720 lines
24 KiB
JavaScript
720 lines
24 KiB
JavaScript
//
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// sit.js
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//
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// Created by Clement Brisset on 3/3/17
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// Modified by Rebecca Rebecca Stankus, Robin Wilson, and Alexia Mandeville June 2018
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//
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// Sit setup:
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//
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// Best added to a stationary chair or entity. Center of seat is indicated by the entity's registration point.
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// Ex: a stool for an avatar to sit in the middle on top, registrationPoint = { x: 0.5, y: 1.0, z: 0.5 }.
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//
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// Add sit.js and sitServer.js to an entity
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// Ensure both are running.
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//
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// Configurable variables are:
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// - SHOW_PRESIT_OVERLAY_IN_HMD
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// - CHAIR_OFFSET_RATIO
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//
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/* globals Entities, Script, AnimationCache, Settings, MyAvatar, DriveKeys, AvatarList,
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Vec3, HMD, Overlays, Camera, isInEditMode */
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(function () {
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// Configurable Variables
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// true - shows "Face Forward Overlay" before sit; false - sits immediately with no overlay
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var SHOW_PRESIT_OVERLAY_IN_HMD = true;
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// Used to calculate pin hip position. Adds CHAIR_OFFSET_RATIO * chair's y dimension to the y center of the seat.
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// Avatar sit position y = CHAIR_OFFSET_RATIO * height of chair
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var CHAIR_OFFSET_RATIO = 0.1;
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Script.include("/~/system/libraries/utils.js");
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function startsWith(str, searchString, position) {
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position = position || 0;
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return str.substr(position, searchString.length) === searchString;
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}
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var entityID = null;
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var SETTING_KEY = "com.highfidelity.avatar.isSitting";
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var ANIMATION_URL = "http://hifi-production.s3-us-west-1.amazonaws.com/robin/sit/animations/Sitting_Idle.fbx";
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var ANIMATION_FPS = 30;
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var ANIMATION_FIRST_FRAME = 1;
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var ANIMATION_LAST_FRAME = 350;
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var SIT_SETTLE_TIME = 350; // ms
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var DISTANCE_FROM_CHAIR_TO_STAND_AT = 0.5;
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var OVERLAY_CHECK_INTERVAL = 500;
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var OVERLAY_SITTABLE_FADE = 50; // "Click/Trigger to Sit" overlay fade after 50 ms
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var OVERLAY_SITTABLE_DISTANCE_SHOW = 3; // m
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var OVERLAY_SITTABLE_DISTANCE_MAX = 5; // m
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var OVERLAY_SITTABLE_ALPHA_START = 0.7;
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var OVERLAY_SITTABLE_MIN_ALPHA = 0.075; // fades to this alpha value
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var OVERLAY_URL_SITTABLE_HMD =
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"http://hifi-production.s3-us-west-1.amazonaws.com/robin/sit/overlays/sittable/TriggerToSit.png";
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var OVERLAY_URL_SITTABLE_DESKTOP =
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"http://hifi-production.s3-us-west-1.amazonaws.com/robin/sit/overlays/sittable/ClickToSit.png";
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var OVERLAY_URL_STANDUP = "http://hifi-production.s3-us-west-1.amazonaws.com/robin/sit/overlays/standup/HoldToStandUp.png";
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var OVERLAY_PRESIT_FRAME_DURATION = 160; // ms time duration for HMD presit overlay
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var OVERLAY_PRESIT_URL_ROOT =
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"http://hifi-production.s3-us-west-1.amazonaws.com/robin/sit/overlays/presit/sit-overlay-confirm-";
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var OVERLAY_PRESIT_URL_POSTFIX = ".png";
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var OVERLAY_PRESIT_URL_NUM = 12;
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var OVERLAY_PRESIT_URL_TEXT =
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"http://hifi-production.s3-us-west-1.amazonaws.com/robin/sit/overlays/presit/please-face-forward.png";
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var SITTING_DEBUG = false; // turn on sitting debug print statements
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var ONE_HUNDRED_AND_TWENTY_PERCENT = 1.2;
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var EIGHTY_PERCENT = 0.8;
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var HALF = 0.5;
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var NEG_ONE = -1;
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var SIT_DELAY = 50; // ms for timeouts in sit
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var STANDUP_DELAY = 25; // ms for timeout in standup
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var OVERRIDDEN_DRIVE_KEYS = [
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DriveKeys.TRANSLATE_X,
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DriveKeys.TRANSLATE_Y,
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DriveKeys.TRANSLATE_Z,
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DriveKeys.STEP_TRANSLATE_X,
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DriveKeys.STEP_TRANSLATE_Y,
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DriveKeys.STEP_TRANSLATE_Z
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];
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var chairProperties = null;
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var lockChairOnStandUp = null;
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var seatCenterPosition = null;
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var CHAIR_DISMOUNT_OFFSET = -0.5; // m in front of chair
