content/hifi-content/angus/stepApp/step.js
2022-02-13 21:18:16 +01:00

643 lines
31 KiB
JavaScript

/* jslint bitwise: true */
/* global Script, Vec3, MyAvatar, Tablet, Messages, Quat, DebugDraw, Mat4, Entities, Xform, Controller, Camera, console, document*/
Script.registerValue("STEPAPP", true);
var LEFT = 0;
var RIGHT = 1;
var DEFAULT_AVATAR_HEIGHT = 1.64;
var TABLET_BUTTON_NAME = "STEP";
var CHANGE_OF_BASIS_ROTATION = { x: 0, y: 1, z: 0, w: 0 };
// in centimeters
var DEFAULT_ANTERIOR = 0.14;
var DEFAULT_POSTERIOR = 0.14;
var DEFAULT_LATERAL = 0.10;
var DEFAULT_HEIGHT_DIFFERENCE = -0.01;
// zero to ten
var DEFAULT_ANGULAR_VELOCITY = 0.3;
var DEFAULT_HAND_VELOCITY = -1.0;
var DEFAULT_ANGULAR_HAND_VELOCITY = 0.3;
var VELOCITY_EPSILON = 0.02;
var ROT_Y180 = {x: 0, y: 1, z: 0, w: 0};
var MAX_LEVEL_PITCH = 3;
var MAX_LEVEL_ROLL = 3;
// this should be changed by the actual base of support of the person? or Avatar?
// You must have moved at least this far laterally to take a step
var MIN_STEP_DISTANCE = 0.03;
var DONE_STEPPING_DISTANCE = 0.01;
var AVERAGING_RATE = 0.02;
var HEIGHT_AVERAGING_RATE = 0.0025;
// The velocity of head and hands in same direction that triggers stepping
var STEP_VELOCITY_THRESHOLD = 0.05;
// The time required for observed velocity to continue to trigger stepping
var STEP_TIME_SECS = 0.15;
var AZIMUTH_TURN_MIN_DEGREES = 22;
var AZIMUTH_TIME_SECS = 2.5;
var HEAD_HAND_BALANCE = 2.0;
var RECENTER = false;
MyAvatar.hmdLeanRecenterEnabled = RECENTER;
var STEPTURN = true;
var RESET_MODE = false;
var MY_HEIGHT = 1.15;
var failsafeFlag = false;
var failsafeSignalTimer = -1.0;
var maxHeightChange = 0.010;
var angularVelocityThreshold = 0.3;
var handVelocityThreshold = -1.0;
var handAngularVelocityThreshold = 0.3;
var lateralEdge = 0.14;
var frontEdge = -0.10;
var backEdge = 0.13;
var frontLeft = { x: -lateralEdge, y: 0, z: frontEdge };
var frontRight = { x: lateralEdge, y: 0, z: frontEdge };
var backLeft = { x: -lateralEdge, y: 0, z: backEdge };
var backRight = { x: lateralEdge, y: 0, z: backEdge };
var overFront = false;
var overBack = false;
var overLateral = false;
var modeArray = new Array(100);
var modeHeight = -10.0;
var stepTimer = -1.0;
var stationaryTimer = 0.0;
var heightFudgeFactor = 0.01;
var torsoLength = 1.0;
var defaultLength = 1.0;
var hipsRotation = {x: 0, y: 0, z: 0, w: 1};
var hipsPosition = {x: 0, y: 0, z: 0};
var spine2Rotation = {x: 0, y: -0.85, z: 0, w: 0.5};
var spine2Position = { x: 0, y: 0, z: 0 };
var handDotHead = [];
var headPosition;
var headAverageOrientation = MyAvatar.orientation;
var headPoseAverageOrientation = { x: 0, y: 0, z: 0, w: 1 };
var averageHeight = 1.0;
var headVelocityThreshold = 0.0;
var handPosition;
var handOrientation;
var headOrientation;
var isStepping = false;
var handSteppingDetect = false;
var handSteppingTimer = 0;
var lastHeadAzimuth = 0;
var azimuthChangeTimer = 0;
var hipToHandAverage = [];
var averageAzimuth = 0.0;
var headPosAvatarSpace;
var rightHandPosAvatarSpace;
var leftHandPosAvatarSpace;
var hands = [];
var head, headAverage;
var headEulers;
var headAverageEulers;
var oldAngularVelocity = { x: 0.0, y: 0.0, z: 0.0 };
var headSwayCount = 0;
var accelerationArray = new Array(30);
var debugDrawBase = true;
var activated = false;
var documentLoaded = false;
var HTML_URL = Script.resolvePath("http://hifi-content.s3.amazonaws.com/angus/stepApp/stepApp.html");
// var HTML_URL = Script.resolvePath("file:///c:/dev/hifi_fork/hifi/scripts/developer/stepApp.html");
var tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system");
function manageClick() {
if (activated) {
tablet.gotoHomeScreen();
} else {
tablet.gotoWebScreen(HTML_URL);
}
}
var tabletButton = tablet.addButton({
text: TABLET_BUTTON_NAME,
icon: Script.resolvePath("http://hifi-content.s3.amazonaws.com/angus/stepApp/foot.svg"),
activeIcon: Script.resolvePath("http://hifi-content.s3.amazonaws.com/angus/stepApp/foot.svg")
});
function drawBase() {
// transform corners into world space, for rendering.
