ignore this
});
var rotateOverlayOuter = Overlays.addOverlay("circle3d", {
position: { x:0, y: 0, z: 0},
size: 1,
color: { red: 51, green: 152, blue: 203 },
alpha: 0.2,
solid: true,
visible: false,
rotation: yawOverlayRotation,
hasTickMarks: true,
majorTickMarksAngle: 45.0,
minorTickMarksAngle: 5,
majorTickMarksLength: 0.25,
minorTickMarksLength: 0.1,
majorTickMarksColor: { red: 0, green: 0, blue: 0 },
minorTickMarksColor: { red: 0, green: 0, blue: 0 },
ignoreRayIntersection: true, // always ignore this
});
var rotateOverlayCurrent = Overlays.addOverlay("circle3d", {
position: { x:0, y: 0, z: 0},
size: 1,
color: { red: 224, green: 67, blue: 36},
alpha: 0.8,
solid: true,
visible: false,
rotation: yawOverlayRotation,
ignoreRayIntersection: true, // always ignore this
hasTickMarks: true,
majorTickMarksColor: { red: 0, green: 0, blue: 0 },
minorTickMarksColor: { red: 0, green: 0, blue: 0 },
});
var yawHandle = Overlays.addOverlay("billboard", {
url: "https://public.highfidelity.io/images/rotate-arrow-west-north.png",
position: { x:0, y: 0, z: 0},
color: rotateHandleColor,
alpha: rotateHandleAlpha,
visible: false,
size: 0.1,
scale: 0.1,
isFacingAvatar: false,
drawInFront: true,
});
var pitchHandle = Overlays.addOverlay("billboard", {
url: "https://public.highfidelity.io/images/rotate-arrow-west-north.png",
position: { x:0, y: 0, z: 0},
color: rotateHandleColor,
alpha: rotateHandleAlpha,
visible: false,
size: 0.1,
scale: 0.1,
isFacingAvatar: false,
drawInFront: true,
});
var rollHandle = Overlays.addOverlay("billboard", {
url: "https://public.highfidelity.io/images/rotate-arrow-west-north.png",
position: { x:0, y: 0, z: 0},
color: rotateHandleColor,
alpha: rotateHandleAlpha,
visible: false,
size: 0.1,
scale: 0.1,
isFacingAvatar: false,
drawInFront: true,
});
var allOverlays = [
highlightBox,
selectionBox,
grabberMoveUp,
yawHandle,
pitchHandle,
rollHandle,
rotateOverlayTarget,
rotateOverlayInner,
rotateOverlayOuter,
rotateOverlayCurrent,
rotateZeroOverlay,
rotateCurrentOverlay,
rotationDegreesDisplay,
xRailOverlay,
yRailOverlay,
zRailOverlay,
baseOfEntityProjectionOverlay,
].concat(stretchHandles);
overlayNames[highlightBox] = "highlightBox";
overlayNames[selectionBox] = "selectionBox";
overlayNames[baseOfEntityProjectionOverlay] = "baseOfEntityProjectionOverlay";
overlayNames[grabberMoveUp] = "grabberMoveUp";
overlayNames[grabberLBN] = "grabberLBN";
overlayNames[grabberLBF] = "grabberLBF";
overlayNames[grabberRBN] = "grabberRBN";
overlayNames[grabberRBF] = "grabberRBF";
overlayNames[grabberLTN] = "grabberLTN";
overlayNames[grabberLTF] = "grabberLTF";
overlayNames[grabberRTN] = "grabberRTN";
overlayNames[grabberRTF] = "grabberRTF";
overlayNames[grabberTOP] = "grabberTOP";
overlayNames[grabberBOTTOM] = "grabberBOTTOM";
overlayNames[grabberLEFT] = "grabberLEFT";
overlayNames[grabberRIGHT] = "grabberRIGHT";
overlayNames[grabberNEAR] = "grabberNEAR";
overlayNames[grabberFAR] = "grabberFAR";
overlayNames[grabberEdgeTR] = "grabberEdgeTR";
overlayNames[grabberEdgeTL] = "grabberEdgeTL";
overlayNames[grabberEdgeTF] = "grabberEdgeTF";
overlayNames[grabberEdgeTN] = "grabberEdgeTN";
overlayNames[grabberEdgeBR] = "grabberEdgeBR";
overlayNames[grabberEdgeBL] = "grabberEdgeBL";
overlayNames[grabberEdgeBF] = "grabberEdgeBF";
overlayNames[grabberEdgeBN] = "grabberEdgeBN";
overlayNames[grabberEdgeNR] = "grabberEdgeNR";
overlayNames[grabberEdgeNL] = "grabberEdgeNL";
overlayNames[grabberEdgeFR] = "grabberEdgeFR";
overlayNames[grabberEdgeFL] = "grabberEdgeFL";
overlayNames[yawHandle] = "yawHandle";
overlayNames[pitchHandle] = "pitchHandle";
overlayNames[rollHandle] = "rollHandle";
overlayNames[rotateOverlayTarget] = "rotateOverlayTarget";
overlayNames[rotateOverlayInner] = "rotateOverlayInner";
overlayNames[rotateOverlayOuter] = "rotateOverlayOuter";
overlayNames[rotateOverlayCurrent] = "rotateOverlayCurrent";
overlayNames[rotateZeroOverlay] = "rotateZeroOverlay";
overlayNames[rotateCurrentOverlay] = "rotateCurrentOverlay";
var activeTool = null;
var grabberTools = {};
function addGrabberTool(overlay, tool) {
grabberTools[overlay] = {
mode: tool.mode,
onBegin: tool.onBegin,
onMove: tool.onMove,
onEnd: tool.onEnd,
}
}
that.cleanup = function () {
for (var i = 0; i < allOverlays.length; i++) {
Overlays.deleteOverlay(allOverlays[i]);
}
for (var i = 0; i < selectionBoxes.length; i++) {
Overlays.deleteOverlay(selectionBoxes[i]);
}
};
that.highlightSelectable = function(entityID) {
var properties = Entities.getEntityProperties(entityID);
Overlays.editOverlay(highlightBox, {
visible: true,
position: properties.boundingBox.center,
dimensions: properties.dimensions,
rotation: properties.rotation
});
};
that.unhighlightSelectable = function(entityID) {
Overlays.editOverlay(highlightBox,{ visible: false});
};
that.select = function(entityID, event) {
var properties = Entities.getEntityProperties(SelectionManager.selections[0]);
lastCameraPosition = Camera.getPosition();
lastCameraOrientation = Camera.getOrientation();
if (event !== false) {
pickRay = Camera.computePickRay(event.x, event.y);
var wantDebug = false;
if (wantDebug) {
print("select() with EVENT...... ");
print(" event.y:" + event.y);
Vec3.print(" current position:", properties.position);
}
}
Entities.editEntity(entityID, { localRenderAlpha: 0.1 });
Overlays.editOverlay(highlightBox, { visible: false });
that.updateHandles();
}
that.updateRotationHandles = function() {
var diagonal = (Vec3.length(selectionManager.worldDimensions) / 2) * 1.1;
var halfDimensions = Vec3.multiply(selectionManager.worldDimensions, 0.5);
var innerActive = false;
var innerAlpha = 0.2;
var outerAlpha = 0.2;
if (innerActive) {
innerAlpha = 0.5;
} else {
outerAlpha = 0.5;
}
var rotateHandleOffset = 0.05;
var top, far, left, bottom, near, right, boundsCenter, objectCenter, BLN, BRN, BLF, TLN, TRN, TLF, TRF;
var dimensions, rotation;
if (spaceMode == SPACE_LOCAL) {
rotation = SelectionManager.localRotation;
} else {
rotation = SelectionManager.worldRotation;
}
objectCenter = SelectionManager.worldPosition;
dimensions = SelectionManager.worldDimensions;
var position = objectCenter;
top = objectCenter.y + (dimensions.y / 2);
far = objectCenter.z + (dimensions.z / 2);
left = objectCenter.x + (dimensions.x / 2);
bottom = objectCenter.y - (dimensions.y / 2);
near = objectCenter.z - (dimensions.z / 2);
right = objectCenter.x - (dimensions.x / 2);
boundsCenter = objectCenter;
var yawCorner;
var pitchCorner;
var rollCorner;
// determine which bottom corner we are closest to
/*------------------------------
example:
BRF +--------+ BLF
| |
| |
BRN +--------+ BLN
*
------------------------------*/
var cameraPosition = Camera.getPosition();
if (cameraPosition.x > objectCenter.x) {
// must be BRF or BRN
if (cameraPosition.z < objectCenter.z) {
yawHandleRotation = Quat.fromVec3Degrees({ x: 270, y: 90, z: 0 });
pitchHandleRotation = Quat.fromVec3Degrees({ x: 0, y: 90, z: 0 });
rollHandleRotation = Quat.fromVec3Degrees({ x: 0, y: 0, z: 0 });
yawNormal = { x: 0, y: 1, z: 0 };
pitchNormal = { x: 1, y: 0, z: 0 };
rollNormal = { x: 0, y: 0, z: 1 };
yawCorner = { x: left + rotateHandleOffset,
y: bottom - rotateHandleOffset,
z: near - rotateHandleOffset };
pitchCorner = { x: right - rotateHandleOffset,
y: top + rotateHandleOffset,
z: near - rotateHandleOffset};
rollCorner = { x: left + rotateHandleOffset,
y: top + rotateHandleOffset,
z: far + rotateHandleOffset };
yawCenter = { x: boundsCenter.x, y: bottom, z: boundsCenter.z };
pitchCenter = { x: right, y: boundsCenter.y, z: boundsCenter.z};
rollCenter = { x: boundsCenter.x, y: boundsCenter.y, z: far };
Overlays.editOverlay(pitchHandle, { url: "https://public.highfidelity.io/images/rotate-arrow-west-south.png" });
Overlays.editOverlay(rollHandle, { url: "https://public.highfidelity.io/images/rotate-arrow-west-south.png" });
} else {
yawHandleRotation = Quat.fromVec3Degrees({ x: 270, y: 0, z: 0 });
pitchHandleRotation = Quat.fromVec3Degrees({ x: 180, y: 270, z: 0 });
rollHandleRotation = Quat.fromVec3Degrees({ x: 0, y: 0, z: 90 });
yawNormal = { x: 0, y: 1, z: 0 };