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var SITTING_SEARCH_RADIUS = 0.01; // m to check if avatar is sitting in chair
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// for overlays
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var overlaySittable = null;
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var overlayStandUp = null;
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var overlayPreSit = null;
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var overlayPreSitText = null;
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var overlayPreSitStart = null;
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var overlayPreSitLoaded = [];
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var overlayPreSitTextLoaded = null;
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var preSitLoadIndex = 0;
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var overlayIntervalHoverCheck = null;
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var overlayIntervalTransparency = null;
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// sit/stand variables
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var sittingDown = false;
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var canStand = false;
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var STANDUP_DISTANCE = 0.5; // m
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// used in standup conditions
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var DRIVE_KEY_RELEASE_TIME = 800; // ms
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var sitDownSettlePeriod = null;
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var driveKeyPressedStart = null;
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var deviationTimeStart = null;
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var headToHipsDistance = null;
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var overlays = {
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sittable: {
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create: function () {
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utils.setChairProperties();
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// change the image based on what modality the user is in
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var url = HMD.active
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? OVERLAY_URL_SITTABLE_HMD
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: OVERLAY_URL_SITTABLE_DESKTOP;
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var overlayPosition = Vec3.sum(chairProperties.position, { x: 0, y: 0.01, z: 0 });
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overlaySittable = Overlays.addOverlay("image3d", {
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position: overlayPosition,
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rotation: Quat.multiply(chairProperties.rotation, Quat.fromVec3Degrees({ x: -90, y: 180, z: 0 })),
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dimensions: {
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x: 0.3,
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y: 0.3
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},
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url: url,
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ignoreRayIntersection: false,
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alpha: OVERLAY_SITTABLE_ALPHA_START,
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visible: true,
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emissive: true
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});
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HMD.displayModeChanged.connect(this.switchHMDToDesktopText);
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this.lerpTransparency();
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},
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remove: function () {
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if (overlaySittable) {
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Overlays.deleteOverlay(overlaySittable);
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overlaySittable = null;
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if (overlayIntervalTransparency) {
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Script.clearInterval(overlayIntervalTransparency);
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overlayIntervalTransparency = null;
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}
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}
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HMD.displayModeChanged.disconnect(this.switchHMDToDesktopText);
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},
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shouldShow: function () {
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// Is avatar in range with available seat?
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var seatPosition = chairProperties.position;
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var distanceFromSeat = Vec3.distance(MyAvatar.position, seatPosition);
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return (distanceFromSeat < OVERLAY_SITTABLE_DISTANCE_SHOW && !utils.isAvatarSittingInSeat() && !overlayPreSit);
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},
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// Fade's the sittable overlay over time
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lerpTransparency: function () {
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var startAlpha = OVERLAY_SITTABLE_ALPHA_START;
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var changeAlpha = 0.01;
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overlayIntervalTransparency = Script.setInterval(function () {
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startAlpha = startAlpha - changeAlpha; // My new alpha
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Overlays.editOverlay(overlaySittable, { alpha: startAlpha });
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if (startAlpha <= OVERLAY_SITTABLE_MIN_ALPHA) {
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// Stop fading and keep overlay at the minimum alpha
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Script.clearInterval(overlayIntervalTransparency);
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overlayIntervalTransparency = null;
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}
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}, OVERLAY_SITTABLE_FADE);
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},
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switchHMDToDesktopText: function () {
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// Switch sittable overlay text
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if (overlaySittable) {
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var url = HMD.active
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? OVERLAY_URL_SITTABLE_HMD
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: OVERLAY_URL_SITTABLE_DESKTOP;
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Overlays.editOverlay(overlaySittable, { url: url });