// var avatarXform = new Xform(MyAvatar.orientation, MyAvatar.position);
var worldPointLf = Vec3.sum(MyAvatar.position,Vec3.multiplyQbyV(MyAvatar.orientation, frontLeft));
var worldPointRf = Vec3.sum(MyAvatar.position,Vec3.multiplyQbyV(MyAvatar.orientation, frontRight));
var worldPointLb = Vec3.sum(MyAvatar.position,Vec3.multiplyQbyV(MyAvatar.orientation, backLeft));
var worldPointRb = Vec3.sum(MyAvatar.position,Vec3.multiplyQbyV(MyAvatar.orientation, backRight));
// print("world point is left front is: " + worldPointLf.x + " " + worldPointLf.y + " " + worldPointLf.z);
// print("front left point is " + frontLeft.x + " " + frontLeft.y + " " + frontLeft.z);
var GREEN = { r: 0, g: 1, b: 0, a: 1 };
// draw border
DebugDraw.drawRay(worldPointLf, worldPointRf, GREEN);
DebugDraw.drawRay(worldPointRf, worldPointRb, GREEN);
DebugDraw.drawRay(worldPointRb, worldPointLb, GREEN);
DebugDraw.drawRay(worldPointLb, worldPointLf, GREEN);
}
function onKeyPress(event) {
if (event.text === "'") {
// when the sensors are reset, then reset the mode.
RESET_MODE = false;
}
}
function onWebEventReceived(msg) {
var message = JSON.parse(msg);
print(" we have a message from html dialog " + message.type);
switch (message.type) {
case "onAnteriorBaseSlider":
print("anterior slider " + message.data.value);
var frontBaseMeters = message.data.value / 100.0;
setAnteriorDistance(frontBaseMeters);
break;
case "onPosteriorBaseSlider":
print("posterior slider " + message.data.value);
var backBaseMeters = message.data.value / 100.0;
setPosteriorDistance(backBaseMeters);
break;
case "onLateralBaseSlider":
print("lateral slider " + message.data.value);
var lateralBaseMeters = message.data.value / 100.0;
setLateralDistance(lateralBaseMeters);
break;
case "onAngularVelocitySlider":
print("angular velocity value " + message.data.value);
// the scale of this slider is logarithmic to cover a greater range of values
// the range of values is 4 raised to the power of the slider input value, which is scaled to 0-2.
// this makes the real range 15 to 0 for angular velocity of the head
var angularVelocityHeadExponential = Math.pow(4, (2.0 - message.data.value)) - 1.0;
setAngularThreshold(angularVelocityHeadExponential);
break;
case "onHeightDifferenceSlider":
print("height slider " + message.data.value);
var heightDifferenceToleranceMeters = -(message.data.value / 100.0);
setHeightThreshold(heightDifferenceToleranceMeters);
break;
case "onHandsVelocitySlider":
print("hands velocity slider " + message.data.value);
var handDirectionToHeadDirectionInverseCosine = message.data.value;
setHandVelocityThreshold(handDirectionToHeadDirectionInverseCosine);
break;
case "onHandsAngularVelocitySlider":
print("hands angular velocity slider " + message.data.value);
// the scale of this slider is logarithmic to cover a greater range of values
// the range of values is 7 raised to the power of the slider input value, which is scaled to 0-2.