pitchNormal = { x: 1, y: 0, z: 0 };
rollNormal = { x: 0, y: 0, z: 1 };
yawCorner = { x: left + rotateHandleOffset,
y: bottom - rotateHandleOffset,
z: far + rotateHandleOffset };
pitchCorner = { x: right - rotateHandleOffset,
y: top + rotateHandleOffset,
z: far + rotateHandleOffset };
rollCorner = { x: left + rotateHandleOffset,
y: top + rotateHandleOffset,
z: near - rotateHandleOffset};
yawCenter = { x: boundsCenter.x, y: bottom, z: boundsCenter.z };
pitchCenter = { x: right, y: boundsCenter.y, z: boundsCenter.z };
rollCenter = { x: boundsCenter.x, y: boundsCenter.y, z: near};
Overlays.editOverlay(pitchHandle, { url: "https://public.highfidelity.io/images/rotate-arrow-west-north.png" });
Overlays.editOverlay(rollHandle, { url: "https://public.highfidelity.io/images/rotate-arrow-west-north.png" });
}
} else {
// must be BLF or BLN
if (cameraPosition.z < objectCenter.z) {
yawHandleRotation = Quat.fromVec3Degrees({ x: 270, y: 180, z: 0 });
pitchHandleRotation = Quat.fromVec3Degrees({ x: 90, y: 0, z: 90 });
rollHandleRotation = Quat.fromVec3Degrees({ x: 0, y: 0, z: 180 });
yawNormal = { x: 0, y: 1, z: 0 };
pitchNormal = { x: 1, y: 0, z: 0 };
rollNormal = { x: 0, y: 0, z: 1 };
yawCorner = { x: right - rotateHandleOffset,
y: bottom - rotateHandleOffset,
z: near - rotateHandleOffset };
pitchCorner = { x: left + rotateHandleOffset,
y: top + rotateHandleOffset,
z: near - rotateHandleOffset };
rollCorner = { x: right - rotateHandleOffset,
y: top + rotateHandleOffset,
z: far + rotateHandleOffset};
yawCenter = { x: boundsCenter.x, y: bottom, z: boundsCenter.z };
pitchCenter = { x: left, y: boundsCenter.y, z: boundsCenter.z };
rollCenter = { x: boundsCenter.x, y: boundsCenter.y, z: far};
Overlays.editOverlay(pitchHandle, { url: "https://public.highfidelity.io/images/rotate-arrow-west-north.png" });
Overlays.editOverlay(rollHandle, { url: "https://public.highfidelity.io/images/rotate-arrow-west-north.png" });
} else {
yawHandleRotation = Quat.fromVec3Degrees({ x: 270, y: 270, z: 0 });
pitchHandleRotation = Quat.fromVec3Degrees({ x: 180, y: 270, z: 0 });
rollHandleRotation = Quat.fromVec3Degrees({ x: 0, y: 0, z: 180 });
yawNormal = { x: 0, y: 1, z: 0 };
rollNormal = { x: 0, y: 0, z: 1 };
pitchNormal = { x: 1, y: 0, z: 0 };
yawCorner = { x: right - rotateHandleOffset,
y: bottom - rotateHandleOffset,
z: far + rotateHandleOffset };
rollCorner = { x: right - rotateHandleOffset,
y: top + rotateHandleOffset,
z: near - rotateHandleOffset };
pitchCorner = { x: left + rotateHandleOffset,
y: top + rotateHandleOffset,
z: far + rotateHandleOffset};
yawCenter = { x: boundsCenter.x, y: bottom, z: boundsCenter.z };
rollCenter = { x: boundsCenter.x, y: boundsCenter.y, z: near };
pitchCenter = { x: left, y: boundsCenter.y, z: boundsCenter.z};
Overlays.editOverlay(pitchHandle, { url: "https://public.highfidelity.io/images/rotate-arrow-west-north.png" });
Overlays.editOverlay(rollHandle, { url: "https://public.highfidelity.io/images/rotate-arrow-west-north.png" });
}
}
var rotateHandlesVisible = true;
var rotationOverlaysVisible = false;
var translateHandlesVisible = true;
var stretchHandlesVisible = true;
var selectionBoxVisible = true;
if (mode == "ROTATE_YAW" || mode == "ROTATE_PITCH" || mode == "ROTATE_ROLL" || mode == "TRANSLATE_X in case they Z") {
rotationOverlaysVisible = true;
rotateHandlesVisible = false;
translateHandlesVisible = false;
stretchHandlesVisible = false;
selectionBoxVisible = false;
} else if (mode == "TRANSLATE_UP_DOWN") {
rotateHandlesVisible = false;
stretchHandlesVisible = false;
} else if (mode != "UNKNOWN") {
// every other mode is a stretch mode...
rotateHandlesVisible = false;
translateHandlesVisible = false;
}
var rotation = selectionManager.worldRotation;
var dimensions = selectionManager.worldDimensions;
var position = selectionManager.worldPosition;
Overlays.editOverlay(rotateOverlayTarget, { visible: rotationOverlaysVisible });
Overlays.editOverlay(rotateZeroOverlay, { visible: rotationOverlaysVisible });
Overlays.editOverlay(rotateCurrentOverlay, { visible: rotationOverlaysVisible });
// TODO: we have not implemented the rotating handle/controls yet... so for now, these handles are hidden
Overlays.editOverlay(yawHandle, { visible: rotateHandlesVisible, position: yawCorner, rotation: yawHandleRotation});
Overlays.editOverlay(pitchHandle, { visible: rotateHandlesVisible, position: pitchCorner, rotation: pitchHandleRotation});
Overlays.editOverlay(rollHandle, { visible: rotateHandlesVisible, position: rollCorner, rotation: rollHandleRotation});
};
that.setSpaceMode = function(newSpaceMode) {
if (spaceMode != newSpaceMode) {
spaceMode = newSpaceMode;
that.updateHandles();
}
};
that.toggleSpaceMode = function() {
if (spaceMode == SPACE_WORLD && SelectionManager.selections.length > 1) {
print("Local space editing is not available with multiple selections");
return;
}
spaceMode = spaceMode == SPACE_LOCAL ? SPACE_WORLD : SPACE_LOCAL;
that.updateHandles();
};
that.unselectAll = function () {
};
that.updateHandles = function() {
if (SelectionManager.selections.length == 0) {
that.setOverlaysVisible(false);
return;
}
that.updateRotationHandles();
that.highlightSelectable();
var rotation, dimensions, position, registrationPoint;
if (spaceMode == SPACE_LOCAL) {
rotation = SelectionManager.localRotation;
dimensions = SelectionManager.localDimensions;
position = SelectionManager.localPosition;
registrationPoint = SelectionManager.localRegistrationPoint;
} else {
rotation = Quat.fromPitchYawRollDegrees(0, 0, 0);
dimensions = SelectionManager.worldDimensions;
position = SelectionManager.worldPosition;
registrationPoint = SelectionManager.worldRegistrationPoint;
}
var registrationPointDimensions = {
x: dimensions.x * registrationPoint.x,
y: dimensions.y * registrationPoint.y,
z: dimensions.z * registrationPoint.z,
};
// Center of entity, relative to registration point
center = getRelativeCenterPosition(dimensions, registrationPoint);
// Distances in world coordinates relative to the registration point
var left = -registrationPointDimensions.x;
var right = dimensions.x - registrationPointDimensions.x;
var bottom = -registrationPointDimensions.y;
var top = dimensions.y - registrationPointDimensions.y;
var near = -registrationPointDimensions.z;
var front = far = dimensions.z - registrationPointDimensions.z;
var worldTop = SelectionManager.worldDimensions.y / 2;
var LBN = { x: left, y: bottom, z: near };
var RBN = { x: right, y: bottom, z: near };
var LBF = { x: left, y: bottom, z: far };
var RBF = { x: right, y: bottom, z: far };
var LTN = { x: left, y: top, z: near };
var RTN = { x: right, y: top, z: near };
var LTF = { x: left, y: top, z: far };
var RTF = { x: right, y: top, z: far };
var TOP = { x: center.x, y: top, z: center.z };
var BOTTOM = { x: center.x, y: bottom, z: center.z };
var LEFT = { x: left, y: center.y, z: center.z };
var RIGHT = { x: right, y: center.y, z: center.z };
var NEAR = { x: center.x, y: center.y, z: near };
var FAR = { x: center.x, y: center.y, z: far };
var EdgeTR = { x: right, y: top, z: center.z };
var EdgeTL = { x: left, y: top, z: center.z };
var EdgeTF = { x: center.x, y: top, z: front };
var EdgeTN = { x: center.x, y: top, z: near };
var EdgeBR = { x: right, y: bottom, z: center.z };
var EdgeBL = { x: left, y: bottom, z: center.z };
var EdgeBF = { x: center.x, y: bottom, z: front };
var EdgeBN = { x: center.x, y: bottom, z: near };
var EdgeNR = { x: right, y: center.y, z: near };
var EdgeNL = { x: left, y: center.y, z: near };
var EdgeFR = { x: right, y: center.y, z: front };
var EdgeFL = { x: left, y: center.y, z: front };
LBN = Vec3.multiplyQbyV(rotation, LBN);
RBN = Vec3.multiplyQbyV(rotation, RBN);
LBF = Vec3.multiplyQbyV(rotation, LBF);
RBF = Vec3.multiplyQbyV(rotation, RBF);
LTN = Vec3.multiplyQbyV(rotation, LTN);
RTN = Vec3.multiplyQbyV(rotation, RTN);
LTF = Vec3.multiplyQbyV(rotation, LTF);
RTF = Vec3.multiplyQbyV(rotation, RTF);
TOP = Vec3.multiplyQbyV(rotation, TOP);
BOTTOM = Vec3.multiplyQbyV(rotation, BOTTOM);
