313 lines
12 KiB
JavaScript
313 lines
12 KiB
JavaScript
//
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// Deck_Handler.js
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// unpublished/marketplace/
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//
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// Created by Je'Don (ROC) Carter on 9/14/2017
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// Copyright 2017 High Fidelity, Inc.
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//
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// Server script that controls some card visibility behavior by swapping textures and creating cards
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//
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// Distributed under the Apache License, Version 7.1.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function() {
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var _this = this;
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//channels
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var cardChannel;
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//holds ID of all cards
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var cardIDs = [];
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//holds number of the last card grabbed
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var lastCard;
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//holds names of cards for shuffle
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var cards = [];
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var deckLocation;
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var deckRotation;
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//id for reset button
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var resetButton;
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//number of cards in a deck
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var NUMBER_OF_CARDS = 52;
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_this.preload = function(entityID) {
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print("Loading Deck Handler script.");
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_this.entityID = entityID;
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//set last card number
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lastCard = 52;
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//position of deck handler
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deckLocation = Entities.getEntityProperties(entityID).position;
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deckRotation = Entities.getEntityProperties(entityID).rotation;
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for (i = 1; i <= NUMBER_OF_CARDS; i++) {
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cards.push(i);
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}
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cards = shuffle(cards);
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//create a single card
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var cardProperties = {
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"type": "Model",
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"lifetime": -1,
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"dynamic": true,
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"damping": 0.98,
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"angularDamping": 0.98,
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"gravity": {
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x: 0,
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y: -4,
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z: 0
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},
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"textures": '{ "HiddenCardFile": "https://hifi-content.s3.amazonaws.com/jedon/Game_Creater_Toolkit/Cardz/DeckOfCardsTexture/CARD_' + cards[51] + '.jpg"}',
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"rotation": Quat.multiply(deckRotation, Quat.angleAxis(90, {x: 0, y: 0, z: 0})),
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"dimensions": {
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x: .07,
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y: .12,
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z: .006
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},
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userData: JSON.stringify({
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grabbableKey: {
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grabbable: true,
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ignoreIK: false
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},
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"held": false,
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"card": true,
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"deckHandlerID": entityID
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}),
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"position": {
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x: deckLocation.x,
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y: deckLocation.y + (.035),
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z: deckLocation.z
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},
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"collisionless": false,
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"collidesWith": "static,dynamic",
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"modelURL": "https://hifi-content.s3.amazonaws.com/jedon/Game_Creater_Toolkit/Cardz/DeckOfCardsAssets/master_card.fbx",
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name: "CARD_" + cards[51],
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shapeType: "box",
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"script": Script.resolvePath("./Card.js") + "?" + Date.now()
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};
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cardIDs.push(Entities.addEntity(cardProperties));
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//find right of deck
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var direction = Quat.getRight(deckRotation);
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var distance = .7;
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var resetPosition = Vec3.sum(deckLocation, Vec3.multiply(direction, distance));
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//Make reset button
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var resetButtonProperties = {
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"type": "Model",
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"lifetime": -1,
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"dynamic": false,
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"dimensions": {
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x: .07,
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y: .12,
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z: .1
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},
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userData: JSON.stringify({
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grabbableKey: {
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grabbable: false,
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ignoreIK: false,
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wantsTrigger: true
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},
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"deckHandlerID": entityID
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}),
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"position": resetPosition,
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"collisionless": false,
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"collidesWith": "",
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"modelURL": "https://hifi-content.s3.amazonaws.com/jedon/Assets/Basic_Cube.fbx",
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name: "CARD_Reset_Button",
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shapeType: "box",
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"script": Script.resolvePath("./Reset_Button.js") + "?" + Date.now()
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};
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resetButton = Entities.addEntity(resetButtonProperties);
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//get all channels
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cardChannel = "card-channel-".concat(entityID);
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resetChannel = "reset-channel-".concat(entityID);
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Messages.subscribe(cardChannel);
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Messages.subscribe(resetChannel);
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Messages.messageReceived.connect(_this, _this.onReceivedMessage);
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};
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_this.onReceivedMessage = function(channel, message, senderID) {
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if (channel == cardChannel) {
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showOrHideCard(message);
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} else if (channel == resetChannel) {
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resetDeck();
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}
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};
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function showOrHideCard(message) {
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var data = JSON.parse(message);
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if (data[0] == true) {
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var cardName = Entities.getEntityProperties(data[1]).name;
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var usability = {
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textures: '{ "HiddenCardFile": "https://hifi-content.s3.amazonaws.com/jedon/Game_Creater_Toolkit/Cardz/DeckOfCardsTexture/' + cardName + '.jpg"}',
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};
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Entities.editEntity(data[1], usability);
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} else if (data[0] == false) {
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var showChannel = "show-channel".concat(data[1]);
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var dataToPassBack = [data[2], data[3], data[1]];
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Messages.sendMessage(showChannel, JSON.stringify(dataToPassBack));
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var cardName = Entities.getEntityProperties(data[1]).name;
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if ((("CARD_" + cards[lastCard - 1]) == cardName) && (lastCard != 1)) {
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--lastCard;
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//position of deck handler
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deckLocation = Entities.getEntityProperties(_this.entityID).position;
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deckRotation = Entities.getEntityProperties(_this.entityID).rotation;
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//spawn card but make it inactive, do this because if a player grabs cards from the deck too fast the scripts dont load on time and it causes confusion.