// this makes the real range 48 to 0 for angular velocity tolerance in the hands
var angularVelocityHandExponential = Math.pow(7, (2.0 - message.data.value)) - 1.0;
setHandAngularVelocityThreshold(angularVelocityHandExponential);
break;
case "onHeadVelocitySlider":
print("head velocity slider " + message.data.value);
// the scale of this slider is logarithmic to cover a greater range of values
// the range of values is 2 raised to the power of the slider input value, which is scaled to 0-5.
// this makes the real range 31 to 0 for the velocity tolerance of the head
var headVelocityThreshold = Math.pow(2, message.data.value) - 1.0;
setHeadVelocityThreshold(headVelocityThreshold);
break;
case "onCreateStepApp":
print("on create step app ");
break;
default:
print("unknown message from step html!!");
break;
}
}
function initAppForm() {
print("step app is loaded: " + documentLoaded);
var frontEdgeCentimeters = 100.0 * frontEdge;
tablet.emitScriptEvent(JSON.stringify({ "type": "frontBase", "data": { "value": frontEdgeCentimeters } }));
var backEdgeCentimeters = 100.0 * backEdge;
tablet.emitScriptEvent(JSON.stringify({ "type": "backBase", "data": { "value": backEdgeCentimeters } }));
var lateralEdgeCentimeters = 100.0 * lateralEdge;
tablet.emitScriptEvent(JSON.stringify({ "type": "lateralBase", "data": { "value": lateralEdgeCentimeters } }));
var angularVelocityHeadLogarithmic = (-1.0 * getLog(4, (angularVelocityThreshold + 1)) + 2.0);
tablet.emitScriptEvent(JSON.stringify({ "type": "angularHeadVelocity", "data": { "value": angularVelocityHeadLogarithmic } }));
var heightDifferenceToleranceCentimeters = -100.0 * maxHeightChange;
tablet.emitScriptEvent(JSON.stringify({ "type": "heightDifference", "data": { "value": heightDifferenceToleranceCentimeters } }));
tablet.emitScriptEvent(JSON.stringify({ "type": "handsVelocity", "data": { "value": handVelocityThreshold } }));
var angularVelocityHandLogarithmic = (-1.0 * getLog(7, (handAngularVelocityThreshold + 1)) + 2.0);
tablet.emitScriptEvent(JSON.stringify({ "type": "handsAngularVelocity", "data": { "value": angularVelocityHandLogarithmic } }));
var headVelocityLogarithmic = getLog(2, (headVelocityThreshold + 1));
tablet.emitScriptEvent(JSON.stringify({ "type": "headVelocity", "data": { "value": headVelocityLogarithmic } }));
tablet.emitScriptEvent(JSON.stringify({ "type": "trigger", "id": "frontSignal", "data": { "value": "green" } }));
tablet.emitScriptEvent(JSON.stringify({ "type": "trigger", "id": "backSignal", "data": { "value": "green" } }));
tablet.emitScriptEvent(JSON.stringify({ "type": "trigger", "id": "lateralSignal", "data": { "value": "green" } }));
tablet.emitScriptEvent(JSON.stringify({ "type": "trigger", "id": "angularHeadSignal", "data": { "value": "green" } }));
tablet.emitScriptEvent(JSON.stringify({ "type": "trigger", "id": "heightSignal", "data": { "value": "green" } }));
tablet.emitScriptEvent(JSON.stringify({ "type": "trigger", "id": "handVelocitySignal", "data": { "value": "green" } }));
tablet.emitScriptEvent(JSON.stringify({ "type": "trigger", "id": "handAngularSignal", "data": { "value": "green" } }));
tablet.emitScriptEvent(JSON.stringify({ "type": "trigger", "id": "headVelocitySignal", "data": { "value": "green" } }));
}
function updateSignalColors(isSupported, xzAngVel, heightDiff, lhPose, rhPose, xzRHAngVel, xzLHAngVel, headPoseValid, headSpeed) {
// if we are outside the support base in one direction we get a green light to translate
// in that case make the non crossed edges signals blue to reflect that they are no longer blocking translation
