229 lines
No EOL
7.2 KiB
JavaScript
229 lines
No EOL
7.2 KiB
JavaScript
//
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// fireworksLaunchEntityScript.js
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// examples/playa/fireworks
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//
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// Created by Eric Levin on 2/24/16.
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// Copyright 2016 High Fidelity, Inc.
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//
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// Run this script to spawn a big fireworks launch button that a user can press
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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(function() {
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Script.include("../../libraries/utils.js");
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var _this;
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Fireworks = function() {
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_this = this;
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_this.launchSound = SoundCache.getSound("https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/missle+launch.wav");
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_this.explosionSound = SoundCache.getSound("https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/fireworksExplosion.wav");
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_this.timeToExplosionRange = {
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min: 2500,
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max: 4500
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};
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};
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Fireworks.prototype = {
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startNearTrigger: function() {
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_this.shootFireworks();
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},
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startFarTrigger: function() {
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_this.shootFireworks();
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},
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clickReleaseOnEntity: function() {
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_this.shootFireworks();
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},
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shootFireworks: function() {
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// Get launch position
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var launchPosition = getEntityUserData(_this.entityID).launchPosition || _this.position;
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var numMissles = randInt(1, 3);
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for(var i = 0; i < numMissles; i++) {
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_this.shootMissle(launchPosition);
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}
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},
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shootMissle: function(launchPosition) {
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Audio.playSound(_this.launchSound, {
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position: launchPosition,
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volume: 0.5
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});
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var MODEL_URL = "https://s3-us-west-1.amazonaws.com/hifi-content/eric/models/Rocket-2.fbx";
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var missleDimensions = Vec3.multiply({
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x: 0.24,
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y: 0.7,
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z: 0.24
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}, randFloat(0.2, 1.5));
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var missleRotation = Quat.fromPitchYawRollDegrees(randInt(-60, 60), 0, randInt(-60, 60));
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var missleVelocity = Vec3.multiply(Quat.getUp(missleRotation), randFloat(2, 4));
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var missleAcceleration = Vec3.multiply(Quat.getUp(missleRotation), randFloat(1, 3));
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var missle = Entities.addEntity({
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type: "Model",
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modelURL: MODEL_URL,
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position: launchPosition,
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rotation: missleRotation,
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dimensions: missleDimensions,
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damping: 0,
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dynamic: true,
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lifetime: 20, // Just in case
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velocity: missleVelocity,
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acceleration: missleAcceleration,
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angularVelocity: {
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x: 0,
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y: randInt(-1, 1),
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z: 0
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},
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angularDamping: 0,
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visible: false
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});
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var smokeTrailPosition = Vec3.sum(launchPosition, Vec3.multiply(-missleDimensions.y / 2 + 0.1, Quat.getUp(missleRotation)));
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var smoke = Entities.addEntity({
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type: "ParticleEffect",
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position: smokeTrailPosition,
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lifespan: 10,
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lifetime: 20,
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name: "Smoke Trail",
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maxParticles: 3000,
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emitRate: 80,
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emitSpeed: 0,
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speedSpread: 0,
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dimensions: {
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x: 1000,
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y: 1000,
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z: 1000
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},
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polarStart: 0,
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polarFinish: 0,
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azimuthStart: -3.14,
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azimuthFinish: 3.14,
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emitAcceleration: {
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x: 0,
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y: 0.01,
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z: 0
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},
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accelerationSpread: {
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x: 0.01,
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y: 0,
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z: 0.01
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},
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radiusSpread: 0.03,
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particleRadius: 0.3,
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radiusStart: 0.06,
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radiusFinish: 0.9,
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alpha: 0.1,
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alphaSpread: 0,
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alphaStart: 0.7,
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alphaFinish: 0,
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textures: "https://hifi-public.s3.amazonaws.com/alan/Particles/Particle-Sprite-Smoke-1.png",
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emitterShouldTrail: true,
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parentID: missle,
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});
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Script.setTimeout(function() {
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Entities.editEntity(smoke, {
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parentID: null,
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isEmitting: false
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});
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var explodeBasePosition = Entities.getEntityProperties(missle, "position").position;
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Entities.deleteEntity(missle);
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// Explode 1 firework immediately
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_this.explodeFirework(explodeBasePosition);
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var numAdditionalFireworks = randInt(1, 5);
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for (var i = 0; i < numAdditionalFireworks; i++) {
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Script.setTimeout(function() {
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var explodePosition = Vec3.sum(explodeBasePosition, {x: randFloat(-3, 3), y: randFloat(-3, 3), z: randFloat(-3, 3)});
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_this.explodeFirework(explodePosition);
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}, randInt(0, 1000))
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}
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}, randFloat(_this.timeToExplosionRange.min, _this.timeToExplosionRange.max));
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},
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explodeFirework: function(explodePosition) {
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// We just exploded firework, so stop emitting its fire and smoke
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Audio.playSound(_this.explosionSound, {
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position: explodePosition
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});
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var firework = Entities.addEntity({
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name: "fireworks emitter",
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position: explodePosition,
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type: "ParticleEffect",
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colorStart: hslToRgb({
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h: Math.random(),
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s: 0.5,
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l: 0.7
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}),
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color: hslToRgb({
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h: Math.random(),
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s: 0.5,
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l: 0.5
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}),
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colorFinish: hslToRgb({
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h: Math.random(),
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s: 0.5,
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l: 0.7
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}),
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maxParticles: 10000,
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lifetime: 20,
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lifespan: randFloat(1.5, 3),
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emitRate: randInt(500, 5000),
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emitSpeed: randFloat(0.5, 2),
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speedSpread: 0.2,
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emitOrientation: Quat.fromPitchYawRollDegrees(randInt(0, 360), randInt(0, 360), randInt(0, 360)),
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polarStart: 1,
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polarFinish: randFloat(1.2, 3),
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azimuthStart: -Math.PI,
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azimuthFinish: Math.PI,
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emitAcceleration: {
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x: 0,
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y: randFloat(-1, -0.2),
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z: 0
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},
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accelerationSpread: {
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x: Math.random(),
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y: 0,
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z: Math.random()
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},
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particleRadius: randFloat(0.001, 0.1),
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radiusSpread: Math.random() * 0.1,
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radiusStart: randFloat(0.001, 0.1),
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radiusFinish: randFloat(0.001, 0.1),
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alpha: randFloat(0.8, 1.0),
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alphaSpread: randFloat(0.1, 0.2),
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alphaStart: randFloat(0.7, 1.0),
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alphaFinish: randFloat(0.7, 1.0),
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textures: "http://ericrius1.github.io/PlatosCave/assets/star.png",
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});
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Script.setTimeout(function() {
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Entities.editEntity(firework, {
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isEmitting: false
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});
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}, randInt(500, 1000));
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},
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preload: function(entityID) {
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_this.entityID = entityID;
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_this.position = Entities.getEntityProperties(_this.entityID, "position").position;
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print("EBL RELOAD ENTITY SCRIPT!!!");
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}
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};
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// entity scripts always need to return a newly constructed object of our type
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return new Fireworks();
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}); |