content/hifi-content/alessandro/dev/JS/Misc/shopShelfEntityScript.js
2022-02-13 20:57:54 +01:00

45 lines
1.6 KiB
JavaScript

//
// detectGrabExample.js
// examples/entityScripts
//
// Created by Brad Hefta-Gaub on 9/3/15.
// Copyright 2015 High Fidelity, Inc.
//
// This is an example of an entity script which when assigned to an entity, will detect when the entity is being grabbed by the hydraGrab script
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
(function() {
var _this;
var hand;
var onShelf = true;
// this is the "constructor" for the entity as a JS object we don't do much here, but we do want to remember
// our this object, so we can access it in cases where we're called without a this (like in the case of various global signals)
Shelf = function() {
_this = this;
};
Shelf.prototype = {
// preload() will be called when the entity has become visible (or known) to the interface
// it gives us a chance to set our local JavaScript object up. In this case it means:
// * remembering our entityID, so we can access it in cases where we're called without an entityID
// * connecting to the update signal so we can check our grabbed state
preload: function(entityID) {
this.entityID = entityID;
},
doSomething: function (entityID, dataArray) {
var data = JSON.parse(dataArray[0]);
print("item ID: " + data.id);
Entities.deleteEntity(data.id);
},
};
// entity scripts always need to return a newly constructed object of our type
return new Shelf();
})