if (!isSupported) {
if (overFront) {
tablet.emitScriptEvent(JSON.stringify({ "type": "trigger", "id": "frontSignal", "data": { "value": "green" } }));
tablet.emitScriptEvent(JSON.stringify({ "type": "trigger", "id": "backSignal", "data": { "value": "blue" } }));
} else if (overBack) {
tablet.emitScriptEvent(JSON.stringify({ "type": "trigger", "id": "backSignal", "data": { "value": "green" } }));
tablet.emitScriptEvent(JSON.stringify({ "type": "trigger", "id": "frontSignal", "data": { "value": "blue" } }));
} else {
tablet.emitScriptEvent(JSON.stringify({ "type": "trigger", "id": "backSignal", "data": { "value": "blue" } }));
tablet.emitScriptEvent(JSON.stringify({ "type": "trigger", "id": "frontSignal", "data": { "value": "blue" } }));
}
if (overLateral) {
// over lateral
tablet.emitScriptEvent(JSON.stringify({ "type": "trigger", "id": "lateralSignal", "data": { "value": "green" } }));
} else {
tablet.emitScriptEvent(JSON.stringify({ "type": "trigger", "id": "lateralSignal", "data": { "value": "blue" } }));
}
} else {
tablet.emitScriptEvent(JSON.stringify({ "type": "trigger", "id": "frontSignal", "data": { "value": "red" } }));
tablet.emitScriptEvent(JSON.stringify({ "type": "trigger", "id": "backSignal", "data": { "value": "red" } }));
tablet.emitScriptEvent(JSON.stringify({ "type": "trigger", "id": "lateralSignal", "data": { "value": "red" } }));
}
// console.log("angular velocity threshold " + angularVelocityThreshold);
// if we have too much head angular velocity, thus triggering this break on translation.
if (headPoseValid && !(xzAngVel < angularVelocityThreshold)) {
tablet.emitScriptEvent(JSON.stringify({ "type": "trigger", "id": "angularHeadSignal", "data": { "value": "red" } }));
} else {
tablet.emitScriptEvent(JSON.stringify({ "type": "trigger", "id": "angularHeadSignal", "data": { "value": "green" } }));
}
// if we are lower than the height tolerance relative to the height mode
if (!(heightDiff < maxHeightChange)) {
tablet.emitScriptEvent(JSON.stringify({ "type": "trigger", "id": "heightSignal", "data": { "value": "red" } }));
} else {
tablet.emitScriptEvent(JSON.stringify({ "type": "trigger", "id": "heightSignal", "data": { "value": "green" } }));
}
// if both hand poses are valid but not matching the direction of the head more than our handVelocityThreshold
if (!((!lhPose.valid || ((handDotHead[LEFT] > handVelocityThreshold) && (Vec3.length(lhPose.velocity) > VELOCITY_EPSILON)))
&& (!rhPose.valid || ((handDotHead[RIGHT] > handVelocityThreshold) && (Vec3.length(rhPose.velocity) > VELOCITY_EPSILON))))) {
tablet.emitScriptEvent(JSON.stringify({ "type": "trigger", "id": "handVelocitySignal", "data": { "value": "red" } }));
} else {
// otherwise we are not blocked from translating
tablet.emitScriptEvent(JSON.stringify({ "type": "trigger", "id": "handVelocitySignal", "data": { "value": "green" } }));
}
// if the hand angular velocity for both hands is not lower than the threshold
if (!((!rhPose.valid || (xzRHAngVel < handAngularVelocityThreshold)) && (!lhPose.valid || (xzLHAngVel < handAngularVelocityThreshold)))) {
tablet.emitScriptEvent(JSON.stringify({ "type": "trigger", "id": "handAngularSignal", "data": { "value": "red" } }));
} else {
tablet.emitScriptEvent(JSON.stringify({ "type": "trigger", "id": "handAngularSignal", "data": { "value": "green" } }));
}
if (headSpeed < headVelocityThreshold) {
// if head speed is below threshold then don't translate
tablet.emitScriptEvent(JSON.stringify({ "type": "trigger", "id": "headVelocitySignal", "data": { "value": "red" } }));
