203 lines
No EOL
7.1 KiB
JavaScript
203 lines
No EOL
7.1 KiB
JavaScript
(function() {
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var dvaID = "{4d37c172-9315-4076-a091-a322d5428535}"; // ID number in edit entity
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var birdSound = SoundCache.getSound("https://hifi-content.s3.amazonaws.com/jimi/personal/sounds/birdSounds.wav");
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//var crowID = "{https://hifi-content.s3.amazonaws.com/jimi/personal/props/crow.fbx}";
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// Array of butterflies
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var butterflies = [];
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this.enterEntity = function(entityID) { // If you enter the zone, this will trigger
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print("YAY I WALKED INTO THE CUBE");
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// Generate the butterflies
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for (var i = 0; i < numButterflies; i++) {
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addButterfly();
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};
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Audio.playSound(birdSound, {
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Volume: 1
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});
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// dva appears
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//var props = {
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// position: {x: -1719.9800, y: -1353.7898, z: -3153.9185
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//Entities.editEntity(dvaID, props);
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// for (var bird = 0; bird < 10; bird++) {
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// var randX = Math.random()-0.5 //randInteger(0.1); //Math.random(0.1)
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// var randZ = Math.random()-0.5 //randInteger(0.1);
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// var randY = Math.random()-0.5;
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// Entities.addEntity("model", {
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// velocity: {x:0+randX,y:10+randY,z:0+randZ},
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// position: { x: -1740.27,y: -1346.5,z: -3141.54},
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// modelURL: "https://hifi-content.s3.amazonaws.com/jimi/personal/props/crow.fbx",
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// //animationURL: "http://bird.fbx"
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// lifetime: 5,
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// });
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// };
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// Audio.playSound(birdSound, { position: { x: -1740.27,y: -1346.5,z: -3141.54}, volume: 5});
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Script.setTimeout(function() {
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// show dva...
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print ("Hey it's working!");
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Entities.editEntity(dvaID, {visible: true});
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}, 500);
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Script.update.connect(updateButterflies);
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};
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this.leaveEntity = function(entityID) { // If you leave the zone, this will trigger
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print("YAY I LEFT THE CUBE");
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// dva disappears
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// Entities.editEntity(dvaID, {visible: false});
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Script.update.disconnect(updateButterflies);
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for (var i = 0; i < numButterflies; i++) {
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Entities.deleteEntity(butterflies[i]);
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}
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// Clear the array
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butterflies = [];
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};
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// Adapting from butterflies.js. WE'll be modifying it to spawn crows instead
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print("BUTTERFLIES START");
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var numButterflies = 25;
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function getRandomFloat(min, max) {
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return Math.random() * (max - min) + min;
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}
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// Create a random vector with individual lengths between a,b
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function randVector(a, b) {
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var rval = { x: a + Math.random() * (b - a), y: a + Math.random() * (b - a), z: a + Math.random() * (b - a) };
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return rval;
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}
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var startTimeInSeconds = new Date().getTime() / 1000;
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var NATURAL_SIZE_OF_BUTTERFLY = { x:0.7, y: 0.2, z: 0.47 };
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var lifeTime = 60; // One minute lifespan
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var range = 7.0; // Over what distance in meters do you want the flock to fly around
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var frame = 0;
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var DISTANCE_IN_FRONT_OF_ME = 1.5;
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var DISTANCE_ABOVE_ME = 1.5;
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var FIXED_LOCATION = false;
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var flockPosition = { x: -1738.8, y: -1343.5, z: -3141.54};
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// if (!FIXED_LOCATION) {
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// var flockPosition = Vec3.sum(MyAvatar.position,Vec3.sum(
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// Vec3.multiply(Quat.getFront(MyAvatar.orientation), DISTANCE_ABOVE_ME),
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// Vec3.multiply(Quat.getFront(MyAvatar.orientation), DISTANCE_IN_FRONT_OF_ME)));
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// } else {
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// var flockPosition = { x: 4999.6, y: 4986.5, z: 5003.5 };
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// }
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// This is our butterfly object
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function defineButterfly(entityID, targetPosition) {
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this.entityID = entityID;
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this.targetPosition = targetPosition;