LEFT = Vec3.multiplyQbyV(rotation, LEFT);
RIGHT = Vec3.multiplyQbyV(rotation, RIGHT);
NEAR = Vec3.multiplyQbyV(rotation, NEAR);
FAR = Vec3.multiplyQbyV(rotation, FAR);
EdgeTR = Vec3.multiplyQbyV(rotation, EdgeTR);
EdgeTL = Vec3.multiplyQbyV(rotation, EdgeTL);
EdgeTF = Vec3.multiplyQbyV(rotation, EdgeTF);
EdgeTN = Vec3.multiplyQbyV(rotation, EdgeTN);
EdgeBR = Vec3.multiplyQbyV(rotation, EdgeBR);
EdgeBL = Vec3.multiplyQbyV(rotation, EdgeBL);
EdgeBF = Vec3.multiplyQbyV(rotation, EdgeBF);
EdgeBN = Vec3.multiplyQbyV(rotation, EdgeBN);
EdgeNR = Vec3.multiplyQbyV(rotation, EdgeNR);
EdgeNL = Vec3.multiplyQbyV(rotation, EdgeNL);
EdgeFR = Vec3.multiplyQbyV(rotation, EdgeFR);
EdgeFL = Vec3.multiplyQbyV(rotation, EdgeFL);
LBN = Vec3.sum(position, LBN);
RBN = Vec3.sum(position, RBN);
LBF = Vec3.sum(position, LBF);
RBF = Vec3.sum(position, RBF);
LTN = Vec3.sum(position, LTN);
RTN = Vec3.sum(position, RTN);
LTF = Vec3.sum(position, LTF);
RTF = Vec3.sum(position, RTF);
TOP = Vec3.sum(position, TOP);
BOTTOM = Vec3.sum(position, BOTTOM);
LEFT = Vec3.sum(position, LEFT);
RIGHT = Vec3.sum(position, RIGHT);
NEAR = Vec3.sum(position, NEAR);
FAR = Vec3.sum(position, FAR);
EdgeTR = Vec3.sum(position, EdgeTR);
EdgeTL = Vec3.sum(position, EdgeTL);
EdgeTF = Vec3.sum(position, EdgeTF);
EdgeTN = Vec3.sum(position, EdgeTN);
EdgeBR = Vec3.sum(position, EdgeBR);
EdgeBL = Vec3.sum(position, EdgeBL);
EdgeBF = Vec3.sum(position, EdgeBF);
EdgeBN = Vec3.sum(position, EdgeBN);
EdgeNR = Vec3.sum(position, EdgeNR);
EdgeNL = Vec3.sum(position, EdgeNL);
EdgeFR = Vec3.sum(position, EdgeFR);
EdgeFL = Vec3.sum(position, EdgeFL);
var stretchHandlesVisible = spaceMode == SPACE_LOCAL;
var extendedStretchHandlesVisible = stretchHandlesVisible && showExtendedStretchHandles;
Overlays.editOverlay(grabberLBN, { visible: stretchHandlesVisible, rotation: rotation, position: LBN });
Overlays.editOverlay(grabberRBN, { visible: stretchHandlesVisible, rotation: rotation, position: RBN });
Overlays.editOverlay(grabberLBF, { visible: stretchHandlesVisible, rotation: rotation, position: LBF });
Overlays.editOverlay(grabberRBF, { visible: stretchHandlesVisible, rotation: rotation, position: RBF });
Overlays.editOverlay(grabberLTN, { visible: extendedStretchHandlesVisible, rotation: rotation, position: LTN });
Overlays.editOverlay(grabberRTN, { visible: extendedStretchHandlesVisible, rotation: rotation, position: RTN });
Overlays.editOverlay(grabberLTF, { visible: extendedStretchHandlesVisible, rotation: rotation, position: LTF });
Overlays.editOverlay(grabberRTF, { visible: extendedStretchHandlesVisible, rotation: rotation, position: RTF });
Overlays.editOverlay(grabberTOP, { visible: stretchHandlesVisible, rotation: rotation, position: TOP });
Overlays.editOverlay(grabberBOTTOM, { visible: stretchHandlesVisible, rotation: rotation, position: BOTTOM });
Overlays.editOverlay(grabberLEFT, { visible: extendedStretchHandlesVisible, rotation: rotation, position: LEFT });
Overlays.editOverlay(grabberRIGHT, { visible: extendedStretchHandlesVisible, rotation: rotation, position: RIGHT });
Overlays.editOverlay(grabberNEAR, { visible: extendedStretchHandlesVisible, rotation: rotation, position: NEAR });
Overlays.editOverlay(grabberFAR, { visible: extendedStretchHandlesVisible, rotation: rotation, position: FAR });
var boxPosition = Vec3.multiplyQbyV(rotation, center);
boxPosition = Vec3.sum(position, boxPosition);
Overlays.editOverlay(selectionBox, {
position: boxPosition,
dimensions: dimensions,
rotation: rotation,
visible: !(mode == "ROTATE_YAW" || mode == "ROTATE_PITCH" || mode == "ROTATE_ROLL"),
});
// Create more selection box overlays if we don't have enough
var overlaysNeeded = selectionManager.selections.length - selectionBoxes.length;
for (var i = 0; i < overlaysNeeded; i++) {
selectionBoxes.push(
Overlays.addOverlay("cube", {
position: { x: 0, y: 0, z: 0 },
size: 1,
color: { red: 255, green: 153, blue: 0 },
alpha: 1,
solid: false,
visible: false,
dashed: false,
lineWidth: 1.0,
ignoreRayIntersection: true,
}));
}
var i = 0;
// Only show individual selections boxes if there is more than 1 selection
if (selectionManager.selections.length > 1) {
for (; i < selectionManager.selections.length; i++) {
var properties = Entities.getEntityProperties(selectionManager.selections[i]);
// Adjust overlay position to take registrationPoint into account
// centeredRP = registrationPoint with range [-0.5, 0.5]
var centeredRP = Vec3.subtract(properties.registrationPoint, { x: 0.5, y: 0.5, z: 0.5 });
var offset = vec3Mult(properties.dimensions, centeredRP);
offset = Vec3.multiply(-1, offset);
offset = Vec3.multiplyQbyV(properties.rotation, offset);
var boxPosition = Vec3.sum(properties.position, offset);
Overlays.editOverlay(selectionBoxes[i], {
position: boxPosition,
rotation: properties.rotation,
dimensions: properties.dimensions,
visible: true,
});
}
}
// Hide any remaining selection boxes
for (; i < selectionBoxes.length; i++) {
Overlays.editOverlay(selectionBoxes[i], { visible: false });
}
Overlays.editOverlay(grabberEdgeTR, { visible: extendedStretchHandlesVisible, rotation: rotation, position: EdgeTR });
Overlays.editOverlay(grabberEdgeTL, { visible: extendedStretchHandlesVisible, rotation: rotation, position: EdgeTL });
Overlays.editOverlay(grabberEdgeTF, { visible: extendedStretchHandlesVisible, rotation: rotation, position: EdgeTF });
Overlays.editOverlay(grabberEdgeTN, { visible: extendedStretchHandlesVisible, rotation: rotation, position: EdgeTN });
Overlays.editOverlay(grabberEdgeBR, { visible: stretchHandlesVisible, rotation: rotation, position: EdgeBR });
Overlays.editOverlay(grabberEdgeBL, { visible: stretchHandlesVisible, rotation: rotation, position: EdgeBL });
Overlays.editOverlay(grabberEdgeBF, { visible: stretchHandlesVisible, rotation: rotation, position: EdgeBF });
Overlays.editOverlay(grabberEdgeBN, { visible: stretchHandlesVisible, rotation: rotation, position: EdgeBN });
Overlays.editOverlay(grabberEdgeNR, { visible: extendedStretchHandlesVisible, rotation: rotation, position: EdgeNR });
Overlays.editOverlay(grabberEdgeNL, { visible: extendedStretchHandlesVisible, rotation: rotation, position: EdgeNL });
Overlays.editOverlay(grabberEdgeFR, { visible: extendedStretchHandlesVisible, rotation: rotation, position: EdgeFR });
Overlays.editOverlay(grabberEdgeFL, { visible: extendedStretchHandlesVisible, rotation: rotation, position: EdgeFL });
var grabberMoveUpOffset = 0.1;
grabberMoveUpPosition = { x: position.x, y: position.y + worldTop + grabberMoveUpOffset, z: position.z }
Overlays.editOverlay(grabberMoveUp, { visible: activeTool == null || mode == "TRANSLATE_UP_DOWN" });
Overlays.editOverlay(baseOfEntityProjectionOverlay, {
visible: mode != "ROTATE_YAW" && mode != "ROTATE_PITCH" && mode != "ROTATE_ROLL",
solid: true,
position: {
x: selectionManager.worldPosition.x,
y: grid.getOrigin().y,
z: selectionManager.worldPosition.z
},
dimensions: {
x: selectionManager.worldDimensions.x,
y: selectionManager.worldDimensions.z
},
rotation: Quat.fromPitchYawRollDegrees(0, 0, 0),
});
};
that.setOverlaysVisible = function(isVisible) {
var length = allOverlays.length;
for (var i = 0; i < length; i++) {
Overlays.editOverlay(allOverlays[i], { visible: isVisible });
}
length = selectionBoxes.length;
for (var i = 0; i < length; i++) {
Overlays.editOverlay(selectionBoxes[i], { visible: isVisible });
}
};
that.unselect = function (entityID) {
};
var initialXZPick = null;
var isConstrained = false;
var constrainMajorOnly = false;
var startPosition = null;
var duplicatedEntityIDs = null;
var translateXZTool = {
mode: 'TRANSLATE_XZ',
onBegin: function(event) {
SelectionManager.saveProperties();
startPosition = SelectionManager.worldPosition;
var dimensions = SelectionManager.worldDimensions;
var pickRay = Camera.computePickRay(event.x, event.y);
initialXZPick = rayPlaneIntersection(pickRay, startPosition, { x: 0, y: 1, z: 0 });
// Duplicate entities if alt is pressed. This will make a
// copy of the selected entities and move the _original_ entities, not
// the new ones.