} else {
tablet.emitScriptEvent(JSON.stringify({ "type": "trigger", "id": "headVelocitySignal", "data": { "value": "green" } }));
}
}
function onScreenChanged(type, url) {
print("Screen changed");
if (type === "Web" && url === HTML_URL) {
if (!activated) {
// hook up to event bridge
tablet.webEventReceived.connect(onWebEventReceived);
print("after connect web event");
Script.setTimeout(initAppForm, 500);
}
activated = true;
} else {
if (activated) {
// disconnect from event bridge
tablet.webEventReceived.disconnect(onWebEventReceived);
}
activated = false;
}
}
function getLog(x, y) {
return Math.log(y) / Math.log(x);
}
function isInsideLine(a, b, c) {
return (((b.x - a.x)*(c.z - a.z) - (b.z - a.z)*(c.x - a.x)) > 0);
}
function setAngularThreshold(num) {
angularVelocityThreshold = num;
print("angular threshold " + angularVelocityThreshold);
}
function setHeightThreshold(num) {
maxHeightChange = num;
print("height threshold " + maxHeightChange);
}
function setLateralDistance(num) {
lateralEdge = num;
frontLeft.x = -lateralEdge;
frontRight.x = lateralEdge;
backLeft.x = -lateralEdge;
backRight.x = lateralEdge;
print("lateral distance " + lateralEdge);
}
function setAnteriorDistance(num) {
frontEdge = num;
frontLeft.z = -frontEdge;
frontRight.z = -frontEdge;
print("anterior distance " + frontEdge);
}
function setPosteriorDistance(num) {
backEdge = num;
backLeft.z = backEdge;
backRight.z = backEdge;
print("posterior distance " + frontEdge);
}
function setHandAngularVelocityThreshold(num) {
handAngularVelocityThreshold = num;
print("hand angular velocity threshold " + handAngularVelocityThreshold);
}
function setHandVelocityThreshold(num) {
handVelocityThreshold = num;
print("hand velocity threshold " + handVelocityThreshold);
}
function setHeadVelocityThreshold(num) {
headVelocityThreshold = num;
print("headvelocity threshold " + headVelocityThreshold);
}
function withinBaseOfSupport(pos) {
var userScale = 1.0;
overFront = !(isInsideLine(Vec3.multiply(userScale, frontLeft), Vec3.multiply(userScale, frontRight), pos));
overBack = !(isInsideLine(Vec3.multiply(userScale, backRight), Vec3.multiply(userScale, backLeft), pos));
overLateral = !(isInsideLine(Vec3.multiply(userScale, frontRight), Vec3.multiply(userScale, backRight), pos) && isInsideLine(Vec3.multiply(userScale, backLeft), Vec3.multiply(userScale, frontLeft), pos));
return (!overFront && !overBack && !overLateral);
}
function getStationaryFudgeFactor() {
// if no translation for 30 seconds then we raise the bar for translating by 1cm
var percentStationary = stationaryTimer / 30.0;
if (percentStationary > 1.0) {
percentStationary = 1.0;
}
return percentStationary * heightFudgeFactor;
}
function limitAngle(angle) {
return (angle + 180) % 360 - 180;
}
function findAverage(arr) {
var sum = arr.reduce(function (acc, val) {
return acc + val;
},0);
return sum / arr.length;
}
function addToAccelerationArray(arr, num) {
for (var i = 0 ; i < (arr.length - 1) ; i++) {
arr[i] = arr[i + 1];
}
arr[arr.length - 1] = num;
}
function addToModeArray(arr,num) {
for (var i = 0 ;i < (arr.length - 1); i++) {
arr[i] = arr[i+1];
}
arr[arr.length - 1] = (Math.floor(num*100))/100.00;
}
function findMode(ary, currentMode, backLength, defaultBack, currentHeight) {
var numMapping = {};
var greatestFreq = 0;
var mode;
ary.forEach(function (number) {
numMapping[number] = (numMapping[number] || 0) + 1;
if ((greatestFreq < numMapping[number]) || ((numMapping[number] === 100) && (number > currentMode) )) {