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}
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}
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},
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preSit: {
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preload: function () {
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var str;
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for (var i = 0; i < OVERLAY_PRESIT_URL_NUM; i++) {
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str = i + 1;
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overlayPreSitLoaded[i] = TextureCache.prefetch(OVERLAY_PRESIT_URL_ROOT + str + OVERLAY_PRESIT_URL_POSTFIX);
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}
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overlayPreSitTextLoaded = TextureCache.prefetch(OVERLAY_PRESIT_URL_TEXT);
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},
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create: function () {
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if (overlayPreSit) {
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return;
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}
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overlayPreSit = Overlays.addOverlay(
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"image3d",
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utils.getInFrontOverlayProperties(
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{ x: 0, y: 0.1, z: -1 },
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{ x: 0.2, y: 0.2 },
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overlayPreSitLoaded[preSitLoadIndex].url
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)
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);
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overlayPreSitText = Overlays.addOverlay(
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"image3d",
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utils.getInFrontOverlayProperties(
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{ x: 0, y: -0.05, z: -1 },
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{ x: 0.425, y: 0.425 },
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overlayPreSitTextLoaded.url
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)
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);
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overlayPreSitStart = Date.now();
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Script.update.connect(this.update);
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},
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remove: function () {
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if (overlayPreSit !== null) {
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Overlays.deleteOverlay(overlayPreSit);
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overlayPreSit = null;
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overlayPreSitStart = 0;
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preSitLoadIndex = 0;
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if (overlayPreSitText !== null) {
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Overlays.deleteOverlay(overlayPreSitText);
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}
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Script.update.disconnect(this.update);
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}
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},
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update: function () {
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var now = Date.now();
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if (preSitLoadIndex >= overlayPreSitLoaded.length) {
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return;
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}
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if (overlayPreSit) {
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var timePassed = now - overlayPreSitStart;
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if (timePassed >= OVERLAY_PRESIT_FRAME_DURATION) {
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overlayPreSitStart = now;
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preSitLoadIndex = preSitLoadIndex + 1;
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Overlays.editOverlay(overlayPreSit, { url: overlayPreSitLoaded[preSitLoadIndex].url });
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}
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}
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}
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},
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standUp: {
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create: function () {
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if (overlayStandUp === null) {
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overlayStandUp = Overlays.addOverlay(
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"image3d",
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utils.getInFrontOverlayProperties(
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{ x: 0, y: 0, z: -1 },
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{ x: 0.2, y: 0.2 },
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OVERLAY_URL_STANDUP
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)
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);
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}
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},
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remove: function () {
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if (overlayStandUp) {
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Overlays.deleteOverlay(overlayStandUp);
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overlayStandUp = null;
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}
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}
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},
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showOrRemoveSittable: function () { // Show overlays when I'm close to the seat
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var canSit = utils.canSit();
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if (isInEditMode() || !canSit || overlayPreSit) {
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if (overlaySittable) {
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this.sittable.remove();
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}
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} else if (canSit && !overlaySittable && !overlayPreSit && this.sittable.shouldShow()) {
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// Make an overlay if there isn't one
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this.sittable.create();
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}
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}
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};
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var utils = {
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isAvatarSittingInSeat: function () {
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// Is another avatar sitting in the chair?
