content/hifi-content/faye/shader/pink.fs
2022-02-13 23:26:00 +01:00

5 lines
No EOL
111 B
GLSL

const vec3 COLOR = vec3(255.0, 175.0, 230.0) / 255.0;
void main() {
gl_FragColor = vec4(COLOR, 1.0);
}