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var cardProperties = {
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"type": "Model",
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"lifetime": -1,
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"dynamic": true,
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"damping": 0.98,
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"angularDamping": 0.98,
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"visible": false,
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"gravity": {
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x: 0,
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y: -4,
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z: 0
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},
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"textures": '{ "HiddenCardFile": "https://hifi-content.s3.amazonaws.com/jedon/Game_Creater_Toolkit/Cardz/DeckOfCardsTexture/CARD_' + cards[lastCard - 1] + '.jpg"}',
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"rotation": Quat.multiply(deckRotation, Quat.angleAxis(90, { x: 0, y: 0, z: 0 })),
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"dimensions": {
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x: .07,
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y: .12,
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z: .006
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},
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userData: JSON.stringify({
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grabbableKey: {
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grabbable: false,
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ignoreIK: false
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},
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"held": false,
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"card": true,
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"deckHandlerID": _this.entityID
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}),
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"position": {
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x: deckLocation.x,
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y: deckLocation.y + (.035),
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z: deckLocation.z
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},
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"collisionless": false,
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"collidesWith": "",
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"modelURL": "https://hifi-content.s3.amazonaws.com/jedon/Game_Creater_Toolkit/Cardz/DeckOfCardsAssets/master_card.fbx",
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name: "CARD_" + cards[lastCard - 1],
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shapeType: "box",
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"script": Script.resolvePath("./Card.js") + "?" + Date.now()
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};
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var temporaryIDHolder = Entities.addEntity(cardProperties)
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cardIDs.push(temporaryIDHolder);
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//activate the card
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Script.setTimeout(function () {
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var allowPickup = {
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userData: JSON.stringify({
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grabbableKey: {
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grabbable: true,
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ignoreIK: false
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},
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"held": false,
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"card": true,
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"deckHandlerID": _this.entityID
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}),
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"collidesWith": "static,dynamic",
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"visible": true
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};
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Entities.editEntity(temporaryIDHolder, allowPickup);
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}, 1000);
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}
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}
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}
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function shuffle(array) {
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var currentIndex = array.length, temporaryValue, randomIndex;
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// While there remain elements to shuffle...
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while (0 !== currentIndex) {
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// Pick a remaining element...
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randomIndex = Math.floor(Math.random() * currentIndex);
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currentIndex -= 1;
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// And swap it with the current element.
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temporaryValue = array[currentIndex];
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array[currentIndex] = array[randomIndex];
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array[randomIndex] = temporaryValue;
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}
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return array;
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}
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function resetDeck() {
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//position of deck handler
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deckLocation = Entities.getEntityProperties(_this.entityID).position;
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deckRotation = Entities.getEntityProperties(_this.entityID).rotation;
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//shuffle deck
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cards = shuffle(cards);
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//delete all cards
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for (i = 0; i < NUMBER_OF_CARDS; i++) {
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Entities.deleteEntity(cardIDs[i]);
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}
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cardIDs = [];
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//create a single card
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var cardProperties = {
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"type": "Model",
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"lifetime": -1,
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"dynamic": true,
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"damping": 0.98,
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"angularDamping": 0.98,
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"gravity": {
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x: 0,
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y: -4,
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z: 0
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},
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"textures": '{ "HiddenCardFile": "https://hifi-content.s3.amazonaws.com/jedon/Game_Creater_Toolkit/Cardz/DeckOfCardsTexture/CARD_' + cards[51] + '.jpg"}',
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"rotation": Quat.multiply(deckRotation, Quat.angleAxis(90, {x: 0, y: 0, z: 0})),
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"dimensions": {
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x: .07,
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y: .12,
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z: .006
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},
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userData: JSON.stringify({
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grabbableKey: {
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grabbable: true,
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ignoreIK: false
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},
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"held": false,
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"card": true,
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"deckHandlerID": _this.entityID
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}),
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"position": {
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x: deckLocation.x,
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y: deckLocation.y + (.035),
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z: deckLocation.z
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},
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"collisionless": false,
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"collidesWith": "static,dynamic",
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"modelURL": "https://hifi-content.s3.amazonaws.com/jedon/Game_Creater_Toolkit/Cardz/DeckOfCardsAssets/master_card.fbx",
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name: "CARD_" + cards[51],
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shapeType: "box",
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"script": Script.resolvePath("./Card.js") + "?" + Date.now()
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};
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cardIDs.push(Entities.addEntity(cardProperties));
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//change last card
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lastCard = 52;
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}
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_this.unload = function () {
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//preload will spawn new cards so you need to delete old ones so reset cube works
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//delete all cards
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for (i = 0; i < NUMBER_OF_CARDS; i++) {
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Entities.deleteEntity(cardIDs[i]);
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}
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Entities.deleteEntity(resetButton);
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cardIDs = [];
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Messages.unsubscribe(cardChannel);
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Messages.unsubscribe(resetChannel);
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Messages.messageReceived.disconnect(_this, _this.onReceivedMessage);
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};
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//Added this because sometimes I was seeing two buttons on reload
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var removeAssets = function () {
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//preload will spawn new cards so you need to delete old ones so reset cube works
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//delete all cards
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for (i = 0; i < NUMBER_OF_CARDS; i++) {
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Entities.deleteEntity(cardIDs[i]);
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}
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Entities.deleteEntity(resetButton);
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cardIDs = [];
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Messages.unsubscribe(cardChannel);
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Messages.unsubscribe(resetChannel);
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Messages.messageReceived.disconnect(_this, _this.onReceivedMessage);
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};
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Script.scriptEnding.connect(removeAssets);
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})
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