content/hifi-content/wadewatts/fireworks.js
2022-02-14 02:04:11 +01:00

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7.2 KiB
JavaScript

//
// fireworksLaunchEntityScript.js
// examples/playa/fireworks
//
// Created by Eric Levin on 2/24/16.
// Copyright 2016 High Fidelity, Inc.
//
// Run this script to spawn a big fireworks launch button that a user can press
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
(function() {
Script.include("../../libraries/utils.js");
var _this;
Fireworks = function() {
_this = this;
_this.launchSound = SoundCache.getSound("https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/missle+launch.wav");
_this.explosionSound = SoundCache.getSound("https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/fireworksExplosion.wav");
_this.timeToExplosionRange = {
min: 2500,
max: 4500
};
};
Fireworks.prototype = {
startNearTrigger: function() {
_this.shootFireworks();
},
startFarTrigger: function() {
_this.shootFireworks();
},
clickReleaseOnEntity: function() {
_this.shootFireworks();
},
shootFireworks: function() {
// Get launch position
var launchPosition = getEntityUserData(_this.entityID).launchPosition || _this.position;
var numMissles = randInt(1, 3);
for(var i = 0; i < numMissles; i++) {
_this.shootMissle(launchPosition);
}
},
shootMissle: function(launchPosition) {
Audio.playSound(_this.launchSound, {
position: launchPosition,
volume: 0.5
});
var MODEL_URL = "https://s3-us-west-1.amazonaws.com/hifi-content/eric/models/Rocket-2.fbx";
var missleDimensions = Vec3.multiply({
x: 0.24,
y: 0.7,
z: 0.24
}, randFloat(0.2, 1.5));
var missleRotation = Quat.fromPitchYawRollDegrees(randInt(-60, 60), 0, randInt(-60, 60));
var missleVelocity = Vec3.multiply(Quat.getUp(missleRotation), randFloat(2, 4));
var missleAcceleration = Vec3.multiply(Quat.getUp(missleRotation), randFloat(1, 3));
var missle = Entities.addEntity({
type: "Model",
modelURL: MODEL_URL,
position: launchPosition,
rotation: missleRotation,
dimensions: missleDimensions,
damping: 0,
dynamic: true,
lifetime: 20, // Just in case
velocity: missleVelocity,
acceleration: missleAcceleration,
angularVelocity: {
x: 0,
y: randInt(-1, 1),
z: 0
},
angularDamping: 0,
visible: false
});
var smokeTrailPosition = Vec3.sum(launchPosition, Vec3.multiply(-missleDimensions.y / 2 + 0.1, Quat.getUp(missleRotation)));
var smoke = Entities.addEntity({
type: "ParticleEffect",
position: smokeTrailPosition,
lifespan: 10,
lifetime: 20,
name: "Smoke Trail",
maxParticles: 3000,
emitRate: 80,
emitSpeed: 0,
speedSpread: 0,
dimensions: {
x: 1000,
y: 1000,
z: 1000
},
polarStart: 0,
polarFinish: 0,
azimuthStart: -3.14,
azimuthFinish: 3.14,
emitAcceleration: {
x: 0,
y: 0.01,
z: 0
},
accelerationSpread: {
x: 0.01,
y: 0,
z: 0.01
},
radiusSpread: 0.03,
particleRadius: 0.3,
radiusStart: 0.06,
radiusFinish: 0.9,
alpha: 0.1,
alphaSpread: 0,
alphaStart: 0.7,
alphaFinish: 0,
textures: "https://hifi-public.s3.amazonaws.com/alan/Particles/Particle-Sprite-Smoke-1.png",
emitterShouldTrail: true,
parentID: missle,
});
Script.setTimeout(function() {
Entities.editEntity(smoke, {
parentID: null,
isEmitting: false
});
var explodeBasePosition = Entities.getEntityProperties(missle, "position").position;
Entities.deleteEntity(missle);
// Explode 1 firework immediately
_this.explodeFirework(explodeBasePosition);
var numAdditionalFireworks = randInt(1, 5);
for (var i = 0; i < numAdditionalFireworks; i++) {
Script.setTimeout(function() {
var explodePosition = Vec3.sum(explodeBasePosition, {x: randFloat(-3, 3), y: randFloat(-3, 3), z: randFloat(-3, 3)});
_this.explodeFirework(explodePosition);
}, randInt(0, 1000))
}
}, randFloat(_this.timeToExplosionRange.min, _this.timeToExplosionRange.max));
},
explodeFirework: function(explodePosition) {
// We just exploded firework, so stop emitting its fire and smoke
Audio.playSound(_this.explosionSound, {
position: explodePosition
});
var firework = Entities.addEntity({
name: "fireworks emitter",
position: explodePosition,
type: "ParticleEffect",
colorStart: hslToRgb({
h: Math.random(),
s: 0.5,
l: 0.7
}),
color: hslToRgb({
h: Math.random(),
s: 0.5,
l: 0.5
}),
colorFinish: hslToRgb({
h: Math.random(),
s: 0.5,
l: 0.7
}),
maxParticles: 10000,
lifetime: 20,
lifespan: randFloat(1.5, 3),
emitRate: randInt(500, 5000),
emitSpeed: randFloat(0.5, 2),
speedSpread: 0.2,
emitOrientation: Quat.fromPitchYawRollDegrees(randInt(0, 360), randInt(0, 360), randInt(0, 360)),
polarStart: 1,
polarFinish: randFloat(1.2, 3),
azimuthStart: -Math.PI,
azimuthFinish: Math.PI,
emitAcceleration: {
x: 0,
y: randFloat(-1, -0.2),
z: 0
},
accelerationSpread: {
x: Math.random(),
y: 0,
z: Math.random()
},
particleRadius: randFloat(0.001, 0.1),
radiusSpread: Math.random() * 0.1,
radiusStart: randFloat(0.001, 0.1),
radiusFinish: randFloat(0.001, 0.1),
alpha: randFloat(0.8, 1.0),
alphaSpread: randFloat(0.1, 0.2),
alphaStart: randFloat(0.7, 1.0),
alphaFinish: randFloat(0.7, 1.0),
textures: "http://ericrius1.github.io/PlatosCave/assets/star.png",
});
Script.setTimeout(function() {
Entities.editEntity(firework, {
isEmitting: false
});
}, randInt(500, 1000));
},
preload: function(entityID) {
_this.entityID = entityID;
_this.position = Entities.getEntityProperties(_this.entityID, "position").position;
print("EBL RELOAD ENTITY SCRIPT!!!");
}
};
// entity scripts always need to return a newly constructed object of our type
return new Fireworks();
});