if (event.isAlt) {
duplicatedEntityIDs = [];
for (var otherEntityID in SelectionManager.savedProperties) {
var properties = SelectionManager.savedProperties[otherEntityID];
var entityID = Entities.addEntity(properties);
duplicatedEntityIDs.push({
entityID: entityID,
properties: properties,
});
}
} else {
duplicatedEntityIDs = null;
}
isConstrained = false;
},
onEnd: function(event, reason) {
pushCommandForSelections(duplicatedEntityIDs);
Overlays.editOverlay(xRailOverlay, { visible: false });
Overlays.editOverlay(zRailOverlay, { visible: false });
},
onMove: function(event) {
pickRay = Camera.computePickRay(event.x, event.y);
var pick = rayPlaneIntersection(pickRay, SelectionManager.worldPosition, { x: 0, y: 1, z: 0 });
var vector = Vec3.subtract(pick, initialXZPick);
// If shifted, constrain to one axis
if (event.isShifted) {
if (Math.abs(vector.x) > Math.abs(vector.z)) {
vector.z = 0;
} else {
vector.x = 0;
}
if (!isConstrained) {
Overlays.editOverlay(xRailOverlay, { visible: true });
var xStart = Vec3.sum(startPosition, { x: -10000, y: 0, z: 0 });
var xEnd = Vec3.sum(startPosition, { x: 10000, y: 0, z: 0 });
var zStart = Vec3.sum(startPosition, { x: 0, y: 0, z: -10000 });
var zEnd = Vec3.sum(startPosition, { x: 0, y: 0, z: 10000 });
Overlays.editOverlay(xRailOverlay, { start: xStart, end: xEnd, visible: true });
Overlays.editOverlay(zRailOverlay, { start: zStart, end: zEnd, visible: true });
isConstrained = true;
}
} else {
if (isConstrained) {
Overlays.editOverlay(xRailOverlay, { visible: false });
Overlays.editOverlay(zRailOverlay, { visible: false });
isConstrained = false;
}
}
constrainMajorOnly = event.isControl;
var cornerPosition = Vec3.sum(startPosition, Vec3.multiply(-0.5, selectionManager.worldDimensions));
vector = Vec3.subtract(
grid.snapToGrid(Vec3.sum(cornerPosition, vector), constrainMajorOnly),
cornerPosition);
var wantDebug = false;
for (var i = 0; i < SelectionManager.selections.length; i++) {
var properties = SelectionManager.savedProperties[SelectionManager.selections[i].id];
var newPosition = Vec3.sum(properties.position, { x: vector.x, y: 0, z: vector.z });
Entities.editEntity(SelectionManager.selections[i], {
position: newPosition,
});
if (wantDebug) {
print("translateXZ... ");
Vec3.print(" vector:", vector);
Vec3.print(" newPosition:", properties.position);
Vec3.print(" newPosition:", newPosition);
}
}
SelectionManager._update();
}
};
var lastXYPick = null
var upDownPickNormal = null;
addGrabberTool(grabberMoveUp, {
mode: "TRANSLATE_UP_DOWN",
onBegin: function(event) {
pickRay = Camera.computePickRay(event.x, event.y);
upDownPickNormal = Quat.getFront(lastCameraOrientation);
// Remove y component so the y-axis lies along the plane we picking on - this will
// give movements that follow the mouse.
upDownPickNormal.y = 0;
lastXYPick = rayPlaneIntersection(pickRay, SelectionManager.worldPosition, upDownPickNormal);
SelectionManager.saveProperties();
// Duplicate entities if alt is pressed. This will make a
// copy of the selected entities and move the _original_ entities, not
// the new ones.
if (event.isAlt) {
duplicatedEntityIDs = [];
for (var otherEntityID in SelectionManager.savedProperties) {
var properties = SelectionManager.savedProperties[otherEntityID];
var entityID = Entities.addEntity(properties);
duplicatedEntityIDs.push({
entityID: entityID,
properties: properties,
});
}
} else {
duplicatedEntityIDs = null;
}
},
onEnd: function(event, reason) {
pushCommandForSelections(duplicatedEntityIDs);
},
onMove: function(event) {
pickRay = Camera.computePickRay(event.x, event.y);
// translate mode left/right based on view toward entity
var newIntersection = rayPlaneIntersection(pickRay, SelectionManager.worldPosition, upDownPickNormal);
var vector = Vec3.subtract(newIntersection, lastXYPick);
vector = grid.snapToGrid(vector);
// we only care about the Y axis
vector.x = 0;
vector.z = 0;
var wantDebug = false;
if (wantDebug) {
print("translateUpDown... ");
print(" event.y:" + event.y);
Vec3.print(" newIntersection:", newIntersection);
Vec3.print(" vector:", vector);
Vec3.print(" newPosition:", newPosition);
}
for (var i = 0; i < SelectionManager.selections.length; i++) {
var id = SelectionManager.selections[i];
var properties = selectionManager.savedProperties[id.id];
var original = properties.position;
var newPosition = Vec3.sum(properties.position, vector);
Entities.editEntity(id, {
position: newPosition,
});
}
SelectionManager._update();
},
});
var vec3Mult = function(v1, v2) {
return { x: v1.x * v2.x, y: v1.y * v2.y, z: v1.z * v2.z };
}
// stretchMode - name of mode
// direction - direction to stretch in
// pivot - point to use as a pivot
// offset - the position of the overlay tool relative to the selections center position
var makeStretchTool = function(stretchMode, direction, pivot, offset) {
var signs = {
x: direction.x < 0 ? -1 : (direction.x > 0 ? 1 : 0),
y: direction.y < 0 ? -1 : (direction.y > 0 ? 1 : 0),
z: direction.z < 0 ? -1 : (direction.z > 0 ? 1 : 0),
};
var mask = {
x: Math.abs(direction.x) > 0 ? 1 : 0,
y: Math.abs(direction.y) > 0 ? 1 : 0,
z: Math.abs(direction.z) > 0 ? 1 : 0,
};
var numDimensions = mask.x + mask.y + mask.z;
var planeNormal = null;
var lastPick = null;
var initialPosition = null;
var initialDimensions = null;
var initialIntersection = null;
var initialProperties = null;
var registrationPoint = null;
var deltaPivot = null;
var pickRayPosition = null;
var rotation = null;
var onBegin = function(event) {
var properties = Entities.getEntityProperties(SelectionManager.selections[0]);
initialProperties = properties;
rotation = spaceMode == SPACE_LOCAL ? properties.rotation : Quat.fromPitchYawRollDegrees(0, 0, 0);
if (spaceMode == SPACE_LOCAL) {
rotation = SelectionManager.localRotation;
initialPosition = SelectionManager.localPosition;
initialDimensions = SelectionManager.localDimensions;
registrationPoint = SelectionManager.localRegistrationPoint;
} else {
rotation = SelectionManager.worldRotation;
initialPosition = SelectionManager.worldPosition;
initialDimensions = SelectionManager.worldDimensions;
registrationPoint = SelectionManager.worldRegistrationPoint;
}
// Modify range of registrationPoint to be [-0.5, 0.5]
var centeredRP = Vec3.subtract(registrationPoint, { x: 0.5, y: 0.5, z: 0.5 });
// Scale pivot to be in the same range as registrationPoint
var scaledPivot = Vec3.multiply(0.5, pivot)
deltaPivot = Vec3.subtract(centeredRP, scaledPivot);
var scaledOffset = Vec3.multiply(0.5, offset);
// Offset from the registration point
offsetRP = Vec3.subtract(scaledOffset, centeredRP);
// Scaled offset in world coordinates
var scaledOffsetWorld = vec3Mult(initialDimensions, offsetRP);
pickRayPosition = Vec3.sum(initialPosition, Vec3.multiplyQbyV(rotation, scaledOffsetWorld));
if (numDimensions == 1 && mask.x) {
var start = Vec3.multiplyQbyV(rotation, { x: -10000, y: 0, z: 0 });
start = Vec3.sum(start, properties.position);
var end = Vec3.multiplyQbyV(rotation, { x: 10000, y: 0, z: 0 });
end = Vec3.sum(end, properties.position);
Overlays.editOverlay(xRailOverlay, {
start: start,
end: end,
visible: true,
});
}
if (numDimensions == 1 && mask.y) {
var start = Vec3.multiplyQbyV(rotation, { x: 0, y: -10000, z: 0 });
start = Vec3.sum(start, properties.position);
var end = Vec3.multiplyQbyV(rotation, { x: 0, y: 10000, z: 0 });
end = Vec3.sum(end, properties.position);
Overlays.editOverlay(yRailOverlay, {
start: start,
end: end,
visible: true,
