content/hifi-content/Avatars/dev/Philip/binaryvr.fst
2022-02-13 21:18:16 +01:00

125 lines
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Text

license = In using this character model provided by High Fidelity, you agree not to make modifications or derivative works which can be viewed as inappropriate, profane, defamatory, obscene, or indecent. Any such action may, in the sole discretion of High Fidelity, lead to the removal of such content and/or the termination of your account.
name = matthew
type = body+head
scale = 1
filename = binaryvr.fbx
texdir = matthew/textures
joint = jointLeftHand = LeftHand
joint = jointEyeLeft = LeftEye
joint = jointRoot = Hips
joint = jointRightHand = RightHand
joint = jointHead = HeadTop_End
joint = jointLean = Spine
joint = jointEyeRight = RightEye
joint = jointNeck = Head
freeJoint = LeftArm
freeJoint = LeftForeArm
freeJoint = RightArm
freeJoint = RightForeArm
bs = BrowsU_C = BrowsUp_Right = 1
bs = BrowsU_C = BrowsUp_Left = 1
bs = BrowsU_L = BrowsUp_Left = 1
bs = BrowsU_R = BrowsUp_Right = 1
bs = BrowsD_L = BrowsDown_Left = 1
bs = BrowsD_R = BrowsDown_Right = 1
bs = EyeOpen_L = EyesWide_Left = 1
bs = EyeSquint_L = Squint_Left = 1
bs = EyeOpen_R = EyesWide_Right = 1
bs = EyeSquint_R = Squint_Right = 1
bs = EyeBlink_L = Blink_Left = 1
bs = EyeBlink_R = Blink_Right = 1
bs = JawOpen = MouthOpen = 1
bs = JawLeft = Jaw_Left = 1
bs = JawRight = Jaw_Right = 1
bs = JawFwd = JawForeward = 1
bs = LipsUpperUp = UpperLipUp_Left = 1
bs = LipsUpperUp = UpperLipUp_Right = 1
bs = LipsLowerDown = LowerLipDown_Right = 1
bs = LipsLowerDown = LowerLipDown_Left = 1
bs = LipsUpperClose = UpperLipIn = 1
bs = LipsLowerClose = LowerLipIn = 1
bs = MouthSmile_L = smile_Left = 1
bs = MouthSmile_R = smile_Right = 1
bs = LipStretch_L = LipStretch_Left = 1
bs = LipStretch_R = LipStretch_Right = 1
bs = MouthFrown_L = Frown_Left = 1
bs = MouthFrown_R = Frown_Right = 1
bs = LipsPucker = MouthPucker = 1
bs = LipsFunnel = MouthFunnel = 1
bs = MouthLeft = Midmouth_Left = 1
bs = MouthRight = Midmouth_Right = 1
bs = Puff = CheekPuff_Right = 1
bs = Puff = CheekPuff_Left = 1
bs = Sneer = Squint_Right = 0.5
bs = Sneer = Squint_Left = 0.5
bs = Sneer = NoseScrunch_Right = 0.75
bs = Sneer = NoseScrunch_Left = 0.75
jointIndex = LeftHandMiddle3 = 60
jointIndex = LeftHandMiddle4 = 61
jointIndex = RightUpLeg = 1
jointIndex = LeftHandIndex1 = 50
jointIndex = LeftHandIndex2 = 51
jointIndex = LeftHandIndex3 = 52
jointIndex = LeftHandRing1 = 46
jointIndex = LeftHandIndex4 = 53
jointIndex = LeftHandRing2 = 47
jointIndex = LeftHandRing3 = 48
jointIndex = Neck = 62
jointIndex = LeftHandRing4 = 49
jointIndex = Head = 63
jointIndex = RightHandMiddle1 = 34
jointIndex = RightToe_End = 5
jointIndex = RightHandMiddle2 = 35
jointIndex = Hips = 0
jointIndex = RightHandMiddle3 = 36
jointIndex = RightHandMiddle4 = 37
jointIndex = RightHandThumb1 = 18
jointIndex = RightHandThumb2 = 19
jointIndex = LeftHand = 41
jointIndex = RightHandThumb3 = 20
jointIndex = LeftForeArm = 40
jointIndex = RightHandThumb4 = 21
jointIndex = RightHandPinky1 = 30
jointIndex = RightHandPinky2 = 31
jointIndex = RightHandPinky3 = 32
jointIndex = LeftUpLeg = 6
jointIndex = RightHandPinky4 = 33
jointIndex = LeftHandThumb1 = 54
jointIndex = LeftHandThumb2 = 55
jointIndex = LeftHandThumb3 = 56
jointIndex = LeftHandThumb4 = 57
jointIndex = RightForeArm = 16
jointIndex = Spine = 11
jointIndex = LeftFoot = 8
jointIndex = LeftLeg = 7
jointIndex = RightLeg = 2
jointIndex = LeftHandPinky1 = 42
jointIndex = LeftHandPinky2 = 43
jointIndex = LeftHandPinky3 = 44
jointIndex = LeftHandPinky4 = 45
jointIndex = HeadTop_End = 66
jointIndex = RightHand = 17
jointIndex = Spine1 = 12
jointIndex = LeftToeBase = 9
jointIndex = RightShoulder = 14
jointIndex = Spine2 = 13
jointIndex = RightToeBase = 4
jointIndex = RightFoot = 3
jointIndex = LeftEye = 64
jointIndex = RightEye = 65
jointIndex = Body = 67
jointIndex = RightHandRing1 = 26
jointIndex = RightHandRing2 = 27
jointIndex = RightHandRing3 = 28
jointIndex = RightHandRing4 = 29
jointIndex = RightHandIndex1 = 22
jointIndex = RightHandIndex2 = 23
jointIndex = LeftArm = 39
jointIndex = RightHandIndex3 = 24
jointIndex = RightArm = 15
jointIndex = RightHandIndex4 = 25
jointIndex = LeftToe_End = 10
jointIndex = LeftHandMiddle1 = 58
jointIndex = LeftShoulder = 38
jointIndex = LeftHandMiddle2 = 59
materialMap = { "body_mat": { "scattering": 1.0 } }