greatestFreq = numMapping[number];
mode = number;
}
});
if (mode > currentMode) {
return Number(mode);
} else {
if (failsafeFlag || (!RESET_MODE && HMD.active)) {
print("resetting the mode............................................. ");
print("resetting the mode............................................. ");
RESET_MODE = true;
failsafeFlag = false;
stationaryTimer = 0.0;
return currentHeight - 0.02;
} else {
return currentMode;
}
}
}
function update(dt) {
if (debugDrawBase) {
drawBase();
}
var currentHeadPos = MyAvatar.getAbsoluteJointTranslationInObjectFrame(MyAvatar.getJointIndex("Head"));
var defaultHipsPos = MyAvatar.getAbsoluteDefaultJointTranslationInObjectFrame(MyAvatar.getJointIndex("Hips"));
var defaultHeadPos = MyAvatar.getAbsoluteDefaultJointTranslationInObjectFrame(MyAvatar.getJointIndex("Head"));
defaultLength = Vec3.length(Vec3.subtract(defaultHeadPos, defaultHipsPos));
var headMinusHipLean = Vec3.subtract(currentHeadPos,defaultHipsPos);
torsoLength = Vec3.length(headMinusHipLean);
// Update head information
var headPose = Controller.getPoseValue(Controller.Standard.Head);
var rightHandPose = Controller.getPoseValue(Controller.Standard.RightHand);
var leftHandPose = Controller.getPoseValue(Controller.Standard.LeftHand);
var headPoseRigSpace = Quat.multiply(CHANGE_OF_BASIS_ROTATION, headPose.rotation);
headPosition = Camera.getPosition();
headOrientation = Camera.getOrientation();
headEulers = Quat.safeEulerAngles(headOrientation);
headAverageOrientation = Quat.slerp(headAverageOrientation, headOrientation, AVERAGING_RATE);
headAverageEulers = Quat.safeEulerAngles(headAverageOrientation);
headPoseAverageOrientation = Quat.slerp(headPoseAverageOrientation, headPoseRigSpace, AVERAGING_RATE);
var headPoseAverageEulers = Quat.safeEulerAngles(headPoseAverageOrientation);
// print("head pose average orientation " + headPose.rotation.x + " " + headPose.rotation.y + " " + headPose.rotation.z + " " + headPose.rotation.w);
// print("head pose average rig space orientation " + headPoseRigSpace.x + " " + headPoseRigSpace.y + " " + headPoseRigSpace.z + " " + headPoseRigSpace.w);
// print("head pose average yaw " + headPoseAverageEulers.y);
var azimuth = headEulers.y;
if (!lastHeadAzimuth) {
lastHeadAzimuth = azimuth;
}
// head position in object space
headPosAvatarSpace = MyAvatar.getAbsoluteJointTranslationInObjectFrame(MyAvatar.getJointIndex("Head"));
rightHandPosAvatarSpace = MyAvatar.getAbsoluteJointTranslationInObjectFrame(MyAvatar.getJointIndex("RightHand"));
leftHandPosAvatarSpace = MyAvatar.getAbsoluteJointTranslationInObjectFrame(MyAvatar.getJointIndex("LeftHand"));
var inSupport = withinBaseOfSupport(headPosAvatarSpace);
addToModeArray(modeArray,headPose.translation.y);
modeHeight = findMode(modeArray, modeHeight, torsoLength, defaultLength, headPose.translation.y);
var xzAngularVelocity = Vec3.length({ x: headPose.angularVelocity.x, y: 0.0, z: headPose.angularVelocity.z });
var xzRHandAngularVelocity = Vec3.length({ x: rightHandPose.angularVelocity.x, y: 0.0, z: rightHandPose.angularVelocity.z });
var xzLHandAngularVelocity = Vec3.length({ x: leftHandPose.angularVelocity.x, y: 0.0, z: leftHandPose.angularVelocity.z });
var isHeadLevel = (Math.abs(headEulers.z - headAverageEulers.z) < MAX_LEVEL_ROLL)
&& (Math.abs(headEulers.x - headAverageEulers.x) < MAX_LEVEL_PITCH);
var heightDifferenceFromAverage = modeHeight - headPose.translation.y;
// Get the hands velocity relative to the head
// and the hand to hip vector to determine when to change head rotation.