});
}
if (numDimensions == 1 && mask.z) {
var start = Vec3.multiplyQbyV(rotation, { x: 0, y: 0, z: -10000 });
start = Vec3.sum(start, properties.position);
var end = Vec3.multiplyQbyV(rotation, { x: 0, y: 0, z: 10000 });
end = Vec3.sum(end, properties.position);
Overlays.editOverlay(zRailOverlay, {
start: start,
end: end,
visible: true,
});
}
if (numDimensions == 1) {
if (mask.x == 1) {
planeNormal = { x: 0, y: 1, z: 0 };
} else if (mask.y == 1) {
planeNormal = { x: 1, y: 0, z: 0 };
} else {
planeNormal = { x: 0, y: 1, z: 0 };
}
} else if (numDimensions == 2) {
if (mask.x == 0) {
planeNormal = { x: 1, y: 0, z: 0 };
} else if (mask.y == 0) {
planeNormal = { x: 0, y: 1, z: 0 };
} else {
planeNormal = { x: 0, y: 0, z: z };
}
}
planeNormal = Vec3.multiplyQbyV(rotation, planeNormal);
var pickRay = Camera.computePickRay(event.x, event.y);
lastPick = rayPlaneIntersection(pickRay,
pickRayPosition,
planeNormal);
// Overlays.editOverlay(normalLine, {
// start: initialPosition,
// end: Vec3.sum(Vec3.multiply(100000, planeNormal), initialPosition),
// });
SelectionManager.saveProperties();
};
var onEnd = function(event, reason) {
Overlays.editOverlay(xRailOverlay, { visible: false });
Overlays.editOverlay(yRailOverlay, { visible: false });
Overlays.editOverlay(zRailOverlay, { visible: false });
pushCommandForSelections();
};
var onMove = function(event) {
var proportional = spaceMode == SPACE_WORLD || event.isShifted;
var position, dimensions, rotation;
if (spaceMode == SPACE_LOCAL) {
position = SelectionManager.localPosition;
dimensions = SelectionManager.localDimensions;
rotation = SelectionManager.localRotation;
} else {
position = SelectionManager.worldPosition;
dimensions = SelectionManager.worldDimensions;
rotation = SelectionManager.worldRotation;
}
var pickRay = Camera.computePickRay(event.x, event.y);
newPick = rayPlaneIntersection(pickRay,
pickRayPosition,
planeNormal);
var vector = Vec3.subtract(newPick, lastPick);
vector = Vec3.multiplyQbyV(Quat.inverse(rotation), vector);
vector = vec3Mult(mask, vector);
vector = grid.snapToSpacing(vector);
var changeInDimensions = Vec3.multiply(-1, vec3Mult(signs, vector));
var newDimensions;
if (proportional) {
var absX = Math.abs(changeInDimensions.x);
var absY = Math.abs(changeInDimensions.y);
var absZ = Math.abs(changeInDimensions.z);
var pctChange = 0;
if (absX > absY && absX > absZ) {
pctChange = changeInDimensions.x / initialProperties.dimensions.x;
pctChange = changeInDimensions.x / initialDimensions.x;
} else if (absY > absZ) {
pctChange = changeInDimensions.y / initialProperties.dimensions.y;
pctChange = changeInDimensions.y / initialDimensions.y;
} else {
pctChange = changeInDimensions.z / initialProperties.dimensions.z;
pctChange = changeInDimensions.z / initialDimensions.z;
}
pctChange += 1.0;
newDimensions = Vec3.multiply(pctChange, initialDimensions);
} else {
newDimensions = Vec3.sum(initialDimensions, changeInDimensions);
}
newDimensions.x = Math.max(newDimensions.x, MINIMUM_DIMENSION);
newDimensions.y = Math.max(newDimensions.y, MINIMUM_DIMENSION);
newDimensions.z = Math.max(newDimensions.z, MINIMUM_DIMENSION);
var changeInPosition = Vec3.multiplyQbyV(rotation, vec3Mult(deltaPivot, changeInDimensions));
var newPosition = Vec3.sum(initialPosition, changeInPosition);
for (var i = 0; i < SelectionManager.selections.length; i++) {
Entities.editEntity(SelectionManager.selections[i], {
position: newPosition,
dimensions: newDimensions,
});
}
var wantDebug = false;
if (wantDebug) {
print(stretchMode);
Vec3.print(" newIntersection:", newIntersection);
Vec3.print(" vector:", vector);
Vec3.print(" oldPOS:", oldPOS);
Vec3.print(" newPOS:", newPOS);
Vec3.print(" changeInDimensions:", changeInDimensions);
Vec3.print(" newDimensions:", newDimensions);
Vec3.print(" changeInPosition:", changeInPosition);
Vec3.print(" newPosition:", newPosition);
}
SelectionManager._update();
};
return {
mode: stretchMode,
onBegin: onBegin,
onMove: onMove,
onEnd: onEnd
};
};
function addStretchTool(overlay, mode, pivot, direction, offset) {
if (!pivot) {
pivot = direction;
}
var tool = makeStretchTool(mode, direction, pivot, offset);
addGrabberTool(overlay, tool);
}
addStretchTool(grabberNEAR, "STRETCH_NEAR", { x: 0, y: 0, z: 1 }, { x: 0, y: 0, z: 1 }, { x: 0, y: 0, z: -1 });
addStretchTool(grabberFAR, "STRETCH_FAR", { x: 0, y: 0, z: -1 }, { x: 0, y: 0, z: -1 }, { x: 0, y: 0, z: 1 });
addStretchTool(grabberTOP, "STRETCH_TOP", { x: 0, y: -1, z: 0 }, { x: 0, y: -1, z: 0 }, { x: 0, y: 1, z: 0 });
addStretchTool(grabberBOTTOM, "STRETCH_BOTTOM", { x: 0, y: 1, z: 0 }, { x: 0, y: 1, z: 0 }, { x: 0, y: -1, z: 0 });
addStretchTool(grabberRIGHT, "STRETCH_RIGHT", { x: -1, y: 0, z: 0 }, { x: -1, y: 0, z: 0 }, { x: 1, y: 0, z: 0 });
addStretchTool(grabberLEFT, "STRETCH_LEFT", { x: 1, y: 0, z: 0 }, { x: 1, y: 0, z: 0 }, { x: -1, y: 0, z: 0 });
addStretchTool(grabberLBN, "STRETCH_LBN", null, {x: 1, y: 0, z: 1}, { x: -1, y: -1, z: -1 });
addStretchTool(grabberRBN, "STRETCH_RBN", null, {x: -1, y: 0, z: 1}, { x: 1, y: -1, z: -1 });
addStretchTool(grabberLBF, "STRETCH_LBF", null, {x: 1, y: 0, z: -1}, { x: -1, y: -1, z: 1 });
addStretchTool(grabberRBF, "STRETCH_RBF", null, {x: -1, y: 0, z: -1}, { x: 1, y: -1, z: 1 });
addStretchTool(grabberLTN, "STRETCH_LTN", null, {x: 1, y: 0, z: 1}, { x: -1, y: 1, z: -1 });
addStretchTool(grabberRTN, "STRETCH_RTN", null, {x: -1, y: 0, z: 1}, { x: 1, y: 1, z: -1 });
addStretchTool(grabberLTF, "STRETCH_LTF", null, {x: 1, y: 0, z: -1}, { x: -1, y: 1, z: 1 });
addStretchTool(grabberRTF, "STRETCH_RTF", null, {x: -1, y: 0, z: -1}, { x: 1, y: 1, z: 1 });
addStretchTool(grabberEdgeTR, "STRETCH_EdgeTR", null, {x: 1, y: 1, z: 0}, { x: 1, y: 1, z: 0 });
addStretchTool(grabberEdgeTL, "STRETCH_EdgeTL", null, {x: -1, y: 1, z: 0}, { x: -1, y: 1, z: 0 });
addStretchTool(grabberEdgeTF, "STRETCH_EdgeTF", null, {x: 0, y: 1, z: -1}, { x: 0, y: 1, z: -1 });
addStretchTool(grabberEdgeTN, "STRETCH_EdgeTN", null, {x: 0, y: 1, z: 1}, { x: 0, y: 1, z: 1 });
addStretchTool(grabberEdgeBR, "STRETCH_EdgeBR", null, {x: -1, y: 0, z: 0}, { x: 1, y: -1, z: 0 });
addStretchTool(grabberEdgeBL, "STRETCH_EdgeBL", null, {x: 1, y: 0, z: 0}, { x: -1, y: -1, z: 0 });
addStretchTool(grabberEdgeBF, "STRETCH_EdgeBF", null, {x: 0, y: 0, z: -1}, { x: 0, y: -1, z: -1 });
addStretchTool(grabberEdgeBN, "STRETCH_EdgeBN", null, {x: 0, y: 0, z: 1}, { x: 0, y: -1, z: 1 });
addStretchTool(grabberEdgeNR, "STRETCH_EdgeNR", null, {x: -1, y: 0, z: 1}, { x: 1, y: 0, z: -1 });
addStretchTool(grabberEdgeNL, "STRETCH_EdgeNL", null, {x: 1, y: 0, z: 1}, { x: -1, y: 0, z: -1 });
addStretchTool(grabberEdgeFR, "STRETCH_EdgeFR", null, {x: -1, y: 0, z: -1}, { x: 1, y: 0, z: 1 });
addStretchTool(grabberEdgeFL, "STRETCH_EdgeFL", null, {x: 1, y: 0, z: -1}, { x: -1, y: 0, z: 1 });
function updateRotationDegreesOverlay(angleFromZero, handleRotation, centerPosition) {
var angle = angleFromZero * (Math.PI / 180);
var position = {
x: Math.cos(angle) * outerRadius * ROTATION_DISPLAY_DISTANCE_MULTIPLIER,
y: Math.sin(angle) * outerRadius * ROTATION_DISPLAY_DISTANCE_MULTIPLIER,
z: 0,
};
position = Vec3.multiplyQbyV(handleRotation, position);
position = Vec3.sum(centerPosition, position);
Overlays.editOverlay(rotationDegreesDisplay, {
position: position,
dimensions: {
x: innerRadius * ROTATION_DISPLAY_SIZE_X_MULTIPLIER,
y: innerRadius * ROTATION_DISPLAY_SIZE_Y_MULTIPLIER
},
lineHeight: innerRadius * ROTATION_DISPLAY_LINE_HEIGHT_MULTIPLIER,