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// Used in utils.canSit()
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var nearbyAvatars = AvatarList.getAvatarsInRange(seatCenterPosition, SITTING_SEARCH_RADIUS);
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if (nearbyAvatars.length === 0) {
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// chair is empty
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return null;
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} else {
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return nearbyAvatars[0];
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}
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},
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rolesToOverride: function () {
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// Get all animation roles that sit will override
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return MyAvatar.getAnimationRoles().filter(function (role) {
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return !(startsWith(role, "right") || startsWith(role, "left"));
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});
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},
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canSit: function () {
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if (!chairProperties) {
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this.setChairProperties();
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}
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var distanceFromSeat = Vec3.distance(MyAvatar.position, chairProperties.position);
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var isWithinSitDistance = distanceFromSeat < OVERLAY_SITTABLE_DISTANCE_MAX;
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var isOpenSeat = !this.isAvatarSittingInSeat();
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if (SITTING_DEBUG) {
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print("Utils.canSit(): ", isWithinSitDistance, isOpenSeat);
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}
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return isWithinSitDistance && isOpenSeat;
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},
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getInFrontOverlayProperties: function (positionInFront, dimensions, url) {
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var index = MyAvatar.getJointIndex("Head");
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return {
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position: Vec3.sum(Camera.position, Vec3.multiplyQbyV(Camera.orientation, positionInFront)),
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rotation: Camera.orientation,
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parentID: MyAvatar.sessionUUID,
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parentJointIndex: index,
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dimensions: dimensions,
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url: url,
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ignoreRayIntersection: false,
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drawInFront: true,
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visible: true,
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emissive: true
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};
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},
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calculatePinHipPosition: function () {
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if (!chairProperties) {
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this.setChairProperties();
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}
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// get chairProperties to calculate middle of chair
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seatCenterPosition = chairProperties.position;
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var yOffset = chairProperties.dimensions.y * CHAIR_OFFSET_RATIO;
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seatCenterPosition = {
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x: chairProperties.position.x,
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y: chairProperties.position.y + yOffset,
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z: chairProperties.position.z
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};
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},
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setHeadToHipsDistance: function () { // used in update checks for Avatar Spine Error
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// get hips world pos while sitting
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if ((MyAvatar.getJointIndex("Head") === NEG_ONE) || (MyAvatar.getJointIndex("Hips") === NEG_ONE)) {
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// this can probably be adjusted to be more accurate
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headToHipsDistance = MyAvatar.getHeight() * HALF;
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} else {
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var headIndex = MyAvatar.getJointIndex("Head");
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var hipsIndex = MyAvatar.getJointIndex("Hips");
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var headTranslation = MyAvatar.getAbsoluteDefaultJointTranslationInObjectFrame(headIndex);
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var hipsTranslation = MyAvatar.getAbsoluteDefaultJointTranslationInObjectFrame(hipsIndex);
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headToHipsDistance = Math.abs(headTranslation.y - hipsTranslation.y);
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}
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},
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setChairProperties: function () {
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chairProperties = Entities.getEntityProperties(
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entityID,
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[
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"dimensions",
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"registrationPoint",