for (var hand = LEFT; hand <= RIGHT; hand++) {
// Update hand object
var pose = Controller.getPoseValue((hand === 1) ? Controller.Standard.RightHand : Controller.Standard.LeftHand);
if (hand === 1) {
// print("right hand velocity" + pose.velocity.x + " " + pose.velocity.y + " " + pose.velocity.z);
// print("magnitude " + Vec3.length({x: pose.velocity.x,y: 0.0,z: pose.velocity.z}));
}
var lateralPoseVelocity = {x: 0, y: 0, z: 0};
if (pose.valid && headPose.valid) {
lateralPoseVelocity = pose.velocity;
lateralPoseVelocity.y = 0;
var lateralHeadVelocity = headPose.velocity;
lateralHeadVelocity.y = 0;
handDotHead[hand] = Vec3.dot(Vec3.normalize(lateralPoseVelocity), Vec3.normalize(lateralHeadVelocity));
}
// handPosition = Mat4.transformPoint(avatarToWorldMatrix, pose.translation);
handPosition = (hand === 1) ? rightHandPosAvatarSpace : leftHandPosAvatarSpace;
handOrientation = Quat.multiply(MyAvatar.orientation, pose.rotation);
// Update angle from hips to hand, to be used for turning
var hipToHand = Quat.lookAtSimple({ x: 0, y: 0, z: 0 }, { x: handPosition.x, y: 0, z: handPosition.z });
hipToHandAverage[hand] = Quat.slerp(hipToHandAverage[hand], hipToHand, AVERAGING_RATE);
}
// print("hand dot head " + handDotHead[LEFT] + " " + handDotHead[RIGHT]);
// make the signal colors reflect the current thresholds that have been crossed
updateSignalColors(inSupport, xzAngularVelocity, heightDifferenceFromAverage, leftHandPose, rightHandPose, xzRHandAngularVelocity, xzLHandAngularVelocity, headPose.valid, Vec3.length(headPose.velocity));
// Conditions for taking a step.
// 1. off the base of support. front, lateral, back edges.
// 2. head is not lower than the height mode value by more than the maxHeightChange tolerance
// 3. the angular velocity of the head is not greater than the threshold value
// ie this reflects the speed the head is rotating away from having up = (0,1,0) in Avatar frame..
// 4. the hands velocity vector has the same direction as the head, within the given tolerance
// the tolerance is an acos value, -1 means the hands going in any direction will not block translating
// up to 1 where the hands velocity direction must exactly match that of the head.
// 5. the angular velocity xz magnitude for each hand is below the threshold value
// ie here this reflects the speed that each hand is rotating away from having up = (0,1,0) in Avatar frame.
// to do: -getStationaryFudgeFactor()
if ( !inSupport && (heightDifferenceFromAverage < maxHeightChange) && (xzAngularVelocity < angularVelocityThreshold)
&& ((!leftHandPose.valid || ((handDotHead[LEFT] > handVelocityThreshold) && (Vec3.length(leftHandPose.velocity) > VELOCITY_EPSILON)))
&& (!rightHandPose.valid || ((handDotHead[RIGHT] > handVelocityThreshold) && (Vec3.length(rightHandPose.velocity) > VELOCITY_EPSILON))))
&& ((!rightHandPose.valid ||(xzRHandAngularVelocity < handAngularVelocityThreshold))
&& (!leftHandPose.valid || (xzLHandAngularVelocity < handAngularVelocityThreshold)))
&& (Vec3.length(headPose.velocity) > headVelocityThreshold)) {
if (STEPTURN && (stepTimer < 0.0)) {
print("trigger recenter========================================================");
MyAvatar.triggerHorizontalRecenter();
stepTimer = 0.6;
stationaryTimer = 0.0;
}
} else if ((torsoLength > (defaultLength + 0.07)) && (failsafeSignalTimer < 0.0)) {
// do the failsafe recenter.