text: normalizeDegrees(angleFromZero),
});
}
var initialPosition = SelectionManager.worldPosition;
addGrabberTool(yawHandle, {
mode: "ROTATE_YAW",
onBegin: function(event) {
SelectionManager.saveProperties();
initialPosition = SelectionManager.worldPosition;
// Size the overlays to the current selection size
var diagonal = (Vec3.length(selectionManager.worldDimensions) / 2) * 1.1;
var halfDimensions = Vec3.multiply(selectionManager.worldDimensions, 0.5);
innerRadius = diagonal;
outerRadius = diagonal * 1.15;
var innerAlpha = 0.2;
var outerAlpha = 0.2;
Overlays.editOverlay(rotateOverlayInner,
{
visible: true,
size: innerRadius,
innerRadius: 0.9,
alpha: innerAlpha
});
Overlays.editOverlay(rotateOverlayOuter,
{
visible: true,
size: outerRadius,
innerRadius: 0.9,
startAt: 0,
endAt: 360,
alpha: outerAlpha,
});
Overlays.editOverlay(rotateOverlayCurrent,
{
visible: true,
size: outerRadius,
startAt: 0,
endAt: 0,
innerRadius: 0.9,
});
Overlays.editOverlay(rotationDegreesDisplay, {
visible: true,
});
updateRotationDegreesOverlay(0, yawHandleRotation, yawCenter);
},
onEnd: function(event, reason) {
Overlays.editOverlay(rotateOverlayInner, { visible: false });
Overlays.editOverlay(rotateOverlayOuter, { visible: false });
Overlays.editOverlay(rotateOverlayCurrent, { visible: false });
Overlays.editOverlay(rotationDegreesDisplay, { visible: false });
pushCommandForSelections();
},
onMove: function(event) {
var pickRay = Camera.computePickRay(event.x, event.y);
Overlays.editOverlay(selectionBox, { ignoreRayIntersection: true, visible: false});
Overlays.editOverlay(baseOfEntityProjectionOverlay, { ignoreRayIntersection: true, visible: false });
Overlays.editOverlay(rotateOverlayTarget, { ignoreRayIntersection: false });
var result = Overlays.findRayIntersection(pickRay);
if (result.intersects) {
var center = yawCenter;
var zero = yawZero;
var centerToZero = Vec3.subtract(center, zero);
var centerToIntersect = Vec3.subtract(center, result.intersection);
var angleFromZero = Vec3.orientedAngle(centerToZero, centerToIntersect, rotationNormal);
var distanceFromCenter = Vec3.distance(center, result.intersection);
var snapToInner = distanceFromCenter < innerRadius;
var snapAngle = snapToInner ? innerSnapAngle : 1.0;
angleFromZero = Math.floor(angleFromZero / snapAngle) * snapAngle;
var yawChange = Quat.fromVec3Degrees({ x: 0, y: angleFromZero, z: 0 });
// Entities should only reposition if we are rotating multiple selections around
// the selections center point. Otherwise, the rotation will be around the entities
// registration point which does not need repositioning.
var reposition = SelectionManager.selections.length > 1;
for (var i = 0; i < SelectionManager.selections.length; i++) {
var entityID = SelectionManager.selections[i];
var properties = Entities.getEntityProperties(entityID);
var initialProperties = SelectionManager.savedProperties[entityID.id];
var newProperties = {
rotation: Quat.multiply(yawChange, initialProperties.rotation),
};
if (reposition) {
var dPos = Vec3.subtract(initialProperties.position, initialPosition);
dPos = Vec3.multiplyQbyV(yawChange, dPos);
newProperties.position = Vec3.sum(initialPosition, dPos);
}
Entities.editEntity(entityID, newProperties);
}
updateRotationDegreesOverlay(angleFromZero, yawHandleRotation, yawCenter);
// update the rotation display accordingly...
var startAtCurrent = 0;
var endAtCurrent = angleFromZero;
var startAtRemainder = angleFromZero;
var endAtRemainder = 360;
if (angleFromZero < 0) {
startAtCurrent = 360 + angleFromZero;
endAtCurrent = 360;
startAtRemainder = 0;
endAtRemainder = startAtCurrent;
}
if (snapToInner) {
Overlays.editOverlay(rotateOverlayOuter, { startAt: 0, endAt: 360 });
Overlays.editOverlay(rotateOverlayInner, { startAt: startAtRemainder, endAt: endAtRemainder });
Overlays.editOverlay(rotateOverlayCurrent, { startAt: startAtCurrent, endAt: endAtCurrent, size: innerRadius,
majorTickMarksAngle: innerSnapAngle, minorTickMarksAngle: 0,
majorTickMarksLength: -0.25, minorTickMarksLength: 0, });
} else {
Overlays.editOverlay(rotateOverlayInner, { startAt: 0, endAt: 360 });
Overlays.editOverlay(rotateOverlayOuter, { startAt: startAtRemainder, endAt: endAtRemainder });
Overlays.editOverlay(rotateOverlayCurrent, { startAt: startAtCurrent, endAt: endAtCurrent, size: outerRadius,
majorTickMarksAngle: 45.0, minorTickMarksAngle: 5,
majorTickMarksLength: 0.25, minorTickMarksLength: 0.1, });
}
}
}
});
addGrabberTool(pitchHandle, {
mode: "ROTATE_PITCH",
onBegin: function(event) {
SelectionManager.saveProperties();
initialPosition = SelectionManager.worldPosition;
// Size the overlays to the current selection size
var diagonal = (Vec3.length(selectionManager.worldDimensions) / 2) * 1.1;
var halfDimensions = Vec3.multiply(selectionManager.worldDimensions, 0.5);
innerRadius = diagonal;
outerRadius = diagonal * 1.15;
var innerAlpha = 0.2;
var outerAlpha = 0.2;
Overlays.editOverlay(rotateOverlayInner,
{
visible: true,
size: innerRadius,
innerRadius: 0.9,
alpha: innerAlpha
});
Overlays.editOverlay(rotateOverlayOuter,
{
visible: true,
size: outerRadius,
innerRadius: 0.9,
startAt: 0,
endAt: 360,
alpha: outerAlpha,
});
Overlays.editOverlay(rotateOverlayCurrent,
{
visible: true,
size: outerRadius,
startAt: 0,
endAt: 0,
innerRadius: 0.9,
});
Overlays.editOverlay(rotationDegreesDisplay, {
visible: true,
});
updateRotationDegreesOverlay(0, pitchHandleRotation, pitchCenter);
},
onEnd: function(event, reason) {
Overlays.editOverlay(rotateOverlayInner, { visible: false });
Overlays.editOverlay(rotateOverlayOuter, { visible: false });
Overlays.editOverlay(rotateOverlayCurrent, { visible: false });
Overlays.editOverlay(rotationDegreesDisplay, { visible: false });
pushCommandForSelections();
},
onMove: function(event) {
var pickRay = Camera.computePickRay(event.x, event.y);
Overlays.editOverlay(selectionBox, { ignoreRayIntersection: true, visible: false});
Overlays.editOverlay(baseOfEntityProjectionOverlay, { ignoreRayIntersection: true, visible: false });
Overlays.editOverlay(rotateOverlayTarget, { ignoreRayIntersection: false });
var result = Overlays.findRayIntersection(pickRay);
if (result.intersects) {
var properties = Entities.getEntityProperties(selectionManager.selections[0]);
var center = pitchCenter;
var zero = pitchZero;
var centerToZero = Vec3.subtract(center, zero);
var centerToIntersect = Vec3.subtract(center, result.intersection);
var angleFromZero = Vec3.orientedAngle(centerToZero, centerToIntersect, rotationNormal);
var distanceFromCenter = Vec3.distance(center, result.intersection);
var snapToInner = distanceFromCenter < innerRadius;
var snapAngle = snapToInner ? innerSnapAngle : 1.0;
angleFromZero = Math.floor(angleFromZero / snapAngle) * snapAngle;
var pitchChange = Quat.fromVec3Degrees({ x: angleFromZero, y: 0, z: 0 });
for (var i = 0; i < SelectionManager.selections.length; i++) {
var entityID = SelectionManager.selections[i];
var properties = Entities.getEntityProperties(entityID);
var initialProperties = SelectionManager.savedProperties[entityID.id];
var dPos = Vec3.subtract(initialProperties.position, initialPosition);
dPos = Vec3.multiplyQbyV(pitchChange, dPos);
Entities.editEntity(entityID, {
position: Vec3.sum(initialPosition, dPos),
rotation: Quat.multiply(pitchChange, initialProperties.rotation),
});
}
updateRotationDegreesOverlay(angleFromZero, pitchHandleRotation, pitchCenter);
// update the rotation display accordingly...