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"position",
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"rotation"
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]
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);
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}
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};
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// Preload the animation file
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this.animation = AnimationCache.prefetch(ANIMATION_URL);
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this.preload = function (id) {
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entityID = id;
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overlays.preSit.preload();
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utils.setChairProperties();
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};
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this.startSitDown = function (id, param) {
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// Called by entity server script
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// To ensure only 1 avatar sits in chair at a time
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sitDown();
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};
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this.check = function() {
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Entities.callEntityServerMethod(entityID, "checkResolved");
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};
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this.remotelyCallable = [
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"startSitDown",
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"check"
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];
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this.unload = function () {
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if (Settings.getValue(SETTING_KEY) === entityID) {
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standUp();
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}
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Entities.callEntityServerMethod(entityID, "onStandUp");
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if (overlayIntervalTransparency !== null) {
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Script.clearInterval(overlayIntervalTransparency);
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overlayIntervalTransparency = null;
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}
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if (overlayIntervalHoverCheck !== null) {
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Script.clearInterval(overlayIntervalHoverCheck);
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overlayIntervalHoverCheck = null;
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}
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if (overlaySittable) {
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overlays.sittable.remove();
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}
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if (overlayPreSit) {
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overlays.preSit.remove();
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}
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if (overlayStandUp) {
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overlays.standUp.remove();
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}
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};
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// User can click on overlay to sit down
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this.mouseReleaseOnOverlay = function (overlayID, pointerEvent) {
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if (overlayID === overlaySittable && pointerEvent.isLeftButton) {
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// Server checks if seat is occupied
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// if not occupied will call startSitDown()
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Entities.callEntityServerMethod(
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entityID,
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"onSitDown",
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[MyAvatar.sessionUUID]
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);
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}
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};
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function sitAndPinAvatar() {
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MyAvatar.characterControllerEnabled = false;
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MyAvatar.hmdLeanRecenterEnabled = false;
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var roles = utils.rolesToOverride();
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for (i in roles) { // restore roles to prevent overlap
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MyAvatar.restoreRoleAnimation(roles[i]);
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MyAvatar.overrideRoleAnimation(roles[i], ANIMATION_URL, ANIMATION_FPS, true,
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ANIMATION_FIRST_FRAME, ANIMATION_LAST_FRAME);
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}
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for (var i in OVERRIDDEN_DRIVE_KEYS) {
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MyAvatar.disableDriveKey(OVERRIDDEN_DRIVE_KEYS[i]);
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}
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MyAvatar.centerBody();
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var index = MyAvatar.getJointIndex("Hips");
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Script.setTimeout(function () {
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if (HMD.active && SHOW_PRESIT_OVERLAY_IN_HMD) {
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overlays.preSit.remove();
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}
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sittingDown = true;
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canStand = true;