// failsafeFlag resets the mode.
failsafeFlag = true;
failsafeSignalTimer = 2.5;
stepTimer = 0.6;
MyAvatar.triggerHorizontalRecenter();
tablet.emitScriptEvent(JSON.stringify({ "type": "failsafe", "id": "failsafeSignal", "data": { "value": "green" } }));
// in fail safe we debug print the values that were blocking us.
print("failsafe debug---------------------------------------------------------------");
if (!inSupport) {
print("1. inSupport: false");
}
if (!(xzAngularVelocity < angularVelocityThreshold)) {
print("2. angular velocity exceeded threshold");
}
// if we are lower than the height tolerance relative to the height mode
if (!(heightDifferenceFromAverage < maxHeightChange)) {
print("3. height was too far below the mode");
}
// if both hand poses are valid but not matching the direction of the head more than our handVelocityThreshold
if (!((!leftHandPose.valid || ((handDotHead[LEFT] > handVelocityThreshold) && (Vec3.length(leftHandPose.velocity) > VELOCITY_EPSILON)))
&& (!rightHandPose.valid || ((handDotHead[RIGHT] > handVelocityThreshold) && (Vec3.length(rightHandPose.velocity) > VELOCITY_EPSILON))))) {
print("4. hands were not following the head direction");
}
// if the hand angular velocity for both hands is not lower than the threshold
if (!((!rightHandPose.valid || (xzRHandAngularVelocity < handAngularVelocityThreshold)) && (!leftHandPose.valid || (xzLHandAngularVelocity < handAngularVelocityThreshold)))) {
print("5. hands angular velocity exceeded threshold");
}
if (Vec3.length(headPose.velocity) < headVelocityThreshold) {
// if head speed is below threshold then don't translate
print("6. head speed was too low");
}
print("end failsafe debug---------------------------------------------------------------");
}
if (failsafeSignalTimer < 0.0) {
tablet.emitScriptEvent(JSON.stringify({ "type": "failsafe", "id": "failsafeSignal", "data": { "value": "orange" } }));
}
stepTimer -= dt;
stationaryTimer += dt;
failsafeSignalTimer -= dt;
if (!HMD.active) {
RESET_MODE = false;
}
// advance the timer for turning
var leftRightMidpoint = (Quat.safeEulerAngles(hipToHandAverage[LEFT]).y + Quat.safeEulerAngles(hipToHandAverage[RIGHT]).y) / 2.0;
if ((headPosition.y - modeHeight) > -0.02) {
averageAzimuth = leftRightMidpoint * (0.01) + averageAzimuth * (0.99);
hipsRotation = Quat.angleAxis(averageAzimuth, { x: 0, y: 1, z: 0 });
}
if (Math.abs(leftRightMidpoint) > 20) {
if (Math.abs(leftRightMidpoint) > 60) {
azimuthChangeTimer += 2 * dt;
} else {
azimuthChangeTimer += dt;
}
} else {
azimuthChangeTimer = 0;
}
// if (azimuthChangeTimer > AZIMUTH_TIME_SECS) {
if (Math.abs(headPoseAverageEulers.y) > 25.0) {
// Turn feet
if (STEPTURN) {
MyAvatar.triggerRotationRecenter();
headPoseAverageOrientation = { x: 0, y: 0, z: 0, w: 1 };
}
// lastHeadAzimuth = averageAzimuth;
// azimuthChangeTimer = 0;
}
}
function shutdownTabletApp() {
// GlobalDebugger.stop();
tablet.removeButton(tabletButton);
if (activated) {
tablet.webEventReceived.disconnect(onWebEventReceived);
tablet.gotoHomeScreen();
}
tablet.screenChanged.disconnect(onScreenChanged);
}
tabletButton.clicked.connect(manageClick);
tablet.screenChanged.connect(onScreenChanged);
Script.update.connect(update);
Controller.keyPressEvent.connect(onKeyPress);
Script.scriptEnding.connect(function () {
Script.update.disconnect(update);
shutdownTabletApp();
});