var startAtCurrent = 0;
var endAtCurrent = angleFromZero;
var startAtRemainder = angleFromZero;
var endAtRemainder = 360;
if (angleFromZero < 0) {
startAtCurrent = 360 + angleFromZero;
endAtCurrent = 360;
startAtRemainder = 0;
endAtRemainder = startAtCurrent;
}
if (snapToInner) {
Overlays.editOverlay(rotateOverlayOuter, { startAt: 0, endAt: 360 });
Overlays.editOverlay(rotateOverlayInner, { startAt: startAtRemainder, endAt: endAtRemainder });
Overlays.editOverlay(rotateOverlayCurrent, { startAt: startAtCurrent, endAt: endAtCurrent, size: innerRadius,
majorTickMarksAngle: innerSnapAngle, minorTickMarksAngle: 0,
majorTickMarksLength: -0.25, minorTickMarksLength: 0, });
} else {
Overlays.editOverlay(rotateOverlayInner, { startAt: 0, endAt: 360 });
Overlays.editOverlay(rotateOverlayOuter, { startAt: startAtRemainder, endAt: endAtRemainder });
Overlays.editOverlay(rotateOverlayCurrent, { startAt: startAtCurrent, endAt: endAtCurrent, size: outerRadius,
majorTickMarksAngle: 45.0, minorTickMarksAngle: 5,
majorTickMarksLength: 0.25, minorTickMarksLength: 0.1, });
}
}
}
});
addGrabberTool(rollHandle, {
mode: "ROTATE_ROLL",
onBegin: function(event) {
SelectionManager.saveProperties();
initialPosition = SelectionManager.worldPosition;
// Size the overlays to the current selection size
var diagonal = (Vec3.length(selectionManager.worldDimensions) / 2) * 1.1;
var halfDimensions = Vec3.multiply(selectionManager.worldDimensions, 0.5);
innerRadius = diagonal;
outerRadius = diagonal * 1.15;
var innerAlpha = 0.2;
var outerAlpha = 0.2;
Overlays.editOverlay(rotateOverlayInner,
{
visible: true,
size: innerRadius,
innerRadius: 0.9,
alpha: innerAlpha
});
Overlays.editOverlay(rotateOverlayOuter,
{
visible: true,
size: outerRadius,
innerRadius: 0.9,
startAt: 0,
endAt: 360,
alpha: outerAlpha,
});
Overlays.editOverlay(rotateOverlayCurrent,
{
visible: true,
size: outerRadius,
startAt: 0,
endAt: 0,
innerRadius: 0.9,
});
Overlays.editOverlay(rotationDegreesDisplay, {
visible: true,
});
updateRotationDegreesOverlay(0, rollHandleRotation, rollCenter);
},
onEnd: function(event, reason) {
Overlays.editOverlay(rotateOverlayInner, { visible: false });
Overlays.editOverlay(rotateOverlayOuter, { visible: false });
Overlays.editOverlay(rotateOverlayCurrent, { visible: false });
Overlays.editOverlay(rotationDegreesDisplay, { visible: false });
pushCommandForSelections();
},
onMove: function(event) {
var pickRay = Camera.computePickRay(event.x, event.y);
Overlays.editOverlay(selectionBox, { ignoreRayIntersection: true, visible: false});
Overlays.editOverlay(baseOfEntityProjectionOverlay, { ignoreRayIntersection: true, visible: false });
Overlays.editOverlay(rotateOverlayTarget, { ignoreRayIntersection: false });
var result = Overlays.findRayIntersection(pickRay);
if (result.intersects) {
var properties = Entities.getEntityProperties(selectionManager.selections[0]);
var center = rollCenter;
var zero = rollZero;
var centerToZero = Vec3.subtract(center, zero);
var centerToIntersect = Vec3.subtract(center, result.intersection);
var angleFromZero = Vec3.orientedAngle(centerToZero, centerToIntersect, rotationNormal);
var distanceFromCenter = Vec3.distance(center, result.intersection);
var snapToInner = distanceFromCenter < innerRadius;
var snapAngle = snapToInner ? innerSnapAngle : 1.0;
angleFromZero = Math.floor(angleFromZero / snapAngle) * snapAngle;
var rollChange = Quat.fromVec3Degrees({ x: 0, y: 0, z: angleFromZero });
for (var i = 0; i < SelectionManager.selections.length; i++) {
var entityID = SelectionManager.selections[i];
var properties = Entities.getEntityProperties(entityID);
var initialProperties = SelectionManager.savedProperties[entityID.id];
var dPos = Vec3.subtract(initialProperties.position, initialPosition);
dPos = Vec3.multiplyQbyV(rollChange, dPos);
Entities.editEntity(entityID, {
position: Vec3.sum(initialPosition, dPos),
rotation: Quat.multiply(rollChange, initialProperties.rotation),
});
}
updateRotationDegreesOverlay(angleFromZero, rollHandleRotation, rollCenter);
// update the rotation display accordingly...
var startAtCurrent = 0;
var endAtCurrent = angleFromZero;
var startAtRemainder = angleFromZero;
var endAtRemainder = 360;
if (angleFromZero < 0) {
startAtCurrent = 360 + angleFromZero;
endAtCurrent = 360;
startAtRemainder = 0;
endAtRemainder = startAtCurrent;
}
if (snapToInner) {
Overlays.editOverlay(rotateOverlayOuter, { startAt: 0, endAt: 360 });
Overlays.editOverlay(rotateOverlayInner, { startAt: startAtRemainder, endAt: endAtRemainder });
Overlays.editOverlay(rotateOverlayCurrent, { startAt: startAtCurrent, endAt: endAtCurrent, size: innerRadius,
majorTickMarksAngle: innerSnapAngle, minorTickMarksAngle: 0,
majorTickMarksLength: -0.25, minorTickMarksLength: 0, });
} else {
Overlays.editOverlay(rotateOverlayInner, { startAt: 0, endAt: 360 });
Overlays.editOverlay(rotateOverlayOuter, { startAt: startAtRemainder, endAt: endAtRemainder });
Overlays.editOverlay(rotateOverlayCurrent, { startAt: startAtCurrent, endAt: endAtCurrent, size: outerRadius,
majorTickMarksAngle: 45.0, minorTickMarksAngle: 5,
majorTickMarksLength: 0.25, minorTickMarksLength: 0.1, });
}
}
}
});
that.checkMove = function() {
if (SelectionManager.hasSelection() &&
(!Vec3.equal(Camera.getPosition(), lastCameraPosition) || !Quat.equal(Camera.getOrientation(), lastCameraOrientation))){
that.updateRotationHandles();
}
};
that.mousePressEvent = function(event) {
var somethingClicked = false;
var pickRay = Camera.computePickRay(event.x, event.y);
// before we do a ray test for grabbers, disable the ray intersection for our selection box
Overlays.editOverlay(selectionBox, { ignoreRayIntersection: true });
Overlays.editOverlay(yawHandle, { ignoreRayIntersection: true });
Overlays.editOverlay(pitchHandle, { ignoreRayIntersection: true });
Overlays.editOverlay(rollHandle, { ignoreRayIntersection: true });
var result = Overlays.findRayIntersection(pickRay);
if (result.intersects) {
var wantDebug = false;
if (wantDebug) {
print("something intersects... ");
print(" result.overlayID:" + result.overlayID + "[" + overlayNames[result.overlayID] + "]");
print(" result.intersects:" + result.intersects);
print(" result.overlayID:" + result.overlayID);
print(" result.distance:" + result.distance);
print(" result.face:" + result.face);
Vec3.print(" result.intersection:", result.intersection);
}
var tool = grabberTools[result.overlayID];
if (tool) {
activeTool = tool;
mode = tool.mode;
somethingClicked = true;
if (activeTool && activeTool.onBegin) {
activeTool.onBegin(event);
}
} else {
switch(result.overlayID) {
case grabberMoveUp:
mode = "TRANSLATE_UP_DOWN";
somethingClicked = true;
// in translate mode, we hide our stretch handles...
for (var i = 0; i < stretchHandles.length; i++) {
Overlays.editOverlay(stretchHandles[i], { visible: false });
}
break;
case grabberNEAR:
case grabberEdgeTN: // TODO: maybe this should be TOP+NEAR stretching?
case grabberEdgeBN: // TODO: maybe this should be BOTTOM+FAR stretching?
mode = "STRETCH_NEAR";
somethingClicked = true;
break;
case grabberFAR:
case grabberEdgeTF: // TODO: maybe this should be TOP+FAR stretching?
case grabberEdgeBF: // TODO: maybe this should be BOTTOM+FAR stretching?
mode = "STRETCH_FAR";
somethingClicked = true;
break;
case grabberTOP:
mode = "STRETCH_TOP";
somethingClicked = true;
break;
case grabberBOTTOM:
mode = "STRETCH_BOTTOM";
somethingClicked = true;
break;
case grabberRIGHT:
case grabberEdgeTR: // TODO: maybe this should be TOP+RIGHT stretching?
case grabberEdgeBR: // TODO: maybe this should be BOTTOM+RIGHT stretching?
mode = "STRETCH_RIGHT";
somethingClicked = true;
break;
case grabberLEFT:
case grabberEdgeTL: // TODO: maybe this should be TOP+LEFT stretching?
case grabberEdgeBL: // TODO: maybe this should be BOTTOM+LEFT stretching?
mode = "STRETCH_LEFT";
somethingClicked = true;
break;
default:
mode = "UNKNOWN";
break;
}
}
}
// if one of the items above was clicked, then we know we are in translate or stretch mode, and we
// should hide our rotate handles...