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sitDownSettlePeriod = Date.now() + SIT_SETTLE_TIME;
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MyAvatar.pinJoint(index, seatCenterPosition, chairProperties.rotation);
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Script.update.connect(update);
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MyAvatar.scaleChanged.connect(standUp);
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MyAvatar.onLoadComplete.connect(standUp);
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location.hostChanged.connect(standUp);
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Script.scriptEnding.connect(standUp);
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}, SIT_DELAY);
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}
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function sitDown() {
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if (overlaySittable) {
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overlays.sittable.remove();
|
|
}
|
|
|
|
Settings.setValue(SETTING_KEY, entityID);
|
|
|
|
utils.setHeadToHipsDistance();
|
|
|
|
lockChairOnStandUp = Entities.getEntityProperties(entityID, 'locked').locked;
|
|
Entities.editEntity(entityID, { locked: true });
|
|
|
|
utils.calculatePinHipPosition();
|
|
|
|
Script.setTimeout(function () {
|
|
|
|
if (HMD.active && SHOW_PRESIT_OVERLAY_IN_HMD) {
|
|
|
|
overlays.preSit.create();
|
|
|
|
Script.setTimeout(function () {
|
|
sitAndPinAvatar();
|
|
}, OVERLAY_PRESIT_FRAME_DURATION * overlayPreSitLoaded.length);
|
|
|
|
} else {
|
|
sitAndPinAvatar();
|
|
}
|
|
|
|
}, SIT_DELAY);
|
|
|
|
}
|
|
|
|
function standUp() {
|
|
|
|
var avatarDistance = Vec3.distance(MyAvatar.position, seatCenterPosition);
|
|
|
|
Script.setTimeout(function () {
|
|
// Move avatar in front of the chair to avoid getting stuck in collision hulls
|
|
if (avatarDistance < STANDUP_DISTANCE) {
|
|
var index = MyAvatar.getJointIndex("Hips");
|
|
MyAvatar.clearPinOnJoint(index);
|
|
var offset = {
|
|
x: 0,
|
|
y: 1.0,
|
|
z: CHAIR_DISMOUNT_OFFSET - chairProperties.dimensions.z * chairProperties.registrationPoint.z
|
|
};
|
|
var position = Vec3.sum(chairProperties.position, Vec3.multiplyQbyV(chairProperties.rotation, offset));
|
|
MyAvatar.position = position;
|
|
}
|
|
}, SIT_DELAY);
|
|
|
|
if (!lockChairOnStandUp) {
|
|
Entities.editEntity(entityID, { locked: false });
|
|
}
|
|
|
|
driveKeyPressedStart = null;
|
|
canStand = false;
|
|
sitDownSettlePeriod = null;
|
|
sittingDown = false;
|
|
overlays.standUp.remove();
|
|
|
|
Entities.callEntityServerMethod(entityID, "onStandUp");
|
|
|
|
if (Settings.getValue(SETTING_KEY) === entityID) {
|
|
// Check if avatar is getting out of this chair
|
|
|
|
Settings.setValue(SETTING_KEY, "");
|
|
|
|
for (var i in OVERRIDDEN_DRIVE_KEYS) {
|
|
MyAvatar.enableDriveKey(OVERRIDDEN_DRIVE_KEYS[i]);
|
|
}
|
|
|
|
var roles = utils.rolesToOverride();
|
|
for (i in roles) {
|
|
MyAvatar.restoreRoleAnimation(roles[i]);
|
|
}
|
|
MyAvatar.characterControllerEnabled = true;
|
|
MyAvatar.hmdLeanRecenterEnabled = true;
|
|
|
|
Script.setTimeout(function () {
|
|
MyAvatar.centerBody();
|
|
}, STANDUP_DELAY);
|
|
|
|
} else {
|
|
// Avatar switched to another chair, do not reapply the animation roles
|
|
}
|
|
|
|
Script.update.disconnect(update);
|
|
MyAvatar.scaleChanged.disconnect(standUp);
|
|
MyAvatar.onLoadComplete.disconnect(standUp);
|
|
location.hostChanged.disconnect(standUp);
|
|
Script.scriptEnding.disconnect(standUp);
|
|
}
|
|
|
|
function update(dt) {
|
|
|
|
var hasAvatarSpineError = false;
|
|
var hasHeldDriveKey = false;
|
|
var hasAvatarMovedTooFar = false;
|
|
|
|
if (sittingDown === true && canStand) {
|
|
|
|
if (overlaySittable !== null) {
|
|
overlays.sittable.remove();
|
|
}
|
|
|
|
var now = Date.now();
|
|
|
|
// ACTIVE DRIVE KEY
|
|
// Check if a drive key is pressed
|
|
var hasActiveDriveKey = false;
|
|
|
|
for (var i in OVERRIDDEN_DRIVE_KEYS) {
|
|
if (MyAvatar.getRawDriveKey(OVERRIDDEN_DRIVE_KEYS[i]) !== 0.0) {
|
|
hasActiveDriveKey = true;
|
|
|
|
if (driveKeyPressedStart === null) {
|
|
driveKeyPressedStart = now;
|
|
}
|
|
|
|
if (overlayStandUp === null) {
|
|
overlays.standUp.create();
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Only standup if user has been pushing a drive key for DRIVE_KEY_RELEASE_TIME
|
|
if (hasActiveDriveKey) {
|
|
|
|
if (driveKeyPressedStart !== null) {
|
|
var elapsed = now - driveKeyPressedStart;
|
|
hasHeldDriveKey = elapsed > DRIVE_KEY_RELEASE_TIME;
|
|
}
|
|
|
|
} else {
|
|
if (overlayStandUp) {
|
|
driveKeyPressedStart = null;
|
|
overlays.standUp.remove();
|
|
}
|
|
}
|
|
|
|
// AVATAR DISTANCE
|
|
var avatarDistance = Vec3.distance(MyAvatar.position, seatCenterPosition);
|
|
if (avatarDistance > DISTANCE_FROM_CHAIR_TO_STAND_AT && sitDownSettlePeriod && now > sitDownSettlePeriod) {
|
|
hasAvatarMovedTooFar = true;
|
|
}
|
|
|
|
// AVATAR SPINE ERROR
|
|
if (HMD.active) {
|
|
|
|
var headWorldPosition;
|
|
|
|
// if head is more than certain distance from hips or less than certain distance, stand up
|
|
var headPoseValue = Controller.getPoseValue(Controller.Standard.Head);
|
|
headWorldPosition = Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, headPoseValue.translation),
|
|
MyAvatar.position);
|
|
|
|
var headDeviation = Vec3.distance(headWorldPosition, seatCenterPosition);
|
|
var headDeviationRatio = headDeviation / headToHipsDistance;
|
|
|
|
if ((headDeviationRatio > ONE_HUNDRED_AND_TWENTY_PERCENT || headDeviationRatio < EIGHTY_PERCENT)
|
|
&& sitDownSettlePeriod && now > sitDownSettlePeriod) {
|
|
|
|
if (deviationTimeStart === null) {
|
|
deviationTimeStart = now;
|
|
}
|
|
|
|
var deviationTimeToStand = 1000;
|
|
if (now - deviationTimeStart > deviationTimeToStand) {
|
|
hasAvatarSpineError = true;
|
|
deviationTimeStart = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (SITTING_DEBUG) {
|
|
print("update standup conditionals: ", hasAvatarSpineError, hasHeldDriveKey, hasAvatarMovedTooFar);
|
|
}
|
|
|
|
if (hasAvatarSpineError || hasHeldDriveKey || hasAvatarMovedTooFar) {
|
|
standUp();
|
|
}
|
|
}
|
|
}
|
|
|
|
Overlays.mouseReleaseOnOverlay.connect(this.mouseReleaseOnOverlay);
|
|
|
|
// Check if we've encountered a chair
|
|
overlayIntervalHoverCheck = Script.setInterval(function () {
|
|
|
|
overlays.showOrRemoveSittable();
|
|
|
|
}, OVERLAY_CHECK_INTERVAL);
|
|
|
|
});
|