content/hifi-public/cozza13/scripts/airGuitar.js
Dale Glass 0d14e5a379 Initial data.
Needs a lot of cleanup. Data has been de-duplicated, and where identical copies existed, one of them
has been replaced with a symlink.

Some files have been excluded, such as binaries, installers and debug dumps. Some of that may still
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2022-02-13 18:59:11 +01:00

172 lines
5.5 KiB
JavaScript

//
// airGuitar.js
// examples
//
// Copyright 2014 High Fidelity, Inc.
//
// This example musical instrument script plays guitar chords based on a strum motion and hand position
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include("libraries/globals.js");
function length(v) {
return Math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
}
function printVector(v) {
print(v.x + ", " + v.y + ", " + v.z);
return;
}
function vMinus(a, b) {
var rval = { x: a.x - b.x, y: a.y - b.y, z: a.z - b.z };
return rval;
}
// The model file to be used for the guitar
var guitarModel = HIFI_PUBLIC_BUCKET + "models/attachments/guitar.fst";
// Load sounds that will be played
var chords = new Array();
// Nylon string guitar
chords[1] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Nylon+A.raw");
chords[2] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Nylon+B.raw");
chords[3] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Nylon+E.raw");
chords[4] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Nylon+G.raw");
// Electric guitar
chords[5] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Metal+A+short.raw");
chords[6] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Metal+B+short.raw");
chords[7] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Metal+E+short.raw");
chords[8] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Metal+G+short.raw");
// Steel Guitar
chords[9] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Steel+A.raw");
chords[10] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Steel+B.raw");
chords[11] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Steel+E.raw");
chords[12] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Steel+G.raw");
var NUM_CHORDS = 4;
var NUM_GUITARS = 3;
var guitarSelector = NUM_CHORDS;
var whichChord = 1;
var leftHanded = true;
if (leftHanded) {
var strumHand = 0;
var chordHand = 1;
} else {
var strumHand = 1;
var chordHand = 0;
}
var lastPosition = { x: 0.0,
y: 0.0,
z: 0.0 };
var soundPlaying = false;
var selectorPressed = false;
var position;
MyAvatar.attach(guitarModel, "Hips", {x: -0.0, y: -0.0, z: 0.0}, Quat.fromPitchYawRollDegrees(0, 0, 0), 1.0);
function checkHands(deltaTime) {
for (var palm = 0; palm < 2; palm++) {
var palmVelocity = Controller.getSpatialControlVelocity(palm * 2 + 1);
var volume = length(palmVelocity) / 5.0;
var position = Controller.getSpatialControlPosition(palm * 2 + 1);
var myPelvis = MyAvatar.position;
var trigger = Controller.getTriggerValue(strumHand);
var chord = Controller.getTriggerValue(chordHand);
if (volume > 1.0) volume = 1.0;
if ((chord > 0.1) && Audio.isInjectorPlaying(soundPlaying)) {
// If chord finger trigger pulled, stop current chord
print("stopped sound");
Audio.stopInjector(soundPlaying);
}
var BUTTON_COUNT = 6;
// Change guitars if button FWD (5) pressed
if (Controller.isButtonPressed(chordHand * BUTTON_COUNT + 5)) {
if (!selectorPressed) {
guitarSelector += NUM_CHORDS;
if (guitarSelector >= NUM_CHORDS * NUM_GUITARS) {
guitarSelector = 0;
}
selectorPressed = true;
}
} else {
selectorPressed = false;
}
if (Controller.isButtonPressed(chordHand * BUTTON_COUNT + 1)) {
whichChord = 1;
} else if (Controller.isButtonPressed(chordHand * BUTTON_COUNT + 2)) {
whichChord = 2;
} else if (Controller.isButtonPressed(chordHand * BUTTON_COUNT + 3)) {
whichChord = 3;
} else if (Controller.isButtonPressed(chordHand * BUTTON_COUNT + 4)) {
whichChord = 4;
}
if (palm == strumHand) {
var STRUM_HEIGHT_ABOVE_PELVIS = 0.10;
var strumTriggerHeight = myPelvis.y + STRUM_HEIGHT_ABOVE_PELVIS;
//printVector(position);
if ( ( ((position.y < strumTriggerHeight) && (lastPosition.y >= strumTriggerHeight)) ||
((position.y > strumTriggerHeight) && (lastPosition.y <= strumTriggerHeight)) ) && (trigger > 0.1) ){
// If hand passes downward or upward through 'strings', and finger trigger pulled, play
playChord(position, volume);
}
lastPosition = Controller.getSpatialControlPosition(palm * 2 + 1);
}
}
}
function playChord(position, volume) {
if (Audio.isInjectorPlaying(soundPlaying)) {
print("stopped sound");
Audio.stopInjector(soundPlaying);
}
print("Played sound: " + whichChord + " at volume " + options.volume);
soundPlaying = Audio.playSound(chords[guitarSelector + whichChord], {
position: position,
volume: volume
});
}
function keyPressEvent(event) {
// check for keypresses and use those to trigger sounds if not hydra
keyVolume = 0.4;
if (event.text == "1") {
whichChord = 1;
playChord(MyAvatar.position, keyVolume);
} else if (event.text == "2") {
whichChord = 2;
playChord(MyAvatar.position, keyVolume);
} else if (event.text == "3") {
whichChord = 3;
playChord(MyAvatar.position, keyVolume);
} else if (event.text == "4") {
whichChord = 4;
playChord(MyAvatar.position, keyVolume);
}
}
function scriptEnding() {
MyAvatar.detachOne(guitarModel);
}
// Connect a call back that happens every frame
Script.update.connect(checkHands);
Script.scriptEnding.connect(scriptEnding);
Controller.keyPressEvent.connect(keyPressEvent);