if (somethingClicked) {
Overlays.editOverlay(yawHandle, { visible: false });
Overlays.editOverlay(pitchHandle, { visible: false });
Overlays.editOverlay(rollHandle, { visible: false });
if (mode != "TRANSLATE_UP_DOWN") {
Overlays.editOverlay(grabberMoveUp, { visible: false });
}
}
if (!somethingClicked) {
print("rotate handle case...");
// After testing our stretch handles, then check out rotate handles
Overlays.editOverlay(yawHandle, { ignoreRayIntersection: false });
Overlays.editOverlay(pitchHandle, { ignoreRayIntersection: false });
Overlays.editOverlay(rollHandle, { ignoreRayIntersection: false });
var result = Overlays.findRayIntersection(pickRay);
var overlayOrientation;
var overlayCenter;
var properties = Entities.getEntityProperties(selectionManager.selections[0]);
var angles = Quat.safeEulerAngles(properties.rotation);
var pitch = angles.x;
var yaw = angles.y;
var roll = angles.z;
originalRotation = properties.rotation;
originalPitch = pitch;
originalYaw = yaw;
originalRoll = roll;
if (result.intersects) {
var tool = grabberTools[result.overlayID];
if (tool) {
activeTool = tool;
mode = tool.mode;
somethingClicked = true;
if (activeTool && activeTool.onBegin) {
activeTool.onBegin(event);
}
}
switch(result.overlayID) {
case yawHandle:
mode = "ROTATE_YAW";
somethingClicked = true;
overlayOrientation = yawHandleRotation;
overlayCenter = yawCenter;
yawZero = result.intersection;
rotationNormal = yawNormal;
break;
case pitchHandle:
mode = "ROTATE_PITCH";
initialPosition = SelectionManager.worldPosition;
somethingClicked = true;
overlayOrientation = pitchHandleRotation;
overlayCenter = pitchCenter;
pitchZero = result.intersection;
rotationNormal = pitchNormal;
break;
case rollHandle:
mode = "ROTATE_ROLL";
somethingClicked = true;
overlayOrientation = rollHandleRotation;
overlayCenter = rollCenter;
rollZero = result.intersection;
rotationNormal = rollNormal;
break;
default:
print("mousePressEvent()...... " + overlayNames[result.overlayID]);
mode = "UNKNOWN";
break;
}
}
print(" somethingClicked:" + somethingClicked);
print(" mode:" + mode);
if (somethingClicked) {
Overlays.editOverlay(rotateOverlayTarget, { visible: true, rotation: overlayOrientation, position: overlayCenter });
Overlays.editOverlay(rotateOverlayInner, { visible: true, rotation: overlayOrientation, position: overlayCenter });
Overlays.editOverlay(rotateOverlayOuter, { visible: true, rotation: overlayOrientation, position: overlayCenter, startAt: 0, endAt: 360 });
Overlays.editOverlay(rotateOverlayCurrent, { visible: true, rotation: overlayOrientation, position: overlayCenter, startAt: 0, endAt: 0 });
Overlays.editOverlay(yawHandle, { visible: false });
Overlays.editOverlay(pitchHandle, { visible: false });
Overlays.editOverlay(rollHandle, { visible: false });
Overlays.editOverlay(yawHandle, { visible: false });
Overlays.editOverlay(pitchHandle, { visible: false });
Overlays.editOverlay(rollHandle, { visible: false });
Overlays.editOverlay(grabberMoveUp, { visible: false });
Overlays.editOverlay(grabberLBN, { visible: false });
Overlays.editOverlay(grabberLBF, { visible: false });
Overlays.editOverlay(grabberRBN, { visible: false });
Overlays.editOverlay(grabberRBF, { visible: false });
Overlays.editOverlay(grabberLTN, { visible: false });
Overlays.editOverlay(grabberLTF, { visible: false });
Overlays.editOverlay(grabberRTN, { visible: false });
Overlays.editOverlay(grabberRTF, { visible: false });
Overlays.editOverlay(grabberTOP, { visible: false });
Overlays.editOverlay(grabberBOTTOM, { visible: false });
Overlays.editOverlay(grabberLEFT, { visible: false });
Overlays.editOverlay(grabberRIGHT, { visible: false });
Overlays.editOverlay(grabberNEAR, { visible: false });
Overlays.editOverlay(grabberFAR, { visible: false });
Overlays.editOverlay(grabberEdgeTR, { visible: false });
Overlays.editOverlay(grabberEdgeTL, { visible: false });
Overlays.editOverlay(grabberEdgeTF, { visible: false });
Overlays.editOverlay(grabberEdgeTN, { visible: false });
Overlays.editOverlay(grabberEdgeBR, { visible: false });
Overlays.editOverlay(grabberEdgeBL, { visible: false });
Overlays.editOverlay(grabberEdgeBF, { visible: false });
Overlays.editOverlay(grabberEdgeBN, { visible: false });
Overlays.editOverlay(grabberEdgeNR, { visible: false });
Overlays.editOverlay(grabberEdgeNL, { visible: false });
Overlays.editOverlay(grabberEdgeFR, { visible: false });
Overlays.editOverlay(grabberEdgeFL, { visible: false });
}
}
if (!somethingClicked) {
Overlays.editOverlay(selectionBox, { ignoreRayIntersection: false });
var result = Overlays.findRayIntersection(pickRay);
if (result.intersects) {
switch(result.overlayID) {
case selectionBox:
activeTool = translateXZTool;
mode = translateXZTool.mode;
activeTool.onBegin(event);
somethingClicked = true;
break;
default:
print("mousePressEvent()...... " + overlayNames[result.overlayID]);
mode = "UNKNOWN";
break;
}
}
}
if (somethingClicked) {
pickRay = Camera.computePickRay(event.x, event.y);
if (wantDebug) {
print("mousePressEvent()...... " + overlayNames[result.overlayID]);
}
}
// reset everything as intersectable...
// TODO: we could optimize this since some of these were already flipped back
Overlays.editOverlay(selectionBox, { ignoreRayIntersection: false });
Overlays.editOverlay(yawHandle, { ignoreRayIntersection: false });
Overlays.editOverlay(pitchHandle, { ignoreRayIntersection: false });
Overlays.editOverlay(rollHandle, { ignoreRayIntersection: false });
return somethingClicked;
};
that.mouseMoveEvent = function(event) {
if (activeTool) {
activeTool.onMove(event);
SelectionManager._update();
return true;
}
// if no tool is active, then just look for handles to highlight...
var pickRay = Camera.computePickRay(event.x, event.y);
var result = Overlays.findRayIntersection(pickRay);
var pickedColor;
var pickedAlpha;
var highlightNeeded = false;
if (result.intersects) {
switch(result.overlayID) {
case yawHandle:
case pitchHandle:
case rollHandle:
pickedColor = rotateHandleColor;
pickedAlpha = rotateHandleAlpha;
highlightNeeded = true;
break;
case grabberMoveUp:
pickedColor = rotateHandleColor;
pickedAlpha = rotateHandleAlpha;
highlightNeeded = true;
break;
case grabberLBN:
case grabberLBF:
case grabberRBN:
case grabberRBF:
case grabberLTN:
case grabberLTF:
case grabberRTN:
case grabberRTF:
pickedColor = grabberColorCorner;
pickedAlpha = grabberAlpha;
highlightNeeded = true;
break;
case grabberTOP:
case grabberBOTTOM:
case grabberLEFT:
case grabberRIGHT:
case grabberNEAR:
case grabberFAR:
pickedColor = grabberColorFace;
pickedAlpha = grabberAlpha;
highlightNeeded = true;
break;
case grabberEdgeTR:
case grabberEdgeTL:
case grabberEdgeTF:
case grabberEdgeTN:
case grabberEdgeBR:
case grabberEdgeBL:
case grabberEdgeBF:
case grabberEdgeBN:
case grabberEdgeNR:
case grabberEdgeNL:
case grabberEdgeFR:
case grabberEdgeFL:
pickedColor = grabberColorEdge;
pickedAlpha = grabberAlpha;
highlightNeeded = true;
break;
default:
if (previousHandle) {
Overlays.editOverlay(previousHandle, { color: previousHandleColor, alpha: previousHandleAlpha });
previousHandle = false;
}
break;
}
if (highlightNeeded) {
if (previousHandle) {
Overlays.editOverlay(previousHandle, { color: previousHandleColor, alpha: previousHandleAlpha });
previousHandle = false;
}
Overlays.editOverlay(result.overlayID, { color: highlightedHandleColor, alpha: highlightedHandleAlpha });
previousHandle = result.overlayID;
previousHandleColor = pickedColor;
previousHandleAlpha = pickedAlpha;
}
} else {
if (previousHandle) {
Overlays.editOverlay(previousHandle, { color: previousHandleColor, alpha: previousHandleAlpha });
previousHandle = false;
}
}
return false;
};
that.updateHandleSizes = function() {
if (selectionManager.hasSelection()) {
var diff = Vec3.subtract(selectionManager.worldPosition, Camera.getPosition());
var grabberSize = Vec3.length(diff) * GRABBER_DISTANCE_TO_SIZE_RATIO;
for (var i = 0; i < stretchHandles.length; i++) {
Overlays.editOverlay(stretchHandles[i], {
size: grabberSize,
});
}
var handleSize = Vec3.length(diff) * GRABBER_DISTANCE_TO_SIZE_RATIO * 10;
Overlays.editOverlay(yawHandle, {
scale: handleSize,
});
Overlays.editOverlay(pitchHandle, {
scale: handleSize,
});
Overlays.editOverlay(rollHandle, {
scale: handleSize,
});
var pos = Vec3.sum(grabberMoveUpPosition, { x: 0, y: Vec3.length(diff) * GRABBER_DISTANCE_TO_SIZE_RATIO * 3, z: 0 });
Overlays.editOverlay(grabberMoveUp, {
position: pos,
scale: handleSize / 2,
});
}
}
Script.update.connect(that.updateHandleSizes);
that.mouseReleaseEvent = function(event) {
var showHandles = false;
if (activeTool && activeTool.onEnd) {
activeTool.onEnd(event);
}
activeTool = null;
// hide our rotation overlays..., and show our handles
if (mode == "ROTATE_YAW" || mode == "ROTATE_PITCH" || mode == "ROTATE_ROLL") {
Overlays.editOverlay(rotateOverlayTarget, { visible: false });
Overlays.editOverlay(rotateOverlayInner, { visible: false });
Overlays.editOverlay(rotateOverlayOuter, { visible: false });
Overlays.editOverlay(rotateOverlayCurrent, { visible: false });
showHandles = true;
}
if (mode != "UNKNOWN") {
showHandles = true;
}
mode = "UNKNOWN";
// if something is selected, then reset the "original" properties for any potential next click+move operation
if (SelectionManager.hasSelection()) {
if (showHandles) {
that.select(SelectionManager.selections[0], event);
}
}
};
// NOTE: mousePressEvent and mouseMoveEvent from the main script should call us., so we don't hook these:
// Controller.mousePressEvent.connect(that.mousePressEvent);
// Controller.mouseMoveEvent.connect(that.mouseMoveEvent);
Controller.mouseReleaseEvent.connect(that.mouseReleaseEvent);
return that;
}());