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}
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function addButterfly() {
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// Decide the size of butterfly
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var color = { red: 100, green: 100, blue: 100 };
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var size = 0;
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var MINSIZE = 0.01;
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var RANGESIZE = 0.05;
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var maxSize = MINSIZE + RANGESIZE;
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size = MINSIZE + Math.random() * RANGESIZE;
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var dimensions = Vec3.multiply(NATURAL_SIZE_OF_BUTTERFLY, (size / maxSize));
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var GRAVITY = -0.2;
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var newFrameRate = 29 + Math.random() * 30;
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var properties = {
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type: "Model",
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lifetime: lifeTime,
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position: flockPosition,
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rotation: Quat.fromPitchYawRollDegrees(-80 + Math.random() * 20, Math.random() * 360.0, 0.0),
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velocity: { x: 0, y: 0, z: 0 },
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gravity: { x: 0, y: GRAVITY, z: 0 },
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damping: 0.00001,
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dimensions: dimensions,
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color: color,
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animation: {
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url: "https://hifi-content.s3.amazonaws.com/jimi/personal/props/crow_Anim3.fbx",
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fps: newFrameRate,
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loop: true,
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running: true,
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startAutomatically:true
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},
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modelURL: "https://hifi-content.s3.amazonaws.com/jimi/personal/props/crow_Anim3.fbx"
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};
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butterflies.push(Entities.addEntity(properties));
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}
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// Main update function
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function updateButterflies(deltaTime) {
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frame++;
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// Only update every third frame because we don't need to do it too quickly
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if ((frame % 3) == 0) {
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// Update all the butterflies
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var CHANCE_OF_IMPULSE = 0.04;
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for (var i = 0; i < numButterflies; i++) {
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if (Math.random() < CHANCE_OF_IMPULSE) {
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var properties = Entities.getEntityProperties(butterflies[i]);
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if (Vec3.length(Vec3.subtract(properties.position, flockPosition)) > range) {
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Entities.editEntity(butterflies[i], { position: flockPosition } );
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} else if (properties.velocity.y <= 0.0) {
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// If falling, Create a new direction and impulse
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var HORIZ_SCALE = 0.50;
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var VERT_SCALE = 0.50;
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var newHeading = Math.random() * 360.0;
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var newVelocity = Vec3.multiply(HORIZ_SCALE, Quat.getFront(Quat.fromPitchYawRollDegrees(0.0, newHeading, 0.0)));
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newVelocity.y = (Math.random() + 0.5) * VERT_SCALE;
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Entities.editEntity(butterflies[i], { rotation: Quat.fromPitchYawRollDegrees(-80 + Math.random() * 20, newHeading, (Math.random() - 0.5) * 10),
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velocity: newVelocity } );
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}
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}
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}
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// Check to see if we've been running long enough that our butterflies are dead
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var nowTimeInSeconds = new Date().getTime() / 1000;
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if ((nowTimeInSeconds - startTimeInSeconds) >= lifeTime) {
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Script.stop();
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return;
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}
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}
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}
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// register the call back so it fires before each data send
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Script.update.connect(updateButterflies);
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// Delete our little friends if script is stopped
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Script.scriptEnding.connect(function() {
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for (var i = 0; i < numButterflies; i++) {
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Entities.deleteEntity(butterflies[i]);
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}
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});
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print("BUTTERFLIES END");
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});
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// For (var) = Making things loop
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// Bird++ means add 1 more bird
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// Have to look up the codes, this is all currently pseudo code, look into docs
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// Script setTimeout means once the script is running, wait x amount of time before running code.
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// RandX and RandZ means Random x or z, randInteger(0.1) means it will vary between 0 - 0.1
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// Audio.playSound(nameofSoundID, {props}) Can set properties like position of sound, volume, range
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